[May] SC2 General Discussion - Page 3
Forum Index > SC2 General |
Cajun2k1
Netherlands399 Posts
| ||
bigbeau
368 Posts
ie someone asks if you can forcefield perfectly on a ramp to prevent warpins above (which you cant) and someone says you can. that person should be banned. but thats just my personal opinion | ||
ViperaViRuS
United States82 Posts
On May 18 2011 03:04 Cajun2k1 wrote: Where's Nazgul? Haven't seen him on the forums for ages? Is he busy behind the scenes? Is he gonna compete on a high level like in the beta? Or has he given up? Didn't he post the reason why IdrA received a 90 day ban from TL.net? Therefore he has been on the forums, just not everywhere. But I am also curious as to what he is up to on a daily basis. | ||
Tryxtira
Sweden572 Posts
On May 18 2011 03:14 bigbeau wrote: idk i dont think you should be able to post in the strategy forum if youre under a certain level besides maybe asking the question. of course there will be masters and grandmasters who dont understand the game but i also think that if you post something that is wrong then you should be unable to post anymore. ie someone asks if you can forcefield perfectly on a ramp to prevent warpins above (which you cant) and someone says you can. that person should be banned. but thats just my personal opinion That is quite a silly opinion. Actually two. To start with, what levels are you referring to? The leagues? They are merely a measure of how much you've played. Anyone will get into masters if they just play enough games. You can also easily 4-gate or 7-pool your way there. I believe that knowing you're not as skilled as other members of the community should make you careful about that you state as facts, although expressing your opinion is just awesome. Secondly, banning people for making a mistake? Really? So... As soon as you say something that turn out not to be true, you're supposed to be banned? That would lead to a lot of bans.. Like.. A lot. I don't think that's desirable. Simply clarify to the person what mistake he made, and try to understand why he made it. He'll be a better player and that's the goal of these forums anyway, right? | ||
SoraLimit
Canada747 Posts
| ||
Tiazi
Netherlands761 Posts
On May 18 2011 03:51 SoraLimit wrote: Does anyone think the ladder is bugged? My friend, who is bronze, has been playing against nothing but silver players, and the occasional gold player now, and he still hasn't been promoted. :/ no. His rating is too high for bronze but not high enough for silver. Win some more games against silver/gold opponents and you will get promoted | ||
Kotschmonaut
Germany117 Posts
I started to think about this after the HasuObs vs Bratok series in Nasl some days ago. Now thors haven't been used that often in pvt, there are some strategies around it ofc ( see thorzain for example ) and they could tank damage vs protoss in very late game battles which vehicle plating upgrades. That is something which i consider very beneficial to the matchup, because in my opinion, terran really needs to have *something* supporting MMM + ghost in the late game to match the protoss army. Most PvT which i watch in tourneys, especially in NASL, terrans try to keep the Protoss down by multipronged attacks / drops, but if the protoss is skilled in defence the terran will get SERIOUS issues in late game engagements, unless he really gets perfect emps. having to rely on getting perfect emps every game is, in my opinion, just relying on luck. I dont like it. So in hasu vs Bratok, Bratok decided to get some thors with him. and you know what, at first it really seemed to do quite good, zealot AI messed up a bit, colossi wasted some shots on them, forcefields were less of an option. BUT ofc Hasu didnt wait long with starting to feedback on the thors. they were nearly at maxed energy, instantly losing 40 % of their HP. obviously, they got smashed, bratok lost the fight clearly. then happened what inspires me to write these lines, bratok had researched the strike cannon upgrade in the meanwhile, and before the next engagement, he decided to use strike cannon of his thors on his own SCVs, just to prevent incoming feedbacks. I mean, without going too deep into the balance debate if a full energy HT should be able to negate the effect of 4 T 2,5 units with a total worth of 1200 min 800 gas, i think this just makes the MU so one dimensional in lategame. there is just nothing solid beyond MMM ghost, except if you really go hard mech, which is problematic on the bigger maps. So here is my point now finally : How schizophrenic is it to use Strike Cannons JUST to get rid of the energy ? If you are forced to do kill an own unit only to get rid of the supposed-to-be-useful energy, isnt that insane and entirely retarded ? I honestly dont know why thor energy was repatched, thors saw some more use as of lately. Only reason i could give would be a MASSIVE overreaction by blizzard to thorzain vs MC game 5 in TSL. It isnt that thors would have been completely imbalanced in this game. Given MC had known the build and prepared against it, he would have come up with a decent counter. Note : I am not a frustrated Terran, i play Zerg. But this just seems wrong to me. | ||
Grenadieris
Latvia33 Posts
Disclaimer tho: I stole the audio idea for the last nuke from „ROOT-Destiny Highlights” video, took the same song plus Stevens nerdscream as I didn’t record the Ventrilo talks, but wanted to pass on at least some of the excitement of that moment. Also I play Random mostly, so this is just a fun aspect of the Terrans I wanted to showcase a bit. Let me know what you think if you have time to look at it. And yes I know, all the players involved are terribad, but that’s life. Starcraft 2: Nuclear Warfare - a montage Runtime: 7mins 49 secs | ||
