• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:04
CET 15:04
KST 23:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea How much money terran looses from gas steal? mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1484 users

[M] (2) Lost City

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-08-07 00:25:46
June 18 2011 19:07 GMT
#1
[image loading]
Allright here is my new Map. Participate in MotM#8. Hopefully i will get Top5 but its pretty hard this time, im not gonna lie

Something to get in the right mood:
+ Show Spoiler +


Introduction:
I dont remember how i came up with the idea but i sure had some weird input that let me think of a Diablo2 Style map. I decided to use the Act2 Desert Style because that would be doable in the editor (thinking about doodads and textures). It turned out pretty good with the walls and the overall sand color. Also the darkgreen water comes pretty close to the original small oasis in Diablo2.

Description:
The layout is pretty simple but uses some interessting features. First of the 'backdoor' into the natural. Always think about that when u want to Fastexpand and block ur natural entrance.
Its only a 1size Ramp, so u can hold it rather easily. The Xelnaga Tower also gives vision onto the highground.
The Map also provides two single gas geysers. If u need gas later in the game you should consider to invest into a extra main to get the gas.
The rest is pretty standard with the open gold, 2 xelnagas in the middle.

The Map uses 5 Costum Textures for the Tileset, 2 Costum Doodad Textures, 2 Costum Unit Textures and one Costum Cliff Texture.
I changed the Xelnaga range because normal range would be too big and would destroy my little ''look up'' at the natural/third.
The Map Overview shows wrong Xelnaga range and wrong costum doodad colors. That stuff only shows up ingame.

Updates:
+ Show Spoiler +
- uploaded on US
- changed doodad placement
- added more doodads
- added the black/white stone texture
- backdoor ramp from 3size too 1size ramp
- added more overlord hide places
- no more black borders


General:
+ Show Spoiler +
Name: TPW Lost City
Uploaded: EU/US
Main/Main: 146.3
Nat/Nat: 127.4
Tileset: Costum
Playable: 157x146
Bases: 10 (2 Gold)
Xelnaga: 4 (half range)

Overview:
+ Show Spoiler +
[image loading]

Analyzer:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]

Screenshots Ingame:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

Diablo Inspiration:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

Costum Stuff:
+ Show Spoiler +
Tileset:
+ Show Spoiler +
[image loading]
Costum Cracks with Sand Color
[image loading]
Tyrador Debris - Changed Color
[image loading]
Mar Sara Sand - Changed Color
[image loading]
Tarsonis Earth - Changed Color
[image loading]
Costum Stones
[image loading]
Costum Stones - Not used

Cliff:
+ Show Spoiler +
[image loading]
Mar Sara Cliff - Changed color

Doodads:
+ Show Spoiler +
[image loading]
Temple Pillar - Changed Color
[image loading]
Mar Sara Rocks - Changed Color

Units:
+ Show Spoiler +
[image loading]
Mar Sara Geyser - Changed Color
[image loading]
Mar Sara Destructible Rocks - Changed Color


Old:
+ Show Spoiler +
OverviewNEW:
+ Show Spoiler +
[image loading]

OverviewSEMINEW:
+ Show Spoiler +
[image loading]

OverviewOLD:
+ Show Spoiler +
[image loading]

AnalyzerOLD:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]


TPW Mapmaking Team
BaNZaY
Profile Joined April 2011
Hungary81 Posts
June 18 2011 19:36 GMT
#2
As I see the mains are the 3 and 9 o'clock positions right? I'm not really sure about that highground right behind the natural. It is a good place to expand in the midgame, but in the early game to have this large of an opening behind your base and it even being a highground? I'm not sure if taking the natural would be too safe. The rocks between that (I suppose) 4th migh be interesting being separated into two, but it might be better to make it as one, I don't really know right now. The gold seems to be hard to hold unless you have the 4th there. And one last thing: to who does that base below the mains belong, which is on the oposite side than the natural?
"Look at your man! Now look at me! Back at your man! Now BACK to me! Sadly, he's not me..."
Antares777
Profile Joined June 2010
United States1971 Posts
June 18 2011 20:02 GMT
#3
The natural is way to vulnerable to air forces. Turrets will not have sight at all, and the mineral line is placed so it faces towards the rest of the map. You should rethink the main-nat set up. Other than that, the layout is unique and interesting. You could switch the side of the main that the ramp is on and make the top left and bottom right expansions into naturals, with some modification to make them easier to defend.
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-06-18 20:36:21
June 18 2011 20:25 GMT
#4
On June 19 2011 04:36 BaNZaY wrote:
to who does that base below the mains belong, which is on the oposite side than the natural?


i dont know...depends how the game play out. and i dont like 50/50 maps anyways
and for the natural, i wanted something unique and new so i definitely wont switch it to the bottom.

maybe a smaller change but i dont know what
TPW Mapmaking Team
BaNZaY
Profile Joined April 2011
Hungary81 Posts
June 18 2011 20:38 GMT
#5
On June 19 2011 05:25 Mereel wrote:
Show nested quote +
On June 19 2011 04:36 BaNZaY wrote:
to who does that base below the mains belong, which is on the oposite side than the natural?


i dont know...depends how the game play out. and i dont like 50/50 maps anyways


Well my point is that that base doesn't really belong to anyone. It's hard to get and secure by both players as it stands now. The note about air harass is right, I didn't think of that. The main problem is with the natural being too voulnerable. Other that that it should be a nice map, even with that anyones expo at the 4 and 10 o'clock positions. Do something about the natural and it will be fine.
"Look at your man! Now look at me! Back at your man! Now BACK to me! Sadly, he's not me..."
Mereel
Profile Joined February 2010
Germany895 Posts
June 19 2011 02:15 GMT
#6
i made some updates:
-added xelnaga tower
-changed double rocks into 1 rock and los blockers
-changed ramp at top left and bottom right to double ramp blocked by rocks to get a better split beetween the natural fourth and this base.
-made natural unsiegeable (it looks kinda shitty now but i guess i can fix it when i start with doodads)

