• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:51
CEST 04:51
KST 11:51
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!27Weekly Cups (August 17-23): Zerg dominate the week4Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Starcraft2 player guess game is Coming~! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru PhD study /w SC2 - help with a survey!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[ASL22] Ro24 Group F [ASL22] Ro24 Group E [ASL22] Ro24 Group D Small VOD Thread 2.0
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4026 users

The Planetary Workshop: Melee Map-Making Team - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 All
sCnDiamond
Profile Joined January 2011
Germany340 Posts
Last Edited: 2011-09-19 14:42:09
September 19 2011 14:37 GMT
#101
Just read that NASL will use TPW-Maps in their open tournament and will include 3-4 in their 3rd season (Source). Absolutely love that finally one of the big foreign tournaments supports the map-making community!

congratulations, TPW! You did it!
+ Show Spoiler +
[image loading]
formerly spinnaker.
Rob28
Profile Joined November 2010
Canada705 Posts
September 19 2011 15:25 GMT
#102
That Ohana Map looks gorgeous... not the most practical, but pretty nonetheless.
"power overwhelming"... work, dammit, work!
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
September 20 2011 06:55 GMT
#103
We are very excited for the NASL tournaments and season 3 map pool additions, though we do not expect a ton of people to be up to the challenge of playing an entirely new qualifying tournament map pool of all new maps. We do however hope things go well for season 3.

Our discussion of which maps to send to NASL was a serious one, and took each map with serious consideration and discussed all the pros and cons (we didn't just pick out 9 random maps, we hand-selected and discussed each one). We want to assure players, casters, and viewers alike that they are top quality and have been thoroughly tested.

We appreciate all feedback, and we highly appreciate the continued support from players and viewers like yourselves!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
TheAssclown
Profile Joined July 2011
United States38 Posts
September 29 2011 13:46 GMT
#104
Have you guys created or have any plans to make any 2v2 maps?
Mereel
Profile Joined February 2010
Germany895 Posts
October 01 2011 23:21 GMT
#105
Just a quick update:

Maps from the author 'CrEatOr' on EU are Fake.
TPW Mapmaking Team
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
October 01 2011 23:31 GMT
#106
On September 29 2011 22:46 TheAssclown wrote:
Have you guys created or have any plans to make any 2v2 maps?


Some of us have thought about it and have ideas, but we currently are not working on 2v2 map projects at the moment.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
October 28 2011 23:20 GMT
#107
Just a heads up to the community:

We are toning down a bit and some of us are holding off on making new maps for two reasons mostly. The first reason is because HotS is around the corner and we are all anxious to use the new map editing features for it. The other reason is that currently for Wings of Liberty, melee maps are becoming too predictable with layout and texture usage. The only thing that "wow's" people is the aesthetic work.

We want to wait until HotS comes out to begin producing more quality melee maps that will fit everybody's needs as well as the needs of the new units, which will be a big challenge. If we are to work on current projects before HotS, it will mostly be updating older maps. So in the meantime, don't expect much out of TPW! We're here, watching over you.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Ruscour
Profile Blog Joined April 2011
5233 Posts
October 28 2011 23:22 GMT
#108
On October 29 2011 08:20 IronManSC wrote:
Just a heads up to the community:

We are toning down a bit and some of us are holding off on making new maps for two reasons mostly. The first reason is because HotS is around the corner and we are all anxious to use the new map editing features for it. The other reason is that currently for Wings of Liberty, melee maps are becoming too predictable with layout and texture usage. The only thing that "wow's" people is the aesthetic work.

We want to wait until HotS comes out to begin producing more quality melee maps that will fit everybody's needs as well as the needs of the new units, which will be a big challenge. If we are to work on current projects before HotS, it will mostly be updating older maps. So in the meantime, don't expect much out of TPW! We're here, watching over you.

Understandable. I hope you submitted a lot of maps to the mapmaking contest!
IrishBear
Profile Joined August 2010
United States9 Posts
October 28 2011 23:29 GMT
#109
On October 29 2011 08:20 IronManSC wrote:
Just a heads up to the community:

We are toning down a bit and some of us are holding off on making new maps for two reasons mostly. The first reason is because HotS is around the corner and we are all anxious to use the new map editing features for it. The other reason is that currently for Wings of Liberty, melee maps are becoming too predictable with layout and texture usage. The only thing that "wow's" people is the aesthetic work.

We want to wait until HotS comes out to begin producing more quality melee maps that will fit everybody's needs as well as the needs of the new units, which will be a big challenge. If we are to work on current projects before HotS, it will mostly be updating older maps. So in the meantime, don't expect much out of TPW! We're here, watching over you.


