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[M] (2) One Must Fall - Page 3

Forum Index > SC2 Maps & Custom Games
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Prev 1 2 3 All
FinestHour
Profile Joined August 2010
United States18466 Posts
March 27 2011 08:40 GMT
#41
Looks nice, an old classic revived
thug life.                                                       MVP/ex-
dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 27 2011 10:01 GMT
#42
On March 27 2011 17:23 Whiplash wrote:
I would love to see the map without the fog of war blockers and instead terrain there, increasing the rush distance of the map (and forcing players to knock down the middle if they want to attack).

This would completely ruin the Layout turn the map into a turtle fest. The rush distance is already bigger than on XNC and i'm absolutely happy with it. Moving around is now so much fun and changing it the way you mentioned would put zerg on a big disadvante during the later stages of the game. There would be only 3 path whereas two of them are rather small (using mostly double sized ramps).
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
March 27 2011 17:47 GMT
#43
I came in here hoping this would end up being a GalaxyEdit remake of the old DOS game, One Must Fall 2097.

That aside, it's still pretty nice looking map.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 30 2011 23:10 GMT
#44
Hi there, need input: Slightly changed the 3rd (back ramp) to decrease the space at the 3rd itself and increase the low ground area - might make the 3rd even smaller but want to hear want the comm thinks about this first.

NEW
[image loading]

OLD
[image loading]

Poll: Which version to you prefer?

NEW (9)
 
90%

OLD (1)
 
10%

10 total votes

Your vote: Which version to you prefer?

(Vote): NEW
(Vote): OLD

TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
April 30 2011 21:23 GMT
#45
With MotM#5 at the door it try to make some last changes on the map. Need your input there:

I think that the HY is currently a bit to strong (a T will most likely try to get this as his 3rd everytime because he can control the map from there). So i either gonna change this into a HY with only 1 gas (like this: http://i.imgur.com/AtGo4.jpg) or i gonna swap the HY and the 4th and increase the ramp size to the 4th: http://i.imgur.com/H9Ku5.jpg (NOTE: ramp size not changed in this pic)).

What do you think?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
ThisisRaider
Profile Joined March 2011
Namibia153 Posts
April 30 2011 22:13 GMT
#46
Please do this one: http://i.imgur.com/H9Ku5.jpg . Love that one, coz you could get it 3rd, but then it would be super risky, dont really see allot of late game high yield so that could be cool.
Nice map.
Blueflame helions is not a good choice unless you go mech (which is not a good choice).
Mereel
Profile Joined February 2010
Germany895 Posts
April 30 2011 23:39 GMT
#47
jep use this version: http://i.imgur.com/H9Ku5.jpg
TPW Mapmaking Team
Antares777
Profile Joined June 2010
United States1971 Posts
May 01 2011 00:58 GMT
#48
On May 01 2011 08:39 Mereel wrote:
jep use this version: http://i.imgur.com/H9Ku5.jpg


^Yeah that one^
sCnDiamond
Profile Joined January 2011
Germany340 Posts
May 01 2011 07:21 GMT
#49
I also like the new position of the high yield better.
formerly spinnaker.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
May 01 2011 09:51 GMT
#50
Map updated due to feedback.

-old HY bases changed into 7(blue) minerals, 1gas bases
-old 4th changed into 6(gold) minerals, 2gas bases (the new HY)
-pics updated accordingly

Thanks to lefix for the initial input
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-06-30 11:24:50
June 30 2011 10:11 GMT
#51
Upcoming changes to the map:
-sligtly pushed the ramp to the 3rd to the map corners (makes the area of the 3rd smaller)
-sligtly repositioned the main ramp to make up for nat changes
-reworked the nat (gas position) and entrance
-added a small highground in front of the nat

This changes allow for an easier and closer 3rd and should now favor this expo of the middle expansion.

//edit
DONE


[image loading]
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
lovedoctor
Profile Blog Joined November 2010
Germany115 Posts
July 02 2011 19:11 GMT
#52
Played your map. And I have to say: I love it! That map feels so good to play on. Please hand it in to blizzard. Thank you for making
"Infestors own marines in a way you don't understand" - artosis
sCnDiamond
Profile Joined January 2011
Germany340 Posts
July 02 2011 21:58 GMT
#53
Yeah, i also feel like it deserves to be part of the petition iGrok is running. We played a lot on MotM-Maps in our clan, and this map is one of our favourites.
formerly spinnaker.
sCnDiamond
Profile Joined January 2011
Germany340 Posts
July 19 2011 19:38 GMT
#54
Your map just got included in our clan league's map pool.

I'm glad i was able to get at least 1 custom map in there (our master players were pretty sceptical about everything they haven't seen already) but i am sure that your map will convince them easily so we will likely see more custom maps next season.
formerly spinnaker.
lovedoctor
Profile Blog Joined November 2010
Germany115 Posts
July 27 2011 17:17 GMT
#55
I would like to have this map in the official mappool
"Infestors own marines in a way you don't understand" - artosis
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