• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:52
CEST 13:52
KST 20:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!29Weekly Cups (August 17-23): Zerg dominate the week5Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru Weekly Cups (August 17-23): Zerg dominate the week Starcraft2 player guess game is Coming~! How would you feel about frequent/monthly balance patches for SC2? PhD study /w SC2 - help with a survey!
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro24 Preview: Siren's Call Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament - Season 3 [ASL22] Ro24 Group F KCM Race Survival 2026 Season 3 [ASL22] Ro24 Group E
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7087 users

Minimap feedback - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 11 Next All
Silver777
Profile Joined March 2010
United States347 Posts
April 29 2011 18:14 GMT
#101
I never understand why when something new is discovered people are INSTANTLY all over it saying it should be changed. Just look at immortals in beta...they are exactly the same now and in beta people thought immortals were so overpowered that the game was broken. A year later immortals aren't thought of in the same regard at all, instead people spent time and figured out the game a little bit more. The feedback thing is weird, but before people start saying it needs removed they need to give it time for people to test it out thoroughly instead of not at all.
[Atomic]Peace
Profile Blog Joined April 2010
United States451 Posts
April 29 2011 18:14 GMT
#102
Wow this is a shame. When I saw MC pull off those feedbacks against Thorzain, I was really excited because it was a clear instance where a player with superior micro could come out on top. This minimap trick makes it a lot less impressive. :-/
☢
Kinky
Profile Blog Joined September 2008
United States4126 Posts
April 29 2011 18:17 GMT
#103
On April 30 2011 00:09 R1CH wrote:
For those of you using unit test maps, you can't target stuff you don't have vision of. Even though you see both players vision circles, the enemy units have to be in vision of your ghosts for example.

You can do it if you put an observer over the other side's units for example.

This trick is similar to the queen-inject method of using the minimap. Doesn't seem to autotarget and you need good precision to do it.
ShrikeG
Profile Joined August 2010
Canada75 Posts
April 29 2011 18:34 GMT
#104
What stops you from NOT randomly clicking feedback on the minimap? IF you don't want to hit the same one twice, or want to minimize it simply do it in a pattern rather than randomly. That video made me want to puke as a Terran player, thought it was hard enough to deal with the Ghost vs HT already...
But only the weak, they lack the passion to prevail, but not us, only the weak.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
April 29 2011 18:35 GMT
#105
no wonder lol. when i saw MC feed back 3-4 ghosts in the bioball instantly, i thought it was move-queue-feedback like infestors do their infested terran...which i thought was very risky.

good to know!
age: 84 | location: california | sex: 잘함
ogawdlulz
Profile Joined March 2011
Bangladesh61 Posts
April 29 2011 18:39 GMT
#106
Is this a troll thread? Any skill can be casted on minimap and feedback is no different. I don't see what's the advantage of chasing a dot on minimap that you don't even know is a ghost and wasting precious ingame time when you can just manually target these huge purple energy bars you see. Gosh, you protoss hater will whine just about anything.
SlipperySnake
Profile Blog Joined November 2010
248 Posts
April 29 2011 18:40 GMT
#107
Damn I think this could change a lot with snipe as well, ghosts are so much better vs mass muta now I would think.

A lot of the implications seem pretty awesome, I wish people would give it a shot before they say it needs to be removed. I like the idea of players being able to use the minimap to snipe, drop supply, or inject. At least to me it seems like it is an interesting quirk.

Also to those who say "it isn't what was intended", have you ever played a game with a long lifespan. People find the glitches an abuse them and that is some of the most fun when playing. I mean talk about air strafing in CS 1.6 or even the muta overlord trick in SC: BW. I mean come on give things like this a chance to be awesome or at least tested.
link0
Profile Joined March 2010
United States1071 Posts
April 29 2011 18:43 GMT
#108
On April 30 2011 00:55 Huragius wrote:
Show nested quote +
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result


LOL. It really needs to go...


Wow, the mini-map method is ridiculous. It really is auto-targeting.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
link0
Profile Joined March 2010
United States1071 Posts
April 29 2011 18:47 GMT
#109
On April 30 2011 03:11 tsuxiit wrote:
That's pretty interesting. Seems like if you did this with a spell like Snipe you could get some pretty insane added DPS to your army. I would be pretty surprised if Blizzard didn't take this out of the game though.


