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Great work, but there are a few things I think need to be changed/fixed
When Stalkers/Dt's are warped in, the SC2 sound plays instead. (I have returned from the shadows/From the shadows I come)
I think the Corsair sounds are better for the Phoenix (personal preference though)
And the Interceptors for the carriers don't sound awesome like in BW
That's all I've caught so far.
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you will add attacks sounds? i'm tired of hearing this "chips sound" from zergling, really annoying
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Thanks for this, it's pretty awesome
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Hey guys, would you prefer the new sc2 unit sounds when they are under attack (ie the marine says "we could use some help here", tank says "I'm in deep") or the BW generic "your forces are under attack" for every unit?
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On July 27 2011 17:15 Garmer wrote: you will add attacks sounds? i'm tired of hearing this "chips sound" from zergling, really annoying I was looking around for the Zergling attack audio and still couldn't find it, so I ended up just running BW and frapsing them attacking shit and editing the audio to work with SC2, so, here you go.
New version for Zergs. Added Zergling attacking sound.
Go to SC2/Mods/Liberty.SC2Mod and open base.sc2assets with the MPQEditor. Navigate to Assets/Sounds and drop the extracted download there.
http://www.mediafire.com/?1xmt42jstn7d87u
I'm aware of the DT warp in and will take care of that later, but there isn't much I can do with Stalker warp in. Stalkers audio was replaced by Dragoon Fenix, which doesn't have a "Unit Ready" audio.
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now the only thing missing are the sounds of the buildings, like the zerg building mutations, and then i will be happy :D
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On July 27 2011 20:00 Garmer wrote: now the only thing missing are the sounds of the buildings, like the zerg building mutations, and then i will be happy :D There's still a lot of missing sounds I need to replace for other races first and when I do get around to buildings, by the looks of it, I'm going to need to record a lot of those too, so they're at like the bottom of my priorities right now.
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On July 27 2011 21:01 Teliko wrote:Show nested quote +On July 27 2011 20:00 Garmer wrote: now the only thing missing are the sounds of the buildings, like the zerg building mutations, and then i will be happy :D There's still a lot of missing sounds I need to replace for other races first and when I do get around to buildings, by the looks of it, I'm going to need to record a lot of those too, so they're at like the bottom of my priorities right now. The stardat mpq already has all the BW sounds, I don't see a need for recording
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On July 27 2011 21:28 101toss wrote:Show nested quote +On July 27 2011 21:01 Teliko wrote:On July 27 2011 20:00 Garmer wrote: now the only thing missing are the sounds of the buildings, like the zerg building mutations, and then i will be happy :D There's still a lot of missing sounds I need to replace for other races first and when I do get around to buildings, by the looks of it, I'm going to need to record a lot of those too, so they're at like the bottom of my priorities right now. The stardat mpq already has all the BW sounds, I don't see a need for recording Because they're unorganised and named numerically instead of having an appropriate way to determine which file is what sound.
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the zegling attack sound seems a merge of two sounds(the broodwar one plus sc2), can you fix it?
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On July 27 2011 22:18 Garmer wrote: the zegling attack sound seems a merge of two sounds(the broodwar one plus sc2), can you fix it? Eh... Are you sure? There can only be a total of 16 ling attack sounds, and there were 16 in the download. On the left there's the BW ling attacks and the right are the SC2 ling attacks. Both have exactly 16, and it's working perfectly fine for me.
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I cant seem to drag or drop folders onto the MPQ editor. Am I missing something?. Can not even drag the enGB.SC2Assets onto the MPQ editor to open it.
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On July 27 2011 22:48 Alex) wrote: I cant seem to drag or drop folders onto the MPQ editor. Am I missing something?. Can not even drag the enGB.SC2Assets onto the MPQ editor to open it. Are you using a mac?
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On July 27 2011 22:49 Teliko wrote:Show nested quote +On July 27 2011 22:48 Alex) wrote: I cant seem to drag or drop folders onto the MPQ editor. Am I missing something?. Can not even drag the enGB.SC2Assets onto the MPQ editor to open it. Are you using a mac?
No windows 7
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On July 27 2011 22:53 Alex) wrote:Show nested quote +On July 27 2011 22:49 Teliko wrote:On July 27 2011 22:48 Alex) wrote: I cant seem to drag or drop folders onto the MPQ editor. Am I missing something?. Can not even drag the enGB.SC2Assets onto the MPQ editor to open it. Are you using a mac? No windows 7 Try running the MPQEditor and manually locating the MPQ file, and make sure you're using the correct version for your OS. i.e. x32, x64.
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Dude holy shit I am loving this, I can't believe how much you're doing with this xD
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On July 27 2011 22:55 Teliko wrote:Show nested quote +On July 27 2011 22:53 Alex) wrote:On July 27 2011 22:49 Teliko wrote:On July 27 2011 22:48 Alex) wrote: I cant seem to drag or drop folders onto the MPQ editor. Am I missing something?. Can not even drag the enGB.SC2Assets onto the MPQ editor to open it. Are you using a mac? No windows 7 Try running the MPQEditor and manually locating the MPQ file, and make sure you're using the correct version for your OS. i.e. x32, x64.
Tired that also am 64bit and am using the 64 bit one
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On July 27 2011 23:06 Alex) wrote:Show nested quote +On July 27 2011 22:55 Teliko wrote:On July 27 2011 22:53 Alex) wrote:On July 27 2011 22:49 Teliko wrote:On July 27 2011 22:48 Alex) wrote: I cant seem to drag or drop folders onto the MPQ editor. Am I missing something?. Can not even drag the enGB.SC2Assets onto the MPQ editor to open it. Are you using a mac? No windows 7 Try running the MPQEditor and manually locating the MPQ file, and make sure you're using the correct version for your OS. i.e. x32, x64. Tired that also am 64bit and am using the 64 bit one H'm... Try going to your Control Panel -> Programs -> Default Programs -> Associate a file type or protocol with a program, then scroll down to .SC2Assets, click 'Change Program' and then locate the MPQEditor and select that.
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i backed up my base.sc2assets, but i can't open it through mpqeditor anymore. does anyone have some kinda solution?
i can open up my backed up enus.sc2assets folder through mpqeditor
edit: also like one of the guys that posted, the zergling attack sounds messed up.
thanks a ton for your effort though!!!!!
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On July 27 2011 23:48 akalarry wrote: i backed up my base.sc2assets, but i can't open it through mpqeditor anymore. does anyone have some kinda solution?
i can open up my backed up enus.sc2assets folder through mpqeditor
edit: also like one of the guys that posted, the zergling attack sounds messed up.
thanks a ton for your effort though!!!!! The zergling attack sounds uses the base.sc2assets. How do you know they sound messed up if you can't open the base.sc2assets to add them?
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