New TPW Maps available! - August, 6th 2011
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The hard work is paying off. Maps by TPW have been or will be making appearances everywhere! MotM, Ne-Se, CSN, StimTV, Competo just to name a few of them. And I am sure there are alot more to come.
Motivated of this, we kept working hard and have been finishing several new maps!
So here I present to you:
+ Show Spoiler [TPW Ohana by IronManSC] +
+ Show Spoiler [TPW Crimsonite by Johanaz] +
+ Show Spoiler [TPW Lost City by Mereel] +
+ Show Spoiler [TPW Artifice by funcmode] +
+ Show Spoiler [TPW Dylarian Shipyards by dezi] +
+ Show Spoiler [TPW Cascade SE by Samro] +
+ Show Spoiler [TPW Emerald Jungle by lefix] +
If you are playing on EU, you are welcome to join us in our weekly play-sessions every Sunday afternoon starting at 3pm CET. There you will be able to find games - or join us in our KOTH to play, obs and chat with us. See you there!
Map of the Month & Replays - July, 28th 2011
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Map of the Month #7 is finally over. We would like to congratulate sixjaxDDE on winning the tournament yet again! It was a well deserved win after showing a great performance during the tournament.
As for the maps, TPW Odyssey has secured the title of the 'Map of the Month' and will go into the MotM alltime map pool!
All replays from the tournament can be found at http://theplanetaryworkshop.com/replays/! We highly recommend watching the VTWhiplash vs MaestroSAGA series. Those games have been pretty epic on every level.
We have also added replays of our first weekly play-session and will do so in the future, too. The list is growing fast
Greetings Team Liquid community! - July, 20th 2011
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Today we are very proud to announce our newly formed map making team:
‘The Planetary Workshop’
We are a small non-profit organization formed by members of the TL custom map forums driven by our passion for SC2 and melee mapping. In an attempt to further our map creation cause, we decided to join forces and not only help each other make better maps, but also to collaborate with players, casters, tournament organizers, the community, and you! Our aim is to channel our ideas, develop new mapping projects and ultimately bring more quality custom maps to the scene!
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With tournaments and live streams growing rapidly, there comes a higher demand for new maps in StarCraft 2. Many viewers grow tiresome of repetitive tournament map pools that contain commonly-used maps like Metalopolis and Xel'Naga Caverns (although we love them). GSL and MLG slowly integrate new community-made maps in their map pools, and it has brought a lot of excitement for the viewers. This is something we would like to get involved in with our maps. We want to show the community that there are more maps to be desired, and our mission is to bring these maps into the light. By establishing our 'TPW' tag on selected maps, we want to assure the community that it is a seal of quality that everybody can trust.
As a team, we believe that as long as we help each other through ideas, criticism, and play-testing, we will continue to produce a higher quality of playable maps for everybody. We want every viewer to know that we desire to go beyond simple map-making. We seek to actively get involved in tournament organizations as well as creating our own events, and to help others with their maps. Although we are starting small and simple, we are open to many ideas for the near future, and we hope to create a great gaming experience for everyone in StarCraft 2.
As a team, we believe that as long as we help each other through ideas, criticism, and play-testing, we will continue to produce a higher quality of playable maps for everybody. We want every viewer to know that we desire to go beyond simple map-making. We seek to actively get involved in tournament organizations as well as creating our own events, and to help others with their maps. Although we are starting small and simple, we are open to many ideas for the near future, and we hope to create a great gaming experience for everyone in StarCraft 2.
Current Map Pool:
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TPW Core Delta (4) [EU, NA]
by Meltage
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TPW Monsoon Valley (2) [EU, NA]
by NullCurrent
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TPW Odyssey (2) [EU, NA]
by Lefix
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TPW One Must Fall (2) [EU, NA]
by dezi
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TPW Void Rift (4) [EU, NA]
by Johanaz
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TPW Antiga Prime (2) [EU, NA]
by IronManSC
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TPW Judicator Caste (2) [EU, NA]
by Mereel
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TPW Cascade SE (2) [EU, NA]
by Samro
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TPW Sanctuarium (4) [EU, NA]
by funcmode
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by Meltage
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TPW Monsoon Valley (2) [EU, NA]
by NullCurrent
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TPW Odyssey (2) [EU, NA]
by Lefix
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TPW One Must Fall (2) [EU, NA]
by dezi
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TPW Void Rift (4) [EU, NA]
by Johanaz
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TPW Antiga Prime (2) [EU, NA]
by IronManSC
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TPW Judicator Caste (2) [EU, NA]
by Mereel
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TPW Cascade SE (2) [EU, NA]
by Samro
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TPW Sanctuarium (4) [EU, NA]
by funcmode
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Additional Maps:
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TPW Rattlesnake (4) [EU, NA]
by Lefix
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TPW Green Harvest (4) [EU]
by Johanaz
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TPW Curfew (2) [EU]
by Lefix
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TPW Scars of Aiur (2) [EU, NA]
by IronManSC
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TPW Razed (2) [EU]
by Samro
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TPW Titanis (4) [EU, NA]
by Lefix
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TPW Ohana (2) [EU, NA]
by IronManSC
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TPW Crimsonite (4) [EU, NA]
by Johanaz
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TPW Lost City (2) [EU, NA]
by Mereel
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TPW Artifice (4) [EU]
by funcmode
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TPW Dylarian Shipyards (4) [EU]
by dezi
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TPW Emerald Jungle (4) [EU]
by Lefix
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by Lefix
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TPW Green Harvest (4) [EU]
by Johanaz
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TPW Curfew (2) [EU]
by Lefix
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TPW Scars of Aiur (2) [EU, NA]
by IronManSC
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TPW Razed (2) [EU]
by Samro
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TPW Titanis (4) [EU, NA]
by Lefix
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TPW Ohana (2) [EU, NA]
by IronManSC
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TPW Crimsonite (4) [EU, NA]
by Johanaz
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TPW Lost City (2) [EU, NA]
by Mereel
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TPW Artifice (4) [EU]
by funcmode
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TPW Dylarian Shipyards (4) [EU]
by dezi
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TPW Emerald Jungle (4) [EU]
by Lefix
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Information on the Maps:
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Out of the pool of maps we created, we've selected 9 maps to form our official map pool. These maps will be used regularly for tournaments and future events held by TPW.
