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[M] (2) Lost City - Page 2

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 All
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 14 2011 13:34 GMT
#21
Oh shit those aesthetics, so clean and simple yet so great

Nice solid map I guess, nothing striking comes to mind when looking at the overvi.... just as I want to say that I see 2 lonely gas geysers , wtf is this lol. I guess I like it?!

btw, why are you all so good with custom textures/doodads now. I feel like I'm so behind on that stuff :C
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-07-14 13:48:53
July 14 2011 13:43 GMT
#22
Holy crap this is awesome mereel. XD

It totally gives me the D2 desert vibes! Also it looks like a really fun map with new ideas. If I think of anything to criticise... I'll let you know.

[edit] Don't feel obligated, but can you detail all the custom stuff you used? Not so much how you made it, but what you were going for / why, and so I can see a list of all the things in detail.

Also, are you going to add more? Those little obelisks with the symbols from arcane sanctuary would be SO COOL. =D
Comprehensive strategic intention: DNE
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 14 2011 13:46 GMT
#23
They allways lose stuff in SC2, temples, citys ...
KCCO!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 14 2011 13:49 GMT
#24
On July 14 2011 22:46 ihasaKAROT wrote:
They allways lose stuff in SC2, temples, citys ...


hahaha

you try having an ancient civilization and see what happens
Comprehensive strategic intention: DNE
Tonttu
Profile Joined August 2010
Finland606 Posts
July 14 2011 16:48 GMT
#25
This map looks so damn beautiful! Sand/Desert maps for the win
Naama, the #1 Conductor! | Slayers, Fnatic and Mouz | Naama, MMA and ForGG |
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-07-14 16:59:31
July 14 2011 16:54 GMT
#26
All the Costum Textures that i used:

Tileset:
+ Show Spoiler +
[image loading]
Costum Cracks with Sand Color
[image loading]
Tyrador Debris - Changed Color
[image loading]
Mar Sara Sand - Changed Color
[image loading]
Tarsonis Earth - Changed Color
[image loading]
Costum Stones
[image loading]
Costum Stones - Not used

Cliff:
+ Show Spoiler +
[image loading]
Mar Sara Cliff - Changed color

Doodads:
+ Show Spoiler +
[image loading]
Temple Pillar - Changed Color
[image loading]
Mar Sara Rocks - Changed Color

Units:
+ Show Spoiler +
[image loading]
Mar Sara Geyser - Changed Color
[image loading]
Mar Sara Destructible Rocks - Changed Color


unfortunately i cant add more, or i have to search a guy with gosuinet that can upload 20mb in 2 minutes. but im pretty satisfied with the looks now, so i dont have to add more^^
TPW Mapmaking Team
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 14 2011 17:12 GMT
#27
Is it easy to change color on those rocks? would love to do that for my map :C
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
LS
Profile Joined March 2011
Korea (South)145 Posts
July 14 2011 17:23 GMT
#28
Awsome.
cool visual.
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
July 14 2011 17:35 GMT
#29
Looking REALLY good. Not terrible friendly to 3-base play, but I like the balance as far as I can tell from looking at it. I wanna play on it now... ^^
Mereel
Profile Joined February 2010
Germany895 Posts
July 14 2011 17:35 GMT
#30
u have to export the specific rock.dds and then change the color in photoshop or another programm.
then re-import it and change the path to Assets/Textures. Thats how i did it.
TPW Mapmaking Team
sCnDiamond
Profile Joined January 2011
Germany340 Posts
July 14 2011 23:40 GMT
#31
[B]unfortunately i cant add more, or i have to search a guy with gosuinet that can upload 20mb in 2 minutes. but im pretty satisfied with the looks now, so i dont have to add more^^

I can offer around 137kbyte/s, so 16.5mb should be possible, probably even more from my parent's house. I'll test it this weekend. Your map looks awesome, i like how much you got into detail to get this really cool Diablo2 look!
formerly spinnaker.
Mereel
Profile Joined February 2010
Germany895 Posts
July 15 2011 12:08 GMT
#32
that would be awesome...then i could add costum xelnagas
TPW Mapmaking Team
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 15 2011 12:11 GMT
#33
Custom Xel'Naga tower ftw! So often the normal ones look so out of place, I instantly love every map that has a fitting tower
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2011-07-26 20:26:50
July 26 2011 20:25 GMT
#34
How's that custom Xel'Naga Tower doing?
You got me kinda curious. I'd love to see what you came up with, really hope it's like on of those giant jars one used to smash in D2 for some (mostly bad) loot.
formerly spinnaker.
Mereel
Profile Joined February 2010
Germany895 Posts
July 26 2011 20:36 GMT
#35
well i would use this one:
[image loading]
top left side with the fire

the question is if u can upload more then 10mb maps...u said u gonna try it. whats the result?
TPW Mapmaking Team
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 26 2011 20:53 GMT
#36
No I got it...

The XWT should be

Decard Cain


-dum dum duuuuuuuum-
KCCO!
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2011-07-26 21:18:12
July 26 2011 21:17 GMT
#37
On July 27 2011 05:36 Mereel wrote:
the question is if u can upload more then 10mb maps...u said u gonna try it. whats the result?

I never got my hand on a map big enough to try .
Where can i get one or artificially fluff one up to try it?

On July 27 2011 05:53 ihasaKAROT wrote:
No I got it...

The XWT should be

Decard Cain
Stay awhile and listen...
formerly spinnaker.
PopcornColonel
Profile Joined March 2011
United States769 Posts
August 06 2011 21:27 GMT
#38
Ohhh!! I thought the spawns were 1o'clock and 7 o'clock ^^

I do like this, though. Keep up the good work.
Zerg delenda est.
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 06 2011 23:23 GMT
#39
perhaps move the ramp upwards and refine the position of the third

[image loading]
starleague forever
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-08-07 00:24:58
August 06 2011 23:35 GMT
#40
sry i didnt update the overview...i allready changed it quite a bit....with those towers in the ramp its only a 1size ramp now.

i dont think it matters where u go in when its behind the front entrance

overview:
+ Show Spoiler +
[image loading]


New Screenshots:
+ Show Spoiler +
New Doodads creations
[image loading]
[image loading]

+ Show Spoiler +
New Texture
[image loading]

+ Show Spoiler +
Backdoor ramp
[image loading]
TPW Mapmaking Team
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