Did you guys know that you can feedback using the minimap and it autotargets?
On the Korean forums they're saying that's how MC feedbacked so many ghosts against Thorzain at once. Not sure if everyone knew this already, but yeah.
I guess all individual spells are like this?
edit: oh you have to be pretty precise on the minimap, easier on smaller maps
I didn't know about this but this seems very weird to me as you just have to spam click your minimap to feedback any unit with energy in range. I guess all spells with a single target are like this, so transfuse too but it wouldn't be very precise so I doubt that's a good idea. Can you Graviton Beam via minimap ?
Well there goes the only thing I liked to watch microwise on the protoss side in PvT. If its indeed an auto-target, it is hardly impressive anymore at all.
Oh, I hadn't thought about this. All individual spells? The only other one I've heard of people using it for was Inject Larva.
Probably wouldn't be very effective for Snipe, 250mm Cannons or HSM, if it even works for them. Even for feedback you might want to more closely select what ghosts to hit... Ones which are a bigger threat or have more energy, or you might want to targets ghosts above medivacs, or whatever.
Thats insane never thought to try that, gonna do a practice game later today and give it a shot if so it would really help, might also help stop drops if you hotkey HT at expansion you see the red dot floating and just take it out
Tried it on the unit test map... it is possible to select feedback/snipe/neural-targets via minimap but it doesn't autotarget , i don't think that it will be different in 1v1?
I tried it on the unit test also. It's actually harder to do than you might think. I'm spamming F and clicking vigorously on the minimap where a lot of templar are, and it doesnt't register most of the time
Edit: just kidding, tried templar vs ghosts and it's actually incredibly easy xD
On April 29 2011 23:58 TangYiChen wrote: I tried it on the unit test also. It's actually harder to do than you might think. I'm spamming F and clicking vigorously on the minimap where a lot of templar are, and it doesnt't register most of the time
Just did the exact same thing, it's way harder to do this way and unreliable. Unless an entire army is comprised of spellcasters this doesn't really break the game or anything.
Just tested this and it's extremely, extremely difficult at least with a large map like unit tester. Obviously, on smaller maps it gets easier. You have to target the specific dot; the cursor will turn yellow when a targetable unit is selected. It works for neural parasite, transfuse, and snipe as well.
Edit: Yes, it doesn't work without vision, but even with a mass of observers near the enemy army it was a pain in the rear.
This needs to me fixed. They are making sc2 skill ceiling just ridiculous. Macro is easy already, don't make micro non-existent. Also, MC isn't as impressive as I thought him to be.
On April 30 2011 00:00 Huragius wrote: This needs to me fixed. They are making sc2 skill ceiling just ridiculous. Macro is easy already, don't make micro non-existent. Also, MC isn't as impressive as I thought him to be.
If you have minimap vision you have regular vision of the army as well, so getting off these pinpoint feedbacks is usually just as difficult as doing it regularly if not more since you don't even know which dots are ghosts and which aren't. I don't see how this helps unless the units are off on their own, in which case just clicking them is about as difficult.
It might make defending from drops really easy as Protoss. Just have every high templar at an expansion hotkeyed in one group. If you see a drop coming on the minimap just hit your hotkey and f click the minimap and the nearest high templar (the one getting dropped) will feedback the medivac.
Just tested it, and for me it was almost impossible. Just like with Larva Inject, it has to be pixel perfect on the minimap, so trying to target via minimap makes it so much harder.
For those of you using unit test maps, you can't target stuff you don't have vision of. Even though you see both players vision circles, the enemy units have to be in vision of your ghosts for example.
On April 30 2011 00:02 Lobo2me wrote: Just tested it, and for me it was almost impossible. Just like with Larva Inject, it has to be pixel perfect on the minimap, so trying to target via minimap makes it so much harder.
And Larva inject targets a 4x4 square building instead of a 1x1 square unit. So it's (theoretically) about 16 times as hard.
Cannot confirm "autotarget". Spell works on minimap, but you'd have to manually target the Ghost/... just like in the "Viewport" - else it fires "Must target unit".
So just to make this clear, it doesn't work by just clicking in the general vicinity of the ghosts on the minimap? You have to click on the ghost through the minimap? Because if it autotargets then it's stupid.
On April 30 2011 00:21 Callanish wrote: So just to make this clear, it doesn't work by just clicking in the general vicinity of the ghosts on the minimap? You have to click on the ghost through the minimap? Because if it autotargets then it's stupid.
Yes, and its the same with all the spells that target an unit. You have to click on the unit/building. Actually I tried this with a Queen Transfuse and it healed a Zergling t.t
On April 30 2011 00:21 Callanish wrote: So just to make this clear, it doesn't work by just clicking in the general vicinity of the ghosts on the minimap? You have to click on the ghost through the minimap? Because if it autotargets then it's stupid.
Yes, you have to get the cursor on the ghost's minimap dot to target him with feedback.
On April 30 2011 00:21 Callanish wrote: So just to make this clear, it doesn't work by just clicking in the general vicinity of the ghosts on the minimap? You have to click on the ghost through the minimap? Because if it autotargets then it's stupid.
Yes, and its the same with all the spells that target an unit. You have to click on the unit/building. Actually I tried this with a Queen Transfuse and it healed a Zergling t.t
K, well then I don't see the problem with it. It should be easier to just target the ghosts properly, but I don't know. I'm just too lazy to test it I guess xD
Haven't tested it yet, but since people are saying you actually still need to click the ghost's pixel on the map, it seems like a normal mechanic that isn't very abusable since you can shift-que drops and do all spells like that anyway.
If MC actually feedback'd Thorzain's ghosts on the minimap on a map like tal'darim altar, my hat's off to him. I guess it would've been bad if it was a small group of bio assassins rather than ghosts but what the hell. Terrans need to use more varying tactics of negating HTs rather than just sending out your ghosts ahead of your army to emp stuff. MC had amazing obs coverage of the map so cloak wasn't that useful either.
It doesn't autotarget. I don't see how this is easier than actually spotting a ghost on the map and feedbacking it. If you try to blindly spam click your minimap around the enemy army, you're going to get a bunch of error messages, either because you're clicking on nothing or marines and marauders.
Wait, so your telling me. MC was able to click on individual ghosts through the Minimap on Taldrim Alter while the ghosts were in the middle of a terran ball, without repeating a single feedback. I think that is pretty impressive by itself...
What this really accomplishes is simply that if you're able to spot the ghosts on the minimap, you don't have to move your mouse as much to get them all, which means you can get them all in a small twitch if you're skilled enough.
I think that's what the koreans were implying when they said oGsMC was probably doing it. Whether or not he actually did that is up for debate.
Oh that makes sense. Since units clump up like that, if there are a lot of ghosts, spamming the minimap means you're bound to get some, even if you'll miss with most of your clicks.
Not to mention the cursor changes color when you're on top of one, so that helps too.
Hmm i'm guessing you could also use this to snipe HT's? Snipe has +1 range more than feedback but you will need to do it twice as it only does 45 damage. Imo this should be fixed... auto target for feedback is a bit over the top for automation.
1) That's on a small map. Probably 1/10 the size of Tal Darim and 1/5 the size of the smallest ladder maps. You're thus way more likely to hit the pixels by chance.
2) All the ghosts were clumped up in the middle/back of the ball, not the most likely configuration for battle. They're usually spaced pretty evenly making this technique less effective.
