|
So... I have kind of felt this way since the roach got +1 (4) range buff. Zerg played correctly at the highest mechanical and strategical level is very strong. In particular against a Protoss. Discluding early to maybe mid game, I feel like even the best Zerg can generate too much income and and can either re-macro strong unit compositions too fast or stockpile and do other things.
I tried to think of a solution for this for a long time, and finally I think I may have come up with a feasible concept - Charging resources for every creep tumor put on the map (initial tumor possibley being free), and maybe charging a slow mineral rate, ala an scv repairing something, for overlords dropping creep. I have no idea what the amounts charged would be, maybe something like 25m?
Creep is free vision, free expansion denial, and free speed advantage. I think forcing the Zerg to passively spend a little of the massive amount of excess minerals they can macro up in SC2 and making creep something of "resource based value" to attack would maybe make the PvZ match up a tad bit more balanced (before the roach range increase, stalkers could harass roaches without speed and kite with good micro ect.) It also makes a stockpiled zerg a little more accountable for how he chooses to engage with units, even if they are in a "throw away army". However, I'm not sure how this would adversely effect TvZ, as creep is often quickly and easily destroyed... but it's something I have been thinking about a lot.
I'd love to hear some intelligent, non bias feedback on the idea. (if that's possible )
|
On June 06 2011 11:00 Vansetsu wrote:So... I have kind of felt this way since the roach got +1 (4) range buff. Zerg played correctly at the highest mechanical and strategical level is very strong. In particular against a Protoss. Discluding early to maybe mid game, I feel like even the best Zerg can generate too much income and and can either re-macro strong unit compositions too fast or stockpile and do other things. I tried to think of a solution for this for a long time, and finally I think I may have come up with a feasible concept - Charging resources for every creep tumor put on the map (initial tumor possibley being free), and maybe charging a slow mineral rate, ala an scv repairing something, for overlords dropping creep. I have no idea what the amounts charged would be, maybe something like 25m? Creep is free vision, free expansion denial, and free speed advantage. I think forcing the Zerg to passively spend a little of the massive amount of excess minerals they can macro up in SC2 and making creep something of "resource based value" to attack would maybe make the PvZ match up a tad bit more balanced (before the roach range increase, stalkers could harass roaches without speed and kite with good micro ect.) It also makes a stockpiled zerg a little more accountable for how he chooses to engage with units, even if they are in a "throw away army". However, I'm not sure how this would adversely effect TvZ, as creep is often quickly and easily destroyed... but it's something I have been thinking about a lot. I'd love to hear some intelligent, non bias feedback on the idea. (if that's possible  )
I really don't think a mineral cost on tumors/creep spreading would work. I really can't think of any reason why this would be good for the game. Sorry I don't have more to offer.
|
Do you need to have a lot of understanding of SC2 strategy to be a mod? This question popped into my mind when I noticed that certain mods almost never posted in the Strategy Forum while others spent a lot of time in it (such as Chill and Zatic).
|
Why aren't top Protoss players using Phenix's PvT?
I recently played PvT when i was behind after his fast expo but i was able to keep colosus alive forever because of phenix in my unit mix, and he couldn't win any engagement, eventually loosing while 1 base up over me ^^. You usually go zealot-sentry-stalker-colosus and tech to templar but if you add 1 stargate and keep making phenix you suddenly win every engagement.
You can kill vikings without suiciding your stalkers to marauder ball, and kill medivacs. Also phenixes attacking vikings allow you to move forward with colossus to deal demage and not die in few viking shots. It's much easier to micro, and terran can't go marines (you have ever growing colossus count) and if they don't transition out of marauder ball you have the ability to add VR's and roflstomp Terran even harder.
Srsly they are not expensive and you don't even need to micro them, just a move and control ground battle with FF while your Phenixes just kill anything above the ground.
So i wonder, what is the biggest weakness of incorporating phenixes into standard chargelot-sentry-stalker-colosus that pro's don't use it?
|
United States15275 Posts
On June 06 2011 13:23 RM_12 wrote: Why aren't top Protoss players using Phenix's PvT?
