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Hot_Bid
Profile Blog Joined October 2003
Braavos36374 Posts
Last Edited: 2011-04-29 15:10:14
April 29 2011 14:44 GMT
#1
Did you guys know that you can feedback using the minimap and it autotargets?

On the Korean forums they're saying that's how MC feedbacked so many ghosts against Thorzain at once. Not sure if everyone knew this already, but yeah.

I guess all individual spells are like this?

edit: oh you have to be pretty precise on the minimap, easier on smaller maps
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
April 29 2011 14:47 GMT
#2
so, wait.. you just spam click the minimap in the section where ghosts are and thats it? Gonna try this out :O
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Nation_
Profile Joined August 2009
United States111 Posts
April 29 2011 14:47 GMT
#3
Oh, wow. Does it auto target at random, or does it target the nearest unit that the spell can be used on?
Deadbread
Profile Joined April 2010
Germany143 Posts
Last Edited: 2011-04-29 15:23:09
April 29 2011 14:47 GMT
#4
This is ridicoulus. i think it should be fixed . Way to easy to feedback things like that. :l

EDIT: seems like it doesn't autotarget so it isnt suuuuch a bug deal .
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
Last Edited: 2011-04-29 14:49:38
April 29 2011 14:48 GMT
#5
nvm I am an idiot and deserve to die
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
Battlekiller
Profile Joined May 2010
United States37 Posts
April 29 2011 14:48 GMT
#6
I bet you could do this with ghost snipe too.
u2
Bliznako
Profile Joined November 2010
Serbia165 Posts
April 29 2011 14:48 GMT
#7
I must say I was surprised how MC managed to target all of ThorZain's ghosts so effectively, especially when they were mixed in the ball of marines...
SpiZe
Profile Joined December 2010
Canada3640 Posts
April 29 2011 14:49 GMT
#8
You mean like larva inject ?

I didn't know about this but this seems very weird to me as you just have to spam click your minimap to feedback any unit with energy in range. I guess all spells with a single target are like this, so transfuse too but it wouldn't be very precise so I doubt that's a good idea. Can you Graviton Beam via minimap ?
Dakota_Fanning *
Profile Joined January 2008
Hungary2349 Posts
April 29 2011 14:50 GMT
#9
I guess all spells work like this. Just think about how you can spawn larva through the minimap...
https://repmastered.icza.net
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
April 29 2011 14:50 GMT
#10
It autotargets? What? -.-.

Well there goes the only thing I liked to watch microwise on the protoss side in PvT. If its indeed an auto-target, it is hardly impressive anymore at all.
GagnarTheUnruly
Profile Joined July 2010
United States655 Posts
April 29 2011 14:51 GMT
#11
Whaaaaaaaaaa.... MC's godmode was just minimap clicking? LAME. FIX IMMEDIATELY.

You could make a credible argument that Thorzain would've won that game if MC had missed a few feedbacks...
andiCR
Profile Blog Joined March 2008
Costa Rica2273 Posts
April 29 2011 14:52 GMT
#12
hmmm on the unit test map it doesnt work.. gonna try it out on regular 1v1
Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
Gfire
Profile Joined March 2011
United States1699 Posts
April 29 2011 14:53 GMT
#13
Oh, I hadn't thought about this. All individual spells? The only other one I've heard of people using it for was Inject Larva.

Probably wouldn't be very effective for Snipe, 250mm Cannons or HSM, if it even works for them. Even for feedback you might want to more closely select what ghosts to hit... Ones which are a bigger threat or have more energy, or you might want to targets ghosts above medivacs, or whatever.
all's fair in love and melodies
Noev
Profile Blog Joined January 2010
United States1105 Posts
April 29 2011 14:55 GMT
#14
Thats insane never thought to try that, gonna do a practice game later today and give it a shot if so it would really help, might also help stop drops if you hotkey HT at expansion you see the red dot floating and just take it out
Kenod
Profile Joined January 2011
Austria32 Posts
April 29 2011 14:55 GMT
#15
Tried it on the unit test map... it is possible to select feedback/snipe/neural-targets via minimap but it doesn't autotarget , i don't think that it will be different in 1v1?
Maliris
Profile Blog Joined April 2011
Northern Ireland2557 Posts
April 29 2011 14:55 GMT
#16
wtf.. thats pretty lame, makes feedbacking ridiculously easy if there are no medivacs in view :/
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines."
RevThirteen
Profile Joined November 2010
Sweden116 Posts
April 29 2011 14:55 GMT
#17
I've been using this for larvae inject for a long time.. never thought it could be used with feedback..
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 29 2011 14:56 GMT
#18
haaa?

So SC2 is really aimed to noobs after all. Acti-Blizzard gotta profit more you know.

