• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:15
CEST 17:15
KST 00:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues26LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge ASL20 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Borderlands 3 Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread The Big Programming Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1597 users

[M] (2) One Must Fall

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2012-02-16 11:18:35
February 11 2011 00:15 GMT
#1
[image loading]
[image loading]
Avaible at EU and US


Map is currently used the the NASL S3 Qualifier.

+ Show Spoiler [Intro] +
Behold young fellows, it's time for some new stuff from me. There are still 2 exams that need to be done but i got some spare time today (exam finished at 10am). I tried my very best but i couldn't resist the succubus like calls from the Galaxy Editor. So i opened it up and now at erm 1am ... wtf it's the next day ... i finished a version of OMF i consider nearly done (might only change minor things).

You may wonder, what kinda stupid name this is? Shame on you if you don't know: OMF. But thats not all - this map is heavily inspired by Carthage from BW.
+ Show Spoiler [Carthage in BW] +
[image loading]


Score at MotM#5
Balance: 7.6
Aesthetics: 8.4
Intangibles: 6.6
Claimed Top 5 Spot (:


+ Show Spoiler [Map Info + Latest changes] +
Before we get to the pictures, let me list some other informations about the map:
-tileset: mostly Shakuras
-playable size: 114x130
-bases per player: 6 (including Main and Nat)
-HY?: no!
-doodads used: 1965
You want to know more? Let me know!

Latest changes
-sligtly poolished the textures at the lately changed corner 3rds
-fixed some doodad placements
-reestablished the ledge (cannot be dropped on anymore but used once again by reapers and colossi)
-adjusted mineral placement
-pics updated accordingly




Overview
[image loading]
HQ Version

The layout allows for an easy third and it starts getting interesting once someone wants to grab a HY expansion. The rocks allow for proxy and sneaky tech (XWTs can't see the middle path).

+ Show Spoiler [Analyzer Informations inside] +
[image loading]
Main to Main is a tad longer than on Xel'Naga Caverns (147).

[image loading]
Nat to Nat is also slightly larger than on Xel'Naga Caverns (117).

[image loading]
Don't get fooled by the empty areas - this is mostly because i painted with the pathing tool on top of doodads (just to make sure ).


Additional Pictures
+ Show Spoiler [The ledge(s)] +
[image loading]
Ya, you can cliff walk from 5th to main and from HY to the 5th and vice versa. Reapers back in da house? The fifth is also a good place for Overlords till you want to check if f.e. a toss had taken both gas.


+ Show Spoiler [tääänks?] +
[image loading]
You can reach the gas of the 5th but nothing more - isn't this nice?


+ Show Spoiler [Walling] +
[image loading]
Latest changes allow you to do a 3 Rax / Gate / ... wall like on most maps.


+ Show Spoiler [more] +
[image loading]

[image loading]

[image loading]

[image loading]




Make sure to take a look at my other maps: My Map Thread
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-02-11 00:34:55
February 11 2011 00:33 GMT
#2
--- Nuked ---
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 11 2011 00:51 GMT
#3
Haha Barrin.

It's very cool. What about using neutral temple buildings instead of rocks, like some from the campaign? I think it would fit with the shakuras/ulaan. Or do you prefer one large diagonal?
Comprehensive strategic intention: DNE
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 11 2011 00:57 GMT
#4
the rocks in the middle are weird for me but +1 for original layout. its very cool
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 11 2011 01:00 GMT
#5
Damn, this looks sweet.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Antares777
Profile Joined June 2010
United States1971 Posts
February 11 2011 01:11 GMT
#6
Great map, looks awesome.

Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
February 11 2011 01:17 GMT
#7
god damn it Blizzard. make maps like these.
Nada's body is South Korea's greatest weapon.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
February 11 2011 02:03 GMT
#8
Carthage is an excellent map to port! Nice choice~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
FlaShFTW
Profile Blog Joined February 2010
United States10191 Posts
February 11 2011 02:41 GMT
#9
i love you dezi!!!

now only if blizzard could somehow do the same thing and add it to the crappy map pool that we have... hm...
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Leviance
Profile Joined November 2009
Germany4079 Posts
February 11 2011 10:30 GMT
#10
Wow this is one of the best Custom Maps I have seen - Good Job!
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
TMStarcraft
Profile Joined September 2010
Australia686 Posts
Last Edited: 2011-02-11 10:37:22
February 11 2011 10:34 GMT
#11
[image loading]


Is that where the robots fight? haha so awesome, OMF was too good, shame that the first bot was all you really needed.
||
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 11 2011 11:11 GMT
#12
Dezi, dude, stop it...

Everyones all pumped for next MotM and here comes Dezi stealing a spot in the top5. Realize how your actions affect others!

sick map

just sick
KCCO!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 11 2011 11:28 GMT
#13
you should replace the center rocks with three smaller rocks/temples. It was cool in the original how if you only killed one or two of them you'd have a variable sized choke in the middle.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
February 11 2011 11:35 GMT
#14
It IS carthage, isn't it? I thought it looked very familiar.
REEBUH!!!
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 11 2011 12:06 GMT
#15
On February 11 2011 09:33 Barrin wrote:
What the !@#$ !? You think you can just come in here, make a badass map and then post it on our forums!?

Oh okay just checking ^_^_^

On February 11 2011 09:57 WniO wrote:
the rocks in the middle are weird for me but +1 for original layout. its very cool

On February 11 2011 10:00 iGrok wrote:
Damn, this looks sweet.

On February 11 2011 10:11 Antares777 wrote:
Great map, looks awesome.


On February 11 2011 10:17 Kenpachi wrote:
god damn it Blizzard. make maps like these.

On February 11 2011 11:41 FlaShFTW wrote:
i love you dezi!!!

Now only if blizzard could somehow do the same thing and add it to the crappy map pool that we have... hm...

On February 11 2011 19:30 Leviance wrote:
Wow this is one of the best Custom Maps I have seen - Good Job!

Thanks.

On February 11 2011 19:34 TMStarcraft wrote:
Is that where the robots fight? haha so awesome, OMF was too good, shame that the first bot was all you really needed.

Yep, thats OMF :D

On February 11 2011 20:11 ihasaKAROT wrote:
Everyones all pumped for next MotM and here comes Dezi stealing a spot in the top5. Realize how your actions affect others!

Don't be afraid of me taking a spot in MotM#3 - this can't happen because i'm a judge in march ^^

On February 11 2011 20:28 sob3k wrote:
you should replace the center rocks with three smaller rocks/temples. It was cool in the original how if you only killed one or two of them you'd have a variable sized choke in the middle.

On February 11 2011 09:51 EatThePath wrote:[...] It's very cool. What about using neutral temple buildings instead of rocks, like some from the campaign? I think it would fit with the shakuras/ulaan. Or do you prefer one large diagonal?

This might be one of the minor changes i gonna make after severals tests.

On February 11 2011 20:35 LunarC wrote:
It IS carthage, isn't it? I thought it looked very familiar.

Did you read the OP? :p

On February 11 2011 11:03 prodiG wrote:
Carthage is an excellent map to port! Nice choice~

Mh, this sign (~) in germany is used if you are bored of sth. or just don't care ... hope it doesn't mean the same in the US.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
February 11 2011 12:55 GMT
#16
map layout looks solid and fun. while I am not a fan of the shakuras textures tbh I think it looks good and bright with the blue-orange contrast.

unsure about doodads and textures. neonight looks so good because it has few dodads in the right positions. overall nice, but probably one would enjoy the visuals more if there were less in all areas except a really nice middle (like what you did).

i know everybody will hate me for my brutal honesty (hello Barrin!), but the plants on the dry sand pathes just look out of place in my opinion.
also you use of shakuras trees could be better, right now they seem to be aligned around the bases borders, instead of forming logical patterns or groups
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-02-11 13:16:24
February 11 2011 13:10 GMT
#17
Trees aren't logical, i don't want to fill areas you could use for your units with trees just for the aesthetics. Below the plants is light gras (might be hard to see in the pictures). Or just think of: chopped forests (and those trees on the edges are hard to reach).
+ Show Spoiler +
[image loading]

vs

[image loading]

Group style looks kinda empty to me and may fit a desert style map.