1) That's on a small map. Probably 1/10 the size of Tal Darim and 1/5 the size of the smallest ladder maps. You're thus way more likely to hit the pixels by chance.
2) All the ghosts were clumped up in the middle/back of the ball, not the most likely configuration for battle. They're usually spaced pretty evenly making this technique less effective.
Alright, Then I'll try this on Taldarim Will probably take a bit longer than the first one because I need to find someone.
On April 30 2011 00:58 Valckrie wrote: Hmm i'm guessing you could also use this to snipe HT's? Snipe has +1 range more than feedback but you will need to do it twice as it only does 45 damage. Imo this should be fixed... auto target for feedback is a bit over the top for automation.
You'd end up just sniping random stuff. This works for feedbacking bioballs because there's nothing with energy for the clicks that miss ghosts to hit... except medivacs.
On April 30 2011 00:58 Valckrie wrote: Hmm i'm guessing you could also use this to snipe HT's? Snipe has +1 range more than feedback but you will need to do it twice as it only does 45 damage. Imo this should be fixed... auto target for feedback is a bit over the top for automation.
You'd end up just sniping random stuff. This works for feedbacking bioballs because there's nothing with energy for the clicks that miss ghosts to hit... except medivacs.
Well actually, it will only snipe zealots and templars as they are the only protoss biological units in a normal army. But yeah, it would probably hit alot of zealots rather than templars
On April 29 2011 23:51 GagnarTheUnruly wrote: You could make a credible argument that Thorzain would've won that game if MC had missed a few feedbacks...
Honestly the best feedbacks of the series were in a game Thorzain won.
On April 30 2011 00:58 Valckrie wrote: Hmm i'm guessing you could also use this to snipe HT's? Snipe has +1 range more than feedback but you will need to do it twice as it only does 45 damage. Imo this should be fixed... auto target for feedback is a bit over the top for automation.
You'd end up just sniping random stuff. This works for feedbacking bioballs because there's nothing with energy for the clicks that miss ghosts to hit... except medivacs.
Well actually, it will only snipe zealots and templars as they are the only protoss biological units in a normal army. But yeah, it would probably hit alot of zealots rather than templars
can snipes only targer bio-units? i thought you could shot at other things too..?
anyway, this seems too powerful and indeed makes MCs increadible feedbacks less impressive
It may seem powerful at first but, on a large map, the pixels on the minimap are really small for units, so unless they are really clumped together it will still be hard to hit them by spamming. Even so, I think feedback should not work on the minimap... no reason to really
i watched the video, obviously no ghost got feedbacked twice, because they died due to their 200/200 energy, but if there are lets say, two BCs on top of the bioball, would the minimapfeedbacks target the BCs multiple times?
in other words, is the feedback smart enough to pick the high energy targets if they so happen to be on the same pixel?
at least i dont have to listen to toss how BS and ezy emp is now ~~
Well I suspected this because larva injects don't need to be super precise and can be done on the minimap. (general area of the hatch is good enough most of the time)
However feedbacked ghost =! dead ghost. If it just hit the closest legal target I see little issues with this... If it always targets the highest energy ghost in the area, then I'm not sure what to think of it...
On April 30 2011 01:24 Naphal wrote: i watched the video, obviously no ghost got feedbacked twice, because they died due to their 200/200 energy, but if there are lets say, two BCs on top of the bioball, would the minimapfeedbacks target the BCs multiple times?
in other words, is the feedback smart enough to pick the high energy targets if they so happen to be on the same pixel?
at least i dont have to listen to toss how BS and ezy emp is now ~~
kind of curious to try this out. if i have 1 HT and theres 2 infestors within range ont he minimap... one has full energy and one has 20 energy, will the game mechanics know enouh to be able to automatically feedback the higher-energy one? or does it simply go for the closest target?
On April 30 2011 01:28 RyanRushia wrote: kind of curious to try this out. if i have 1 HT and theres 2 infestors within range ont he minimap... one has full energy and one has 20 energy, will the game mechanics know enouh to be able to automatically feedback the higher-energy one? or does it simply go for the closest target?
If it works like queen inject on the minimap and logically one can assume it does then it will target whatever infestor is closest. Again you need to click the pixel on the minimal that corresponds to the unit to be feedbacked which may or may not be easier in different circumstances.
On April 30 2011 01:28 RyanRushia wrote: kind of curious to try this out. if i have 1 HT and theres 2 infestors within range ont he minimap... one has full energy and one has 20 energy, will the game mechanics know enouh to be able to automatically feedback the higher-energy one? or does it simply go for the closest target?
Tbh I would guess closest like most things in the game. This is really weird I may be able to snipe instead of EMP templars now O.o thx for this tbh I would've never had found this out on my own.
I don't care if it feedbacks the same unit twice, as it is incredible cheap to use feedback, and considering what you get from it, (gosu feedbacks) it just seems really game breaking.
Also, what if the map is huge and it is harder? It will still be damn easy considering that you can just hold down shift and SPAMMMMM with 400 apm to get them. It might be difficult, but eventually some of those 400 apm will hit the ghosts. :&
Obviously, this seems kinda situational as it is important to be in the right position and with the right vision to do this, unless you want to sacrifice all of your Templars. (whiich you can in a macro game)
Can't wait to see a video of it in action on Tal'Darim, then we will see how easy/hard it is. If it is gosu difficult, it would be more acceptable, but considering how fast one can click, I don't see that happening. :o
So if a player uses knowledge that no one has to do something impressive, it's not as good as if he used apm to do it?
I like the responses here, it's a cool thing to know, but even still it's not like you can a-move your templar against a bio ball and it be worth it...
I started out thinking that it shouldn't be so easy and in reality it probably isn't but man that video on the unit testing map is insane. I feel like it should work on the minimap but it shouldn't be specific to only ghosts with energy an should just target the closest unit even if it has 0 energy. That way it could be use a little if ghosts are being microed up but it doesn't have the potential to be as broken.
Got to admit though, it is pretty sick to see it happen as an observer. Hearing the ghosts scream and seeing a million feedbacks just looks badass.
Just tested again. This can double (or triple, or quadruple) up on feedbacks on the same unit, making it get inefficient pretty quickly in large confrontations especially where medivacs are concerned.
On April 30 2011 01:24 Naphal wrote: i watched the video, obviously no ghost got feedbacked twice, because they died due to their 200/200 energy, but if there are lets say, two BCs on top of the bioball, would the minimapfeedbacks target the BCs multiple times?
in other words, is the feedback smart enough to pick the high energy targets if they so happen to be on the same pixel?
at least i dont have to listen to toss how BS and ezy emp is now ~~
you can use emp with the mini-map as well.
troll very much?
as long as a spell has no target verifier i doubt anyone would use it with the minimap, as it is this tiny detail that allows you to spam 200 times for gosufeedbacking...
i seriously doubt even blizzard knew this was possible xD, if it is intentional, the pros better get cloak and MAD observersnipeskillz (yay more raven + thor / viking)
On April 30 2011 01:35 TanX wrote: Really, this needs to go.
I don't care if it feedbacks the same unit twice, as it is incredible cheap to use feedback, and considering what you get from it, (gosu feedbacks) it just seems really game breaking.