User was temp banned for this post.
"When the geyser died, a probe came out" - SirJolt
TangYiChen
Profile Joined March 2011
Korea (South)195 Posts
Last Edited: 2011-04-29 14:59:16
April 29 2011 14:58 GMT
#19
I tried it on the unit test also. It's actually harder to do than you might think. I'm spamming F and clicking vigorously on the minimap where a lot of templar are, and it doesnt't register most of the time

Edit: just kidding, tried templar vs ghosts and it's actually incredibly easy xD
Do the difficult things while they are easy and do the great things while they are small. A journey of a thousand miles must begin with a single step.
scatmango2
Profile Joined November 2010
United States408 Posts
April 29 2011 14:59 GMT
#20
On April 29 2011 23:58 TangYiChen wrote:
I tried it on the unit test also. It's actually harder to do than you might think. I'm spamming F and clicking vigorously on the minimap where a lot of templar are, and it doesnt't register most of the time


Just did the exact same thing, it's way harder to do this way and unreliable. Unless an entire army is comprised of spellcasters this doesn't really break the game or anything.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-04-29 15:11:53
April 29 2011 15:00 GMT
#21
Just tested this and it's extremely, extremely difficult at least with a large map like unit tester. Obviously, on smaller maps it gets easier. You have to target the specific dot; the cursor will turn yellow when a targetable unit is selected. It works for neural parasite, transfuse, and snipe as well.

Edit: Yes, it doesn't work without vision, but even with a mass of observers near the enemy army it was a pain in the rear.
Huragius
Profile Joined September 2010
Lithuania1506 Posts
April 29 2011 15:00 GMT
#22
This needs to me fixed. They are making sc2 skill ceiling just ridiculous. Macro is easy already, don't make micro non-existent.
Also, MC isn't as impressive as I thought him to be.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-04-29 15:02:09
April 29 2011 15:01 GMT
#23
On April 30 2011 00:00 Huragius wrote:
This needs to me fixed. They are making sc2 skill ceiling just ridiculous. Macro is easy already, don't make micro non-existent.
Also, MC isn't as impressive as I thought him to be.


If you have minimap vision you have regular vision of the army as well, so getting off these pinpoint feedbacks is usually just as difficult as doing it regularly if not more since you don't even know which dots are ghosts and which aren't. I don't see how this helps unless the units are off on their own, in which case just clicking them is about as difficult.
jeeneeus
Profile Blog Joined September 2010
1168 Posts
April 29 2011 15:02 GMT
#24
It might make defending from drops really easy as Protoss. Just have every high templar at an expansion hotkeyed in one group. If you see a drop coming on the minimap just hit your hotkey and f click the minimap and the nearest high templar (the one getting dropped) will feedback the medivac.
Lobo2me
Profile Joined May 2010
Norway1213 Posts
April 29 2011 15:02 GMT
#25
Just tested it, and for me it was almost impossible. Just like with Larva Inject, it has to be pixel perfect on the minimap, so trying to target via minimap makes it so much harder.
Bad manners are better than no manners at all.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-04-29 15:03:40
April 29 2011 15:02 GMT
#26
doesn't sound like very realiable, should only work properly if you are already in range.
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
April 29 2011 15:05 GMT
#27
Clever.
Just another gold Protoss...
Befree
Profile Joined April 2010
695 Posts
Last Edited: 2011-04-29 15:06:27
April 29 2011 15:05 GMT
#28
Like others have said, it isn't an easy technique. I found it much easier to just normally individually target them.

Unless someone is like floating barracks over their ghosts, I don't see why this would be more efficient.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 29 2011 15:06 GMT
#29
ah, ok you have to be pixel precise, thats different.
"When the geyser died, a probe came out" - SirJolt
windsupernova
Profile Joined October 2010
Mexico5280 Posts
April 29 2011 15:07 GMT
#30
God, I love how some people started complaining without testing its not as easy at everybody assumes.

Its a cool trick nevertheless
"Its easy, just trust your CPU".-Boxer on being good at games
R1CH
Profile Blog Joined May 2007
Netherlands10340 Posts
April 29 2011 15:09 GMT
#31
For those of you using unit test maps, you can't target stuff you don't have vision of. Even though you see both players vision circles, the enemy units have to be in vision of your ghosts for example.
AdministratorTwitter: @R1CH_TL
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
Last Edited: 2011-04-29 15:12:05
April 29 2011 15:11 GMT
#32
Loving the "new trick is found? GET RID OF IT!" attitude everyone suddenly has here.

It definitely sounds neat to me.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-04-29 15:12:26
April 29 2011 15:11 GMT
#33
On April 30 2011 00:02 Lobo2me wrote:
Just tested it, and for me it was almost impossible. Just like with Larva Inject, it has to be pixel perfect on the minimap, so trying to target via minimap makes it so much harder.


And Larva inject targets a 4x4 square building instead of a 1x1 square unit. So it's (theoretically) about 16 times as hard.
biomech
Profile Joined April 2010
Germany380 Posts
Last Edited: 2011-04-29 15:15:36
April 29 2011 15:13 GMT
#34
Cannot confirm "autotarget". Spell works on minimap, but you'd have to manually target the Ghost/... just like in the "Viewport" - else it fires "Must target unit".

[image loading]
Joementum
Profile Blog Joined October 2010
787 Posts
April 29 2011 15:16 GMT
#35
On April 30 2011 00:11 TedJustice wrote:
Loving the "new trick is found? GET RID OF IT!" attitude everyone suddenly has here.

It definitely sounds neat to me.


Because it's a bullshit trick. Holding shift, f and clicking on the mini map like a madman takes no skill.
A marine walks into a bar and asks, "Wheres the counter?"
Tofugrinder
Profile Joined September 2010
Austria899 Posts
April 29 2011 15:18 GMT
#36
On April 30 2011 00:16 Joementum wrote:
Show nested quote +
On April 30 2011 00:11 TedJustice wrote:
Loving the "new trick is found? GET RID OF IT!" attitude everyone suddenly has here.

