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[M](4) TPW Dylarian Shipyards

Forum Index > SC2 Maps & Custom Games
Post a Reply
dezi
Profile Blog Joined April 2010
Germany1536 Posts
August 05 2011 19:27 GMT
#1
[image loading]

Image taken from: http://starcraft.wikia.com/wiki/Dylarian_Shipyards

::::::::::::::::::::::::::::::::::::::::

Hello there, i'd like to present you my first finished map since One Must Fall. Fun fact about this: OMF was first released during february

As you can see in the following picture i finally tried to work with a space tileset. I used the Castanaar one but mixed it a texture from Meinhoff and Port Zion (just looks way better this way). My overall goal was to create a medium sized 4 player map which offers good a good expansion layout while keeping the Shipyard feeling. Once again (after MotM#1 winning map The Crucible) i didn't used XWTs - so go and scout you lazy players.

Of course there are some good Overlord spots so: Zerg tears won't be shed right away.
Map might still be polished even more (doodad-wise).

::::::::::::::::::::::::::::::::::::::::

[image loading]

Facts to know
-tileset: pimped Castanaar
-playable size: 156x156
-XWTs: no Sir
-HY bases: no Sir
-Main2Main (close): 151
-Main2Main (cross): 180
-Nat2Nat (close): 110
-Nat2Nat (cross): 145

::::::::::::::::::::::::::::::::::::::::

+ Show Spoiler [More pictures inside] +
[image loading]

[image loading]

[image loading]
Who said Terran can't warp?

[image loading]
We require more vespin gas.

[image loading]
Work work.

[image loading]

[image loading]

[image loading]
Sunday bloody sunday ...


Don't forget to visit my Map Thread.
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Proko
Profile Joined February 2011
United States1022 Posts
August 05 2011 19:40 GMT
#2
The middle is really, really big, with no resourches to fight over. It seems very zergy due to it's size and lack of center resources to help control space.
Caster duos should compliment each others' strengths. "You look very handsome today, Tasteless."
dezi
Profile Blog Joined April 2010
Germany1536 Posts
August 05 2011 20:03 GMT
#3
Uhm, ever played f.e. Tal'darim?
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
MarcH
Profile Joined January 2011
United Kingdom362 Posts
August 05 2011 20:18 GMT
#4
Looks really cool and a very good map, bold move with the lack of watchtowers however the map looks like a series of small corridors. This could make it rather protoss friendly however the openness of the map may negate this.
pandaminion
Profile Joined October 2010
United States270 Posts
August 05 2011 20:26 GMT
#5
Thought for a second that this was a port of the BW Mission

Anyway, I like the look of the map, especially the rectangular doodads in the middle! I'm not really a fan of narrow corridors, but because there are so many of them, it might not be entirely horrible (though perhaps siege tanks might be able to cover 2 at a time?) Overall, good map!
WniO
Profile Blog Joined April 2010
United States2706 Posts
August 05 2011 20:33 GMT
#6
On August 06 2011 05:03 dezi wrote:
Uhm, ever played f.e. Tal'darim?

yeah, and that map is too big. this has some nice doodad touches though.
monitor
Profile Blog Joined June 2010
United States2408 Posts
August 05 2011 20:37 GMT
#7
On August 06 2011 05:33 WniO wrote:
Show nested quote +
On August 06 2011 05:03 dezi wrote:
Uhm, ever played f.e. Tal'darim?

yeah, and that map is too big. this has some nice doodad touches though.


While I like this map a lot, I agree TalDarim is too big. Even LSPrime thinks so.
https://liquipedia.net/starcraft2/Monitor
KimJongChill
Profile Joined January 2011
United States6429 Posts
August 05 2011 20:42 GMT
#8
Ahh, I loved this level on BW campaign. Looks cool, but kinda big.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
dezi
Profile Blog Joined April 2010
Germany1536 Posts
August 05 2011 21:22 GMT
#9
Well Tal'darim is 176² and this map is only 156². Kinda funny than someone thinks the map is to small the next person consider it being to big. Just playtest the map urself ~
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2011-08-05 21:42:02
August 05 2011 21:39 GMT
#10
I really think you need to add xel'naga watchtowers in this map. It's a big map with a lot of ways to attack your opponent so it's very likely your armies aren't going to pass by each other if you are moving around the map. It'll probably end up turning into base races a good majority of the time because if one person decides to turn around to save his base it's going to take him such a long time to get back to his base that already a ton of the damage will be done. You could say the players should just scout better but since it is a bigger map it's hard to scout every single attack path.

Are the mains really almost 40 CC big? Seems like that might be a little too large and make air harass a little too viable.

Texturing & Doodading looks great though, props to that.
Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
Superouman
Profile Blog Joined August 2007
France2195 Posts
August 31 2011 19:20 GMT
#11
Dylarian shipDASH!!
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 01 2011 04:19 GMT
#12
--- Nuked ---
Forumite
Profile Joined February 2011
Sweden3280 Posts
September 01 2011 10:41 GMT
#13
Lots of places to maneuver around an enemy force, but lots of chokes, so I think it´s still going to be tough for zerg. I think it would be great for TvT mirror matches, because just a few buildings can be used to create walls.

Suggested changes:
A few places where there´s a drop straight into space would be nice, also doesn´t block vision as much.
Something in the middle, some gas, a gold expansion, something. I like it where maps actually use the middle for other things than only positioning.

Cool details.
:3
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
September 01 2011 14:57 GMT
#14
On September 01 2011 13:19 Barrin wrote:
Show nested quote +
On September 01 2011 04:20 Superouman wrote:
Dylarian shipDASH!!

lmao!!!

...why does this good map have such little discussion?



Personally, without analyzer I wouldnt be able to make out the map, its full of stuff and confusing.

I usually dont comment on things I dont understand Maybe theres more like me out there
KCCO!
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