Can't wait to see a video of it in action on Tal'Darim, then we will see how easy/hard it is. If it is gosu difficult, it would be more acceptable, but considering how fast one can click, I don't see that happening. :o
Probably worth noting that the only person who we've seen feedback like that and feedback successfully is MC, a player with awful awful micro.
Need more info before you go around saying crap like this.
On April 30 2011 01:28 RyanRushia wrote: kind of curious to try this out. if i have 1 HT and theres 2 infestors within range ont he minimap... one has full energy and one has 20 energy, will the game mechanics know enouh to be able to automatically feedback the higher-energy one? or does it simply go for the closest target?
On April 30 2011 01:53 TheTenthDoc wrote: Just tested again. This can double (or triple, or quadruple) up on feedbacks on the same unit, making it get inefficient pretty quickly in large confrontations especially where medivacs are concerned.
Yeah, I tested it again. Basically you are doing this blindly so its quite inefficient and if the T player bothers to spread out his Ghosts a little its even more inefficient.
Cool find. I feel like it only really works for feedback though... cause it will have to find the closest unit with energy. If you try to use like NP, and you NP a marine or something, that would suck... but be pretty funny
Love how everyones asking for it to be removed before they try it. It has to be pixel perfect... personally its easier just to click the ghosts with the giant purple bars turned on.
I definitely need to practice this This is awesome I have been wondering how to do this mroe effectively Shift-clicking and spam clicking seemed so inefficient to me
Will be able to use this on infestors too
I sure hate being fungaled and empd
Glad the other races dont have many abilities like this that are abusable
Lately I have not even been upgrading the storm ability on my templar. I find that the deathball gets destroyed by emp and fungal and the feedback is more useful than storm is anyways.
On April 30 2011 02:32 Roxy wrote: I definitely need to practice this This is awesome I have been wondering how to do this mroe effectively Shift-clicking and spam clicking seemed so inefficient to me
Will be able to use this on infestors too
I sure hate being fungaled and empd
Glad the other races dont have many abilities like this that are abusable
Lately I have not even been upgrading the storm ability on my templar. I find that the deathball gets destroyed by emp and fungal and the feedback is more useful than storm is anyways.
On April 30 2011 02:32 Roxy wrote: I definitely need to practice this This is awesome I have been wondering how to do this mroe effectively Shift-clicking and spam clicking seemed so inefficient to me
Will be able to use this on infestors too
I sure hate being fungaled and empd
Glad the other races dont have many abilities like this that are abusable
Lately I have not even been upgrading the storm ability on my templar. I find that the deathball gets destroyed by emp and fungal and the feedback is more useful than storm is anyways.
I don't think it's that hard to feedback ghosts. If you misclick, it's not like you waste a shot. And if you play with hp bars on, ghosts are the ones with the energy bars.
On April 30 2011 02:39 FliedLice wrote: In most cases this probably is going to be a huge waste of energy... and then you find yourself without any psi storms
naw.. feedback all the ghosts and transform some massive archons which would be happy to.. you know.. join the battle after it is over
The way I've tried it and the way that people are actually explaining it feels like the OP is very misleading.
There is no auto part in the targeting whatsoever. The exact dot you target on the minimap signifies a very specific ghost which then gets feedbacked. There is no auto about it.
I don't know if this will be used and usefull that often. I guess the good players will rely more often on their skill and directly click the designated ghost to feedback. And just feeback it once. It's more efficient in case of energy, apm, time and chance to actually hit the ghost.
This should be more difficult on lower levels and when the ghosts are hidden within a huge bio ball that's moving around and changing direction quickly.
So maybe on lower levels and/or in that situation, people will use the minimap, spam it and hope they get the ghosts somewhere inside. Clicking around more often makes it more likely to hit one. But it's also more likely to hit the same again and get out of energy.
So as I said, this might be useful for some situations and players but I'm not that convinced of this technique.
Oh, at first I thought this was a thread on tips on how we can improve the minimap and I was like what's wrong with it???
But now, I am pleasantly surprised. Either way, be it easy or not, it has to go. Just keep the health bars open if one has trouble and then F click the unit with an energy bar tada.
If you do the random clicking on the minimap (as described in OP) to hit a ghost with feedback, there is a chance you will hit a ghost you already did a feedback on. Unless you're clicking on the ghost pixel for each feedback on minimap, which seems extremely hard to me, if you don't use incredible low sensitivity.
That's pretty interesting. Seems like if you did this with a spell like Snipe you could get some pretty insane added DPS to your army. I would be pretty surprised if Blizzard didn't take this out of the game though.
I never understand why when something new is discovered people are INSTANTLY all over it saying it should be changed. Just look at immortals in beta...they are exactly the same now and in beta people thought immortals were so overpowered that the game was broken. A year later immortals aren't thought of in the same regard at all, instead people spent time and figured out the game a little bit more. The feedback thing is weird, but before people start saying it needs removed they need to give it time for people to test it out thoroughly instead of not at all.
Wow this is a shame. When I saw MC pull off those feedbacks against Thorzain, I was really excited because it was a clear instance where a player with superior micro could come out on top. This minimap trick makes it a lot less impressive. :-/
On April 30 2011 00:09 R1CH wrote: For those of you using unit test maps, you can't target stuff you don't have vision of. Even though you see both players vision circles, the enemy units have to be in vision of your ghosts for example.
You can do it if you put an observer over the other side's units for example.
This trick is similar to the queen-inject method of using the minimap. Doesn't seem to autotarget and you need good precision to do it.
What stops you from NOT randomly clicking feedback on the minimap? IF you don't want to hit the same one twice, or want to minimize it simply do it in a pattern rather than randomly. That video made me want to puke as a Terran player, thought it was hard enough to deal with the Ghost vs HT already...
no wonder lol. when i saw MC feed back 3-4 ghosts in the bioball instantly, i thought it was move-queue-feedback like infestors do their infested terran...which i thought was very risky.
Is this a troll thread? Any skill can be casted on minimap and feedback is no different. I don't see what's the advantage of chasing a dot on minimap that you don't even know is a ghost and wasting precious ingame time when you can just manually target these huge purple energy bars you see. Gosh, you protoss hater will whine just about anything.
Damn I think this could change a lot with snipe as well, ghosts are so much better vs mass muta now I would think.
A lot of the implications seem pretty awesome, I wish people would give it a shot before they say it needs to be removed. I like the idea of players being able to use the minimap to snipe, drop supply, or inject. At least to me it seems like it is an interesting quirk.
Also to those who say "it isn't what was intended", have you ever played a game with a long lifespan. People find the glitches an abuse them and that is some of the most fun when playing. I mean talk about air strafing in CS 1.6 or even the muta overlord trick in SC: BW. I mean come on give things like this a chance to be awesome or at least tested.
On April 30 2011 03:11 tsuxiit wrote: That's pretty interesting. Seems like if you did this with a spell like Snipe you could get some pretty insane added DPS to your army. I would be pretty surprised if Blizzard didn't take this out of the game though.
No, this ability is clearly the most useful for feedback and feedback only. Feedback normally requires precision clicking and this new trick removes the precision needed. Snipe works on any bio unit so does not need precision clicking.
Edit: nvm, I'm a dumbass. I was thinking of this in terms of the old "nuking the minimap" exploit. I still don't like it, but not nearly as much as I didn't like it before.
I like the idea of minimap targetting for macro spells like inject/chrono/etc. but I don't like minimap targetting for micro abilities like this.