It definitely sounds neat to me.


Because it's a bullshit trick. Holding shift, f and clicking on the mini map like a madman takes no skill.

good luck catching ghosts on the minimap when they are in the middle of an army..
Callanish
Profile Joined October 2010
249 Posts
April 29 2011 15:21 GMT
#37
So just to make this clear, it doesn't work by just clicking in the general vicinity of the ghosts on the minimap? You have to click on the ghost through the minimap? Because if it autotargets then it's stupid.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
April 29 2011 15:24 GMT
#38
On April 30 2011 00:21 Callanish wrote:
So just to make this clear, it doesn't work by just clicking in the general vicinity of the ghosts on the minimap? You have to click on the ghost through the minimap? Because if it autotargets then it's stupid.


Yes, and its the same with all the spells that target an unit. You have to click on the unit/building. Actually I tried this with a Queen Transfuse and it healed a Zergling t.t
"Its easy, just trust your CPU".-Boxer on being good at games
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
April 29 2011 15:25 GMT
#39
On April 30 2011 00:21 Callanish wrote:
So just to make this clear, it doesn't work by just clicking in the general vicinity of the ghosts on the minimap? You have to click on the ghost through the minimap? Because if it autotargets then it's stupid.

Yes, you have to get the cursor on the ghost's minimap dot to target him with feedback.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Callanish
Profile Joined October 2010
249 Posts
April 29 2011 15:26 GMT
#40
On April 30 2011 00:24 windsupernova wrote:
Show nested quote +
On April 30 2011 00:21 Callanish wrote:
So just to make this clear, it doesn't work by just clicking in the general vicinity of the ghosts on the minimap? You have to click on the ghost through the minimap? Because if it autotargets then it's stupid.


Yes, and its the same with all the spells that target an unit. You have to click on the unit/building. Actually I tried this with a Queen Transfuse and it healed a Zergling t.t

K, well then I don't see the problem with it. It should be easier to just target the ghosts properly, but I don't know. I'm just too lazy to test it I guess xD
PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
April 29 2011 15:28 GMT
#41
Haven't tested it yet, but since people are saying you actually still need to click the ghost's pixel on the map, it seems like a normal mechanic that isn't very abusable since you can shift-que drops and do all spells like that anyway.
the farm ends here
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
Last Edited: 2011-04-29 15:33:43
April 29 2011 15:28 GMT
#42
If MC actually feedback'd Thorzain's ghosts on the minimap on a map like tal'darim altar, my hat's off to him. I guess it would've been bad if it was a small group of bio assassins rather than ghosts but what the hell. Terrans need to use more varying tactics of negating HTs rather than just sending out your ghosts ahead of your army to emp stuff. MC had amazing obs coverage of the map so cloak wasn't that useful either.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Vinx
Profile Blog Joined May 2010
Canada259 Posts
April 29 2011 15:33 GMT
#43
OMFG... lol mc secret cheat codes haha

can anyone post a video?
Starcraft 2 > RL ¯\_(ツ)_/¯
Louky
Profile Joined November 2010
Canada72 Posts
April 29 2011 15:34 GMT
#44
It's the same thing with queen injects, but you still have to click right on the hatchery spot.
GxZ
Profile Joined April 2010
United States375 Posts
April 29 2011 15:35 GMT
#45
Pretty sure it is the nearest unit to where you click on the mini map.
biomech
Profile Joined April 2010
Germany380 Posts
April 29 2011 15:41 GMT
#46
On April 30 2011 00:35 GxZ wrote:
Pretty sure it is the nearest unit to where you click on the mini map.


Pretty sure it is not.

badum-tsh
ManaO
Profile Joined April 2011
Italy185 Posts
April 29 2011 15:41 GMT
#47
Nah tried it multiple times, you have to hit the ghost via minimap, so it doesen't really work
No fear, Dr. Smith is here
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
April 29 2011 15:41 GMT
#48
On April 30 2011 00:35 GxZ wrote:
Pretty sure it is the nearest unit to where you click on the mini map.


Did you test it? Considering how everyone else who has tested it is saying you have to click on the ghost.

Minimap injects require you to click on the hatchery. If I click near the hatchery, it tells me it's not a building.
Yargh
Sein
Profile Blog Joined September 2010
United States1811 Posts
April 29 2011 15:42 GMT
#49
It doesn't autotarget. I don't see how this is easier than actually spotting a ghost on the map and feedbacking it. If you try to blindly spam click your minimap around the enemy army, you're going to get a bunch of error messages, either because you're clicking on nothing or marines and marauders.
RifleCow
Profile Joined February 2008
Canada637 Posts
April 29 2011 15:44 GMT
#50
Wait, so your telling me. MC was able to click on individual ghosts through the Minimap on Taldrim Alter while the ghosts were in the middle of a terran ball, without repeating a single feedback. I think that is pretty impressive by itself...
hohoho
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
Last Edited: 2011-04-29 15:48:47
April 29 2011 15:48 GMT
#51
What this really accomplishes is simply that if you're able to spot the ghosts on the minimap, you don't have to move your mouse as much to get them all, which means you can get them all in a small twitch if you're skilled enough.

