• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:13
CET 12:13
KST 20:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
ComeBackTV's documentary on Byun's Career !8Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15
StarCraft 2
General
When will we find out if there are more tournament ComeBackTV's documentary on Byun's Career ! Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump
Tourneys
Winter Warp Gate Amateur Showdown #1 Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship RSL Offline Finals Info - Dec 13 and 14! Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle screp: Command line app to parse SC rep files [BSL21] RO8 Bracket & Prediction Contest
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET [BSL21] RO8 - Day 2 - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Mechabellum Stormgate/Frost Giant Megathread PC Games Sales Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread The Games Industry And ATVI YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1212 users

[M] (2) Lost City

Forum Index > SC2 Maps & Custom Games
Post a Reply
Normal
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-08-07 00:25:46
June 18 2011 19:07 GMT
#1
[image loading]
Allright here is my new Map. Participate in MotM#8. Hopefully i will get Top5 but its pretty hard this time, im not gonna lie

Something to get in the right mood:
+ Show Spoiler +


Introduction:
I dont remember how i came up with the idea but i sure had some weird input that let me think of a Diablo2 Style map. I decided to use the Act2 Desert Style because that would be doable in the editor (thinking about doodads and textures). It turned out pretty good with the walls and the overall sand color. Also the darkgreen water comes pretty close to the original small oasis in Diablo2.

Description:
The layout is pretty simple but uses some interessting features. First of the 'backdoor' into the natural. Always think about that when u want to Fastexpand and block ur natural entrance.
Its only a 1size Ramp, so u can hold it rather easily. The Xelnaga Tower also gives vision onto the highground.
The Map also provides two single gas geysers. If u need gas later in the game you should consider to invest into a extra main to get the gas.
The rest is pretty standard with the open gold, 2 xelnagas in the middle.

The Map uses 5 Costum Textures for the Tileset, 2 Costum Doodad Textures, 2 Costum Unit Textures and one Costum Cliff Texture.
I changed the Xelnaga range because normal range would be too big and would destroy my little ''look up'' at the natural/third.
The Map Overview shows wrong Xelnaga range and wrong costum doodad colors. That stuff only shows up ingame.

Updates:
+ Show Spoiler +
- uploaded on US
- changed doodad placement
- added more doodads
- added the black/white stone texture
- backdoor ramp from 3size too 1size ramp
- added more overlord hide places
- no more black borders


General:
+ Show Spoiler +
Name: TPW Lost City
Uploaded: EU/US
Main/Main: 146.3
Nat/Nat: 127.4
Tileset: Costum
Playable: 157x146
Bases: 10 (2 Gold)
Xelnaga: 4 (half range)

Overview:
+ Show Spoiler +
[image loading]

Analyzer:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]

Screenshots Ingame:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

Diablo Inspiration:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]

Costum Stuff:
+ Show Spoiler +
Tileset:
+ Show Spoiler +
[image loading]
Costum Cracks with Sand Color
[image loading]
Tyrador Debris - Changed Color
[image loading]
Mar Sara Sand - Changed Color
[image loading]
Tarsonis Earth - Changed Color
[image loading]
Costum Stones
[image loading]
Costum Stones - Not used

Cliff:
+ Show Spoiler +
[image loading]
Mar Sara Cliff - Changed color

Doodads:
+ Show Spoiler +
[image loading]
Temple Pillar - Changed Color
[image loading]
Mar Sara Rocks - Changed Color

Units:
+ Show Spoiler +
[image loading]
Mar Sara Geyser - Changed Color
[image loading]
Mar Sara Destructible Rocks - Changed Color


Old:
+ Show Spoiler +
OverviewNEW:
+ Show Spoiler +
[image loading]

OverviewSEMINEW:
+ Show Spoiler +
[image loading]

OverviewOLD:
+ Show Spoiler +
[image loading]

AnalyzerOLD:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]


