On April 30 2011 05:36 JerKy wrote: Wait, I'm confused If I click once, does that equal one feedback? So if I spam click feedback, I could potentially get rid of all the ghosts?
On April 30 2011 05:58 zZygote wrote: People calling for a "fix" really need to step back and think for a moment how intuitive a person like MC is to find out something this big. If it's possible for a queen to inject via minimap, and templars to feedback doing the same, not only will you deprive the Protoss but the Zerg as well.
Think twice before you make silly assumptions that it's in need of a "fix".
I seriously can't believe people are trying to compare Inject to Feedback.
On April 30 2011 05:58 zZygote wrote: People calling for a "fix" really need to step back and think for a moment how intuitive a person like MC is to find out something this big. If it's possible for a queen to inject via minimap, and templars to feedback doing the same, not only will you deprive the Protoss but the Zerg as well.
Think twice before you make silly assumptions that it's in need of a "fix".
After seeing this. Go ahead remove both of them lol.
Yeah I think we can all agree that this is lame. Takes away any neat micro, anyone can spam-click a clump of units.
To be honest you can't look at the first result of the video too seriously. No health+energy bars = absofrikkenlutely impossible to find the ghosts on screen.
You can do the same thing with queen larva inject via minimap. And let me tell you, that method is highly inefficient because you'll miss the hatchery square so many times and get frustrated. Now, imagine aiming for those red pixels. This won't become big, I'm sure.
Yeah this looks kinda lame, they should probably take it out... how is this being compared to injects lol? you misclick your minimap and you miss an inject, which makes it slower to do since you have to be accurate with feedback, you misclick your minimap and you just spam even more, one of them will hit!
On April 30 2011 06:13 Lunchador wrote: You can do the same thing with queen larva inject via minimap. And let me tell you, that method is highly inefficient because you'll miss the hatchery square so many times and get frustrated. Now, imagine aiming for those red pixels. This won't become big, I'm sure.
You make it seem like it's hard to click the hatch on the minimap for inject, which it isn't at all. It also sure isn't hard to pull off this feedback thing.
On April 30 2011 06:13 Lunchador wrote: You can do the same thing with queen larva inject via minimap. And let me tell you, that method is highly inefficient because you'll miss the hatchery square so many times and get frustrated. Now, imagine aiming for those red pixels. This won't become big, I'm sure.
Just think about this. A T and a P army are about to fight, they are waiting for a good position. During this time, the P selects all his templars, spam f click on the terran blob. 4 templars starts heading toward the T ball, you wait a little then engage. Easy life.
well using this method you are often randomly feedbacking the same units with energy bars XX times.
simply put 1-2 medivacs/ghosts with low energy (so they don't) infront casting from the minimap will always aim the near units in range so you waste alot of energy for nothing.
for this to be efficient you need to click precise, also you need to be in range of alot of Ghosts and also lets not forget cloak, nevertheless an interesting find.
Making a whole thread about this and saying that it auto-targets in the OP is extremely misleading.
This is just like the queen larvae inject via the minimap method.... yes you can do it but for the most part it's actually a lot harder in most cases and is much less reliable than doing it on the big screen.
Whole thread just seems like flamebait for blizzard to make everyone yell how imba this is when they don't even understand how it works (i.e. read first page of thread......................)
Doesn't seem as viable as everyone is making it seem. I'm still skeptical and will be until I try it for myself, so before whining in this thread please try shift+minimap clicking feedback before posting or atleast post that you have no idea.
One video shouldn't be proof of easy feedbacking, maybe he got lucky with his clicks or maybe there were way too many ghosts in that army.
My cursor was 1 or 2 pixels away from the medivac on the minimap and I was clicking like mad, it didn't connect. Trying to hit via the minimap is a lot harder than just using the screen.
People are saying that you can do this theoretically with any speed, which I totally agree with, but it's not as comparable as this. Feedback only targets units with energy, and in a bio ball of ghost/marine/marauder/viking, that leaves only one unit that can be targeted with feedback, which is ghosts. As long as you get somewhat close to a unit with clicking on the minimap, you will cast on them. In all honesty, though, it is really not that hard to pick out the individual ghosts and cast feedback on them. All you need to do is click once, and the templar will walk over with autocast turned on anyways (as in not giving an "out of range" notification, but rather moving towards the target and instantly casting once in range). By the time you queue up all of the ghosts, the templar does the rest of the work for you. I guess the only advantage here would be to spam click on the minimap and then micro the rest of your army, but that doesn't seem like a big edge to me, because it doesn't guarantee every ghost to be targeted. I can see why people would think it was a big deal, but from a protoss point of view, it's not all that helpful.
The only advantage I see it giving late game is to spam f click on any group of bio on your minimap to instantly gib ghosts that might be present without having to check for ghosts. It seems risky to blindly spam F without aim, and it's advantages aren't really game changing or unfair, nor very useful. I think that it is MC's way of forcing himself to look at the minimap during an engagement, and it just so happens to sort of allows him to micro a battle while looking at the minimap. Medivacs soaking up feedbacks instead of the more important ghosts make this a risky method, however. It's less precise than just clicking a ghost.