I think that's what the koreans were implying when they said oGsMC was probably doing it. Whether or not he actually did that is up for debate.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
April 29 2011 15:50 GMT
#52
I decided to test manual click v minimap click and this was the result

"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
Last Edited: 2011-04-29 15:55:04
April 29 2011 15:53 GMT
#53
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

Oh that makes sense. Since units clump up like that, if there are a lot of ghosts, spamming the minimap means you're bound to get some, even if you'll miss with most of your clicks.

Not to mention the cursor changes color when you're on top of one, so that helps too.
Huragius
Profile Joined September 2010
Lithuania1506 Posts
April 29 2011 15:55 GMT
#54
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

LOL. It really needs to go...
hugman
Profile Joined June 2009
Sweden4644 Posts
April 29 2011 15:56 GMT
#55
Also, Tal'darim is pretty huge so one pixel on the minimap coves a lot of space
hugg3
Profile Joined March 2011
Sweden9 Posts
April 29 2011 15:57 GMT
#56
It amazes me people actually needed to see a clip of it to understand something so simple, ty crazy. This obviously needs to go
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
April 29 2011 15:58 GMT
#57
Hmm i'm guessing you could also use this to snipe HT's? Snipe has +1 range more than feedback but you will need to do it twice as it only does 45 damage. Imo this should be fixed... auto target for feedback is a bit over the top for automation.
Fear is a 4 letter word. Why be afraid?
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
April 29 2011 15:59 GMT
#58
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata


1) That's on a small map. Probably 1/10 the size of Tal Darim and 1/5 the size of the smallest ladder maps. You're thus way more likely to hit the pixels by chance.

2) All the ghosts were clumped up in the middle/back of the ball, not the most likely configuration for battle. They're usually spaced pretty evenly making this technique less effective.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
April 29 2011 16:01 GMT
#59
On April 30 2011 00:59 TheTenthDoc wrote:
Show nested quote +
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata


1) That's on a small map. Probably 1/10 the size of Tal Darim and 1/5 the size of the smallest ladder maps. You're thus way more likely to hit the pixels by chance.

2) All the ghosts were clumped up in the middle/back of the ball, not the most likely configuration for battle. They're usually spaced pretty evenly making this technique less effective.

Alright, Then I'll try this on Taldarim
Will probably take a bit longer than the first one because I need to find someone.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Iranon
Profile Blog Joined March 2010
United States983 Posts
April 29 2011 16:01 GMT
#60
On April 30 2011 00:58 Valckrie wrote:
Hmm i'm guessing you could also use this to snipe HT's? Snipe has +1 range more than feedback but you will need to do it twice as it only does 45 damage. Imo this should be fixed... auto target for feedback is a bit over the top for automation.


You'd end up just sniping random stuff. This works for feedbacking bioballs because there's nothing with energy for the clicks that miss ghosts to hit... except medivacs.
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
April 29 2011 16:05 GMT
#61
On April 30 2011 01:01 Iranon wrote:
Show nested quote +
On April 30 2011 00:58 Valckrie wrote:
Hmm i'm guessing you could also use this to snipe HT's? Snipe has +1 range more than feedback but you will need to do it twice as it only does 45 damage. Imo this should be fixed... auto target for feedback is a bit over the top for automation.


You'd end up just sniping random stuff. This works for feedbacking bioballs because there's nothing with energy for the clicks that miss ghosts to hit... except medivacs.


Well actually, it will only snipe zealots and templars as they are the only protoss biological units in a normal army. But yeah, it would probably hit alot of zealots rather than templars
Fear is a 4 letter word. Why be afraid?
Offhand
Profile Joined June 2010
United States1869 Posts
April 29 2011 16:17 GMT
#62
On April 29 2011 23:51 GagnarTheUnruly wrote:
You could make a credible argument that Thorzain would've won that game if MC had missed a few feedbacks...


Honestly the best feedbacks of the series were in a game Thorzain won.
Soma.bokforlag
Profile Joined February 2011
Sweden448 Posts
April 29 2011 16:18 GMT
#63
On April 30 2011 01:05 Valckrie wrote:
Show nested quote +
On April 30 2011 01:01 Iranon wrote:
On April 30 2011 00:58 Valckrie wrote:
Hmm i'm guessing you could also use this to snipe HT's? Snipe has +1 range more than feedback but you will need to do it twice as it only does 45 damage. Imo this should be fixed... auto target for feedback is a bit over the top for automation.


You'd end up just sniping random stuff. This works for feedbacking bioballs because there's nothing with energy for the clicks that miss ghosts to hit... except medivacs.