I recently played PvT when i was behind after his fast expo but i was able to keep colosus alive forever because of phenix in my unit mix, and he couldn't win any engagement, eventually loosing while 1 base up over me ^^. You usually go zealot-sentry-stalker-colosus and tech to templar but if you add 1 stargate and keep making phenix you suddenly win every engagement.
You can kill vikings without suiciding your stalkers to marauder ball, and kill medivacs. Also phenixes attacking vikings allow you to move forward with colossus to deal demage and not die in few viking shots. It's much easier to micro, and terran can't go marines (you have ever growing colossus count) and if they don't transition out of marauder ball you have the ability to add VR's and roflstomp Terran even harder.
Srsly they are not expensive and you don't even need to micro them, just a move and control ground battle with FF while your Phenixes just kill anything above the ground.
So i wonder, what is the biggest weakness of incorporating phenixes into standard chargelot-sentry-stalker-colosus that pro's don't use it?
This is your erroneous assumption, and one of the main reasons players don't incorporate phoenixes into their late-game armies.
|
On June 06 2011 13:23 RM_12 wrote: Why aren't top Protoss players using Phenix's PvT?
I recently played PvT when i was behind after his fast expo but i was able to keep colosus alive forever because of phenix in my unit mix, and he couldn't win any engagement, eventually loosing while 1 base up over me ^^. You usually go zealot-sentry-stalker-colosus and tech to templar but if you add 1 stargate and keep making phenix you suddenly win every engagement.
You can kill vikings without suiciding your stalkers to marauder ball, and kill medivacs. Also phenixes attacking vikings allow you to move forward with colossus to deal demage and not die in few viking shots. It's much easier to micro, and terran can't go marines (you have ever growing colossus count) and if they don't transition out of marauder ball you have the ability to add VR's and roflstomp Terran even harder.
Srsly they are not expensive and you don't even need to micro them, just a move and control ground battle with FF while your Phenixes just kill anything above the ground.
So i wonder, what is the biggest weakness of incorporating phenixes into standard chargelot-sentry-stalker-colosus that pro's don't use it? if the terran reacts well enough with 2 starport reactors then all they have to do is take out the colossus quickly before the vikings go down, emp the pheonixes, then they become useless
so basically they'll have marauders left over vs. your phoenixes with no energy
|
Is this month marking the start of the inevitable korean dominance in sc2?
|
On June 06 2011 04:09 euroboy wrote: This popped up in my mind yesterday.
Do anyone have an explanation for the login procedure? You know when you type your password and login, you are face with a "Enter" screen with your profile in it. Why is this? Has Blizzard something planned for this screen? How does it look on the SEA server where you can play on both SEA and NA? Or is it just a remnant from the Guest login screen? It shows your last login time, so it might be for you to check if someone else might have logged into your account in between your last session and your current one.
|
On June 06 2011 19:52 grs wrote:Show nested quote +On June 06 2011 04:09 euroboy wrote: This popped up in my mind yesterday.
Do anyone have an explanation for the login procedure? You know when you type your password and login, you are face with a "Enter" screen with your profile in it. Why is this? Has Blizzard something planned for this screen? How does it look on the SEA server where you can play on both SEA and NA? Or is it just a remnant from the Guest login screen? It shows your last login time, so it might be for you to check if someone else might have logged into your account in between your last session and your current one.
To answer the SEA part of the question - SEA accounts get a little button before they log in called "Region" where they select which region they want to play on.
The login procedure works the same exact way for us. We just need to go to the 'region' menu if we want to log in to the opposite server we were on last login.
|
Hi, I want to participate in the tournament Husky and Day9 are arranging, but I need a North American copy of SC2. Could a kind American look into where I can get it the cheapest? My idea was to order it to a friend in America and then he could give me the serial key.