HotS isn't going to be out for at least another year, Browder did say "at next years Blizzcon, we'll have a more refined demo for you guys.." (Not word for word, but yea)

IronManSC
Profile Blog Joined November 2010
United States2119 Posts
October 28 2011 23:37 GMT
#110
Yes we're aware of that IrishBear, but like I previously mentioned, maps in WoL are becoming too predictable with the general concepts, layouts, and textures. We know HotS will change that up a bit, so we're "mostly" waiting for that. I also gave a heads up not to expect a lot from TPW - not that we couldn't make more projects, but most of us discussed it and we're holding off for a while.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
a176
Profile Blog Joined August 2009
Canada6688 Posts
October 28 2011 23:39 GMT
#111
The other reason is that currently for Wings of Liberty, melee maps are becoming too predictable with layout


I'm not quite sure I understand what you mean by this
starleague forever
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
October 28 2011 23:45 GMT
#112
On October 29 2011 08:39 a176 wrote:
Show nested quote +
The other reason is that currently for Wings of Liberty, melee maps are becoming too predictable with layout


I'm not quite sure I understand what you mean by this


A lot of maps right now will generally have a resemblance with how the expansions are laid out. If you put two maps together that are totally different that's one thing - but more than likely that expansion layout was already created months prior. While us map makers have to stay within the limits of what we can or can't do with expansions (concerning sc2 balance), it becomes gradually more difficult to integrate new expansion setups that make it more unique - something that hasn't been done yet.

In short, if you make a map, or see a map that has a good layout, chances are that layout has been done before. We think HotS will present a different approach (even slightly) that may change how map layouts are created, so we're anticipating on that for the most part.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Johanaz
Profile Joined September 2010
Denmark363 Posts
October 29 2011 00:14 GMT
#113
On October 29 2011 08:22 Ruscour wrote:
Understandable. I hope you submitted a lot of maps to the mapmaking contest!


U betcha. At least 20 maps from us total
TPW Map Maker - theplanetaryworkshop.com
chocolatebunny
Profile Joined September 2011
301 Posts
October 29 2011 00:17 GMT
#114
the map are so pretty :D
good job!
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2011-10-29 00:28:42
October 29 2011 00:22 GMT
#115
On October 29 2011 08:45 IronManSC wrote:
Show nested quote +
On October 29 2011 08:39 a176 wrote:
The other reason is that currently for Wings of Liberty, melee maps are becoming too predictable with layout


I'm not quite sure I understand what you mean by this


A lot of maps right now will generally have a resemblance with how the expansions are laid out. If you put two maps together that are totally different that's one thing - but more than likely that expansion layout was already created months prior. While us map makers have to stay within the limits of what we can or can't do with expansions (concerning sc2 balance), it becomes gradually more difficult to integrate new expansion setups that make it more unique - something that hasn't been done yet.

In short, if you make a map, or see a map that has a good layout, chances are that layout has been done before. We think HotS will present a different approach (even slightly) that may change how map layouts are created, so we're anticipating on that for the most part.


Tbh I don't agree with this attitude- a lot of maps are very similar, but that is all the more reason to make more maps that are unique. I know I am frustrated too at how hard it is to make really special maps like popular Brood War maps, but I am certain that it is possible in SC2 despite balance concerns. Especially considering SC2 has a ton more options in aesthetics and features than Brood War. I'll just keep trying until I figure it out.

But good luck in HotS anyway!

+ Show Spoiler +
I know one reason you could be wanting to wait until HotS is because it is so hard to get maps into tourments right, and it can be demotivating.
https://liquipedia.net/starcraft2/Monitor
Prev 1 4 5 6 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Main Stage Day 2
CranKy Ducklings138
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft323
RuFF_SC2 179
ProTech148
EnDerr 15
StarCraft: Brood War
Rain 2509
GuemChi 1707
Light 147
Bale 63
firebathero 0
Dota 2
monkeys_forever576
NeuroSwarm172
LuMiX1
Counter-Strike
summit1g1208
taco 555
minikerr84
Super Smash Bros
hungrybox686
Mew2King111
Other Games
JimRising 461
C9.Mang0210
Livibee111
Maynarde108
ViBE70
Organizations
Other Games
BasetradeTV35
[ Show 12 non-featured ]
StarCraft 2
• davetesta32
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21865
League of Legends
• Lourlo551
• Stunt383
Upcoming Events
The PondCast
7h 9m
Replay Cast
21h 9m
Escore
1d 7h
IntoTheTV X SOOP
1d 8h
Korean StarCraft League
1d 23h
GSL
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
3 days
Afreeca Starleague
4 days
[ Show More ]
GSL
5 days
PiGosaur Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.