I'm not going to argue whether its overpowered or not and don't need to test it as such but I don't think the mechanic is intended and I think it will do weird things to gameplay. I would put this trick on the same level as the viking flower and as such it needs to go, overpowered or not.
On April 30 2011 03:48 Trobot wrote: Half the point of a ranged spell is forcing you to risk your high-value spellcasters for the potential gain of the spell. In this case, you have to get your High Templar within 9 distance of the ghost in order to cast Feedback, which usually puts the HT in range of the rest of the Terran's army. At the very least, it forces the Protoss to think ahead and put the HT in perfect positioning for an ambush Feedback.
With this glitch/exploit/whatever term you use, all a Protoss has to do is have a handful of High Templar chillaxing back in base, stocking up on mana so that they can Feedback (I figure that this would work for Psionic Storm, as well) units on the opposite side of the map. Couple this with an observer, and you can decimate an opponent's army. For all the detractors supporting this exploit by saying 'it's hard to do, so whatever,' just imagine how hard it ISN'T to do when you have an observer and the enemy has no detection.
A third point to make is that a Protoss no longer has to overproduce High Templar just in case the enemy focus-fires on the HT. All a Protoss has to do is make just enough HT to guarantee perfect feedbacks on the enemy army, and then use the extra population to make his army that much bigger.
It's entirely likely that all these points have been made in the last 6 pages (I only read through the first before I had to throw in my two cents), but still. This needs patched, and pronto.
Sounds like a good plan, Sherlock, but did you forget you can do the exact same thing with manual targetting and it isn't slower by any means? In fact, with manual targetting you can make sure yourself every ghost gets targetted.
On April 30 2011 03:48 Trobot wrote: stocking up on mana so that they can Feedback (I figure that this would work for Psionic Storm, as well) units on the opposite side of the map.
Eh? You still have to be in range for the spell to be casted. It just lets you mass feedback a group of ghosts quickly
This is like Queen inject through the Minimap, a Queen will still have to travel and vomit to the corresponding hatchery. This trick is (almost)the same as if you randomly clicked all over the screen hoping you can feedback the Ghosts. The only advantage I can see is that you cover less area if you do it through the Minimap
On April 30 2011 03:48 Trobot wrote: With this glitch/exploit/whatever term you use, all a Protoss has to do is have a handful of High Templar chillaxing back in base, stocking up on mana so that they can Feedback (I figure that this would work for Psionic Storm, as well) units on the opposite side of the map. Couple this with an observer, and you can decimate an opponent's army. For all the detractors supporting this exploit by saying 'it's hard to do, so whatever,' just imagine how hard it ISN'T to do when you have an observer and the enemy has no detection.
Seriously people, its F***KING INEFFECTIVE to feedback using minimap, its so hard to hit those ghosts. Yes, it looks like imba when you see that unit tester video, but in fact its so much easier just to click ghosts on your screen. Im sure MC didnt use minimap to feedback, he was just so fast. BTW IT HAS NOTHING TO DO WITH VISION IF ITS EASIER OR NOT
ps: why is teamliquid admin spreading bullshit, it doesnt autotarget
On April 30 2011 03:48 Trobot wrote: With this glitch/exploit/whatever term you use, all a Protoss has to do is have a handful of High Templar chillaxing back in base, stocking up on mana so that they can Feedback (I figure that this would work for Psionic Storm, as well) units on the opposite side of the map. Couple this with an observer, and you can decimate an opponent's army. For all the detractors supporting this exploit by saying 'it's hard to do, so whatever,' just imagine how hard it ISN'T to do when you have an observer and the enemy has no detection.
On April 30 2011 03:48 Trobot wrote: Half the point of a ranged spell is forcing you to risk your high-value spellcasters for the potential gain of the spell. In this case, you have to get your High Templar within 9 distance of the ghost in order to cast Feedback, which usually puts the HT in range of the rest of the Terran's army. At the very least, it forces the Protoss to think ahead and put the HT in perfect positioning for an ambush Feedback.
With this glitch/exploit/whatever term you use, all a Protoss has to do is have a handful of High Templar chillaxing back in base, stocking up on mana so that they can Feedback (I figure that this would work for Psionic Storm, as well) units on the opposite side of the map. Couple this with an observer, and you can decimate an opponent's army. For all the detractors supporting this exploit by saying 'it's hard to do, so whatever,' just imagine how hard it ISN'T to do when you have an observer and the enemy has no detection.
A third point to make is that a Protoss no longer has to overproduce High Templar just in case the enemy focus-fires on the HT. All a Protoss has to do is make just enough HT to guarantee perfect feedbacks on the enemy army, and then use the extra population to make his army that much bigger.
It's entirely likely that all these points have been made in the last 6 pages (I only read through the first two before I had to throw in my two cents), but still. This needs patched, and pronto.
It wasn't that hard to select out ghosts to feedback if I had my observer over their army, you know.
On April 30 2011 00:11 TedJustice wrote: Loving the "new trick is found? GET RID OF IT!" attitude everyone suddenly has here.
It definitely sounds neat to me.
Because it's a bullshit trick. Holding shift, f and clicking on the mini map like a madman takes no skill.
Are you even reading the rest of the thread? It has to be very precise, which makes it borderline more difficult than actually clicking on the ghost itself.
So tried a bunch on ladder maps vs a friend in a set up. I can't see how this possibly is more effective. Spamming feed back on minimap rarely ever targeted a ghost. And never was even close to just simply holding down F and spamming on the terran army (Not on the minimap).
Maybe it works on a map where ghosts are larger on the minimap than Nexuses are on a regular map, but in reality this is so much worse.
On April 30 2011 03:48 Trobot wrote: Half the point of a ranged spell is forcing you to risk your high-value spellcasters for the potential gain of the spell. In this case, you have to get your High Templar within 9 distance of the ghost in order to cast Feedback, which usually puts the HT in range of the rest of the Terran's army. At the very least, it forces the Protoss to think ahead and put the HT in perfect positioning for an ambush Feedback.
With this glitch/exploit/whatever term you use, all a Protoss has to do is have a handful of High Templar chillaxing back in base, stocking up on mana so that they can Feedback (I figure that this would work for Psionic Storm, as well) units on the opposite side of the map. Couple this with an observer, and you can decimate an opponent's army. For all the detractors supporting this exploit by saying 'it's hard to do, so whatever,' just imagine how hard it ISN'T to do when you have an observer and the enemy has no detection.
A third point to make is that a Protoss no longer has to overproduce High Templar just in case the enemy focus-fires on the HT. All a Protoss has to do is make just enough HT to guarantee perfect feedbacks on the enemy army, and then use the extra population to make his army that much bigger.
It's entirely likely that all these points have been made in the last 6 pages (I only read through the first two before I had to throw in my two cents), but still. This needs patched, and pronto.
This point hasn't been made before, this is the first time someone says it eliminates the range requirement, and I have no idea where you got that from. The only thing it seems to do is give an alternative to actually clicking the ghost, nothing else.
I'm not that sure it's even easier, it's not like everyone use it for inject for many reasons. There really is no reason to scream so loud against it if you haven't even tried it yet, let's wait and see if it is actually imbalanced. Everyone knew about it for inject and noone complained that was an unintended feature, if this becomes more than just a preference thing, then it probally should be removed, but I think we could use a little more testing before raging so hard at something.