Well actually, it will only snipe zealots and templars as they are the only protoss biological units in a normal army. But yeah, it would probably hit alot of zealots rather than templars


can snipes only targer bio-units? i thought you could shot at other things too..?

anyway, this seems too powerful and indeed makes MCs increadible feedbacks less impressive
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
April 29 2011 16:21 GMT
#64
It may seem powerful at first but, on a large map, the pixels on the minimap are really small for units, so unless they are really clumped together it will still be hard to hit them by spamming. Even so, I think feedback should not work on the minimap... no reason to really
Fear is a 4 letter word. Why be afraid?
Naphal
Profile Joined December 2010
Germany2099 Posts
April 29 2011 16:24 GMT
#65
i watched the video, obviously no ghost got feedbacked twice, because they died due to their 200/200 energy, but if there are lets say, two BCs on top of the bioball, would the minimapfeedbacks target the BCs multiple times?

in other words, is the feedback smart enough to pick the high energy targets if they so happen to be on the same pixel?

at least i dont have to listen to toss how BS and ezy emp is now ~~
Furycrab
Profile Joined April 2010
Canada456 Posts
April 29 2011 16:24 GMT
#66
Well I suspected this because larva injects don't need to be super precise and can be done on the minimap. (general area of the hatch is good enough most of the time)


However feedbacked ghost =! dead ghost. If it just hit the closest legal target I see little issues with this... If it always targets the highest energy ghost in the area, then I'm not sure what to think of it...
Too tired to come up with something witty.
RevThirteen
Profile Joined November 2010
Sweden116 Posts
Last Edited: 2011-04-29 16:29:40
April 29 2011 16:25 GMT
#67
I tried this out, and it is incredibly hard. Dont see why its easier to do through the minimap tbh.

Edit: tried using a lower res, and it got quite a bit easier. Still too hard to be a viable option for me but it works, i guess.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
April 29 2011 16:26 GMT
#68
On April 30 2011 01:24 Naphal wrote:
i watched the video, obviously no ghost got feedbacked twice, because they died due to their 200/200 energy, but if there are lets say, two BCs on top of the bioball, would the minimapfeedbacks target the BCs multiple times?

in other words, is the feedback smart enough to pick the high energy targets if they so happen to be on the same pixel?

at least i dont have to listen to toss how BS and ezy emp is now ~~

you can use emp with the mini-map as well.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
April 29 2011 16:28 GMT
#69
kind of curious to try this out. if i have 1 HT and theres 2 infestors within range ont he minimap... one has full energy and one has 20 energy, will the game mechanics know enouh to be able to automatically feedback the higher-energy one? or does it simply go for the closest target?
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
NoisyNinja
Profile Joined February 2011
United States991 Posts
April 29 2011 16:33 GMT
#70
On April 29 2011 23:48 blubbdavid wrote:
nvm I am an idiot and deserve to die


Don't be so hard on yourself.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
April 29 2011 16:34 GMT
#71
On April 30 2011 01:28 RyanRushia wrote:
kind of curious to try this out. if i have 1 HT and theres 2 infestors within range ont he minimap... one has full energy and one has 20 energy, will the game mechanics know enouh to be able to automatically feedback the higher-energy one? or does it simply go for the closest target?


If it works like queen inject on the minimap and logically one can assume it does then it will target whatever infestor is closest. Again you need to click the pixel on the minimal that corresponds to the unit to be feedbacked which may or may not be easier in different circumstances.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Johnranger-123
Profile Blog Joined August 2009
United Kingdom341 Posts
April 29 2011 16:35 GMT
#72
On April 30 2011 01:28 RyanRushia wrote:
kind of curious to try this out. if i have 1 HT and theres 2 infestors within range ont he minimap... one has full energy and one has 20 energy, will the game mechanics know enouh to be able to automatically feedback the higher-energy one? or does it simply go for the closest target?

Tbh I would guess closest like most things in the game.
This is really weird I may be able to snipe instead of EMP templars now O.o thx for this tbh I would've never had found this out on my own.
TanX
Profile Blog Joined July 2010
Denmark92 Posts
April 29 2011 16:35 GMT
#73
Really, this needs to go.

I don't care if it feedbacks the same unit twice, as it is incredible cheap to use feedback, and considering what you get from it, (gosu feedbacks) it just seems really game breaking.

Also, what if the map is huge and it is harder? It will still be damn easy considering that you can just hold down shift and SPAMMMMM with 400 apm to get them. It might be difficult, but eventually some of those 400 apm will hit the ghosts. :&

Obviously, this seems kinda situational as it is important to be in the right position and with the right vision to do this, unless you want to sacrifice all of your Templars. (whiich you can in a macro game)

Can't wait to see a video of it in action on Tal'Darim, then we will see how easy/hard it is. If it is gosu difficult, it would be more acceptable, but considering how fast one can click, I don't see that happening. :o
'but this is not supposed to be the old starcraft'
Carson
Profile Joined September 2010
Canada820 Posts
April 29 2011 16:38 GMT
#74
So if a player uses knowledge that no one has to do something impressive, it's not as good as if he used apm to do it?

I like the responses here, it's a cool thing to know, but even still it's not like you can a-move your templar against a bio ball and it be worth it...
"You have to remember something: Everybody pities the weak; jealousy you have to earn." Arnold Schwarzenegger
SlipperySnake
Profile Blog Joined November 2010
248 Posts
April 29 2011 16:47 GMT
#75
I started out thinking that it shouldn't be so easy and in reality it probably isn't but man that video on the unit testing map is insane. I feel like it should work on the minimap but it shouldn't be specific to only ghosts with energy an should just target the closest unit even if it has 0 energy. That way it could be use a little if ghosts are being microed up but it doesn't have the potential to be as broken.

