• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 16:29
CET 22:29
KST 06:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview2RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
RSL Revival - 2025 Season Finals Preview Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced
Tourneys
RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle 2025 RSL Offline Finals Dates + Ticket Sales! Sparkling Tuna Cup - Weekly Open Tournament StarCraft2.fi 15th Anniversary Cup
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [BSL21] RO8 Bracket & Prediction Contest BW General Discussion Let's talk about Metropolis Foreign Brood War
Tourneys
[ASL20] Grand Finals Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] RO16 Group D - Sunday 21:00 CET
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Current Meta Game Theory for Starcraft
Other Games
General Games
Awesome Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread European Politico-economics QA Mega-thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
How Sleep Deprivation Affect…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1224 users

[M] (4) Green Harvest

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-08-08 23:45:50
June 28 2011 17:03 GMT
#1
[image loading]

Published on EU & NA servers
This my first time to publish a map with 4p rotational symmetry. It´s taken me forever to come up with a layout that isn´t a clone of some previous map.

154x154 playable - 16 bases - 4 watchtowers

Overview:+ Show Spoiler +
[image loading]

Angled:+ Show Spoiler +
[image loading]

Analyzer: + Show Spoiler +
[image loading][image loading]

In-game screens: + Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

Replays: + Show Spoiler +
Green Harvest - PvZ
Green Harvest - ZvT
Green Harvest - TvP


The map is quite gimmicky. I plan on removing gimmicks as I learn more from testing.
First and foremost I have these extreme high yield gas pods (6 units per trip/5000 total) between 3rd & 4ths, that can only be long distance mined, and they serve as an alternative attack path outside of Watchtower range.

Initially all side paths are blocked by destructible Security Gates, (1000 hp, 2 armor). 1 at each of the bridges by the Watchtowers and 2 at each of the HY gas pods.
That means early scouting and cheese has to go through the middle, yet a small force can take down gate in a matter of seconds.

I have made sure the is no vision to the HY pods by ground troops outside. The Terrain objects have creep and fps issues, so I might end up removing them, but

Feel free to chime in with ideas and feedback. And please take it for a spin in-game.


My Map Thread
TPW Map Maker - theplanetaryworkshop.com
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 28 2011 17:33 GMT
#2
I dont get the name , I expected a sort of agria-ish map here...

Also, what is it with you and geysers in weird places man :D

Will comment further when done with dinnarrr
KCCO!
Tatari
Profile Blog Joined January 2011
United States1179 Posts
June 28 2011 17:34 GMT
#3
I kind of feel like Protoss gets shafted if they had to play a PvZ on this map. There are so many paths for ling runbys even with sim city wall offs. I don't want to pull off a Blizzard and add rocks on some places, but ling runbys might be really powerful here.
A fed jungler is no longer a jungler, but a terrorist.
kcdzim
Profile Joined May 2011
2 Posts
June 28 2011 18:16 GMT
#4
There seems to be a few too many gimmicks and I'm not sure about the high yield bridges. I feel like they would be equally viable as a one ramp high point cliff for Ovie watch/reaper/hidden tech/drop in third etc use (depending on configuration). I also wonder if the nat and third could be switched so that spawning close will give more or less equally vulnerable nats (rather than one player being slightly more protected due to rotation), but I can't tell what the rush distance is. That's just spitballing though.

The one thing I'm not sold on is the tower layout. If you control only one tower, it seems that your scouting probe/drone/scv can easily get pinned at a tower as the way out is a long, tight corridor towards the route where the enemy comes in. The thing I like about the tower on metalopolis, for example, is that if you're observant, even though you move towards what's coming at you, you can still get away at the ramp. Not so much here. And if you control the oppenents two towers, it feels like you have maybe too much vision, pinning them with only the high yield tiny ramps for hidden paths?

I'd prefer them if they were more accessible to the outer path, so that if they provide so much critical vision, it's easier to reclaim the two that show all your cards, should you get pinned? And also easier to escape, should you see the enemy coming towards the towers closer to you?