Tried it on the unit test map, it is definitely not as easy as it sounds on maps like Tal'darim, but it didn't take me more than 5 tries to improve my efficiency by quite a bit.
This trick does not require a lot of training, and it is very easy to pull off as long as you have the required vision and is far enough into the game, in order to not have energy waste equalling the end of the game. This trick pretty much trade energy for better chances in a head-to-head battle between the two main armies.
The only bad part to this is you can't "misfire" a feedback on a unit with no energy. So it's possible to spam click and possibly pick off a few ghosts. Doesn't seem like too big of a deal.
It works both ways, some of my most effective EMPs have been using the minimap. I once played a practice game against my friend, and he was like, "damn man nice EMPs" when in reality I just saw red on the minimap, panicked, selected my control group and threw down two emps in equals spaces apart at the front of his P deathball.
On April 30 2011 00:00 Huragius wrote: This needs to me fixed. They are making sc2 skill ceiling just ridiculous. Macro is easy already, don't make micro non-existent. Also, MC isn't as impressive as I thought him to be.
Whats there to be fixed, if queen can inject in the minimap, why cant ht. Have you tested thiw yet?
On April 30 2011 01:24 Naphal wrote: i watched the video, obviously no ghost got feedbacked twice, because they died due to their 200/200 energy, but if there are lets say, two BCs on top of the bioball, would the minimapfeedbacks target the BCs multiple times?
in other words, is the feedback smart enough to pick the high energy targets if they so happen to be on the same pixel?
at least i dont have to listen to toss how BS and ezy emp is now ~~
you can use emp with the mini-map as well.
troll very much?
as long as a spell has no target verifier i doubt anyone would use it with the minimap, as it is this tiny detail that allows you to spam 200 times for gosufeedbacking...
i seriously doubt even blizzard knew this was possible xD, if it is intentional, the pros better get cloak and MAD observersnipeskillz (yay more raven + thor / viking)
but with emp, even if the toss is spreading his army couldnt you easily use the minimap to target emp each clump of unit pixles? wouldnt this be easier and take less time than doing it on the actual screen because on the minimap the unit clumps are less spread out and therefor less mouse movement?
On April 30 2011 01:24 Naphal wrote: i watched the video, obviously no ghost got feedbacked twice, because they died due to their 200/200 energy, but if there are lets say, two BCs on top of the bioball, would the minimapfeedbacks target the BCs multiple times?
in other words, is the feedback smart enough to pick the high energy targets if they so happen to be on the same pixel?
at least i dont have to listen to toss how BS and ezy emp is now ~~
you can use emp with the mini-map as well.
troll very much?
as long as a spell has no target verifier i doubt anyone would use it with the minimap, as it is this tiny detail that allows you to spam 200 times for gosufeedbacking...
i seriously doubt even blizzard knew this was possible xD, if it is intentional, the pros better get cloak and MAD observersnipeskillz (yay more raven + thor / viking)
but with emp, even if the toss is spreading his army couldnt you easily use the minimap to target emp each clump of unit pixles? wouldnt this be easier and take less time than doing it on the actual screen because on the minimap the unit clumps are less spread out and therefor less mouse movement?
With EMP, you want to aim for units with energy (unless you're trying to drop their shields). If you want to hit units with energy, then the minimap is going to be useless since you won't know where the units with energy are.
On April 30 2011 02:41 DreamRaider wrote: someone report to blizzard for removal :/
This makes feedback way too easy
All the responses like this are unbelievable. All players that aren't trying it for themselves, or reading the rest of the thread.
All you really have to do is watch the video. Do you honestly think that should be kept in the game?
Like someone else said, It takes the WHOA! out of micrWHOA!
Yes I have watched the video. Let me know when we are playing games on a map that is smaller than steppes of war.
Well, would that not make it easier?
The way I see it, if the map is bigger, then one pixel on the minimap covers that much more surface area on the real map. Whereas on a small map, moving one pixel over on the minimap might be moving one unit over, on a huge map you could be moving 3-6 units over.
I would think that minimap feedbacking is WAY easier than picking out ghosts in the middle of an army, especially if that army is actively engaging yours and all the units are scrambling around to try to get into a firing position.
With the growth of the mass infestor strategies, this may be a viable counter? Still not easy to spam feedback on everything on screen, but at least now it may be possible...
That video is quite shocking I think. Even if the map is super small in the video, on a big, you can just spam while moving your mouse on the little enemy blob. As soon as you see that your templars start moving (meaning they acquired a target), you just attack and micro your other units. I'm not sure yet if this is broken or not, I need to try it on a big map to see if with training it can be too easy or not.
The main problem I see, is if you train and become quite proficient at this, you could take a part of micro out of a battle. That means less multitask needed, as you can do a big part of in battle micro before the battle.
People calling for a "fix" really need to step back and think for a moment how intuitive a person like MC is to find out something this big. If it's possible for a queen to inject via minimap, and templars to feedback doing the same, not only will you deprive the Protoss but the Zerg as well.
Think twice before you make silly assumptions that it's in need of a "fix".
This is clearly bullshit. Feedback gains a huge advantage using this method because it is the only spell that targets a unit AND discriminates by whether or not the unit has a mana pool. If you think this method isn't far superior then you either haven't seen the MC vs Thorzain games or you're full of shit.
There's no way that any other targetable spell can be used effectively with this method because no other spell has the required discriminating factors. The most uncompetitive aspect of this method is that you don't actually have to know or see that there are ghosts in the bio ball to do this since you can spam away and if there aren't any no energy is lost on the templar.
On April 30 2011 05:58 zZygote wrote: People calling for a "fix" really need to step back and think for a moment how intuitive a person like MC is to find out something this big. If it's possible for a queen to inject via minimap, and templars to feedback doing the same, not only will you deprive the Protoss but the Zerg as well.
Think twice before you make silly assumptions that it's in need of a "fix".
I don't think most people would care since minimap injecting is probably one of the shittier methods of doing it
On April 30 2011 05:36 JerKy wrote: Wait, I'm confused If I click once, does that equal one feedback? So if I spam click feedback, I could potentially get rid of all the ghosts?
On April 30 2011 05:58 zZygote wrote: People calling for a "fix" really need to step back and think for a moment how intuitive a person like MC is to find out something this big. If it's possible for a queen to inject via minimap, and templars to feedback doing the same, not only will you deprive the Protoss but the Zerg as well.
Think twice before you make silly assumptions that it's in need of a "fix".
I seriously can't believe people are trying to compare Inject to Feedback.
On April 30 2011 05:58 zZygote wrote: People calling for a "fix" really need to step back and think for a moment how intuitive a person like MC is to find out something this big. If it's possible for a queen to inject via minimap, and templars to feedback doing the same, not only will you deprive the Protoss but the Zerg as well.
Think twice before you make silly assumptions that it's in need of a "fix".
After seeing this. Go ahead remove both of them lol.
Yeah I think we can all agree that this is lame. Takes away any neat micro, anyone can spam-click a clump of units.
To be honest you can't look at the first result of the video too seriously. No health+energy bars = absofrikkenlutely impossible to find the ghosts on screen.
You can do the same thing with queen larva inject via minimap. And let me tell you, that method is highly inefficient because you'll miss the hatchery square so many times and get frustrated. Now, imagine aiming for those red pixels. This won't become big, I'm sure.
