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[May] SC2 General Discussion - Page 4

Forum Index > SC2 General
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Prev 1 2 3 4 5 6 12 13 14 Next All
Adomine
Profile Joined May 2010
United States43 Posts
Last Edited: 2011-05-18 19:22:07
May 18 2011 19:21 GMT
#61
On May 19 2011 04:12 usethis2 wrote:
Could anyone teach me how to make marines/zealots/zerglings dance? I've seen zerglings back flip, too.


select the units and just type /dance into chat
Balatros
Profile Joined March 2011
Canada4 Posts
May 18 2011 19:44 GMT
#62
Hi, A few friends and I were talking the other day about Protoss and unit upgrades and we came to the conclusion that we had Rarely if ever seen them using the air upgrades. When we started thinking about this we came to what we thought was an interesting Idea. Make Colossus upgrades air upgrades, we thought that since the Colossus are so large that the game(AA in particular) treats them like Air units ex. turrets target them and that they are so large that they shoot down.

This would actually be an interesting concept, the Protoss don't have to build any additional structures to get them and also it means that if they want the Colossus to stack up properly against AA units they have to be actively thinking about it. Also it means if the Protoss want their Colossus to be very deadly they actually have to put some money into it and upgrade both the air and the ground like the other 2 races do.

Also we thought this may encourage the Protoss to do some more air based strategies which would then open options for more builds to become effective.

If anyone has any Thoughts or comments I would love to hear them
Thanks for reading.
seph`
Profile Blog Joined August 2010
Austria329 Posts
May 18 2011 20:22 GMT
#63
why cant i login on EU-servers ?
it always says "cant connect to battle.net" and that i should check my network, but everything is fine -_-.
Iansstarcraft2
Profile Joined May 2011
Germany3 Posts
May 18 2011 21:40 GMT
#64
Hello,

this is my first post on TL!
Just wanted to say hi, thank you for admitting my sign-up and I'll be looking forward to participating in any discussions concerning SC2!

Furthermore, I will soon talk about my plans on creating a platform for us "Not-Pros" to be streamed and helped! My aim is to invite good, unknown players to help more unknown players and help each other out in getting better and getting known

Well this is my thank you for making that possible in the near future over you "home" and platform!

Denk und Auf Wiedersehen!
Thanks and good bye!

Ian C.
Tryxtira
Profile Joined November 2010
Sweden572 Posts
May 18 2011 21:48 GMT
#65
On May 19 2011 04:44 Balatros wrote:
Hi, A few friends and I were talking the other day about Protoss and unit upgrades and we came to the conclusion that we had Rarely if ever seen them using the air upgrades. When we started thinking about this we came to what we thought was an interesting Idea. Make Colossus upgrades air upgrades, we thought that since the Colossus are so large that the game(AA in particular) treats them like Air units ex. turrets target them and that they are so large that they shoot down.

This would actually be an interesting concept, the Protoss don't have to build any additional structures to get them and also it means that if they want the Colossus to stack up properly against AA units they have to be actively thinking about it. Also it means if the Protoss want their Colossus to be very deadly they actually have to put some money into it and upgrade both the air and the ground like the other 2 races do.

Also we thought this may encourage the Protoss to do some more air based strategies which would then open options for more builds to become effective.

If anyone has any Thoughts or comments I would love to hear them
Thanks for reading.


I kind of see where you're coming from... I do agree that the protoss air upgrades are seldom used. However, neither are the T and Z ones. I think that, in the future, this may be a way to balance things. Right now though, I feel like P is either going to have to "always" make 2x the upgrades which may work but doesn't make sense, or, we'll see a hell lot of more rays/pheonixes, which in my opinion isn't needed since we've started seeing them more.. I don't know, it's an interesting idea!
Entropic
Profile Blog Joined May 2009
Canada2837 Posts
May 18 2011 21:55 GMT
#66
On May 19 2011 06:48 Tryxtira wrote:
Show nested quote +
On May 19 2011 04:44 Balatros wrote:
Hi, A few friends and I were talking the other day about Protoss and unit upgrades and we came to the conclusion that we had Rarely if ever seen them using the air upgrades. When we started thinking about this we came to what we thought was an interesting Idea. Make Colossus upgrades air upgrades, we thought that since the Colossus are so large that the game(AA in particular) treats them like Air units ex. turrets target them and that they are so large that they shoot down.