Looking forward to it on NA though.
GeoffreyStarcraft
Profile Joined March 2011
20 Posts
June 28 2011 18:48 GMT
#5
i like the idea of your vespene gas but i think it might be too far.
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 28 2011 18:49 GMT
#6
ooooooooh that middle looks like the alien movies, much love for that (:
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 28 2011 19:36 GMT
#7
Awesome aesthetics, awesome towerplacement, awesome expansions, awesome destructibles, awesome gimmicky gas: your map is super awesome!

You should really be hired by iCCup so that your maps get played by more pros

One question: Size of the map?
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 28 2011 19:40 GMT
#8
On June 29 2011 04:36 Ragoo wrote:
Awesome aesthetics, awesome towerplacement, awesome expansions, awesome destructibles, awesome gimmicky gas: your map is super awesome!

You should really be hired by iCCup so that your maps get played by more pros

One question: Size of the map?

more like by the prestigious LoS team. jk aside, johanaz has always been top 3 control in the aesthetic department.
lefix
Profile Joined February 2011
Germany1082 Posts
June 28 2011 20:36 GMT
#9
by the way, i have always wondered, what does LoS stand for?
Map of the Month | The Planetary Workshop | SC2Melee.net
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 28 2011 20:51 GMT
#10
In ancient greek it ment : Lick or Stick , a childrensgame where they had to lick honey of a piece of candy rly rly fast, or it would forever stick to their tongues.

In mapping, Line of Sight
KCCO!
Icetoad
Profile Joined May 2010
Canada262 Posts
June 28 2011 20:59 GMT
#11
LoS team is the best team ever .

The map is original, the art is well made. In terms of balances, there is the rotational imblances. The expansion looks not to hard or to easy to take, so I like. Only problem for me right now are the little gimmicks and that when you destroy the gate it's to chocked.

Other thing can tank hit the third of the analyzer (it's more of a fourth)?
Map Maker of Nimbus
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
June 28 2011 21:06 GMT
#12
I love the layout, can't wait to test it out.
hobbidude
Profile Joined December 2010
Canada171 Posts
June 28 2011 22:50 GMT
#13
Yet another great map that makes me absolutely agree your the best if not within the top 2 best mappers out there.

My main concern is those destructible gates being visually hard to see since they're so small (blunk them up a bit). I think a great a idea would be to have red landing lights right close with a trigger turning them to green when the gate is gone.
Warpish
Profile Joined June 2011
834 Posts
June 29 2011 10:51 GMT
#14
I love this map, excellent layout and atmosphere. I love that there are two options for the third base. This is simply beautiful, i hope to see this map in competitive play soon. Congratulations.
Johanaz
Profile Joined September 2010
Denmark363 Posts
June 29 2011 15:51 GMT
#15
@ihasaKAROT: The name is like a gimmick in itself, it makes you think of lush green fields, but the map theme revolves around harvesting vespene gas in a gassy green environment. I came up with this theme for my previous map, Gas Chamber, which got me the MotM "prettiest map" award in January, but that map was not useable in competitive play, and the name made a lot of people cringe. The weird geysers are connected to the overall theme of the map, plus I wanted to add functionality to the weird sidepaths.

@Tatari: I´ll keep note of this when testing PvZ, thanks.

@kcdzim: Yes, there might be too many gimmicks as I said in the OP, but I plan to weed the bad ones out after more testing. The towers are placed to cover 2 ramps in the center plus one geyser at each of the nearest expos. You might be right about them being accessible to the outside paths, but again, without further testing this is just guessing.

@GeoffreyStarcraft: Thanks. I´m not done testing, but I think when you´re geysers at the 3rd run out, you can take the 6 workers and put them to long distance mining. My goal is that they produce at least the same.

@WniO: (:

@Ragoo: awesome thanks - I think the map is about 156x156...

