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Sweden33719 Posts
Previous Editions + Show Spoiler +
Q: What is this thread?
A: General purpose, SC2 discussion thread.
Q: What should I be posting about? A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A question you are sure is super common but can't find the answer to via searching? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?
This is the place.
Note: Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.
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I've been wondering lately, when discussing balance in Starcraft 2, are the debates similar to those had during Starcraft 1? Having never played other than recently picking up the anthology to play the campaign, I have little knowledge of BW other than it was balanced. How long into its lifecycle was it before people stopped talking about how 'broken' the game was? Considering SC2 is still young with 2 expansions ahead of it, balance will still be a big discussion for years to come.
Also, how much did Brood War change the original Starcraft in terms of balance right out of the box? The new units must have changed the metagame a lot.
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Does anyone know why Irradiate was removed? I think if Ravens still had that, they would see use. I just don't understand the decision for it. Is it because of the clumping effect being stronger in SC2?
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On June 05 2011 21:15 Bleak wrote: Does anyone know why Irradiate was removed? I think if Ravens still had that, they would see use. I just don't understand the decision for it. Is it because of the clumping effect being stronger in SC2?
I'd assume so yeah seeing how powerful irradiate vs mutas was - ofc it wouldn't be THAT powerful vs say marines etc. but I can understand why they didn't want it in.
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On June 05 2011 21:18 Serelitz wrote:Show nested quote +On June 05 2011 21:15 Bleak wrote: Does anyone know why Irradiate was removed? I think if Ravens still had that, they would see use. I just don't understand the decision for it. Is it because of the clumping effect being stronger in SC2? I'd assume so yeah seeing how powerful irradiate vs mutas was - ofc it wouldn't be THAT powerful vs say marines etc. but I can understand why they didn't want it in.
I think it's more of the fact that the average player would have whined ceaselessly about how OP it is, because they wouldn't be able to handle the idea of splitting their mutalisks. I'm pretty sure that's why the reaver isn't there either. In two seconds, your entire mineral line can disappear, and I'd imagine that they didn't want the average player to have to deal with that.
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Jinro: What kind of hotkeys do you use? Do you play standard, or perhaps grid? Also who do you will win MLG :D
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On June 05 2011 21:15 Bleak wrote: Does anyone know why Irradiate was removed? I think if Ravens still had that, they would see use. I just don't understand the decision for it. Is it because of the clumping effect being stronger in SC2? Irradiate damages the unit itself and all around it. That would be much too powerful with the new supersmart movement AI which allows very tight concentrations of units.
The seeker missile is its replacement, but not really worth it in its current stage, because its too easy to dodge and extremely expensive at 125 energy.
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On June 05 2011 21:52 Rabiator wrote:Show nested quote +On June 05 2011 21:15 Bleak wrote: Does anyone know why Irradiate was removed? I think if Ravens still had that, they would see use. I just don't understand the decision for it. Is it because of the clumping effect being stronger in SC2? Irradiate damages the unit itself and all around it. That would be much too powerful with the new supersmart movement AI which allows very tight concentrations of units. The seeker missile is its replacement, but not really worth it in its current stage, because its too easy to dodge and extremely expensive at 125 energy.
I don't know about it being too powerful with stacking around. You could minimize the effect by magic boxing your mutas around a T with irradiate. You have to be wary of stacking around thors, this would be no different. One volley from a thor would probably do the same damage as an irradiate for most decent players. You'd just have to separate the mutalisk, and then go back to attacking.
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Any swede here who's coming to dreamhack? Looks like i will be going alone...
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On June 05 2011 21:39 goiflin wrote:Show nested quote +On June 05 2011 21:18 Serelitz wrote:On June 05 2011 21:15 Bleak wrote: Does anyone know why Irradiate was removed? I think if Ravens still had that, they would see use. I just don't understand the decision for it. Is it because of the clumping effect being stronger in SC2? I'd assume so yeah seeing how powerful irradiate vs mutas was - ofc it wouldn't be THAT powerful vs say marines etc. but I can understand why they didn't want it in. I think it's more of the fact that the average player would have whined ceaselessly about how OP it is, because they wouldn't be able to handle the idea of splitting their mutalisks. I'm pretty sure that's why the reaver isn't there either. In two seconds, your entire mineral line can disappear, and I'd imagine that they didn't want the average player to have to deal with that.
I highly doubt that's why the Reaver got removed seeing as Banelings and blueflame Hellions are in the game. And with Hellions it's so bad you can't even run away your workers towards your army becasue of Hellions' splashdamage in that congaline and the hellions being faster.
Anyways, it's hard to say why some stuff got removed in the game and something added. To me it looks like they just wanted to make sure it wasn't SC1 with updated graphics and engine, so they removed alot of units and spells and added new ones.
