• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 01:55
CET 07:55
KST 15:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Dark completes military service, returns to SC211[BSL23] RO16 Group Stage19Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175
StarCraft 2
General
Dark completes military service, returns to SC2 Greetings.. No more SC2 streamers on team liquid? Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Dark returns! GSL CK #7 4v4 Team Battle (Nov 19) soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ List of top players active on ShieldBattery Korean players' earnings Hit New All-Time High! SOOP Hosts SC1 & SC2 Event Tournament: Kevin Scrim BW General Discussion
Tourneys
[BSL23] Ro16 Group A - Saturday 21:00 CET [$1250] International ShieldBattery League [Megathread] Daily Proleagues Bisu's Team vs Shuttle's Team 2026-11-14
Strategy
Pluto's TvP 5Marine 2Medic Push Simple Questions, Simple Answers Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Free Space RTS Game, optimised f. Phone/Tablet etc List of Game Threads The PlayStation 5
Dota 2
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Trading/Investing Thread European Politico-economics QA Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11757 users

[M] (2) One Must Fall

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2012-02-16 11:18:35
February 11 2011 00:15 GMT
#1
[image loading]
[image loading]
Avaible at EU and US


Map is currently used the the NASL S3 Qualifier.

+ Show Spoiler [Intro] +
Behold young fellows, it's time for some new stuff from me. There are still 2 exams that need to be done but i got some spare time today (exam finished at 10am). I tried my very best but i couldn't resist the succubus like calls from the Galaxy Editor. So i opened it up and now at erm 1am ... wtf it's the next day ... i finished a version of OMF i consider nearly done (might only change minor things).

You may wonder, what kinda stupid name this is? Shame on you if you don't know: OMF. But thats not all - this map is heavily inspired by Carthage from BW.
+ Show Spoiler [Carthage in BW] +
[image loading]


Score at MotM#5
Balance: 7.6
Aesthetics: 8.4
Intangibles: 6.6
Claimed Top 5 Spot (:


+ Show Spoiler [Map Info + Latest changes] +
Before we get to the pictures, let me list some other informations about the map:
-tileset: mostly Shakuras
-playable size: 114x130
-bases per player: 6 (including Main and Nat)
-HY?: no!
-doodads used: 1965
You want to know more? Let me know!

Latest changes
-sligtly poolished the textures at the lately changed corner 3rds
-fixed some doodad placements
-reestablished the ledge (cannot be dropped on anymore but used once again by reapers and colossi)
-adjusted mineral placement
-pics updated accordingly




Overview
[image loading]
HQ Version

The layout allows for an easy third and it starts getting interesting once someone wants to grab a HY expansion. The rocks allow for proxy and sneaky tech (XWTs can't see the middle path).

+ Show Spoiler [Analyzer Informations inside] +
[image loading]
Main to Main is a tad longer than on Xel'Naga Caverns (147).

[image loading]
Nat to Nat is also slightly larger than on Xel'Naga Caverns (117).

[image loading]
Don't get fooled by the empty areas - this is mostly because i painted with the pathing tool on top of doodads (just to make sure ).


Additional Pictures
+ Show Spoiler [The ledge(s)] +
[image loading]
Ya, you can cliff walk from 5th to main and from HY to the 5th and vice versa. Reapers back in da house? The fifth is also a good place for Overlords till you want to check if f.e. a toss had taken both gas.


+ Show Spoiler [tääänks?] +
[image loading]
You can reach the gas of the 5th but nothing more - isn't this nice?


+ Show Spoiler [Walling] +
[image loading]
Latest changes allow you to do a 3 Rax / Gate / ... wall like on most maps.


+ Show Spoiler [more] +
[image loading]

[image loading]

[image loading]

[image loading]




Make sure to take a look at my other maps: My Map Thread
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-02-11 00:34:55
February 11 2011 00:33 GMT
#2
--- Nuked ---
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
February 11 2011 00:51 GMT
#3
Haha Barrin.