@Icetoad: Thanks, yeah as I said I need to do a ton of testing still. I made it so that one geyser can be tanked, no big deal.

@Extasy: Thanks, plz do, and don´t forget to send me the replays. Don´t care if you´re Gold, I´m Bronze, and I might learn stuff from watching anyways. (sc2johanaz(at)gmail.com).

@hobbidude: wow, thanks! - awesome idea. No triggers needed, though. I´ll just hide the green landing lights inside the gates, so they become visible when the gate´s destroyed. THANKS!!

@Warpish: Thanks, appreciate it
TPW Map Maker - theplanetaryworkshop.com
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 29 2011 18:11 GMT
#16
Naaaah ur just in love with weird geysers, admit it
KCCO!
pyrestrike
Profile Joined October 2010
United States235 Posts
Last Edited: 2011-07-13 06:44:34
July 13 2011 06:44 GMT
#17
congrats on making the finalists Johanaz!

but that is not why i am here... I'm going to need an overview image for the motm7 wiki... or else
( ^_^)o自自o(^_^ )
Larsin
Profile Joined April 2011
Netherlands162 Posts
July 13 2011 09:22 GMT
#18
looks really good. maybe a bit stronger for terran since they can highground the natural/third with siege tanks. but u will test this.
how much gas do u get from one trip to one of those rich geysers and how long does this take?
Im wondering if its gives more or less then a normal geysers that is closeby.
but still, if ur gas starved any way to get extra gas is good.

Im also wondering if that little gap at the 4th is needed. there are already a lot of chokes there.
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-07-13 13:32:45
July 13 2011 11:51 GMT
#19
On July 13 2011 15:44 pyrestrike wrote:
congrats on making the finalists Johanaz!

but that is not why i am here... I'm going to need an overview image for the motm7 wiki... or else



Sorry, here:+ Show Spoiler +
[image loading]


Map overview as 1920x1920

Here are 2 replays from testing, featuring Master players:

Green Harvest - PvZ
Green Harvest - ZvT

- Terran seeks to contain Zerg at 2 bases after a decent blue flame hellion harras, but Z is able to prevent it, using the 2 entances and the wide chokes to his advantage.

I am in the process of updating this thread with more replays, pics & info coming soon

/edit: the back door bridges (HY pods) serve as an extra path outside of Watchtower range.
//edit: layout
TPW Map Maker - theplanetaryworkshop.com
Mereel
Profile Joined February 2010
Germany895 Posts
July 13 2011 12:00 GMT
#20
http://www.teamliquid.net/forum/viewmessage.php?topic_id=240056

i dont know if u changed it but if not u should do^^
TPW Mapmaking Team
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 240
JuggernautJason139
StarCraft: Brood War
Britney 12843
Sea 1338
Dewaltoss 102
ggaemo 38
NaDa 34
ajuk12(nOOB) 18
Counter-Strike
fl0m7888
zeus570
Heroes of the Storm
Liquid`Hasu410
Other Games
summit1g8234
Grubby4459
DeMusliM158
ArmadaUGS131
C9.Mang0106
shahzam72
Trikslyr67
ViBE44
ZombieGrub38
Organizations
Other Games
BasetradeTV82
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 26
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade1195
Other Games
• imaqtpie2201
• WagamamaTV138
• Shiphtur111
Upcoming Events
RSL Revival
7h 1m
StarCraft2.fi
12h 31m
IPSL
19h 31m
Sziky vs JDConan
OSC
19h 31m
Solar vs Percival
Gerald vs Nicoract
Creator vs ByuN
RSL Revival
1d 7h
Classic vs TBD
herO vs Zoun
WardiTV 2025
1d 15h
herO vs ShoWTimE
SHIN vs herO
Clem vs herO
SHIN vs Clem
SHIN vs ShoWTimE
Clem vs ShoWTimE
IPSL
1d 19h
Tarson vs DragOn
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Replay Cast
5 days
The PondCast
5 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.