The Planetary Workshop: Melee Map-Making Team - Page 5
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IronManSC
United States2119 Posts
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lefix
Germany1082 Posts
if anyone else is interested in a KotH to play, obs or just chat a bit, join the ingame channel 'TPW' on EU server. There is also a few new maps that we plan to play today | ||
sCnDiamond
Germany340 Posts
Link: ~> http://www.justin.tv/exediamond | ||
akaname
United Kingdom599 Posts
+ Show Spoiler + just kidding, it's really really good | ||
sCnDiamond
Germany340 Posts
Aturion (T) vs Quotidian (T) on TPW Cascade Redux + Show Spoiler + Don't fear the reaper. Quite some balderdash. Watch Aturion use this map's features to deliver some really punishing and painful strikes to the economic of his opponent, leaving him with nothing but 4 scvs left and unable to deal with the huge push Aturion delivers once he transitions out of reapers. Prog (P) vs Aturion (T) onTPW Judicator Caste + Show Spoiler + Kind of a weird game. Prog scouts 1 Rax and a Bunker and prepares for banshees. His opponent is going for a blue flame hellion drop, followed by cloaked banshees. Due to Dark Templar we also happend to see some ravens, just until a huge army of MMM stomps the protoss after each player had to deal with his fair share of harassment. Bakuri (Z) vs Schmidi (T) on TPW Odyssey + Show Spoiler + Schmidi gave Bakuri a pretty uncomfortable start into this game. His 2rax works brilliantly, killing the zerg's fast expo and forces him to make a lot of lings. Unfortunately he didn't expand and build enough workers to solidify his lead, which gives Bakuri the chance to take the lead from him - even though he has to fend of quite a lot of harassment to do so. This game really shows the importance of constantly building SCVs if you don't want to get stomped by a load of banelings. Bakuri (Z) vs Schmidi (P) on TPW Void Rift + Show Spoiler + A regame! Schmidi's playing as random again and gets Protoss this time. He goes 1-base colossi into an expo, while Bakuri gets pretty paranoid he doesn't get any intel on what the protoss is doing in his base. Certainly not a standard expo at around at the 6.00 - 7.00 minute mark. He fends off the Protoss aggression of Colossi, Stalkers, Sentries and some Zealots with nothing but zerglings and banelings, sealing this game pretty convincingly. Protoss just expanded way too late without putting on any good pressure and gets punished very hard for it. All rounded up with some nice +2 upgraded baneling drops into the economy of the Protoss. Download the replay pack here. | ||
lefix
Germany1082 Posts
The hard work is paying off. Maps by TPW have been or will be making appearances everywhere! MotM, Ne-Se, CSN, StimTV, Competo just to name a few of them. And I am sure there are alot more to come. Motivated of this, we kept working hard and have been finishing several new maps! So here I present to you: + Show Spoiler [TPW Ohana by IronManSC] + + Show Spoiler [TPW Crimsonite by Johanaz] + + Show Spoiler [TPW Lost City by Mereel] + + Show Spoiler [TPW Artifice by funcmode] + + Show Spoiler [TPW Dylarian Shipyards by dezi] + + Show Spoiler [TPW Cascade SE by Samro] + + Show Spoiler [TPW Emerald Jungle by lefix] + If you are playing on EU, you are welcome to join us in our weekly play-sessions every Sunday afternoon starting at 3pm CET. There you will be able to find games - or join us in our KOTH to play, obs and chat with us. See you there! | ||
EricCartman
Canada306 Posts
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PopcornColonel
United States769 Posts
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IronManSC
United States2119 Posts
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Elzar
Germany204 Posts
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cocosoft
Sweden1068 Posts
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Existor
Russian Federation4295 Posts
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Meltage
Germany613 Posts
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lefix
Germany1082 Posts
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NullCurrent
Sweden245 Posts
It is also streamed here: http://www.justin.tv/exediamond | ||
a176
Canada6688 Posts
+ Show Spoiler + we decided to join forces and not only help each other make better maps, but also to collaborate with players, casters, tournament organizers, the community, and you You guys say this, but I hardly see any of you post in threads from other members of this community anymore. For a group of advanced map makers, your criticisms could help alot of people out on their maps. It comes off a bit elitist on the fact you went off and made your own group and seem to have forgotten the rest of us. please consider these words, thanks for reading | ||
Macabre
United States1262 Posts
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NullCurrent
Sweden245 Posts
On August 07 2011 23:41 a176 wrote: I would like to make a personal comment, + Show Spoiler + we decided to join forces and not only help each other make better maps, but also to collaborate with players, casters, tournament organizers, the community, and you You guys say this, but I hardly see any of you post in threads from other members of this community anymore. For a group of advanced map makers, your criticisms could help alot of people out on their maps. It comes off a bit elitist on the fact you went off and made your own group and seem to have forgotten the rest of us. please consider these words, thanks for reading I can't speak for the other members of the team, but I myself has some IRL things which require lots of time (university + job, among others) and therefore I cannot give as much feedback as I did a bit more than half a year ago. There are also a few other reasons for it, some of them iGrok has already mentioned in his blog, but I'll do a quick recap:
Finally a lot of time has gone into the team itself, and we trigger each other to make better and better maps, which also means that a lot of time is spent mapping and discussing it on skype instead of doing stuff here on TL. We will, however, try to improve our contact with the community in the future. | ||
lefix
Germany1082 Posts
On August 07 2011 23:41 a176 wrote: I would like to make a personal comment, + Show Spoiler + we decided to join forces and not only help each other make better maps, but also to collaborate with players, casters, tournament organizers, the community, and you You guys say this, but I hardly see any of you post in threads from other members of this community anymore. For a group of advanced map makers, your criticisms could help alot of people out on their maps. It comes off a bit elitist on the fact you went off and made your own group and seem to have forgotten the rest of us. please consider these words, thanks for reading i'm sorry to hear this. i had personally not even noticed a decrease of forum activity from my part as my overall activity in the map-making community has increased by alot since we started TPW, plus being a judge in MotM right now. i will try to get more involved again, but no promises | ||
IronManSC
United States2119 Posts
On August 07 2011 23:41 a176 wrote: I would like to make a personal comment, + Show Spoiler + we decided to join forces and not only help each other make better maps, but also to collaborate with players, casters, tournament organizers, the community, and you You guys say this, but I hardly see any of you post in threads from other members of this community anymore. For a group of advanced map makers, your criticisms could help alot of people out on their maps. It comes off a bit elitist on the fact you went off and made your own group and seem to have forgotten the rest of us. please consider these words, thanks for reading I don't know how the rest of the team may feel, but I respond accordingly. I could comment on all the maps being posted, but when I look at a map and notice something that I know I can absolutely give immediate feedback on, I will do so. Right now, a lot of feedback involves staring at a map for several minutes and then coming to basic conclusions from an overview and that's just not how I operate. I apologize if you feel this way toward me even, but we're all different when it comes to feedback and perspectives on how to criticize a map. You also have to understand that we've been pretty busy lately with our latest map releases. We've all been running KOTHs and balance/play-testing our latest maps because we want to polish them up. Please understand this and that we did not forget the community! | ||
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