• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:34
CEST 09:34
KST 16:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview4[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review Why there arent any 256x256 pro maps? Do we have a pimpest plays list?
Tourneys
Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 4 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Daigo vs Menard Best of 10 Path of Exile Nintendo Switch Thread OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
The Letting Off Steam Thread US Politics Mega-thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1513 users

[M] (4) Green Harvest

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-08-08 23:45:50
June 28 2011 17:03 GMT
#1
[image loading]

Published on EU & NA servers
This my first time to publish a map with 4p rotational symmetry. It´s taken me forever to come up with a layout that isn´t a clone of some previous map.

154x154 playable - 16 bases - 4 watchtowers

Overview:+ Show Spoiler +
[image loading]

Angled:+ Show Spoiler +
[image loading]

Analyzer: + Show Spoiler +
[image loading][image loading]

In-game screens: + Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

[image loading]

Replays: + Show Spoiler +
Green Harvest - PvZ
Green Harvest - ZvT
Green Harvest - TvP


The map is quite gimmicky. I plan on removing gimmicks as I learn more from testing.
First and foremost I have these extreme high yield gas pods (6 units per trip/5000 total) between 3rd & 4ths, that can only be long distance mined, and they serve as an alternative attack path outside of Watchtower range.

Initially all side paths are blocked by destructible Security Gates, (1000 hp, 2 armor). 1 at each of the bridges by the Watchtowers and 2 at each of the HY gas pods.
That means early scouting and cheese has to go through the middle, yet a small force can take down gate in a matter of seconds.

I have made sure the is no vision to the HY pods by ground troops outside. The Terrain objects have creep and fps issues, so I might end up removing them, but

Feel free to chime in with ideas and feedback. And please take it for a spin in-game.


My Map Thread
TPW Map Maker - theplanetaryworkshop.com
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 28 2011 17:33 GMT
#2
I dont get the name , I expected a sort of agria-ish map here...

Also, what is it with you and geysers in weird places man :D

Will comment further when done with dinnarrr
KCCO!
Tatari
Profile Blog Joined January 2011
United States1179 Posts
June 28 2011 17:34 GMT
#3
I kind of feel like Protoss gets shafted if they had to play a PvZ on this map. There are so many paths for ling runbys even with sim city wall offs. I don't want to pull off a Blizzard and add rocks on some places, but ling runbys might be really powerful here.
A fed jungler is no longer a jungler, but a terrorist.
kcdzim
Profile Joined May 2011
2 Posts
June 28 2011 18:16 GMT
#4
There seems to be a few too many gimmicks and I'm not sure about the high yield bridges. I feel like they would be equally viable as a one ramp high point cliff for Ovie watch/reaper/hidden tech/drop in third etc use (depending on configuration). I also wonder if the nat and third could be switched so that spawning close will give more or less equally vulnerable nats (rather than one player being slightly more protected due to rotation), but I can't tell what the rush distance is. That's just spitballing though.

The one thing I'm not sold on is the tower layout. If you control only one tower, it seems that your scouting probe/drone/scv can easily get pinned at a tower as the way out is a long, tight corridor towards the route where the enemy comes in. The thing I like about the tower on metalopolis, for example, is that if you're observant, even though you move towards what's coming at you, you can still get away at the ramp. Not so much here. And if you control the oppenents two towers, it feels like you have maybe too much vision, pinning them with only the high yield tiny ramps for hidden paths?

I'd prefer them if they were more accessible to the outer path, so that if they provide so much critical vision, it's easier to reclaim the two that show all your cards, should you get pinned? And also easier to escape, should you see the enemy coming towards the towers closer to you?

Looking forward to it on NA though.
GeoffreyStarcraft
Profile Joined March 2011
20 Posts
June 28 2011 18:48 GMT
#5
i like the idea of your vespene gas but i think it might be too far.
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 28 2011 18:49 GMT
#6
ooooooooh that middle looks like the alien movies, much love for that (:
Ragoo
Profile Joined March 2010
Germany2773 Posts
June 28 2011 19:36 GMT
#7
Awesome aesthetics, awesome towerplacement, awesome expansions, awesome destructibles, awesome gimmicky gas: your map is super awesome!