Overview:
+ Show Spoiler +
[image loading]

Analyzer:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]


one little thing to gain some interest. guess what design theme im gonna use. the picture is a little hint (also the name) hf
[image loading]
TPW Mapmaking Team
Bango
Profile Joined April 2011
United States106 Posts
June 19 2011 05:37 GMT
#7
the xel'naga towers are kinda useless because of this:

lets say i was spawning in the left side of the map, then i have two attack main paths. the top or bottum.

if i go for the top attack path my opponent will have a "standard" time to react (standard being from the regular blizz maps). while the other will be wayyyyyy to short of a time to react.

this not only effects zerg, but also terrans bunkering and protoss's chrono usage.

i suggest taking out those xel'naga towers and placing one in the center. that way the one can look at the two main paths, and still having enough time to be reactive, while leaving the two side paths open.
ello x]
KingTony
Profile Joined March 2011
United States46 Posts
June 19 2011 06:11 GMT
#8
I would just like to say, an interesting idea to make the back ramp to the natural more easily defendable would be to put a xel naga tower in each of the player's mains that is capable of granting vision to a slight area behind the ramp, I feel like that would be a really cool concept because you would only need the xel naga if you were under attack from behind to gain ramp vision
I have top 3 control in the world.
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-06-19 22:08:39
June 19 2011 22:07 GMT
#9
ok i redesigned the natural. i think thats better now.
also the xel naga are not finally placed....i have something special in mind, u gonna see that later.
im gonna remove the rocks on the ramp but keep them on the highground because i think it looks kinda cool. the small way in the mid is an idea, nothing final. tell me what u think

Overview:
+ Show Spoiler +
[image loading]


one more hint for the theme:

Machinations dark by shadows still.
Farms rot, livestock falls ill.
Endless march not knowing fear.
They shall soon as he moves near.

TPW Mapmaking Team
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-06-19 22:31:51
June 19 2011 22:27 GMT
#10
--- Nuked ---
Mereel
Profile Joined February 2010
Germany895 Posts
June 19 2011 22:40 GMT
#11
thats why i didnt start yet :D
TPW Mapmaking Team
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 20 2011 02:24 GMT
#12
I don't get the middle bit Oo
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 20 2011 02:52 GMT
#13
--- Nuked ---
Mereel
Profile Joined February 2010
Germany895 Posts
June 20 2011 16:23 GMT
#14
its actually level 2....im not sure about ur thought. if i make it lvl2 and lvl3 (and playable) if siegetanks placed on lvl3 are not just way to powerfull.

i just want something different then the 2 path only concept. its the same on xelnaga but there are two alternative ways left and right from the xelnagatower.

with the little path in the middle u can scout and walk through with marines, zealots, lings and the other 1box units. it kinda forces the play to watch his armee more carfully because if u just right click on the other side the 1box units walk through the middle and the rest walk around. i dont know if thats good or not^^
TPW Mapmaking Team
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 20 2011 16:31 GMT
#15
--- Nuked ---
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 20 2011 16:31 GMT
#16
Just some things I caught right away... if you notice, i'm on a mac

[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Mereel
Profile Joined February 2010
Germany895 Posts
June 20 2011 16:47 GMT
#17
thats an old version ironman^^
TPW Mapmaking Team
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-07-14 02:07:11
July 14 2011 01:57 GMT
#18
Update!
TPW Mapmaking Team
Meltage
Profile Joined October 2010
Germany613 Posts
July 14 2011 13:13 GMT
#19
Ive seen the images before, but with those Diablo2 sceens next to it to compare, it makes me drool.

I also like the HY vespene that can be distance mined. A nice little feature. Hows rush distances? you might or might not want to re-add the narrow lane in the map centre
http://mentalbalans.se/aggedesign
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 14 2011 13:21 GMT
#20
Really reminds me of D2 ingame ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
1 2 Next All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #242
Liquipedia
WardiTV Team League
12:00
Group A
BASILISK vs Team Liquid
WardiTV668
TKL 170
IndyStarCraft 126
Rex100
3DClanTV 57
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 170
ProTech141
SortOf 132
IndyStarCraft 126
Rex 100
StarCraft: Brood War
Britney 40515
Calm 3791
Sea 3026
Bisu 1409
Horang2 1029
EffOrt 896
Mini 756
firebathero 404
BeSt 396
Snow 205
[ Show more ]
Last 175
Rush 163
ggaemo 156
Soma 125
Soulkey 115
Backho 90
Pusan 77
hero 63
Sea.KH 56
ToSsGirL 56
sSak 54
Shinee 41
HiyA 40
[sc1f]eonzerg 38
Free 36
Barracks 30
Hm[arnc] 25
Bale 23
zelot 21
soO 16
Shine 15
GoRush 14
Rock 12
ivOry 4
eros_byul 0
Dota 2
Gorgc6212
BananaSlamJamma305
Counter-Strike
olofmeister1558
kennyS683
x6flipin429
markeloff177
edward89
Other Games
singsing2111
B2W.Neo626
hiko605
Lowko283
crisheroes263
Hui .194
Fuzer 179
KnowMe132
DeMusliM121
Sick93
Mew2King89
Organizations
Other Games
gamesdonequick205
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH305
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade710
Upcoming Events
OSC
3h 56m
Replay Cast
9h 56m
WardiTV Team League
21h 56m
Big Brain Bouts
1d 2h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 19h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 21h
Platinum Heroes Events
2 days
BSL
2 days
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
[ Show More ]
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.