TPW maps are chosen based on balance, aesthetics and game-play features. We also try to have a nice variety in visual themes and we try to feature every team member if possible. As time goes on, we will constantly update the map pool to keep things interesting by adding newly-made maps or possibly re-introducing older ones, so we encourage you to definitely take a look at all available maps!
If you plan on using one or more TPW maps in one of your events, or if you hear about our maps being used, please drop us a note so we can watch and feature all events on our upcoming events section!
Fake Maps Information!
The following maps are not made by us:
TPW Exo Tarvine - by Dudemeister
TPW Xel Re - by Dudemeister
TPW maps are chosen based on balance, aesthetics and game-play features. We also try to have a nice variety in visual themes and we try to feature every team member if possible. As time goes on, we will constantly update the map pool to keep things interesting by adding newly-made maps or possibly re-introducing older ones, so we encourage you to definitely take a look at all available maps!
If you plan on using one or more TPW maps in one of your events, or if you hear about our maps being used, please drop us a note so we can watch and feature all events on our upcoming events section!
Fake Maps Information!
The following maps are not made by us:
TPW Exo Tarvine - by Dudemeister
TPW Xel Re - by Dudemeister
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Map of the Month #7
(not a TPW event, but featuring 5 TPW maps)
(not a TPW event, but featuring 5 TPW maps)
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NullCurrent
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Meltage
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dezi
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IronManSC
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Mereel
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Samro
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Johanaz
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Lefix
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The only experience of RTS games NullCurrent had before joining the StarCraft II beta was C&C. Surprisingly it went quite well, but due to starting university, the time he was able to invest in the game diminished. Because of this he took up mapping, as it enables him to exercise creativity under restrictions, something which he also loves doing with his hobby; programming.
Meltage
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Meltage is a qualified Game Designer and Front End Developer who spends 40+ hrs on every map he makes. His principles are "Quality over quantity" and "Make solid layout and main features, but do not forget innovation".
dezi
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Dezi started mapping with C&C:RA1 (the editor where you had several pre-made terrain pieces instead of eg. a terrain pencil). He also made some BW maps but never dove deep into BW mapping.
Because of extensive work with triggers in WC3, he lost interest in custom maps and now focuses his time on making melee maps.
Because of extensive work with triggers in WC3, he lost interest in custom maps and now focuses his time on making melee maps.
IronManSC
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IronMan has been a fan of StarCraft since the original release. He was a melee map-maker since BroodWar and continues to pursue that creativity by extending it to StarCraft 2.
Mereel
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Mereel has been making maps since WarCraft 3. He made ambient movies as well as melee maps, and when WarCraft 3 was dying off, he carried on to StarCraft II.
Due to the increased complexity of the editor, he started to create melee maps instead. His goal as a map-maker is to achieve a gaming experience in StarCraft II similar to that of our beloved StarCraft: BroodWar.
Due to the increased complexity of the editor, he started to create melee maps instead. His goal as a map-maker is to achieve a gaming experience in StarCraft II similar to that of our beloved StarCraft: BroodWar.
Samro
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Samro's interest in map making for competitive gaming may trace back to his broader interest in game design for Quake and UT. A map is the space that helps to define a specific gameplay, but also brings forward the atmosphere and stylistic background of each game. Hence map making is nothing less than building worlds and defining all parameters that generate the playground for competitive and high-skill as well as fun to watch matches.
Johanaz
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Johanaz has made maps since Warcraft II, but mostly for Total Annihilation and Supreme Commander. He has an irresistible urge to create melee maps to the point of hurting his career in industrial design and music.
Lefix
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Despite working as an artist in the gaming industry, Lefix still enjoys working on various projects in his spare time. He likes map-making because it is not only simple, but it lets him express himself more with the freedom of being totally creative; far more than his job would ever allow him to. As an avid follower of the SC2 pro-gaming scene, Lefix feels it is rewarding to see good and well-known players battling on one of his maps.
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If you are interested in playing a few games or if you just want to observe, join our in-game channel: TPW -- on Sunday afternoons starting at 3PM CET on EU-Servers.
We plan on running a weekly KOTH event (King of the Hill) where we will be playing and testing old and new maps. This is a great time to have a nice chat with the team and offer any ideas, suggestions, and feedback. Currently there are no initial plans to enable a KOTH version for the US, but it will happen in the near future.
We plan on running a weekly KOTH event (King of the Hill) where we will be playing and testing old and new maps. This is a great time to have a nice chat with the team and offer any ideas, suggestions, and feedback. Currently there are no initial plans to enable a KOTH version for the US, but it will happen in the near future.
If you would like to get in touch with us, please send us an e-mail (info@theplanetaryworkshop.com) or send a PM to any TPW member right here on TL.
You can also find more detailed information about us and our maps on our website:
www.theplanetaryworkshop.com
Don’t forget to visit our IRC channel
#theplanetaryworkshop on quakenet
and our in-game channel “TPW” if you are looking for games!