You should really be hired by iCCup so that your maps get played by more pros

One question: Size of the map?
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
WniO
Profile Blog Joined April 2010
United States2706 Posts
June 28 2011 19:40 GMT
#8
On June 29 2011 04:36 Ragoo wrote:
Awesome aesthetics, awesome towerplacement, awesome expansions, awesome destructibles, awesome gimmicky gas: your map is super awesome!

You should really be hired by iCCup so that your maps get played by more pros

One question: Size of the map?

more like by the prestigious LoS team. jk aside, johanaz has always been top 3 control in the aesthetic department.
lefix
Profile Joined February 2011
Germany1082 Posts
June 28 2011 20:36 GMT
#9
by the way, i have always wondered, what does LoS stand for?
Map of the Month | The Planetary Workshop | SC2Melee.net
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 28 2011 20:51 GMT
#10
In ancient greek it ment : Lick or Stick , a childrensgame where they had to lick honey of a piece of candy rly rly fast, or it would forever stick to their tongues.

In mapping, Line of Sight
KCCO!
Icetoad
Profile Joined May 2010
Canada262 Posts
June 28 2011 20:59 GMT
#11
LoS team is the best team ever .

The map is original, the art is well made. In terms of balances, there is the rotational imblances. The expansion looks not to hard or to easy to take, so I like. Only problem for me right now are the little gimmicks and that when you destroy the gate it's to chocked.

Other thing can tank hit the third of the analyzer (it's more of a fourth)?
Map Maker of Nimbus
Exstasy
Profile Joined August 2010
United Kingdom393 Posts
June 28 2011 21:06 GMT
#12
I love the layout, can't wait to test it out.
hobbidude
Profile Joined December 2010
Canada171 Posts
June 28 2011 22:50 GMT
#13
Yet another great map that makes me absolutely agree your the best if not within the top 2 best mappers out there.

My main concern is those destructible gates being visually hard to see since they're so small (blunk them up a bit). I think a great a idea would be to have red landing lights right close with a trigger turning them to green when the gate is gone.
Warpish
Profile Joined June 2011
834 Posts
June 29 2011 10:51 GMT
#14
I love this map, excellent layout and atmosphere. I love that there are two options for the third base. This is simply beautiful, i hope to see this map in competitive play soon. Congratulations.
Johanaz
Profile Joined September 2010
Denmark363 Posts
June 29 2011 15:51 GMT
#15
@ihasaKAROT: The name is like a gimmick in itself, it makes you think of lush green fields, but the map theme revolves around harvesting vespene gas in a gassy green environment. I came up with this theme for my previous map, Gas Chamber, which got me the MotM "prettiest map" award in January, but that map was not useable in competitive play, and the name made a lot of people cringe. The weird geysers are connected to the overall theme of the map, plus I wanted to add functionality to the weird sidepaths.

@Tatari: I´ll keep note of this when testing PvZ, thanks.

@kcdzim: Yes, there might be too many gimmicks as I said in the OP, but I plan to weed the bad ones out after more testing. The towers are placed to cover 2 ramps in the center plus one geyser at each of the nearest expos. You might be right about them being accessible to the outside paths, but again, without further testing this is just guessing.

@GeoffreyStarcraft: Thanks. I´m not done testing, but I think when you´re geysers at the 3rd run out, you can take the 6 workers and put them to long distance mining. My goal is that they produce at least the same.

@WniO: (:

@Ragoo: awesome thanks - I think the map is about 156x156...

@Icetoad: Thanks, yeah as I said I need to do a ton of testing still. I made it so that one geyser can be tanked, no big deal.