TPW Mapmaking Team
BaNZaY
Profile Joined April 2011
Hungary81 Posts
June 18 2011 19:36 GMT
#2
As I see the mains are the 3 and 9 o'clock positions right? I'm not really sure about that highground right behind the natural. It is a good place to expand in the midgame, but in the early game to have this large of an opening behind your base and it even being a highground? I'm not sure if taking the natural would be too safe. The rocks between that (I suppose) 4th migh be interesting being separated into two, but it might be better to make it as one, I don't really know right now. The gold seems to be hard to hold unless you have the 4th there. And one last thing: to who does that base below the mains belong, which is on the oposite side than the natural?
"Look at your man! Now look at me! Back at your man! Now BACK to me! Sadly, he's not me..."
Antares777
Profile Joined June 2010
United States1971 Posts
June 18 2011 20:02 GMT
#3
The natural is way to vulnerable to air forces. Turrets will not have sight at all, and the mineral line is placed so it faces towards the rest of the map. You should rethink the main-nat set up. Other than that, the layout is unique and interesting. You could switch the side of the main that the ramp is on and make the top left and bottom right expansions into naturals, with some modification to make them easier to defend.
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-06-18 20:36:21
June 18 2011 20:25 GMT
#4
On June 19 2011 04:36 BaNZaY wrote:
to who does that base below the mains belong, which is on the oposite side than the natural?


i dont know...depends how the game play out. and i dont like 50/50 maps anyways
and for the natural, i wanted something unique and new so i definitely wont switch it to the bottom.

maybe a smaller change but i dont know what
TPW Mapmaking Team
BaNZaY
Profile Joined April 2011
Hungary81 Posts
June 18 2011 20:38 GMT
#5
On June 19 2011 05:25 Mereel wrote:
Show nested quote +
On June 19 2011 04:36 BaNZaY wrote:
to who does that base below the mains belong, which is on the oposite side than the natural?


i dont know...depends how the game play out. and i dont like 50/50 maps anyways


Well my point is that that base doesn't really belong to anyone. It's hard to get and secure by both players as it stands now. The note about air harass is right, I didn't think of that. The main problem is with the natural being too voulnerable. Other that that it should be a nice map, even with that anyones expo at the 4 and 10 o'clock positions. Do something about the natural and it will be fine.
"Look at your man! Now look at me! Back at your man! Now BACK to me! Sadly, he's not me..."
Mereel
Profile Joined February 2010
Germany895 Posts
June 19 2011 02:15 GMT
#6
i made some updates:
-added xelnaga tower
-changed double rocks into 1 rock and los blockers
-changed ramp at top left and bottom right to double ramp blocked by rocks to get a better split beetween the natural fourth and this base.
-made natural unsiegeable (it looks kinda shitty now but i guess i can fix it when i start with doodads)

Overview:
+ Show Spoiler +
[image loading]

Analyzer:
+ Show Spoiler +
[image loading]
[image loading]
[image loading]


one little thing to gain some interest. guess what design theme im gonna use. the picture is a little hint (also the name) hf
[image loading]
TPW Mapmaking Team
Bango
Profile Joined April 2011
United States106 Posts
June 19 2011 05:37 GMT
#7
the xel'naga towers are kinda useless because of this:

lets say i was spawning in the left side of the map, then i have two attack main paths. the top or bottum.

if i go for the top attack path my opponent will have a "standard" time to react (standard being from the regular blizz maps). while the other will be wayyyyyy to short of a time to react.

this not only effects zerg, but also terrans bunkering and protoss's chrono usage.