This would actually be an interesting concept, the Protoss don't have to build any additional structures to get them and also it means that if they want the Colossus to stack up properly against AA units they have to be actively thinking about it. Also it means if the Protoss want their Colossus to be very deadly they actually have to put some money into it and upgrade both the air and the ground like the other 2 races do.

Also we thought this may encourage the Protoss to do some more air based strategies which would then open options for more builds to become effective.

If anyone has any Thoughts or comments I would love to hear them
Thanks for reading.


I kind of see where you're coming from... I do agree that the protoss air upgrades are seldom used. However, neither are the T and Z ones. I think that, in the future, this may be a way to balance things. Right now though, I feel like P is either going to have to "always" make 2x the upgrades which may work but doesn't make sense, or, we'll see a hell lot of more rays/pheonixes, which in my opinion isn't needed since we've started seeing them more.. I don't know, it's an interesting idea!


Terrans upgrade +Air attack in most TvP's that go long. Zerg's tend to always upgrade +air attack in tvz and to a lesser extent pvz.
Tryxtira
Profile Joined November 2010
Sweden572 Posts
May 19 2011 09:36 GMT
#67
On May 19 2011 06:55 Entropic wrote:
Show nested quote +
On May 19 2011 06:48 Tryxtira wrote:
On May 19 2011 04:44 Balatros wrote:
Hi, A few friends and I were talking the other day about Protoss and unit upgrades and we came to the conclusion that we had Rarely if ever seen them using the air upgrades. When we started thinking about this we came to what we thought was an interesting Idea. Make Colossus upgrades air upgrades, we thought that since the Colossus are so large that the game(AA in particular) treats them like Air units ex. turrets target them and that they are so large that they shoot down.

This would actually be an interesting concept, the Protoss don't have to build any additional structures to get them and also it means that if they want the Colossus to stack up properly against AA units they have to be actively thinking about it. Also it means if the Protoss want their Colossus to be very deadly they actually have to put some money into it and upgrade both the air and the ground like the other 2 races do.

Also we thought this may encourage the Protoss to do some more air based strategies which would then open options for more builds to become effective.

If anyone has any Thoughts or comments I would love to hear them
Thanks for reading.


I kind of see where you're coming from... I do agree that the protoss air upgrades are seldom used. However, neither are the T and Z ones. I think that, in the future, this may be a way to balance things. Right now though, I feel like P is either going to have to "always" make 2x the upgrades which may work but doesn't make sense, or, we'll see a hell lot of more rays/pheonixes, which in my opinion isn't needed since we've started seeing them more.. I don't know, it's an interesting idea!


Terrans upgrade +Air attack in most TvP's that go long. Zerg's tend to always upgrade +air attack in tvz and to a lesser extent pvz.


It's true that both T and Z more often upgrade their airunits than P, however, the airupgrades are by all races the least favored. I feel that with the current Meta game that resolves around an extensive use of Colossi, the P airupgrades would be a lot more important than the T and Z.

I agree that it would be cool to see P upgrade their air more often, I doubt this is the way to go though..
thurst0n
Profile Blog Joined December 2010
United States611 Posts
May 19 2011 23:36 GMT
#68
As far as the collosus having their attack/armor from air upgrades I pose the following thoughts/question.

-to get fully upgraded colossus you need basically entire tech tree, gate, forge(for shields), twilight (+2 shield),cyber, robo, collosus den, stargate for fleet beacon and fleet beacon for +2 air, seems too much..
-can collosus fly? No they can only cliffwalk.
-can collosus shoot air? No (neither can banshee)


Written on my phone, not meant to sound brash, just food for thought.
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
Probe1
Profile Blog Joined August 2010
United States17920 Posts
May 19 2011 23:40 GMT
#69
On May 19 2011 04:21 Adomine wrote:
Show nested quote +
On May 19 2011 04:12 usethis2 wrote:
Could anyone teach me how to make marines/zealots/zerglings dance? I've seen zerglings back flip, too.


select the units and just type /dance into chat



Don't forget /cheer
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Let it Raine
Profile Joined August 2010
Canada1245 Posts
May 20 2011 01:54 GMT
#70
hey guys, I was wondering if anyone knows of someone who has been promoted in the past 3 or so days?