@Extasy: Thanks, plz do, and don´t forget to send me the replays. Don´t care if you´re Gold, I´m Bronze, and I might learn stuff from watching anyways. (sc2johanaz(at)gmail.com).

@hobbidude: wow, thanks! - awesome idea. No triggers needed, though. I´ll just hide the green landing lights inside the gates, so they become visible when the gate´s destroyed. THANKS!!

@Warpish: Thanks, appreciate it
TPW Map Maker - theplanetaryworkshop.com
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
June 29 2011 18:11 GMT
#16
Naaaah ur just in love with weird geysers, admit it
KCCO!
pyrestrike
Profile Joined October 2010
United States235 Posts
Last Edited: 2011-07-13 06:44:34
July 13 2011 06:44 GMT
#17
congrats on making the finalists Johanaz!

but that is not why i am here... I'm going to need an overview image for the motm7 wiki... or else
( ^_^)o自自o(^_^ )
Larsin
Profile Joined April 2011
Netherlands162 Posts
July 13 2011 09:22 GMT
#18
looks really good. maybe a bit stronger for terran since they can highground the natural/third with siege tanks. but u will test this.
how much gas do u get from one trip to one of those rich geysers and how long does this take?
Im wondering if its gives more or less then a normal geysers that is closeby.
but still, if ur gas starved any way to get extra gas is good.

Im also wondering if that little gap at the 4th is needed. there are already a lot of chokes there.
Johanaz
Profile Joined September 2010
Denmark363 Posts
Last Edited: 2011-07-13 13:32:45
July 13 2011 11:51 GMT
#19
On July 13 2011 15:44 pyrestrike wrote:
congrats on making the finalists Johanaz!

but that is not why i am here... I'm going to need an overview image for the motm7 wiki... or else



Sorry, here:+ Show Spoiler +
[image loading]


Map overview as 1920x1920

Here are 2 replays from testing, featuring Master players:

Green Harvest - PvZ
Green Harvest - ZvT

- Terran seeks to contain Zerg at 2 bases after a decent blue flame hellion harras, but Z is able to prevent it, using the 2 entances and the wide chokes to his advantage.

I am in the process of updating this thread with more replays, pics & info coming soon

/edit: the back door bridges (HY pods) serve as an extra path outside of Watchtower range.
//edit: layout
TPW Map Maker - theplanetaryworkshop.com
Mereel
Profile Joined February 2010
Germany895 Posts
July 13 2011 12:00 GMT
#20
http://www.teamliquid.net/forum/viewmessage.php?topic_id=240056

i dont know if u changed it but if not u should do^^
TPW Mapmaking Team
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 136
StarCraft: Brood War
Calm 7886
Horang2 3417
Zeus 132
actioN 99
ToSsGirL 96
PianO 84
Backho 74
910 56
Shinee 40
JulyZerg 33
[ Show more ]
yabsab 25
Mong 22
Shine 21
Sacsri 12
GoRush 12
SilentControl 10
ZergMaN 7
Dota 2
NeuroSwarm213
League of Legends
JimRising 657
Counter-Strike
Stewie2K992
Super Smash Bros
hungrybox806
Other Games
summit1g6372
C9.Mang0370
monkeys_forever344
Organizations
Counter-Strike
PGL13736
Other Games
gamesdonequick2343
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Sammyuel 36
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo1247
• Stunt697
Upcoming Events
CranKy Ducklings
2h 26m
RSL Revival
2h 26m
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
3h 26m
Krystianer vs TriGGeR
Cure vs Rogue
SC Evo League
5h 26m
uThermal 2v2 Circuit
7h 26m
BSL
11h 26m
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
16h 26m
Sparkling Tuna Cup
1d 2h
RSL Revival
1d 2h
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
1d 3h
[ Show More ]
BSL
1d 11h
Dewalt vs DragOn
Aether vs Jimin
GSL
2 days
Afreeca Starleague
2 days
Soma vs Leta
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Light vs Flash
Replay Cast
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.