i suggest taking out those xel'naga towers and placing one in the center. that way the one can look at the two main paths, and still having enough time to be reactive, while leaving the two side paths open.
ello x]
KingTony
Profile Joined March 2011
United States46 Posts
June 19 2011 06:11 GMT
#8
I would just like to say, an interesting idea to make the back ramp to the natural more easily defendable would be to put a xel naga tower in each of the player's mains that is capable of granting vision to a slight area behind the ramp, I feel like that would be a really cool concept because you would only need the xel naga if you were under attack from behind to gain ramp vision
I have top 3 control in the world.
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-06-19 22:08:39
June 19 2011 22:07 GMT
#9
ok i redesigned the natural. i think thats better now.
also the xel naga are not finally placed....i have something special in mind, u gonna see that later.
im gonna remove the rocks on the ramp but keep them on the highground because i think it looks kinda cool. the small way in the mid is an idea, nothing final. tell me what u think

Overview:
+ Show Spoiler +
[image loading]


one more hint for the theme:

Machinations dark by shadows still.
Farms rot, livestock falls ill.
Endless march not knowing fear.
They shall soon as he moves near.

TPW Mapmaking Team
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-06-19 22:31:51
June 19 2011 22:27 GMT
#10
--- Nuked ---
Mereel
Profile Joined February 2010
Germany895 Posts
June 19 2011 22:40 GMT
#11
thats why i didnt start yet :D
TPW Mapmaking Team
iGrok
Profile Blog Joined October 2010
United States5142 Posts
June 20 2011 02:24 GMT
#12
I don't get the middle bit Oo
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 20 2011 02:52 GMT
#13
--- Nuked ---
Mereel
Profile Joined February 2010
Germany895 Posts
June 20 2011 16:23 GMT
#14
its actually level 2....im not sure about ur thought. if i make it lvl2 and lvl3 (and playable) if siegetanks placed on lvl3 are not just way to powerfull.

i just want something different then the 2 path only concept. its the same on xelnaga but there are two alternative ways left and right from the xelnagatower.

with the little path in the middle u can scout and walk through with marines, zealots, lings and the other 1box units. it kinda forces the play to watch his armee more carfully because if u just right click on the other side the 1box units walk through the middle and the rest walk around. i dont know if thats good or not^^
TPW Mapmaking Team
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 20 2011 16:31 GMT
#15
--- Nuked ---
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
June 20 2011 16:31 GMT
#16
Just some things I caught right away... if you notice, i'm on a mac

[image loading]
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Mereel
Profile Joined February 2010
Germany895 Posts
June 20 2011 16:47 GMT
#17
thats an old version ironman^^
TPW Mapmaking Team
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-07-14 02:07:11
July 14 2011 01:57 GMT
#18
Update!
TPW Mapmaking Team
Meltage
Profile Joined October 2010
Germany613 Posts
July 14 2011 13:13 GMT
#19
Ive seen the images before, but with those Diablo2 sceens next to it to compare, it makes me drool.

I also like the HY vespene that can be distance mined. A nice little feature. Hows rush distances? you might or might not want to re-add the narrow lane in the map centre
http://mentalbalans.se/aggedesign
dezi
Profile Blog Joined April 2010
Germany1536 Posts
July 14 2011 13:21 GMT
#20
Really reminds me of D2 ingame ^^
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 14 2011 13:34 GMT
#21
Oh shit those aesthetics, so clean and simple yet so great

Nice solid map I guess, nothing striking comes to mind when looking at the overvi.... just as I want to say that I see 2 lonely gas geysers , wtf is this lol. I guess I like it?!

btw, why are you all so good with custom textures/doodads now. I feel like I'm so behind on that stuff :C
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2011-07-14 13:48:53
July 14 2011 13:43 GMT
#22
Holy crap this is awesome mereel. XD

It totally gives me the D2 desert vibes! Also it looks like a really fun map with new ideas. If I think of anything to criticise... I'll let you know.

[edit] Don't feel obligated, but can you detail all the custom stuff you used? Not so much how you made it, but what you were going for / why, and so I can see a list of all the things in detail.