No, this ability is clearly the most useful for feedback and feedback only. Feedback normally requires precision clicking and this new trick removes the precision needed. Snipe works on any bio unit so does not need precision clicking.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Trobot
Profile Joined August 2010
United States125 Posts
Last Edited: 2011-04-29 19:05:46
April 29 2011 18:48 GMT
#110
Edit: nvm, I'm a dumbass. I was thinking of this in terms of the old "nuking the minimap" exploit. I still don't like it, but not nearly as much as I didn't like it before.
Beware, for I shall correct your grammar even as I read it.
WGarrison
Profile Joined February 2011
United States96 Posts
April 29 2011 18:53 GMT
#111
I like the idea of minimap targetting for macro spells like inject/chrono/etc. but I don't like minimap targetting for micro abilities like this.

I'm not going to argue whether its overpowered or not and don't need to test it as such but I don't think the mechanic is intended and I think it will do weird things to gameplay. I would put this trick on the same level as the viking flower and as such it needs to go, overpowered or not.
ogawdlulz
Profile Joined March 2011
Bangladesh61 Posts
April 29 2011 18:58 GMT
#112
On April 30 2011 03:48 Trobot wrote:
Half the point of a ranged spell is forcing you to risk your high-value spellcasters for the potential gain of the spell. In this case, you have to get your High Templar within 9 distance of the ghost in order to cast Feedback, which usually puts the HT in range of the rest of the Terran's army. At the very least, it forces the Protoss to think ahead and put the HT in perfect positioning for an ambush Feedback.

With this glitch/exploit/whatever term you use, all a Protoss has to do is have a handful of High Templar chillaxing back in base, stocking up on mana so that they can Feedback (I figure that this would work for Psionic Storm, as well) units on the opposite side of the map. Couple this with an observer, and you can decimate an opponent's army. For all the detractors supporting this exploit by saying 'it's hard to do, so whatever,' just imagine how hard it ISN'T to do when you have an observer and the enemy has no detection.

A third point to make is that a Protoss no longer has to overproduce High Templar just in case the enemy focus-fires on the HT. All a Protoss has to do is make just enough HT to guarantee perfect feedbacks on the enemy army, and then use the extra population to make his army that much bigger.

It's entirely likely that all these points have been made in the last 6 pages (I only read through the first before I had to throw in my two cents), but still. This needs patched, and pronto.

Sounds like a good plan, Sherlock, but did you forget you can do the exact same thing with manual targetting and it isn't slower by any means? In fact, with manual targetting you can make sure yourself every ghost gets targetted.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
April 29 2011 18:59 GMT
#113
On April 30 2011 03:48 Trobot wrote:
stocking up on mana so that they can Feedback (I figure that this would work for Psionic Storm, as well) units on the opposite side of the map.


Eh? You still have to be in range for the spell to be casted. It just lets you mass feedback a group of ghosts quickly

This is like Queen inject through the Minimap, a Queen will still have to travel and vomit to the corresponding hatchery. This trick is (almost)the same as if you randomly clicked all over the screen hoping you can feedback the Ghosts. The only advantage I can see is that you cover less area if you do it through the Minimap
"Its easy, just trust your CPU".-Boxer on being good at games
oursblanc
Profile Joined April 2010
Canada1450 Posts
April 29 2011 18:59 GMT
#114
On April 30 2011 03:48 Trobot wrote:
With this glitch/exploit/whatever term you use, all a Protoss has to do is have a handful of High Templar chillaxing back in base, stocking up on mana so that they can Feedback (I figure that this would work for Psionic Storm, as well) units on the opposite side of the map. Couple this with an observer, and you can decimate an opponent's army. For all the detractors supporting this exploit by saying 'it's hard to do, so whatever,' just imagine how hard it ISN'T to do when you have an observer and the enemy has no detection.

They are still limited by the 9 range, so...
An oasis of horror in a desert of boredom!
mazqo
Profile Joined September 2010
Finland368 Posts
Last Edited: 2011-04-29 19:02:51
April 29 2011 19:00 GMT
#115
Seriously people, its F***KING INEFFECTIVE to feedback using minimap, its so hard to hit those ghosts. Yes, it looks like imba when you see that unit tester video, but in fact its so much easier just to click ghosts on your screen. Im sure MC didnt use minimap to feedback, he was just so fast. BTW IT HAS NOTHING TO DO WITH VISION IF ITS EASIER OR NOT

ps: why is teamliquid admin spreading bullshit, it doesnt autotarget
Kinch
Profile Joined August 2010
United States258 Posts
April 29 2011 19:00 GMT
#116
On April 30 2011 03:48 Trobot wrote:
With this glitch/exploit/whatever term you use, all a Protoss has to do is have a handful of High Templar chillaxing back in base, stocking up on mana so that they can Feedback (I figure that this would work for Psionic Storm, as well) units on the opposite side of the map. Couple this with an observer, and you can decimate an opponent's army. For all the detractors supporting this exploit by saying 'it's hard to do, so whatever,' just imagine how hard it ISN'T to do when you have an observer and the enemy has no detection.