Yeah this looks kinda lame, they should probably take it out... how is this being compared to injects lol? you misclick your minimap and you miss an inject, which makes it slower to do since you have to be accurate with feedback, you misclick your minimap and you just spam even more, one of them will hit!
On April 30 2011 06:13 Lunchador wrote: You can do the same thing with queen larva inject via minimap. And let me tell you, that method is highly inefficient because you'll miss the hatchery square so many times and get frustrated. Now, imagine aiming for those red pixels. This won't become big, I'm sure.
You make it seem like it's hard to click the hatch on the minimap for inject, which it isn't at all. It also sure isn't hard to pull off this feedback thing.
On April 30 2011 06:13 Lunchador wrote: You can do the same thing with queen larva inject via minimap. And let me tell you, that method is highly inefficient because you'll miss the hatchery square so many times and get frustrated. Now, imagine aiming for those red pixels. This won't become big, I'm sure.
Just think about this. A T and a P army are about to fight, they are waiting for a good position. During this time, the P selects all his templars, spam f click on the terran blob. 4 templars starts heading toward the T ball, you wait a little then engage. Easy life.
well using this method you are often randomly feedbacking the same units with energy bars XX times.
simply put 1-2 medivacs/ghosts with low energy (so they don't) infront casting from the minimap will always aim the near units in range so you waste alot of energy for nothing.
for this to be efficient you need to click precise, also you need to be in range of alot of Ghosts and also lets not forget cloak, nevertheless an interesting find.
Making a whole thread about this and saying that it auto-targets in the OP is extremely misleading.
This is just like the queen larvae inject via the minimap method.... yes you can do it but for the most part it's actually a lot harder in most cases and is much less reliable than doing it on the big screen.
Whole thread just seems like flamebait for blizzard to make everyone yell how imba this is when they don't even understand how it works (i.e. read first page of thread......................)
Doesn't seem as viable as everyone is making it seem. I'm still skeptical and will be until I try it for myself, so before whining in this thread please try shift+minimap clicking feedback before posting or atleast post that you have no idea.
One video shouldn't be proof of easy feedbacking, maybe he got lucky with his clicks or maybe there were way too many ghosts in that army.
My cursor was 1 or 2 pixels away from the medivac on the minimap and I was clicking like mad, it didn't connect. Trying to hit via the minimap is a lot harder than just using the screen.
People are saying that you can do this theoretically with any speed, which I totally agree with, but it's not as comparable as this. Feedback only targets units with energy, and in a bio ball of ghost/marine/marauder/viking, that leaves only one unit that can be targeted with feedback, which is ghosts. As long as you get somewhat close to a unit with clicking on the minimap, you will cast on them. In all honesty, though, it is really not that hard to pick out the individual ghosts and cast feedback on them. All you need to do is click once, and the templar will walk over with autocast turned on anyways (as in not giving an "out of range" notification, but rather moving towards the target and instantly casting once in range). By the time you queue up all of the ghosts, the templar does the rest of the work for you. I guess the only advantage here would be to spam click on the minimap and then micro the rest of your army, but that doesn't seem like a big edge to me, because it doesn't guarantee every ghost to be targeted. I can see why people would think it was a big deal, but from a protoss point of view, it's not all that helpful.
The only advantage I see it giving late game is to spam f click on any group of bio on your minimap to instantly gib ghosts that might be present without having to check for ghosts. It seems risky to blindly spam F without aim, and it's advantages aren't really game changing or unfair, nor very useful. I think that it is MC's way of forcing himself to look at the minimap during an engagement, and it just so happens to sort of allows him to micro a battle while looking at the minimap. Medivacs soaking up feedbacks instead of the more important ghosts make this a risky method, however. It's less precise than just clicking a ghost.
I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.
Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.
That map you are on is ridiculously tiny. Are you kidding? The Terran ball takes up a third of the map, obviously you don't have to pixel precise. Try it on Shakuras...
I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.
Maybe it is enough that you click on a unit near the ghost? Try surrounding the ghosts with marines. (Sorry I can't, I'm at work.)
Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.
That map you are on is ridiculously tiny. Are you kidding? The Terran ball takes up a third of the map, obviously you don't have to pixel precise. Try it on Shakuras...
It isn't hard to click on the enemy's color on the minimap. That is all it would take to hit a ghost in the general area.
I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.
Maybe it is enough that you click on a unit near the ghost? Try surrounding the ghosts with marines. (Sorry I can't, I'm at work.)
It has to be on the unit, the reason it works its because people are clicking like mad men over the comparatively small area the Bioball takes on the map.Add in Medevacs and Banshees and its likely that you will feedback them all.
I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.
Maybe it is enough that you click on a unit near the ghost? Try surrounding the ghosts with marines. (Sorry I can't, I'm at work.)
It has to be on the unit, the reason it works its because people are clicking like mad men over the comparatively small area the Bioball takes on the map.Add in Medevacs and Banshees and its likely that you will feedback them all.
This is completely wrong. Watch the video again. He does _not_ click on a single ghost on the minimap.
I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.
Maybe it is enough that you click on a unit near the ghost? Try surrounding the ghosts with marines. (Sorry I can't, I'm at work.)
Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.
That map you are on is ridiculously tiny. Are you kidding? The Terran ball takes up a third of the map, obviously you don't have to pixel precise. Try it on Shakuras...
It isn't hard to click on the enemy's color on the minimap. That is all it would take to hit a ghost in the general area.
That's what I did in the screenshot, I was able to try to cast feedback on the marine in the middle through the minimap and it wouldn't register. It has to be pixel perfect, I haven't gotten general area to work once, and I doubt the guy that made the video turned on some autoaim for consoles option.
since feedback only works on energy units when ghosts are clumped its really easy to target them, compared to normal view. Of course the faster you can aim on those pixels the better it is. But the ghost on the minimap actually has thor size so to say, like the other units .
But with an obs over your army cloak is pretty much unimportant, have a few hts in the front of the army with a grin on your face waiting for dots to appaer on the minimap, you can shift them asap even if they come from 3 directions ^^. Snipe works the same though. I guess with this revealed sending ghosts or hts first is pretty much hopeless ^^.
I tried this in some games and wow ghosts a few grids before the army and no infestor will get close and i thought snipe range was to small xD. as for feedback. My opponent has his medivacs above the army so i only hit those lol. But with the emp nerf and this 200 energy templars > ghosts.
PS: fun: mass ghost rip everything via minimap clickspamming ... multiple directions ? who cares.
The good thing, it can make stuff look awesome. 3 side attack everything emped perfectly or feedbacked. The bad thing, multiple side attacks are pretty weak with spellcaster around, that can cast super strong aoes as well. (to multipurpose that way for my taste) Another bad thing. you can minimap kill drops. Though the good thing you can minimap drop lol ^^.
some good things some bad things, i think its okay all in all. If someone is able to micro over the minimap i allow it.
I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.
Maybe it is enough that you click on a unit near the ghost? Try surrounding the ghosts with marines. (Sorry I can't, I'm at work.)
It has to be on the unit, the reason it works its because people are clicking like mad men over the comparatively small area the Bioball takes on the map.Add in Medevacs and Banshees and its likely that you will feedback them all.
This is completely wrong. Watch the video again. He does _not_ click on a single ghost on the minimap.
Wrong. That unit tester has such a small map that every unit appears way bigger on the minimap than it would on the normal ladder maps, which makes spam clicking the bioball effective.