Also, are you going to add more? Those little obelisks with the symbols from arcane sanctuary would be SO COOL. =D
Comprehensive strategic intention: DNE
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 14 2011 13:46 GMT
#23
They allways lose stuff in SC2, temples, citys ...
KCCO!
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
July 14 2011 13:49 GMT
#24
On July 14 2011 22:46 ihasaKAROT wrote:
They allways lose stuff in SC2, temples, citys ...


hahaha

you try having an ancient civilization and see what happens
Comprehensive strategic intention: DNE
Tonttu
Profile Joined August 2010
Finland606 Posts
July 14 2011 16:48 GMT
#25
This map looks so damn beautiful! Sand/Desert maps for the win
Naama, the #1 Conductor! | Slayers, Fnatic and Mouz | Naama, MMA and ForGG |
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-07-14 16:59:31
July 14 2011 16:54 GMT
#26
All the Costum Textures that i used:

Tileset:
+ Show Spoiler +
[image loading]
Costum Cracks with Sand Color
[image loading]
Tyrador Debris - Changed Color
[image loading]
Mar Sara Sand - Changed Color
[image loading]
Tarsonis Earth - Changed Color
[image loading]
Costum Stones
[image loading]
Costum Stones - Not used

Cliff:
+ Show Spoiler +
[image loading]
Mar Sara Cliff - Changed color

Doodads:
+ Show Spoiler +
[image loading]
Temple Pillar - Changed Color
[image loading]
Mar Sara Rocks - Changed Color

Units:
+ Show Spoiler +
[image loading]
Mar Sara Geyser - Changed Color
[image loading]
Mar Sara Destructible Rocks - Changed Color


unfortunately i cant add more, or i have to search a guy with gosuinet that can upload 20mb in 2 minutes. but im pretty satisfied with the looks now, so i dont have to add more^^
TPW Mapmaking Team
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 14 2011 17:12 GMT
#27
Is it easy to change color on those rocks? would love to do that for my map :C
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
LS
Profile Joined March 2011
Korea (South)145 Posts
July 14 2011 17:23 GMT
#28
Awsome.
cool visual.
LunaticSounds KeSPA/GSL Map Creator TeamCrux [Twitter @LunaticSound]
FoxyMayhem
Profile Blog Joined April 2011
624 Posts
July 14 2011 17:35 GMT
#29
Looking REALLY good. Not terrible friendly to 3-base play, but I like the balance as far as I can tell from looking at it. I wanna play on it now... ^^
Mereel
Profile Joined February 2010
Germany895 Posts
July 14 2011 17:35 GMT
#30
u have to export the specific rock.dds and then change the color in photoshop or another programm.
then re-import it and change the path to Assets/Textures. Thats how i did it.
TPW Mapmaking Team
sCnDiamond
Profile Joined January 2011
Germany340 Posts
July 14 2011 23:40 GMT
#31
[B]unfortunately i cant add more, or i have to search a guy with gosuinet that can upload 20mb in 2 minutes. but im pretty satisfied with the looks now, so i dont have to add more^^

I can offer around 137kbyte/s, so 16.5mb should be possible, probably even more from my parent's house. I'll test it this weekend. Your map looks awesome, i like how much you got into detail to get this really cool Diablo2 look!
formerly spinnaker.
Mereel
Profile Joined February 2010
Germany895 Posts
July 15 2011 12:08 GMT
#32
that would be awesome...then i could add costum xelnagas
TPW Mapmaking Team
Ragoo
Profile Joined March 2010
Germany2773 Posts
July 15 2011 12:11 GMT
#33
Custom Xel'Naga tower ftw! So often the normal ones look so out of place, I instantly love every map that has a fitting tower
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2011-07-26 20:26:50
July 26 2011 20:25 GMT
#34
How's that custom Xel'Naga Tower doing?
You got me kinda curious. I'd love to see what you came up with, really hope it's like on of those giant jars one used to smash in D2 for some (mostly bad) loot.
formerly spinnaker.
Mereel
Profile Joined February 2010
Germany895 Posts
July 26 2011 20:36 GMT
#35
well i would use this one:
[image loading]
top left side with the fire

the question is if u can upload more then 10mb maps...u said u gonna try it. whats the result?
TPW Mapmaking Team
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
July 26 2011 20:53 GMT
#36
No I got it...