I can't make heads or tails of this.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
April 29 2011 19:01 GMT
#117
On April 30 2011 03:48 Trobot wrote:
Half the point of a ranged spell is forcing you to risk your high-value spellcasters for the potential gain of the spell. In this case, you have to get your High Templar within 9 distance of the ghost in order to cast Feedback, which usually puts the HT in range of the rest of the Terran's army. At the very least, it forces the Protoss to think ahead and put the HT in perfect positioning for an ambush Feedback.

With this glitch/exploit/whatever term you use, all a Protoss has to do is have a handful of High Templar chillaxing back in base, stocking up on mana so that they can Feedback (I figure that this would work for Psionic Storm, as well) units on the opposite side of the map. Couple this with an observer, and you can decimate an opponent's army. For all the detractors supporting this exploit by saying 'it's hard to do, so whatever,' just imagine how hard it ISN'T to do when you have an observer and the enemy has no detection.

A third point to make is that a Protoss no longer has to overproduce High Templar just in case the enemy focus-fires on the HT. All a Protoss has to do is make just enough HT to guarantee perfect feedbacks on the enemy army, and then use the extra population to make his army that much bigger.

It's entirely likely that all these points have been made in the last 6 pages (I only read through the first two before I had to throw in my two cents), but still. This needs patched, and pronto.


It wasn't that hard to select out ghosts to feedback if I had my observer over their army, you know.
Yargh
SONE
Profile Joined May 2010
Canada839 Posts
April 29 2011 19:04 GMT
#118
On April 30 2011 00:16 Joementum wrote:
Show nested quote +
On April 30 2011 00:11 TedJustice wrote:
Loving the "new trick is found? GET RID OF IT!" attitude everyone suddenly has here.

It definitely sounds neat to me.


Because it's a bullshit trick. Holding shift, f and clicking on the mini map like a madman takes no skill.



Are you even reading the rest of the thread? It has to be very precise, which makes it borderline more difficult than actually clicking on the ghost itself.
Rosvall
Profile Joined October 2010
Sweden122 Posts
April 29 2011 19:04 GMT
#119
So tried a bunch on ladder maps vs a friend in a set up. I can't see how this possibly is more effective. Spamming feed back on minimap rarely ever targeted a ghost. And never was even close to just simply holding down F and spamming on the terran army (Not on the minimap).

Maybe it works on a map where ghosts are larger on the minimap than Nexuses are on a regular map, but in reality this is so much worse.
RTP
FenneK
Profile Joined November 2010
France1231 Posts
April 29 2011 19:05 GMT
#120
This is ridiculous. Why would you put this in the game?
good luck have batman
Prev 1 4 5 6 7 8 11 Next All
Please log in or register to reply.
Live Events Refresh
Online Event
11:30
SHIN's Patch Show Matches
Classic vs ByuN
herO vs Rogue
SHIN 108
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko305
SortOf 162
SHIN 108
StarCraft: Brood War
Britney 48270
Calm 11185
firebathero 2322
Hyuk 808
Pusan 540
EffOrt 431
Soma 223
Light 214
Leta 203
Barracks 183
[ Show more ]
Stork 179
Rush 177
Last 137
ZerO 130
910 89
Snow 81
ToSsGirL 72
Killer 64
Mind 57
JYJ 56
Sea.KH 43
hero 39
NotJumperer 26
Aegong 24
Sacsri 21
Sexy 14
yabsab 11
zelot 5
Dota 2
Dendi1632
League of Legends
JimRising 335
Counter-Strike
olofmeister978
edward54
Super Smash Bros
Mew2King142
Westballz29
Other Games
crisheroes305
DeMusliM194
ToD123
elazer98
hiko57
B2W.Neo17
ZerO(Twitch)12
QueenE7
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV776
League of Legends
• Jankos1445
Upcoming Events
Replay Cast
12h 8m
Escore
22h 8m
IntoTheTV X SOOP
23h 8m
Korean StarCraft League
1d 14h
GSL
1d 23h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
WardiTV Weekly
2 days
Afreeca Starleague
3 days
GSL
4 days
[ Show More ]
PiGosaur Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.