That's what it looks like to me anyway.
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Do you guys know why some pro Zerg players recently, when just beginning the game, build up about 100 minerals instead of producing drones, and then produce drones? It's odd, I believe Tastosis (or was it Day9 and DjWheat?) pointed it out at MLG when IdrA and/or Losira did it, but I don't understand it. Anyone know what was up with that?
I think it has to do with larvae production after the first overlord, having the larvae come out more evenly instead of doing the extractor trick and instantly making 2 drones after the overlord pops, but I'm not sure, doesn't quite make sense.
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I'm looking for an article/post/news on teamliquid I read about 2-3 weeks ago. It was basically a top20 (or something.. could have been top100) ranking of sc2 players and an explanation as to why they deserve that rank.
I thought it was interesting, but i was in a rush so i didn't get to read it and now when i try to find it again im drawing a blank..
Anyone could link me to it?
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can anyone give me a link so i can view live streams, im new to this website
+i heard about idra fighting mma
and ive seen him play on youtube
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Czech Republic11293 Posts
I asked in the previous thread just before it was closed, so Im going to ask here again: Is it allowed in competitions to use outside program to allow some hotkey combinations that are not possible to set in game (like alt+tab, space+anything)?
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On June 05 2011 23:03 hashaki wrote:Show nested quote +On June 05 2011 21:39 goiflin wrote:On June 05 2011 21:18 Serelitz wrote:On June 05 2011 21:15 Bleak wrote: Does anyone know why Irradiate was removed? I think if Ravens still had that, they would see use. I just don't understand the decision for it. Is it because of the clumping effect being stronger in SC2? I'd assume so yeah seeing how powerful irradiate vs mutas was - ofc it wouldn't be THAT powerful vs say marines etc. but I can understand why they didn't want it in. I think it's more of the fact that the average player would have whined ceaselessly about how OP it is, because they wouldn't be able to handle the idea of splitting their mutalisks. I'm pretty sure that's why the reaver isn't there either. In two seconds, your entire mineral line can disappear, and I'd imagine that they didn't want the average player to have to deal with that. I highly doubt that's why the Reaver got removed seeing as Banelings and blueflame Hellions are in the game. And with Hellions it's so bad you can't even run away your workers towards your army becasue of Hellions' splashdamage in that congaline and the hellions being faster. Anyways, it's hard to say why some stuff got removed in the game and something added. To me it looks like they just wanted to make sure it wasn't SC1 with updated graphics and engine, so they removed alot of units and spells and added new ones. That's what it looks like to me anyway.
Imagine an irradiated Thor surrounded by lings .God that would of been so awesome.
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This popped up in my mind yesterday.
Do anyone have an explanation for the login procedure? You know when you type your password and login, you are face with a "Enter" screen with your profile in it. Why is this? Has Blizzard something planned for this screen? How does it look on the SEA server where you can play on both SEA and NA? Or is it just a remnant from the Guest login screen?
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On June 05 2011 22:40 EternalSC wrote: Any swede here who's coming to dreamhack? Looks like i will be going alone... Wait for the Dreamhack threads to pop up. I'm sure there will be a TL dreamhack meetup again, look of the the threads! :D
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On June 06 2011 03:16 clozapine wrote: can anyone give me a link so i can view live streams, im new to this website
+i heard about idra fighting mma
and ive seen him play on youtube
Top right side are all the streams for easy access or you could go here: http://www.teamliquid.net/video/streams/ also I would recommend http://warpprism.com/
I'm sorry if this encroaches on the advertising rule, I simply really like this website for streams and want to help; I am in no way affiliated with it.
Also I would suggest reading the 10 commandments and all stickied threads that allude to Must Read. This forum tolerates little misbehavior from its members.
On June 05 2011 23:03 hashaki wrote: I highly doubt that's why the Reaver got removed seeing as Banelings and blueflame Hellions are in the game. And with Hellions it's so bad you can't even run away your workers towards your army becasue of Hellions' splashdamage in that congaline and the hellions being faster. . My method: Select all workers, press stop (S), select idle worker (F1), quickly click F1 and random directions on the minimap to spread your workers in various directions making blue flame hellions do less damage while your army responds. Its not perfect but you never see all your workers get roasted when they make a konga line to safety.
Edit: 420th post huzzah
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Can someone please clue me in to how I can watch MLG VODs? I feel like I've crawled all over their site looking for a way to throw money at them to watch a season of VODs and I just can't find any such thing.
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On June 06 2011 10:27 galivet wrote: Can someone please clue me in to how I can watch MLG VODs? I feel like I've crawled all over their site looking for a way to throw money at them to watch a season of VODs and I just can't find any such thing.
Not sure but I think you have to get the viewer and then you can select at the bottom left to watch the vods.
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