The XWT should be

Decard Cain


-dum dum duuuuuuuum-
KCCO!
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2011-07-26 21:18:12
July 26 2011 21:17 GMT
#37
On July 27 2011 05:36 Mereel wrote:
the question is if u can upload more then 10mb maps...u said u gonna try it. whats the result?

I never got my hand on a map big enough to try .
Where can i get one or artificially fluff one up to try it?

On July 27 2011 05:53 ihasaKAROT wrote:
No I got it...

The XWT should be

Decard Cain
Stay awhile and listen...
formerly spinnaker.
PopcornColonel
Profile Joined March 2011
United States769 Posts
August 06 2011 21:27 GMT
#38
Ohhh!! I thought the spawns were 1o'clock and 7 o'clock ^^

I do like this, though. Keep up the good work.
Zerg delenda est.
a176
Profile Blog Joined August 2009
Canada6688 Posts
August 06 2011 23:23 GMT
#39
perhaps move the ramp upwards and refine the position of the third

[image loading]
starleague forever
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-08-07 00:24:58
August 06 2011 23:35 GMT
#40
sry i didnt update the overview...i allready changed it quite a bit....with those towers in the ramp its only a 1size ramp now.

i dont think it matters where u go in when its behind the front entrance

overview:
+ Show Spoiler +
[image loading]


New Screenshots:
+ Show Spoiler +
New Doodads creations
[image loading]
[image loading]

+ Show Spoiler +
New Texture
[image loading]

+ Show Spoiler +
Backdoor ramp
[image loading]
TPW Mapmaking Team
Normal
Please log in or register to reply.
Live Events Refresh
WardiTV 2025
11:00
Playoffs
Spirit vs CureLIVE!
Reynor vs MaxPax
SHIN vs TBD
Solar vs herO
Classic vs TBD
TBD vs Clem
WardiTV364
ComeBackTV 293
TaKeTV 163
Rex55
IndyStarCraft 45
CosmosSc2 9
LiquipediaDiscussion
CranKy Ducklings
10:00
Master Swan Open #99
CranKy Ducklings60
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Rex 55
MindelVK 22
BRAT_OK 20
IndyStarCraft 13
CosmosSc2 9
DivinesiaTV 6
StarCraft: Brood War
Calm 8486
Horang2 701
firebathero 621
Larva 491
Leta 377
Stork 324
EffOrt 209
Last 151
Pusan 133
Mong 106
[ Show more ]
ggaemo 70
ZerO 50
Zeus 42
Shinee 40
yabsab 38
Movie 22
NotJumperer 18
zelot 11
Noble 10
SilentControl 5
Dota 2
singsing1614
Gorgc454
XcaliburYe408
League of Legends
JimRising 390
Counter-Strike
zeus1120
edward157
Heroes of the Storm
Khaldor207
Other Games
summit1g5147
B2W.Neo407
crisheroes180
Pyrionflax180
Livibee154
oskar124
XaKoH 123
Trikslyr23
ZerO(Twitch)7
Organizations
Other Games
gamesdonequick1022
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota291
League of Legends
• Jankos1980
• HappyZerGling196
Upcoming Events
SC Evo League
1h 18m
Ladder Legends
7h 48m
BSL 21
8h 48m
Sziky vs Dewalt
eOnzErG vs Cross
Sparkling Tuna Cup
22h 48m
Ladder Legends
1d 5h
BSL 21
1d 8h
StRyKeR vs TBD
Bonyth vs TBD
Replay Cast
1d 21h
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Invitational
4 days
[ Show More ]
Replay Cast
4 days
WardiTV Invitational
5 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Offline Finals
Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 1
WardiTV 2025
META Madness #9
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL Season 19: Qualifier 2
CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.