I'm overall very happy with the design of the map and i don't want to turn this into a stylewise copy of another map. Neonights works because the complete tileset used favors lesser doodads used.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
February 11 2011 13:20 GMT
#18
didn't want to suggest to copy anything.
just had the impression trees and plants look good in groups than in rows. your explanation is understandable and I guess it is a matter of different sytles and preferances.

still: blue plants on pathes?
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 11 2011 13:22 GMT
#19
What do you suggest (as is said there is light gras below them ^^).



@all
Feel free to playtest the map (at EU) and to those who suggested tempels in the mid - which do you mean?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-02-11 14:02:13
February 11 2011 14:01 GMT
#20
I would suggest to use the plant-details or foliage tool (unsure what its name is in english, in german it is "bodendetail verbieten") and un-paint the areas of the pathes and the area of CCs and harvesting.

then I would recreate foliage sothat it is between minerals and edgdes of map, between plants, etc. then I would also add the same plants already used and add some smaller groups under the trees, etc.

there should be more plants in close proximity to other plants like trees. the density in the most activly used areas should be smaller.

here are two examples from Decline
+ Show Spoiler +
http://i.imgur.com/cqH4o.jpg
you can see a few really small yellow lants and grass on the ramps in the back, bigger yellow flowers in the trees and close to the holes in the top left

http://i.imgur.com/NZj7K.jpg
glowing small plants in the shades and between trees, always out of the main areas with higher density in in specific areas only build for visuals, lke the ruins...
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
13:00
Playoffs - Round of 8
ShoWTimE vs herOLIVE!
TBD vs Serral
TBD vs Zoun
ComeBackTV 1189
RotterdaM765
WardiTV357
PiGStarcraft313
IndyStarCraft 292
SteadfastSC173
Rex163
CranKy Ducklings111
EnkiAlexander 39
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 765
PiGStarcraft313
IndyStarCraft 292
SteadfastSC 173
Rex 163
StarCraft: Brood War
Horang2 5300
ggaemo 143
Nal_rA 118
sSak 96
Hyun 94
Sea.KH 45
zelot 45
yabsab 19
Terrorterran 18
Noble 10
[ Show more ]
Shine 10
Hm[arnc] 9
Dota 2
The International221566
Gorgc18459
Dendi1168
BananaSlamJamma145
PGG 42
Counter-Strike
flusha192
Super Smash Bros
Mew2King67
Westballz24
Chillindude12
Heroes of the Storm
Khaldor72
Other Games
tarik_tv23334
gofns15695
B2W.Neo909
Mlord404
Hui .220
mouzStarbuck200
KnowMe199
ArmadaUGS51
NeuroSwarm37
fpsfer 1
Organizations
Other Games
gamesdonequick610
EGCTV103
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• LUISG 16
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• Michael_bg 8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler97
• Noizen64
League of Legends
• Jankos1933
Other Games
• Shiphtur139
Upcoming Events
BSL Team Wars
3h 45m
Afreeca Starleague
18h 45m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
19h 45m
OSC
1d 8h
Sparkling Tuna Cup
1d 18h
Afreeca Starleague
1d 18h
Light vs Speed
Larva vs Soma
PiGosaur Monday
2 days
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
[ Show More ]
RSL Revival
4 days
Zoun vs Classic
Korean StarCraft League
5 days
RSL Revival
5 days
[BSL 2025] Weekly
6 days
BSL Team Wars
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.