Myself and friends are all boasting ridiculous win/loss ratios but not getting promotions, and I heard about the grandmaster leagues being frozen due to a bug... so I thought maybe that would explain what's going on in these lower levels?

any truth to this? Do I just need to go win more, lol?
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
HybridZ
Profile Joined May 2011
Canada103 Posts
May 20 2011 02:22 GMT
#71
I believe it's locked at the moment. I cant see the top 200 in game right now. Nice record 40-10 is beastly in masters league. Keep it up.
For Char! Written on Iphone
kagemucha
Profile Joined August 2010
United States326 Posts
May 20 2011 03:02 GMT
#72
How many marines does it take to kill a Banshee? Is there a nice calculator/graph of all these unit matchups?
Goldfish
Profile Blog Joined August 2010
2230 Posts
Last Edited: 2011-05-20 06:56:50
May 20 2011 06:50 GMT
#73
Is there any sort of VODs or stuff from previous Blizzcon (does the Virtual Ticket for Blizzcon come with VODs for viewing later or do you have to watch it live)? Also if there are VODs are there any way to purchase last years?

Basically is Virtual Ticket "live only" (it stops going on sale after Blizzcon ends because there isn't anything else to obtain, no VODs, or anything)?

Also I have another question, what happened to Karune (he used to post the Q&A batches and also was a CM for WC3 too).
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
Qumquat
Profile Joined April 2011
Israel353 Posts
May 20 2011 09:11 GMT
#74
Does anyone have a good long term build for terran? I always do timing attacks/ all ins.

Blasterion
Profile Blog Joined October 2010
China10272 Posts
May 20 2011 14:05 GMT
#75
Any thing that takes me to three or four raxes. One factory and starport makes me very happy. I mean more or less you drop production as you go countering your opponent. But bio is awesome
[TLNY]Mahjong Club Thread
`dunedain
Profile Blog Joined April 2011
657 Posts
May 20 2011 16:18 GMT
#76
On May 20 2011 18:11 Qumquat wrote:
Does anyone have a good long term build for terran? I always do timing attacks/ all ins.



Are you asking for help in the Terran vs Terran MU? and;
You mention that you "always do timing attacks/ all ins" but didn't say whether you prefer builds of this nature, or more defensive/macro oriented builds.

By being able to clearly define what you are looking for, the easier it would be for everyone to help.
"In order to be created, a work of art must first make use of the dark forces of the soul." ~Albert Camus
GinDo
Profile Blog Joined September 2010
3327 Posts
May 20 2011 17:38 GMT
#77
On May 20 2011 18:11 Qumquat wrote:
Does anyone have a good long term build for terran? I always do timing attacks/ all ins.



??? Try putting more effort in your post and maybe we could actually figure out what the heck your talking about.

What race are you? Are you terran? If so then against what? And if not what race are you?
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
julianto
Profile Joined December 2010
2292 Posts
May 20 2011 19:21 GMT
#78
When do the previews for Heart of the Swarm come out? I thought it was this weekend.
¯\_(ツ)_/¯
Chocowalkie
Profile Joined May 2011
1 Post
May 20 2011 19:28 GMT
#79
Hai all I would ask that someone from the Liquid clan can help me to be better in Starcraft to because I think the Liquid clan is the clan with the best Teachers in hoping of an answer, your Chocowalkie.
FinnGamer
Profile Blog Joined December 2010
Germany2426 Posts
May 20 2011 19:31 GMT
#80
On May 19 2011 04:12 usethis2 wrote:
Could anyone teach me how to make marines/zealots/zerglings dance? I've seen zerglings back flip, too.

Just type /dance
"hopefully swing the favor in your advantage." - Day[9]
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