This issue is way overblown and getting way more attention that it deserves. =/
I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.
The reason it is so easy in that video is because the map size is so small. The box of the ghost is very large on a small map such as that. On a regular map size the representation of the ghost is much smaller on the minimap.
On April 30 2011 05:36 JerKy wrote: Wait, I'm confused If I click once, does that equal one feedback? So if I spam click feedback, I could potentially get rid of all the ghosts?
Yes and yeah.
Only if 1) you have more than enough feedbacks for all the ghosts and 2) you never hit the same ghost twice and 3) none of your high templars die.
I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.
Maybe it is enough that you click on a unit near the ghost? Try surrounding the ghosts with marines. (Sorry I can't, I'm at work.)
It has to be on the unit, the reason it works its because people are clicking like mad men over the comparatively small area the Bioball takes on the map.Add in Medevacs and Banshees and its likely that you will feedback them all.
This is completely wrong. Watch the video again. He does _not_ click on a single ghost on the minimap.
Yes he did, the ghosts minimap dots are just gigantic. Until he comes back with a similar demonstration on a larger map (Tal'Darim, for example), as he said he would, that video is completely inaccurate.
On April 30 2011 06:01 Ziggitz wrote: This is clearly bullshit. Feedback gains a huge advantage using this method because it is the only spell that targets a unit AND discriminates by whether or not the unit has a mana pool. If you think this method isn't far superior then you either haven't seen the MC vs Thorzain games or you're full of shit.
There's no way that any other targetable spell can be used effectively with this method because no other spell has the required discriminating factors. The most uncompetitive aspect of this method is that you don't actually have to know or see that there are ghosts in the bio ball to do this since you can spam away and if there aren't any no energy is lost on the templar.
On April 30 2011 05:58 zZygote wrote: People calling for a "fix" really need to step back and think for a moment how intuitive a person like MC is to find out something this big. If it's possible for a queen to inject via minimap, and templars to feedback doing the same, not only will you deprive the Protoss but the Zerg as well.
Think twice before you make silly assumptions that it's in need of a "fix".
I don't think most people would care since minimap injecting is probably one of the shittier methods of doing it
I minimap inject. You can do it in just a couple seconds tops like other methods, you don't need to take your eyes off what you're doing, and I don't like taking my hand off of my mouse.
Anyways, the way MC did it must have taken a lot of practice and skill or there's an additional trick that we haven't figured out yet that makes it easier. The only alternative is that he's cheating with a turbo function while he drags his mouse about, and that's ludicrous.
On April 30 2011 06:01 Ziggitz wrote: This is clearly bullshit. Feedback gains a huge advantage using this method because it is the only spell that targets a unit AND discriminates by whether or not the unit has a mana pool. If you think this method isn't far superior then you either haven't seen the MC vs Thorzain games or you're full of shit.
There's no way that any other targetable spell can be used effectively with this method because no other spell has the required discriminating factors. The most uncompetitive aspect of this method is that you don't actually have to know or see that there are ghosts in the bio ball to do this since you can spam away and if there aren't any no energy is lost on the templar.
On April 30 2011 05:58 zZygote wrote: People calling for a "fix" really need to step back and think for a moment how intuitive a person like MC is to find out something this big. If it's possible for a queen to inject via minimap, and templars to feedback doing the same, not only will you deprive the Protoss but the Zerg as well.
Think twice before you make silly assumptions that it's in need of a "fix".
I don't think most people would care since minimap injecting is probably one of the shittier methods of doing it
I minimap inject. You can do it in just a couple seconds tops like other methods, you don't need to take your eyes off what you're doing, and I don't like taking my hand off of my mouse.
Anyways, the way MC did it must have taken a lot of practice and skill or there's an additional trick that we haven't figured out yet that makes it easier. The only alternative is that he's cheating with a turbo function while he drags his mouse about, and that's ludicrous.
You can inject as many hatches as you like in under a second if you use the base cam hotkey. This is why zerg with a brain has rebound the base cam hotkey from backspace to something more accessible. Besides, I highly doubt you can inject 4+ hatches in 2 seconds on the minimap.
On April 30 2011 05:36 JerKy wrote: Wait, I'm confused If I click once, does that equal one feedback? So if I spam click feedback, I could potentially get rid of all the ghosts?
Yes and yeah.
Only if 1) you have more than enough feedbacks for all the ghosts and 2) you never hit the same ghost twice and 3) none of your high templars die.
I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.
Maybe it is enough that you click on a unit near the ghost? Try surrounding the ghosts with marines. (Sorry I can't, I'm at work.)
It has to be on the unit, the reason it works its because people are clicking like mad men over the comparatively small area the Bioball takes on the map.Add in Medevacs and Banshees and its likely that you will feedback them all.
This is completely wrong. Watch the video again. He does _not_ click on a single ghost on the minimap.
Yes he did, the ghosts minimap dots are just gigantic. Until he comes back with a similar demonstration on a larger map (Tal'Darim, for example), as he said he would, that video is completely inaccurate.
No, he didn't. He was clicking on the bottom left of the group, and ghosts on the right and top of the ball were getting targeted. There is some auto-targeting going on here.
Instead of the whole "OMG HAX MC ISN'T GOOD BLAH BLAH" minimap bullshit, has anyone ever thought that maybeee MC had his health bars on, which evidently show the enemy energy bar as well. anyone who has used feedback before knows that they can spamclick left click until they hit a unit with energy. all mc (anyone really) had to do was pinpoint the purple bar, press f, and spam click until it gets the unit. at the pace the pro's are placing, it's not hard to do that several times.
On April 30 2011 05:36 JerKy wrote: Wait, I'm confused If I click once, does that equal one feedback? So if I spam click feedback, I could potentially get rid of all the ghosts?
Yes and yeah.
Only if 1) you have more than enough feedbacks for all the ghosts and 2) you never hit the same ghost twice and 3) none of your high templars die.
I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.
Maybe it is enough that you click on a unit near the ghost? Try surrounding the ghosts with marines. (Sorry I can't, I'm at work.)
It has to be on the unit, the reason it works its because people are clicking like mad men over the comparatively small area the Bioball takes on the map.Add in Medevacs and Banshees and its likely that you will feedback them all.
This is completely wrong. Watch the video again. He does _not_ click on a single ghost on the minimap.
Yes he did, the ghosts minimap dots are just gigantic. Until he comes back with a similar demonstration on a larger map (Tal'Darim, for example), as he said he would, that video is completely inaccurate.
No, he didn't. He was clicking on the bottom left of the group, and ghosts on the right and top of the ball were getting targeted. There is some auto-targeting going on here.
Ohh, I see what happened now. He artificially gave himself vision that doesn't actually appear in his view. His early clicks are actually in areas that register as "having vision" and allows the feedback via the minimap despite him not being able to see the units there, higher up in the ball. Those early clicks result in the weird feedbacks since they queue up the shots on the ghost.
I played with it a bit and the minimap targeting is easy to examine. As soon as feedback is selected, the cursor will flash when it is held near an enemy dot on the minimap, if that unit has energy. The radius seems to be about 3-4 unit widths. I was able to kill a ball of 20 ghosts by clicking on the same exact point 20 times.
Since some people don't seem to understand this still, I'll clarify again:
1) This doesn't auto-target.
2) You DO need to be pixel-perfect on the minimap.