Got to admit though, it is pretty sick to see it happen as an observer. Hearing the ghosts scream and seeing a million feedbacks just looks badass.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
April 29 2011 16:53 GMT
#76
Just tested again. This can double (or triple, or quadruple) up on feedbacks on the same unit, making it get inefficient pretty quickly in large confrontations especially where medivacs are concerned.
Naphal
Profile Joined December 2010
Germany2099 Posts
April 29 2011 16:53 GMT
#77
On April 30 2011 01:26 CrazyF1r3f0x wrote:
Show nested quote +
On April 30 2011 01:24 Naphal wrote:
i watched the video, obviously no ghost got feedbacked twice, because they died due to their 200/200 energy, but if there are lets say, two BCs on top of the bioball, would the minimapfeedbacks target the BCs multiple times?

in other words, is the feedback smart enough to pick the high energy targets if they so happen to be on the same pixel?

at least i dont have to listen to toss how BS and ezy emp is now ~~

you can use emp with the mini-map as well.


troll very much?

as long as a spell has no target verifier i doubt anyone would use it with the minimap, as it is this tiny detail that allows you to spam 200 times for gosufeedbacking...

i seriously doubt even blizzard knew this was possible xD, if it is intentional, the pros better get cloak and MAD observersnipeskillz (yay more raven + thor / viking)
Offhand
Profile Joined June 2010
United States1869 Posts
April 29 2011 17:06 GMT
#78
On April 30 2011 01:35 TanX wrote:
Really, this needs to go.

I don't care if it feedbacks the same unit twice, as it is incredible cheap to use feedback, and considering what you get from it, (gosu feedbacks) it just seems really game breaking.

Can't wait to see a video of it in action on Tal'Darim, then we will see how easy/hard it is. If it is gosu difficult, it would be more acceptable, but considering how fast one can click, I don't see that happening. :o


Probably worth noting that the only person who we've seen feedback like that and feedback successfully is MC, a player with awful awful micro.

Need more info before you go around saying crap like this.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
April 29 2011 17:16 GMT
#79
On April 30 2011 01:28 RyanRushia wrote:
kind of curious to try this out. if i have 1 HT and theres 2 infestors within range ont he minimap... one has full energy and one has 20 energy, will the game mechanics know enouh to be able to automatically feedback the higher-energy one? or does it simply go for the closest target?


It will feedback the one its clicked on.
"Its easy, just trust your CPU".-Boxer on being good at games
windsupernova
Profile Joined October 2010
Mexico5280 Posts
April 29 2011 17:18 GMT
#80
On April 30 2011 01:53 TheTenthDoc wrote:
Just tested again. This can double (or triple, or quadruple) up on feedbacks on the same unit, making it get inefficient pretty quickly in large confrontations especially where medivacs are concerned.


Yeah, I tested it again. Basically you are doing this blindly so its quite inefficient and if the T player bothers to spread out his Ghosts a little its even more inefficient.
"Its easy, just trust your CPU".-Boxer on being good at games
Roaches
Profile Joined February 2011
Denmark152 Posts
April 29 2011 17:23 GMT
#81
Needs to go.

Even if it's not automatically good in every situation, clearly this is "unintended" (see what I did there?).
hi grack
stanik
Profile Blog Joined June 2010
Canada213 Posts
April 29 2011 17:23 GMT
#82
You can now Drop Supplies as Terran using the minimap.

I have tested this before and it did not work.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
April 29 2011 17:27 GMT
#83
Cool find. I feel like it only really works for feedback though... cause it will have to find the closest unit with energy. If you try to use like NP, and you NP a marine or something, that would suck... but be pretty funny
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
April 29 2011 17:27 GMT
#84
On April 30 2011 02:23 Roaches wrote:
Needs to go.

Even if it's not automatically good in every situation, clearly this is "unintended" (see what I did there?).

Yeah if nothing else, it takes the "WOAH" out of micrWOAH!
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
April 29 2011 17:30 GMT
#85
Wow, this is pretty interesting.
I don't think it automatically breaks the game, I just think that it is an interesting addition for controls.

Still, I don't really like all the sc2 ui features, especially smart cast shifts balance of certain units so much compared to BW.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
April 29 2011 17:31 GMT
#86
WoW lol, right before ghosts get really popular as well, how sad
ponyo.848
susySquark
Profile Blog Joined May 2010
United States1692 Posts
April 29 2011 17:32 GMT
#87
Love how everyones asking for it to be removed before they try it. It has to be pixel perfect... personally its easier just to click the ghosts with the giant purple bars turned on.
Roxy
Profile Joined November 2010
Canada753 Posts
April 29 2011 17:32 GMT
#88
I definitely need to practice this
This is awesome
I have been wondering how to do this mroe effectively
Shift-clicking and spam clicking seemed so inefficient to me

Will be able to use this on infestors too

I sure hate being fungaled and empd

Glad the other races dont have many abilities like this that are abusable

Lately I have not even been upgrading the storm ability on my templar.
I find that the deathball gets destroyed by emp and fungal and the feedback is more useful than storm is anyways.

