Minimap feedback - Page 6
Forum Index > SC2 General |
Silver777
United States347 Posts
| ||
[Atomic]Peace
United States451 Posts
| ||
![]()
Kinky
United States4126 Posts
On April 30 2011 00:09 R1CH wrote: For those of you using unit test maps, you can't target stuff you don't have vision of. Even though you see both players vision circles, the enemy units have to be in vision of your ghosts for example. You can do it if you put an observer over the other side's units for example. This trick is similar to the queen-inject method of using the minimap. Doesn't seem to autotarget and you need good precision to do it. | ||
ShrikeG
Canada75 Posts
| ||
jinorazi
Korea (South)4948 Posts
good to know! | ||
ogawdlulz
Bangladesh61 Posts
| ||
SlipperySnake
248 Posts
A lot of the implications seem pretty awesome, I wish people would give it a shot before they say it needs to be removed. I like the idea of players being able to use the minimap to snipe, drop supply, or inject. At least to me it seems like it is an interesting quirk. Also to those who say "it isn't what was intended", have you ever played a game with a long lifespan. People find the glitches an abuse them and that is some of the most fun when playing. I mean talk about air strafing in CS 1.6 or even the muta overlord trick in SC: BW. I mean come on give things like this a chance to be awesome or at least tested. | ||
link0
United States1071 Posts
Wow, the mini-map method is ridiculous. It really is auto-targeting. | ||
link0
United States1071 Posts
On April 30 2011 03:11 tsuxiit wrote: That's pretty interesting. Seems like if you did this with a spell like Snipe you could get some pretty insane added DPS to your army. I would be pretty surprised if Blizzard didn't take this out of the game though. No, this ability is clearly the most useful for feedback and feedback only. Feedback normally requires precision clicking and this new trick removes the precision needed. Snipe works on any bio unit so does not need precision clicking. | ||
Trobot
United States125 Posts
| ||
WGarrison
United States96 Posts
I'm not going to argue whether its overpowered or not and don't need to test it as such but I don't think the mechanic is intended and I think it will do weird things to gameplay. I would put this trick on the same level as the viking flower and as such it needs to go, overpowered or not. | ||
ogawdlulz
Bangladesh61 Posts
On April 30 2011 03:48 Trobot wrote: Half the point of a ranged spell is forcing you to risk your high-value spellcasters for the potential gain of the spell. In this case, you have to get your High Templar within 9 distance of the ghost in order to cast Feedback, which usually puts the HT in range of the rest of the Terran's army. At the very least, it forces the Protoss to think ahead and put the HT in perfect positioning for an ambush Feedback. With this glitch/exploit/whatever term you use, all a Protoss has to do is have a handful of High Templar chillaxing back in base, stocking up on mana so that they can Feedback (I figure that this would work for Psionic Storm, as well) units on the opposite side of the map. Couple this with an observer, and you can decimate an opponent's army. For all the detractors supporting this exploit by saying 'it's hard to do, so whatever,' just imagine how hard it ISN'T to do when you have an observer and the enemy has no detection. A third point to make is that a Protoss no longer has to overproduce High Templar just in case the enemy focus-fires on the HT. All a Protoss has to do is make just enough HT to guarantee perfect feedbacks on the enemy army, and then use the extra population to make his army that much bigger. It's entirely likely that all these points have been made in the last 6 pages (I only read through the first before I had to throw in my two cents), but still. This needs patched, and pronto. Sounds like a good plan, Sherlock, but did you forget you can do the exact same thing with manual targetting and it isn't slower by any means? In fact, with manual targetting you can make sure yourself every ghost gets targetted. | ||
windsupernova
Mexico5280 Posts
On April 30 2011 03:48 Trobot wrote: stocking up on mana so that they can Feedback (I figure that this would work for Psionic Storm, as well) units on the opposite side of the map. Eh? You still have to be in range for the spell to be casted. It just lets you mass feedback a group of ghosts quickly This is like Queen inject through the Minimap, a Queen will still have to travel and vomit to the corresponding hatchery. This trick is (almost)the same as if you randomly clicked all over the screen hoping you can feedback the Ghosts. The only advantage I can see is that you cover less area if you do it through the Minimap | ||
oursblanc
Canada1450 Posts
On April 30 2011 03:48 Trobot wrote: With this glitch/exploit/whatever term you use, all a Protoss has to do is have a handful of High Templar chillaxing back in base, stocking up on mana so that they can Feedback (I figure that this would work for Psionic Storm, as well) units on the opposite side of the map. Couple this with an observer, and you can decimate an opponent's army. For all the detractors supporting this exploit by saying 'it's hard to do, so whatever,' just imagine how hard it ISN'T to do when you have an observer and the enemy has no detection. They are still limited by the 9 range, so... | ||
mazqo
Finland368 Posts
ps: why is teamliquid admin spreading bullshit, it doesnt autotarget | ||
Kinch
United States258 Posts
On April 30 2011 03:48 Trobot wrote: With this glitch/exploit/whatever term you use, all a Protoss has to do is have a handful of High Templar chillaxing back in base, stocking up on mana so that they can Feedback (I figure that this would work for Psionic Storm, as well) units on the opposite side of the map. Couple this with an observer, and you can decimate an opponent's army. For all the detractors supporting this exploit by saying 'it's hard to do, so whatever,' just imagine how hard it ISN'T to do when you have an observer and the enemy has no detection. I can't make heads or tails of this. | ||
JinDesu
United States3990 Posts
On April 30 2011 03:48 Trobot wrote: Half the point of a ranged spell is forcing you to risk your high-value spellcasters for the potential gain of the spell. In this case, you have to get your High Templar within 9 distance of the ghost in order to cast Feedback, which usually puts the HT in range of the rest of the Terran's army. At the very least, it forces the Protoss to think ahead and put the HT in perfect positioning for an ambush Feedback. With this glitch/exploit/whatever term you use, all a Protoss has to do is have a handful of High Templar chillaxing back in base, stocking up on mana so that they can Feedback (I figure that this would work for Psionic Storm, as well) units on the opposite side of the map. Couple this with an observer, and you can decimate an opponent's army. For all the detractors supporting this exploit by saying 'it's hard to do, so whatever,' just imagine how hard it ISN'T to do when you have an observer and the enemy has no detection. A third point to make is that a Protoss no longer has to overproduce High Templar just in case the enemy focus-fires on the HT. All a Protoss has to do is make just enough HT to guarantee perfect feedbacks on the enemy army, and then use the extra population to make his army that much bigger. It's entirely likely that all these points have been made in the last 6 pages (I only read through the first two before I had to throw in my two cents), but still. This needs patched, and pronto. It wasn't that hard to select out ghosts to feedback if I had my observer over their army, you know. | ||
SONE
Canada839 Posts
On April 30 2011 00:16 Joementum wrote: Because it's a bullshit trick. Holding shift, f and clicking on the mini map like a madman takes no skill. Are you even reading the rest of the thread? It has to be very precise, which makes it borderline more difficult than actually clicking on the ghost itself. | ||
Rosvall
Sweden122 Posts
Maybe it works on a map where ghosts are larger on the minimap than Nexuses are on a regular map, but in reality this is so much worse. | ||
FenneK
France1231 Posts
| ||
| ||