3) The reason it lets you feedback more is because there's no penalty to missing a feedback, so you can keep spamming click on the minimap until you hit stuff, and if there are a lot of ghosts clumped up, you're more likely to hit them.
4) The cursor changes color on the minimap when you're over something you can target, so if you just keep spamming click whenever the cursor is white, you'll hit the ghosts.
5) If the ghosts are within really close proximity, they may share some "minimap pixels" meaning you can hit more than one from clicking the same spot (but you'd still need to click for each one.)
On April 30 2011 06:13 Lunchador wrote: You can do the same thing with queen larva inject via minimap. And let me tell you, that method is highly inefficient because you'll miss the hatchery square so many times and get frustrated. Now, imagine aiming for those red pixels. This won't become big, I'm sure.
Just think about this. A T and a P army are about to fight, they are waiting for a good position. During this time, the P selects all his templars, spam f click on the terran blob. 4 templars starts heading toward the T ball, you wait a little then engage. Easy life.
You warp in templars that immediately...
I don't know how this is such a big deal. It's almost as if protoss could punish terran for not spreading out their casters. O.o
On April 30 2011 13:36 artanis2 wrote: I played with it a bit and the minimap targeting is easy to examine. As soon as feedback is selected, the cursor will flash when it is held near an enemy dot on the minimap, if that unit has energy. The radius seems to be about 3-4 unit widths. I was able to kill a ball of 20 ghosts by clicking on the same exact point 20 times.
What map are you testing it on? I had to hit it pixel perfect, just like with hatchery inject.
On April 30 2011 13:36 artanis2 wrote: I played with it a bit and the minimap targeting is easy to examine. As soon as feedback is selected, the cursor will flash when it is held near an enemy dot on the minimap, if that unit has energy. The radius seems to be about 3-4 unit widths. I was able to kill a ball of 20 ghosts by clicking on the same exact point 20 times.
What map are you testing it on? I had to hit it pixel perfect, just like with hatchery inject.
Yeah this, I tried it on maps as big as Tal'Darim and I had to be pretty darn close to get the Feedback.
If he can manage that then all power to him, because that is still freaking impressive to hit that area so precisely as well as putting yourself in a position to just gain a glimpse of the Terran army.
I'm trying it over and over again on Tal'Darim, and it is very hard to do--you have to hit pretty much on the dot, if you miss the first click then there is almost no point since you could have just done better by manual casting
Yeah, I tried again on Tal'Darim and Metal and it had to be exact, and even clicking the dot on the minimap wasn't enough, it had to be a very specific location within the dot. However on Scrap and other small maps the area you can click is actually larger than the dot. With 1680x1050 res the area I could target a ghost was around 5x5 pixels.
Anyway in all cases it appears that clicking the minimap has no benefit over spotting ghosts by their energy bars.
Not very useful on large maps, since you need to click exactly on the dot. Also, if you use this method you can often overkill since you can't really tell which unit you are feedbacking.
I've used this to chrono nexus and injects when I off-race as Z. You have to be pretty accurate, I doubt it can be used mid battle. It's easy for injects and chrono because the nexus/hatch are huge on the minimap.
IMO Feedback needs a chance to "misfire" like most other spells (Snipe is the one exception, but it has another limitations) so you HAVE TO target it on the battlefield. Misfiring could be "cast in on any unit, even ones without energy". The purple bars for energy are a good indicator to help aiming anyways, but autoaiming via minimap is ridiculous (does it autoaim if you click close to a targetable unit on the battlefield but not on top of it?).
On May 01 2011 14:41 Rabiator wrote: IMO Feedback needs a chance to "misfire" like most other spells (Snipe is the one exception, but it has another limitations) so you HAVE TO target it on the battlefield. Misfiring could be "cast in on any unit, even ones without energy". The purple bars for energy are a good indicator to help aiming anyways, but autoaiming via minimap is ridiculous (does it autoaim if you click close to a targetable unit on the battlefield but not on top of it?).
If you think about it, it can misfire by hitting the same unit twice when you use this technique.
In big games like 3v3/4v4 this is horrible.. big maps = easier to target units on the minimap, which means it's easily spammable to target all the units in someone's army, which makes it extremely powerful.
Couple this with the thor change from the last patch (they have energy again) and it's amazingly powerful vs. Terran in late game.
On May 12 2011 00:47 TenSafeFrogs wrote: In big games like 3v3/4v4 this is horrible.. big maps = easier to target units on the minimap, which means it's easily spammable to target all the units in someone's army, which makes it extremely powerful.
Couple this with the thor change from the last patch (they have energy again) and it's amazingly powerful vs. Terran in late game.
1) Big maps make it harder. 2) If you had trouble feedbacking thors outside of the minimap, then something else is wrong with you.
This is very hard to do. It was nice when you could biund scroll and kill ultras and broodlords Sucks that ghosts are a bit weaker now. BUT dont forget that ghosts have like the best armor type with Archon except that Ghost are also biological wich only is hurt by archons no biggy.
Anyways, I have tried this ALOT now in regular games and lost so much because of it,. I have tried the most different tequnies like hold fire is good and hold position always no matter what tequnieq you are using.
Anyways the only usefull thing I can find by this is binding like 0 9 8 to hightemplar few zealots group that defends main base etc. Then if ur lucky or pro maybe you can get the medivac but mostly its easier to just doubletap and feedback normally cuz Medivac are LARGE.
High Templar + Ghosts are very smallk and hard to snipe/feedback. Which is very good that its hard.But its harder for terran overall we can all agree on that but imo 10+ ghosts make ur army so good.
Problem alot of terrans do, including me before recently. Most ppl just charge in with emp hornyness xD every 10 ghost in one group and they just die after emp.
Spluit them up as u split ur army just use 2max 3ghosts to go emp snipe forward Very important. You cant afford to loose 10 ghosts, they are sooooo expensive since terran has no gas dump. 200 minerals and 100 gas is kinda the ghost of a collosus lol. For etrran that extra 200 gas from protoss is no bigdeal so I would say its like 1.8 of the cost of a collosus.
But damn ghosts are awesome. Tips for newer players. MAKE GHOSTS as soon as u have good enoguh vikings *never overkill vikings. you CAN overkill production of ghosts. The hard part is that ur bio is SO small!
How you deal with this IMO is to just stim ur units bait storm and back off. while using ur vikings fireing hopefully in an ark from storm destruction, and ghosts a few going to emp the rest stimmed and ghosts stand in the back until 1-2 collosus is gone and panic storms are used mostly. then go in with ur small BIO army and just reck the protoss.
Ghosts are so underused! You cant overmake them as soon as u dont have to many vikings and no bio.
Basicaly use more ghosts unless ur trading very very very good multitasking midgame. MOstly u need ghosts even with SCV upull 3 ghosts is awesome.
Summery: Only good reason for this imo is feedback on medivacs and that is a big deal but, its not that easy. as I said i have tried both races and done this in ALOT of real games. With ghosts u just loose most of themn, and guys really STOP charge and have 10 ghosts in the front they will die and u. If they surviove then u can just get more bio and keep fighting and compoete with 20 warpgates.
Ghosts and Templars are way to small for it to be effective enough to use minimap trick. Larva inject and use on medivac works better because they are larger. (medivac is tstill same size on minimap but still)
Soirry for bumping but ive read the thread and no one seems to have really tested this in REAL games for a longer time