High templar new role:
+ Show Spoiler +
[image loading]


High templar old role:
+ Show Spoiler +
[image loading]
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
April 29 2011 17:36 GMT
#89
On April 30 2011 02:32 Roxy wrote:
I definitely need to practice this
This is awesome
I have been wondering how to do this mroe effectively
Shift-clicking and spam clicking seemed so inefficient to me

Will be able to use this on infestors too

I sure hate being fungaled and empd

Glad the other races dont have many abilities like this that are abusable

Lately I have not even been upgrading the storm ability on my templar.
I find that the deathball gets destroyed by emp and fungal and the feedback is more useful than storm is anyways.

High templar new role:
+ Show Spoiler +
[image loading]


High templar old role:
+ Show Spoiler +
[image loading]


To be accurate, the old role of High Templar was more like:
+ Show Spoiler +
[image loading]
Yargh
Roxy
Profile Joined November 2010
Canada753 Posts
April 29 2011 17:38 GMT
#90
On April 30 2011 02:36 JinDesu wrote:
Show nested quote +
On April 30 2011 02:32 Roxy wrote:
I definitely need to practice this
This is awesome
I have been wondering how to do this mroe effectively
Shift-clicking and spam clicking seemed so inefficient to me

Will be able to use this on infestors too

I sure hate being fungaled and empd

Glad the other races dont have many abilities like this that are abusable

Lately I have not even been upgrading the storm ability on my templar.
I find that the deathball gets destroyed by emp and fungal and the feedback is more useful than storm is anyways.

High templar new role:
+ Show Spoiler +
[image loading]


High templar old role:
+ Show Spoiler +
[image loading]


To be accurate, the old role of High Templar was more like:
+ Show Spoiler +
[image loading]


touche
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
April 29 2011 17:39 GMT
#91
In most cases this probably is going to be a huge waste of energy... and then you find yourself without any psi storms
Kevmeister @ Dota2
Enervate
Profile Joined August 2010
United States1769 Posts
April 29 2011 17:40 GMT
#92
I don't think it's that hard to feedback ghosts. If you misclick, it's not like you waste a shot. And if you play with hp bars on, ghosts are the ones with the energy bars.
Roxy
Profile Joined November 2010
Canada753 Posts
April 29 2011 17:40 GMT
#93
On April 30 2011 02:39 FliedLice wrote:
In most cases this probably is going to be a huge waste of energy... and then you find yourself without any psi storms



naw.. feedback all the ghosts and transform some massive archons which would be happy to.. you know.. join the battle after it is over
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
April 29 2011 17:41 GMT
#94
someone report to blizzard for removal :/

This makes feedback way too easy
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
April 29 2011 17:43 GMT
#95
The way I've tried it and the way that people are actually explaining it feels like the OP is very misleading.

There is no auto part in the targeting whatsoever. The exact dot you target on the minimap signifies a very specific ghost which then gets feedbacked. There is no auto about it.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Roxy
Profile Joined November 2010
Canada753 Posts
April 29 2011 17:44 GMT
#96
On April 30 2011 02:41 DreamRaider wrote:
someone report to blizzard for removal :/

This makes feedback way too easy


How do you report to blizzard?

I would like to suggest to them that feedback just be made autocast

i like to watch my battles and i don't want my mouse getting in the way
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
(Max 20 chars)
Profile Joined March 2011
149 Posts
April 29 2011 17:52 GMT
#97
I don't know if this will be used and usefull that often.
I guess the good players will rely more often on their skill and directly click the designated ghost to feedback. And just feeback it once. It's more efficient in case of energy, apm, time and chance to actually hit the ghost.

This should be more difficult on lower levels and when the ghosts are hidden within a huge bio ball that's moving around and changing direction quickly.

So maybe on lower levels and/or in that situation, people will use the minimap, spam it and hope they get the ghosts somewhere inside. Clicking around more often makes it more likely to hit one. But it's also more likely to hit the same again and get out of energy.

So as I said, this might be useful for some situations and players but I'm not that convinced of this technique.
Ayush_SCtoss
Profile Blog Joined April 2010
India3050 Posts
April 29 2011 17:54 GMT
#98
Oh, at first I thought this was a thread on tips on how we can improve the minimap and I was like what's wrong with it???

But now, I am pleasantly surprised. Either way, be it easy or not, it has to go. Just keep the health bars open if one has trouble and then F click the unit with an energy bar tada.
End my suffering
narcissus
Profile Joined October 2010
Denmark53 Posts
April 29 2011 18:03 GMT
#99
If you do the random clicking on the minimap (as described in OP) to hit a ghost with feedback, there is a chance you will hit a ghost you already did a feedback on.
Unless you're clicking on the ghost pixel for each feedback on minimap, which seems extremely hard to me, if you don't use incredible low sensitivity.
tsuxiit
Profile Joined July 2010
1305 Posts
April 29 2011 18:11 GMT
#100
That's pretty interesting. Seems like if you did this with a spell like Snipe you could get some pretty insane added DPS to your army. I would be pretty surprised if Blizzard didn't take this out of the game though.
Silver777
Profile Joined March 2010
United States347 Posts
April 29 2011 18:14 GMT
#101
I never understand why when something new is discovered people are INSTANTLY all over it saying it should be changed. Just look at immortals in beta...they are exactly the same now and in beta people thought immortals were so overpowered that the game was broken. A year later immortals aren't thought of in the same regard at all, instead people spent time and figured out the game a little bit more. The feedback thing is weird, but before people start saying it needs removed they need to give it time for people to test it out thoroughly instead of not at all.
[Atomic]Peace
Profile Blog Joined April 2010
United States451 Posts
April 29 2011 18:14 GMT
#102
Wow this is a shame. When I saw MC pull off those feedbacks against Thorzain, I was really excited because it was a clear instance where a player with superior micro could come out on top. This minimap trick makes it a lot less impressive. :-/
☢
Kinky
Profile Blog Joined September 2008
United States4126 Posts
April 29 2011 18:17 GMT
#103
On April 30 2011 00:09 R1CH wrote:
For those of you using unit test maps, you can't target stuff you don't have vision of. Even though you see both players vision circles, the enemy units have to be in vision of your ghosts for example.