jcroisdale
United States1543 Posts
| ||
Laneir
United States1160 Posts
| ||
Gheorgio
Canada6 Posts
On May 17 2011 22:52 BlueSpace wrote: Not sure if this would warrant its own thread but I was thinking that it is funny how differently players from the different races perceive various unit. For example I'm a terran player. I know that Zerg and Protoss players will tell me how strong marines are and I know that they are right. Marines are strong but to me they are most of the time these annoying little guys, that seem to love to clump together and take collective baneling acid bath. Or sometimes they just seem to want to get a nice tan... Do you have similar frustrations with your "OP" units? I know the feeling. Try out the custom map, "Marine Split Challenge". It's helped me quite a bit in my marine against banelings. And don't give up! I stayed at it for a good 10 minutes before I started to figure out any real micro strategy. Youtube helped as well. | ||
TheAsian784
United States12 Posts
| ||
leo23
United States3075 Posts
On May 18 2011 04:50 Kotschmonaut wrote: Hi, i'd like to mention the reintroduction of energy for thors in the recent patch and its effect on pvt. I started to think about this after the HasuObs vs Bratok series in Nasl some days ago. Now thors haven't been used that often in pvt, there are some strategies around it ofc ( see thorzain for example ) and they could tank damage vs protoss in very late game battles which vehicle plating upgrades. That is something which i consider very beneficial to the matchup, because in my opinion, terran really needs to have *something* supporting MMM + ghost in the late game to match the protoss army. Most PvT which i watch in tourneys, especially in NASL, terrans try to keep the Protoss down by multipronged attacks / drops, but if the protoss is skilled in defence the terran will get SERIOUS issues in late game engagements, unless he really gets perfect emps. having to rely on getting perfect emps every game is, in my opinion, just relying on luck. I dont like it. So in hasu vs Bratok, Bratok decided to get some thors with him. and you know what, at first it really seemed to do quite good, zealot AI messed up a bit, colossi wasted some shots on them, forcefields were less of an option. BUT ofc Hasu didnt wait long with starting to feedback on the thors. they were nearly at maxed energy, instantly losing 40 % of their HP. obviously, they got smashed, bratok lost the fight clearly. then happened what inspires me to write these lines, bratok had researched the strike cannon upgrade in the meanwhile, and before the next engagement, he decided to use strike cannon of his thors on his own SCVs, just to prevent incoming feedbacks. I mean, without going too deep into the balance debate if a full energy HT should be able to negate the effect of 4 T 2,5 units with a total worth of 1200 min 800 gas, i think this just makes the MU so one dimensional in lategame. there is just nothing solid beyond MMM ghost, except if you really go hard mech, which is problematic on the bigger maps. So here is my point now finally : How schizophrenic is it to use Strike Cannons JUST to get rid of the energy ? If you are forced to do kill an own unit only to get rid of the supposed-to-be-useful energy, isnt that insane and entirely retarded ? I honestly dont know why thor energy was repatched, thors saw some more use as of lately. Only reason i could give would be a MASSIVE overreaction by blizzard to thorzain vs MC game 5 in TSL. It isnt that thors would have been completely imbalanced in this game. Given MC had known the build and prepared against it, he would have come up with a decent counter. Note : I am not a frustrated Terran, i play Zerg. But this just seems wrong to me. I agree, most of the blame should be on blizzard for overreacting because this strategy was just starting to be flourishing in the game and people needed to start thinking in order to counter it. Of course blizzard did not wait and simply patched it so fast that no one ever thought of a solid counter. I really don't know what they want to achieve with this since the first patch on the Thors was to introduce them into the TvP matchup but now it feels like they regret their decision? | ||
reking
Norway73 Posts
| ||
BlueSpace
Germany2182 Posts
How schizophrenic is it to use Strike Cannons JUST to get rid of the energy ? If you are forced to do kill an own unit only to get rid of the supposed-to-be-useful energy, isnt that insane and entirely retarded ? I also find this a bit akward. Especially when people resort to tactics like EMP'ing their own units to fortify them against feedback. Couldn't they have solved the TvP problem by making the immortals immune to the stun effect? | ||
Bleak
Turkey3059 Posts
| ||
Phortex
Sweden3 Posts
![]() | ||
SDream
Brazil896 Posts
On May 19 2011 02:27 Bleak wrote: What is the best bo for TvZ close positions Metal/Shattered if Zerg does not go for a baneling bust and goes for speedling-expand / hatch first? I think for hatch first, it asks for 2rax bunker, but I don't know what to do in case he goes for a speedling expand. If I get baneling busted, I survive it and counter with cloaked banshees, which is usually gg. But if they don't, I just don't know what to do? Can someone help me with this? Any all-in will be that much stronger, but I think that mass tanks + mass marines is even worst because the time frame for the zerg to counter while you're moving is basicly zero. Keep checking for hidden bases (so you can drop there after hatchery is done), keep tanks containing us and the zerg will be pretty sad. | ||
Surili
United Kingdom1141 Posts
(PS still hoping i win) :D | ||
usethis2
2164 Posts
| ||
| ||