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The Planetary Workshop: Melee Map-Making Team - Page 4

Forum Index > SC2 General
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Gl!tch
Profile Joined December 2010
United States573 Posts
July 23 2011 17:11 GMT
#61
Awesome! I saw some of IronMan's map's via the blizzard forums, definetly will be checking all these out and joining the channel.
“I mean, they say you die twice. One time when you stop breathing and a second time, a bit later on, when somebody says your name for the last time.” ― Banksy
itkovian
Profile Blog Joined March 2011
United States1763 Posts
July 23 2011 17:52 GMT
#62
There are some really good maps in here! I was surprised when I opened them to see not only how fun they looked, but how aesthetically pleasing they looked as well.
=)=
lefix
Profile Joined February 2011
Germany1082 Posts
July 23 2011 20:53 GMT
#63
make sure to check out Map of the Month #7 starting tomorrow.
5 TPW maps in the map pool!
Map of the Month | The Planetary Workshop | SC2Melee.net
cristo1122
Profile Blog Joined November 2010
Australia505 Posts
July 23 2011 20:55 GMT
#64
now remember to keep those games public and upvote ^^
ZvP imbalanced blizzards solution nerf terran
Beardfish
Profile Blog Joined January 2006
United States525 Posts
July 24 2011 00:47 GMT
#65
I wish these plus a GSL map or two would be the season 3 map pool.
EnSky
Profile Joined June 2011
Philippines1003 Posts
July 24 2011 00:56 GMT
#66
Nice! I hope you guys get you maps pretty popular!
Farkinator
Profile Joined August 2010
United States283 Posts
July 24 2011 01:02 GMT
#67
Nice maps, and I'd definitely prefer them over Blizzard maps. However, something needs to be said against rotational symmetry. Sure it makes the maps pretty, but it's not good for anything. It causes positional imbalances, which, to be honest, shouldn't exist. I don't want to head into a game thinking "If he spawns in 1 of 3 positions I'm fighting a losing battle from the beginning". Please please PLEASE don't use rotational symmetry. It ruins great maps.
Get some bases, smash some faces.
Strike_
Profile Blog Joined January 2011
Netherlands704 Posts
July 24 2011 01:03 GMT
#68
Wow those maps are beautiful....
We need these in the ladder pool!
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
July 24 2011 01:03 GMT
#69
Awesome. Judicator caste looks incredibly beautiful
Stick it up. take it up. step aside and see the world
Roggay
Profile Joined April 2010
Switzerland6320 Posts
Last Edited: 2011-07-24 01:24:15
July 24 2011 01:22 GMT
#70
On July 21 2011 11:17 Plexa wrote:
Looking at these maps makes me sad.

They make me sad because in comparison to the maps we're looking at for season 3, these are absolutely amazing yet they will never get the same level of play time.

True. I wonder why Blizzard always does such a terrible job at making good new maps.

Anyway, great maps, although I doubt I will play them a lot (as everything is centered around the ladder :/).
lefix
Profile Joined February 2011
Germany1082 Posts
Last Edited: 2011-07-24 02:11:35
July 24 2011 02:10 GMT
#71
On July 24 2011 10:02 Farkinator wrote:
Nice maps, and I'd definitely prefer them over Blizzard maps. However, something needs to be said against rotational symmetry. Sure it makes the maps pretty, but it's not good for anything. It causes positional imbalances, which, to be honest, shouldn't exist. I don't want to head into a game thinking "If he spawns in 1 of 3 positions I'm fighting a losing battle from the beginning". Please please PLEASE don't use rotational symmetry. It ruins great maps.

i understand your concerns, but i don't really agree with that. while it does add a certain degree of randomness, it doesn't ruin the map, if balanced properly. if you have the option to expand both cw and ccw with having about the same distances between bases and the same openess, then it shouldn't have much effect on the outcome of the game.
on the other hand, on a mirrored 4 player map it may make a huge difference in tvz for example, if your opponent spawns close positions or cross positions. basically, what rotational maps do is add the same kind of randomness to the mirror matchups, too. but at the same time you have alot more possibilities for map layouts.
Map of the Month | The Planetary Workshop | SC2Melee.net
iGrok
Profile Blog Joined October 2010
United States5142 Posts
July 24 2011 02:18 GMT
#72
On July 24 2011 10:02 Farkinator wrote:
Nice maps, and I'd definitely prefer them over Blizzard maps. However, something needs to be said against rotational symmetry. Sure it makes the maps pretty, but it's not good for anything. It causes positional imbalances, which, to be honest, shouldn't exist. I don't want to head into a game thinking "If he spawns in 1 of 3 positions I'm fighting a losing battle from the beginning". Please please PLEASE don't use rotational symmetry. It ruins great maps.

Take a look at MotM Sanctuarium for an example of a rotational map with minimal Positional imbalances. Rotational maps aren't always imba ^^
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 24 2011 06:39 GMT
#73
On July 24 2011 10:02 Farkinator wrote:
Nice maps, and I'd definitely prefer them over Blizzard maps. However, something needs to be said against rotational symmetry. Sure it makes the maps pretty, but it's not good for anything. It causes positional imbalances, which, to be honest, shouldn't exist. I don't want to head into a game thinking "If he spawns in 1 of 3 positions I'm fighting a losing battle from the beginning". Please please PLEASE don't use rotational symmetry. It ruins great maps.


Delta Quadrant is a prime example of how bad rotational can be, but keep in mind that those are all very close spawns. On maps like Tal'darim, Sanctuarium, and Core Delta, they're much farther apart from each other. I think core delta is a wonderful rotational map
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
lefix
Profile Joined February 2011
Germany1082 Posts
July 24 2011 08:50 GMT
#74
well, i think the problem on dq isn't the rotated layout :D
Map of the Month | The Planetary Workshop | SC2Melee.net
Skaya
Profile Joined August 2010
United States126 Posts
July 24 2011 09:27 GMT
#75
you guys work for blizzard soon?

hope isn't always a good thing ((

make more map!
NeonGenesis
Profile Joined September 2005
Norway260 Posts
July 24 2011 11:17 GMT
#76
Blizzard should make map making contests for ladder seasons with categories so they can fill their "quota" with what kind of maps they want.... I played some of these maps yesterday and I found a lot of them to be very interesting. It's obvious that the creators have put a LOT of thought into actual gameplay and MU dynamics when making these maps.
It's all good. I just want rainbows, unicorns and machine guns. -Sundance DiGiovanni
lefix
Profile Joined February 2011
Germany1082 Posts
July 24 2011 12:13 GMT
#77
because of MotM #7 happening later tonight, we will be starting our weekly playsession earlier today, at 3pm CET on EU (about 1 hour from now).
everyone is welcome to play, obs and chat with us. just join our ingame chanel 'TPW'
Map of the Month | The Planetary Workshop | SC2Melee.net
sh4w
Profile Blog Joined August 2010
United States713 Posts
July 24 2011 14:01 GMT
#78
These maps look really really amazing.
As soon as I fully wake up I'm going to see if I can find some people to try them out with.
Hope you keep doing this, we need some good map makers.
I want to go back to being weird. I like being weird. Weird is all I've got. That and my sweet style.
Samro225am
Profile Joined August 2010
Germany982 Posts
July 24 2011 20:18 GMT
#79
watch the stream of motm#7 casted by MrBitter with 5 TPW maps
http://www.teamliquid.net/video/streams/MrBitter
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
July 29 2011 05:39 GMT
#80
Congratulations to TPW member, lefix, for winning the MotM#7 contest with his map TPW Odyssey. It's a wonderful map!

@community: We have several more maps on the way soon!
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
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