My apologies if there's a megapost about this somewhere, I couldn't seem to find it.
|
On June 06 2011 21:51 Rambowjo wrote: Hi, I want to participate in the tournament Husky and Day9 are arranging, but I need a North American copy of SC2. Could a kind American look into where I can get it the cheapest? My idea was to order it to a friend in America and then he could give me the serial key.
My apologies if there's a megapost about this somewhere, I couldn't seem to find it. You can get a copy via amazon for 35$ but the shipping will be exspensive http://www.teamliquid.net/store It's probably best to buy it on a gamekey site
|
On June 06 2011 23:01 FinnGamer wrote:Show nested quote +On June 06 2011 21:51 Rambowjo wrote: Hi, I want to participate in the tournament Husky and Day9 are arranging, but I need a North American copy of SC2. Could a kind American look into where I can get it the cheapest? My idea was to order it to a friend in America and then he could give me the serial key.
My apologies if there's a megapost about this somewhere, I couldn't seem to find it. You can get a copy via amazon for 35$ but the shipping will be exspensive http://www.teamliquid.net/storeIt's probably best to buy it on a gamekey site
Well as I said, I will just order it to a friend in Texas, so maybe the shipping won't be that expensive. Thanks by the way
|
I missed alot o MLG games today and was wondering if theres a VOD for the entire event.
|
Where can I find the VODs of MC vs Idra rematch please. I can't find it on the mlg player ?
|
I just had the idea of tech labs and reactors being able to be built on either side of the barracks/factory/starport. This would eliminate the possional imbalance that, for example, made jinro lose his reactor in the GSL. What do you guys think?
|
Hey there.
Two days ago I played a game against the feared player 2, aiming to see if I can still play as well as I used to, as I have had a break from Starcraft 2. As i play protoss, i thought it'd be really clever to first quickly select my Nexus before sending my probes to mine. I started my first probe milliseconds into the game and sent my probes to mine by double clicking them within the first 2 seconds of the game. Now, when it came to the build order times, I found that the build time for my first probe was 51:26. Another example of this was in another game where I managed to get 55.28. This happened on versus AI and also online in ladder matches. Is this a bug, or is it really showing the time of the probe in milliseconds?
Many thanks.
ZeroFrisk
|
Could someone please tell me where the memes "(playername) FIGHTING!!" and "(playername) HWAITING!!" come from? I assume it's from some Korean commentators since then it would probably sound funny to a native English speaker.
|
United States15275 Posts
On June 07 2011 02:18 GoodLuckHF wrote: I just had the idea of tech labs and reactors being able to be built on either side of the barracks/factory/starport. This would eliminate the possional imbalance that, for example, made jinro lose his reactor in the GSL. What do you guys think?
How is a bad decision by Jinro equivalent to "positional imbalance"? He took a risk by leaving his add-on on the outside of his wall and paid for it.
|
On June 07 2011 04:22 CosmicSpiral wrote:Show nested quote +On June 07 2011 02:18 GoodLuckHF wrote: I just had the idea of tech labs and reactors being able to be built on either side of the barracks/factory/starport. This would eliminate the possional imbalance that, for example, made jinro lose his reactor in the GSL. What do you guys think? How is a bad decision by Jinro equivalent to "positional imbalance"? He took a risk by leaving his add-on on the outside of his wall and paid for it.
because in a different spawn location, the add-on would be on the inside of the wall, not the outside.
|
United States15275 Posts
On June 07 2011 04:45 BlasiuS wrote:Show nested quote +On June 07 2011 04:22 CosmicSpiral wrote:On June 07 2011 02:18 GoodLuckHF wrote: I just had the idea of tech labs and reactors being able to be built on either side of the barracks/factory/starport. This would eliminate the possional imbalance that, for example, made jinro lose his reactor in the GSL. What do you guys think? How is a bad decision by Jinro equivalent to "positional imbalance"? He took a risk by leaving his add-on on the outside of his wall and paid for it. because in a different spawn location, the add-on would be on the inside of the wall, not the outside.
And he should have prepared his build to account for that possibility. This isn't exactly an issue plaguing high-level competition.
|
|
|
|