It's very cool. What about using neutral temple buildings instead of rocks, like some from the campaign? I think it would fit with the shakuras/ulaan. Or do you prefer one large diagonal?
Comprehensive strategic intention: DNE
WniO
Profile Blog Joined April 2010
United States2706 Posts
February 11 2011 00:57 GMT
#4
the rocks in the middle are weird for me but +1 for original layout. its very cool
iGrok
Profile Blog Joined October 2010
United States5142 Posts
February 11 2011 01:00 GMT
#5
Damn, this looks sweet.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Antares777
Profile Joined June 2010
United States1971 Posts
February 11 2011 01:11 GMT
#6
Great map, looks awesome.

Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
February 11 2011 01:17 GMT
#7
god damn it Blizzard. make maps like these.
Nada's body is South Korea's greatest weapon.
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
February 11 2011 02:03 GMT
#8
Carthage is an excellent map to port! Nice choice~
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
FlaShFTW
Profile Blog Joined February 2010
United States10627 Posts
February 11 2011 02:41 GMT
#9
i love you dezi!!!

now only if blizzard could somehow do the same thing and add it to the crappy map pool that we have... hm...
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Leviance
Profile Joined November 2009
Germany4079 Posts
February 11 2011 10:30 GMT
#10
Wow this is one of the best Custom Maps I have seen - Good Job!
"Blizzard is never gonna nerf Terran because of those American and European fuck" - Korean Netizen
TMStarcraft
Profile Joined September 2010
Australia686 Posts
Last Edited: 2011-02-11 10:37:22
February 11 2011 10:34 GMT
#11
[image loading]


Is that where the robots fight? haha so awesome, OMF was too good, shame that the first bot was all you really needed.
||
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
February 11 2011 11:11 GMT
#12
Dezi, dude, stop it...

Everyones all pumped for next MotM and here comes Dezi stealing a spot in the top5. Realize how your actions affect others!

sick map

just sick
KCCO!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 11 2011 11:28 GMT
#13
you should replace the center rocks with three smaller rocks/temples. It was cool in the original how if you only killed one or two of them you'd have a variable sized choke in the middle.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
February 11 2011 11:35 GMT
#14
It IS carthage, isn't it? I thought it looked very familiar.
REEBUH!!!
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 11 2011 12:06 GMT
#15
On February 11 2011 09:33 Barrin wrote:
What the !@#$ !? You think you can just come in here, make a badass map and then post it on our forums!?

Oh okay just checking ^_^_^

On February 11 2011 09:57 WniO wrote:
the rocks in the middle are weird for me but +1 for original layout. its very cool

On February 11 2011 10:00 iGrok wrote:
Damn, this looks sweet.

On February 11 2011 10:11 Antares777 wrote:
Great map, looks awesome.


On February 11 2011 10:17 Kenpachi wrote:
god damn it Blizzard. make maps like these.

On February 11 2011 11:41 FlaShFTW wrote:
i love you dezi!!!

Now only if blizzard could somehow do the same thing and add it to the crappy map pool that we have... hm...

On February 11 2011 19:30 Leviance wrote:
Wow this is one of the best Custom Maps I have seen - Good Job!

Thanks.

On February 11 2011 19:34 TMStarcraft wrote:
Is that where the robots fight? haha so awesome, OMF was too good, shame that the first bot was all you really needed.

Yep, thats OMF :D

On February 11 2011 20:11 ihasaKAROT wrote:
Everyones all pumped for next MotM and here comes Dezi stealing a spot in the top5. Realize how your actions affect others!

Don't be afraid of me taking a spot in MotM#3 - this can't happen because i'm a judge in march ^^

On February 11 2011 20:28 sob3k wrote:
you should replace the center rocks with three smaller rocks/temples. It was cool in the original how if you only killed one or two of them you'd have a variable sized choke in the middle.

On February 11 2011 09:51 EatThePath wrote:[...] It's very cool. What about using neutral temple buildings instead of rocks, like some from the campaign? I think it would fit with the shakuras/ulaan. Or do you prefer one large diagonal?

This might be one of the minor changes i gonna make after severals tests.

On February 11 2011 20:35 LunarC wrote:
It IS carthage, isn't it? I thought it looked very familiar.

