[May] SC2 General Discussion - Page 13
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jcroisdale
United States1543 Posts
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zocktol
Germany1928 Posts
On June 02 2011 05:34 Leafs wrote: Does anyone know how many MB a typical HQ GSL game is? I have a 60GB d/l cap per month, and I download a lot of shows and movies too. I'm guessing a couple hundred MB? Am I way off here? Depends on the length of the video :D But i would say, unless its HD you are moving around 200 MB per 20 minute, with a tendency to be a bit more. | ||
Ajaco92
Norway152 Posts
On June 02 2011 11:08 jcroisdale wrote: Hey does anyone know what game it is where Nestea holds a 4gate plus stargate rush on scrap station, with only one ling. It was in the GSL January, round of 8 versus choyafOu. Here's the GOMTV link: http://www.gomtv.net/2011gslsponsors1/vod/59977 | ||
supeROLL
United Kingdom29 Posts
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Indrium
United States2236 Posts
On June 02 2011 20:22 supeROLL wrote: Hey, only just joined so I cant make a new topic for this. I wanted to ask; I've just watched the Tactic3D Pro-Am Final (Idra vs dde) and it seemed strange to me that Idra didn't make much use of Infestors when they seem to be so powerful against Terran. In fact the only time that he did make Infestors he won the match. Could anyone one of you pros out there shed some light on this? Well, I'm not quite a pro, but IdrA did talk about this on SotG. He believes that fast mutas are better than fast infestors because of the harassment potential and the fact that skipping muta for infestor leaves you super vulnerable to drop play. So I'd imagine the rest of the time he just didn't get that chance to transition. | ||
supeROLL
United Kingdom29 Posts
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1Lamb1Rice
United States435 Posts
I was muta harassing my T opponent and started targeting his reactor (on his starport). There were 2 vikings in production there. I assumed once I killed the reactor, only one viking would be near completed, the next having to wait its entire production time. But oddly, the first viking pops out, then the second shortly after. WEIRD! The production time it had waited was applied despite the reactor being taken out. | ||
Kinetik_Inferno
United States1431 Posts
On June 03 2011 00:49 lambnrice wrote: So i was watching a replay of one of my games and learned something strange: I was muta harassing my T opponent and started targeting his reactor (on his starport). There were 2 vikings in production there. I assumed once I killed the reactor, only one viking would be near completed, the next having to wait its entire production time. But oddly, the first viking pops out, then the second shortly after. WEIRD! The production time it had waited was applied despite the reactor being taken out. If two units are being produced out of a reactored building, then the units building will continue to build after the reactor is dead. However, only one unit at a time can be queued or built after the initial two finish. What does TLPD mean? What does it stand for? Why does TLPD-ized give links to players? I can't figure it out... | ||
Nidoa
Canada239 Posts
On June 03 2011 04:46 Kinetik_Inferno wrote: If two units are being produced out of a reactored building, then the units building will continue to build after the reactor is dead. However, only one unit at a time can be queued or built after the initial two finish. What does TLPD mean? What does it stand for? Why does TLPD-ized give links to players? I can't figure it out... TLPD is a database TL's got going of pretty much everything Starcraft related. It's under Features if you wanna explore what's in it. The option of TLPD-izing stuff, as I understand it, is to simply allow to link, say ![]() | ||
burn man
United States47 Posts
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Probe1
United States17920 Posts
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zhurai
United States5660 Posts
idk it may just be me, but they seem pretty damn similar (in certain ways....) >_< | ||
Gprime
Canada198 Posts
On June 03 2011 06:52 zhurai wrote: Something not about StarCraft specifically... is it just me or does Zerg and Phyrexian (Magic: The Gathering) (at least the Black mana version... under Yawgmoth or so *Shrug*) seem pretty damn similar to each other (other than the fact that Zerg is so fleshy, and Phyrexians are machine based or so (or demons, or whatever), but the fact they follow one person/thing (now 5 but w/e), etc)? Please idk it may just be me, but they seem pretty damn similar (in certain ways....) >_< It's not just phyrexians...zerg , Borg, aliens front alien./predator....buggers from enders game, klackons from master of Orion, bugs from starship troopers.....the list goes on. It's not a new idea, but Sc does a great job if it imo ![]() | ||
xerus
United States16 Posts
I do have team colors enabled (in game shows me green, yellow, and red always instead of player colors.) and turning this on and off during a replay produces some pretty wacky results. Sometimes it restores the minimap colors to the custom ones (in this case, yellow and purple) but other times it does nothing. Has anyone hit this issue before? O_o | ||
Torte de Lini
Germany38463 Posts
On June 03 2011 08:51 xerus wrote: Does anyone know why my replay team colors would be totally screwed up? For example, I'm watching a replay right now of a game, and the two colors of the players are yellow and purple. On the mini map their colors are red and blue, and the colors of their current selections is black (The dotted line circles that show up around structures and units that are currently selected.) I do have team colors enabled (in game shows me green, yellow, and red always instead of player colors.) and turning this on and off during a replay produces some pretty wacky results. Sometimes it restores the minimap colors to the custom ones (in this case, yellow and purple) but other times it does nothing. Has anyone hit this issue before? O_o Can you post a screenshot? | ||
xerus
United States16 Posts
On June 03 2011 08:53 Torte de Lini wrote: Can you post a screenshot? http://i.imgur.com/0LZpV.jpg http://i.imgur.com/P6w0z.jpg This doesn't happen 100% of the time, and of course as soon as you ask for a screen shot I can't recreate the whole thing, but here are two screenshots that show the player icons on the upper right mismatched to the minimap, the black selection outlines, and also incorrectly colored lines. I couldn't reproduce the mismatched color for a screenshot though, but now that I think about it it's happened even outside of replays. I was playing a ladder match the other night where I noticed my opponent was blue which was really weird because I had team colors turned on, and on the minimap I was green and he was red... but in game I was red and he was blue. The game ended before I had a chance to fiddle with the team color/player color option, but by the next game it was behaving correctly again. | ||
LOfreedom
United States1 Post
Im a caster and well my audience has been stagnant for a while. So if you guys would be generous enough to check out my channel I would appreciate it. User was banned for this post. | ||
coolfox
United States11 Posts
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Malks
United Kingdom94 Posts
On June 03 2011 07:41 Gprime wrote: It's not just phyrexians...zerg , Borg, aliens front alien./predator....buggers from enders game, klackons from master of Orion, bugs from starship troopers.....the list goes on. It's not a new idea, but Sc does a great job if it imo ![]() Tyranid from the Warhammer 40k universe as well ![]() | ||
Mowr
Sweden791 Posts
On June 03 2011 06:48 burn man wrote: I was wondering what others peoples opinions are about how HotS is going to change the multiplayer making it so WoL and HotS players can't play together unless everyone buys HotS? (if i have how this is going to work wrong please tell me) That is correct, that's how it always works with expansions to games. There will be a separate ladder for each expansion. Of course, HotS users can play only WoL too. | ||
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