Did you read the OP? :p

On February 11 2011 11:03 prodiG wrote:
Carthage is an excellent map to port! Nice choice~

Mh, this sign (~) in germany is used if you are bored of sth. or just don't care ... hope it doesn't mean the same in the US.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
February 11 2011 12:55 GMT
#16
map layout looks solid and fun. while I am not a fan of the shakuras textures tbh I think it looks good and bright with the blue-orange contrast.

unsure about doodads and textures. neonight looks so good because it has few dodads in the right positions. overall nice, but probably one would enjoy the visuals more if there were less in all areas except a really nice middle (like what you did).

i know everybody will hate me for my brutal honesty (hello Barrin!), but the plants on the dry sand pathes just look out of place in my opinion.
also you use of shakuras trees could be better, right now they seem to be aligned around the bases borders, instead of forming logical patterns or groups
dezi
Profile Blog Joined April 2010
Germany1536 Posts
Last Edited: 2011-02-11 13:16:24
February 11 2011 13:10 GMT
#17
Trees aren't logical, i don't want to fill areas you could use for your units with trees just for the aesthetics. Below the plants is light gras (might be hard to see in the pictures). Or just think of: chopped forests (and those trees on the edges are hard to reach).
+ Show Spoiler +
[image loading]

vs

[image loading]

Group style looks kinda empty to me and may fit a desert style map.


I'm overall very happy with the design of the map and i don't want to turn this into a stylewise copy of another map. Neonights works because the complete tileset used favors lesser doodads used.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
February 11 2011 13:20 GMT
#18
didn't want to suggest to copy anything.
just had the impression trees and plants look good in groups than in rows. your explanation is understandable and I guess it is a matter of different sytles and preferances.

still: blue plants on pathes?
dezi
Profile Blog Joined April 2010
Germany1536 Posts
February 11 2011 13:22 GMT
#19
What do you suggest (as is said there is light gras below them ^^).



@all
Feel free to playtest the map (at EU) and to those who suggested tempels in the mid - which do you mean?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Samro225am
Profile Joined August 2010
Germany982 Posts
Last Edited: 2011-02-11 14:02:13
February 11 2011 14:01 GMT
#20
I would suggest to use the plant-details or foliage tool (unsure what its name is in english, in german it is "bodendetail verbieten") and un-paint the areas of the pathes and the area of CCs and harvesting.

then I would recreate foliage sothat it is between minerals and edgdes of map, between plants, etc. then I would also add the same plants already used and add some smaller groups under the trees, etc.

there should be more plants in close proximity to other plants like trees. the density in the most activly used areas should be smaller.

here are two examples from Decline
+ Show Spoiler +
http://i.imgur.com/cqH4o.jpg
you can see a few really small yellow lants and grass on the ramps in the back, bigger yellow flowers in the trees and close to the holes in the top left

http://i.imgur.com/NZj7K.jpg
glowing small plants in the shades and between trees, always out of the main areas with higher density in in specific areas only build for visuals, lke the ruins...
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft556
RuFF_SC2 225
Reynor 49
StarCraft: Brood War
Rock 16
Noble 9
LuMiX 4
League of Legends
JimRising 669
Counter-Strike
xp31
Other Games
summit1g9064
NeuroSwarm115
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2224
League of Legends
• Rush1534
Upcoming Events
Sparkling Tuna Cup
3h 5m
WardiTV Invitational
5h 5m
SHIN vs Rogue
ByuN vs Solar
MaxPax vs TBD
herO vs TBD
Clem vs TBD
IPSL
10h 5m
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
13h 5m
Artosis vs Dewalt
Ret vs Tech
SOOP
1d 3h
soO vs FanTaSy
WardiTV Weekly
1d 5h
Monday Night Weeklies
2 days
PiGosaur Cup
2 days
The PondCast
3 days
GSL
4 days
[ Show More ]
Replay Cast
4 days
KCM Race Survival
5 days
RSL Revival
6 days
BSL
6 days
eOnzErG vs StRyKeR
Cross vs JDConan
Liquipedia Results

Completed

Proleague 2026-11-14
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
Underdog Cup 2026 Div 2-3
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 591
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
IEM Kraków 2027
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.