You can do it if you put an observer over the other side's units for example.

This trick is similar to the queen-inject method of using the minimap. Doesn't seem to autotarget and you need good precision to do it.
ShrikeG
Profile Joined August 2010
Canada75 Posts
April 29 2011 18:34 GMT
#104
What stops you from NOT randomly clicking feedback on the minimap? IF you don't want to hit the same one twice, or want to minimize it simply do it in a pattern rather than randomly. That video made me want to puke as a Terran player, thought it was hard enough to deal with the Ghost vs HT already...
But only the weak, they lack the passion to prevail, but not us, only the weak.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
April 29 2011 18:35 GMT
#105
no wonder lol. when i saw MC feed back 3-4 ghosts in the bioball instantly, i thought it was move-queue-feedback like infestors do their infested terran...which i thought was very risky.

good to know!
age: 84 | location: california | sex: 잘함
ogawdlulz
Profile Joined March 2011
Bangladesh61 Posts
April 29 2011 18:39 GMT
#106
Is this a troll thread? Any skill can be casted on minimap and feedback is no different. I don't see what's the advantage of chasing a dot on minimap that you don't even know is a ghost and wasting precious ingame time when you can just manually target these huge purple energy bars you see. Gosh, you protoss hater will whine just about anything.
SlipperySnake
Profile Blog Joined November 2010
248 Posts
April 29 2011 18:40 GMT
#107
Damn I think this could change a lot with snipe as well, ghosts are so much better vs mass muta now I would think.

A lot of the implications seem pretty awesome, I wish people would give it a shot before they say it needs to be removed. I like the idea of players being able to use the minimap to snipe, drop supply, or inject. At least to me it seems like it is an interesting quirk.

Also to those who say "it isn't what was intended", have you ever played a game with a long lifespan. People find the glitches an abuse them and that is some of the most fun when playing. I mean talk about air strafing in CS 1.6 or even the muta overlord trick in SC: BW. I mean come on give things like this a chance to be awesome or at least tested.
link0
Profile Joined March 2010
United States1071 Posts
April 29 2011 18:43 GMT
#108
On April 30 2011 00:55 Huragius wrote:
Show nested quote +
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

LOL. It really needs to go...


Wow, the mini-map method is ridiculous. It really is auto-targeting.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
link0
Profile Joined March 2010
United States1071 Posts
April 29 2011 18:47 GMT
#109
On April 30 2011 03:11 tsuxiit wrote:
That's pretty interesting. Seems like if you did this with a spell like Snipe you could get some pretty insane added DPS to your army. I would be pretty surprised if Blizzard didn't take this out of the game though.


No, this ability is clearly the most useful for feedback and feedback only. Feedback normally requires precision clicking and this new trick removes the precision needed. Snipe works on any bio unit so does not need precision clicking.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Trobot
Profile Joined August 2010
United States125 Posts
Last Edited: 2011-04-29 19:05:46
April 29 2011 18:48 GMT
#110
Edit: nvm, I'm a dumbass. I was thinking of this in terms of the old "nuking the minimap" exploit. I still don't like it, but not nearly as much as I didn't like it before.
Beware, for I shall correct your grammar even as I read it.
WGarrison
Profile Joined February 2011
United States96 Posts
April 29 2011 18:53 GMT
#111
I like the idea of minimap targetting for macro spells like inject/chrono/etc. but I don't like minimap targetting for micro abilities like this.

I'm not going to argue whether its overpowered or not and don't need to test it as such but I don't think the mechanic is intended and I think it will do weird things to gameplay. I would put this trick on the same level as the viking flower and as such it needs to go, overpowered or not.
ogawdlulz
Profile Joined March 2011
Bangladesh61 Posts
April 29 2011 18:58 GMT
#112
On April 30 2011 03:48 Trobot wrote:
Half the point of a ranged spell is forcing you to risk your high-value spellcasters for the potential gain of the spell. In this case, you have to get your High Templar within 9 distance of the ghost in order to cast Feedback, which usually puts the HT in range of the rest of the Terran's army. At the very least, it forces the Protoss to think ahead and put the HT in perfect positioning for an ambush Feedback.

With this glitch/exploit/whatever term you use, all a Protoss has to do is have a handful of High Templar chillaxing back in base, stocking up on mana so that they can Feedback (I figure that this would work for Psionic Storm, as well) units on the opposite side of the map. Couple this with an observer, and you can decimate an opponent's army. For all the detractors supporting this exploit by saying 'it's hard to do, so whatever,' just imagine how hard it ISN'T to do when you have an observer and the enemy has no detection.

A third point to make is that a Protoss no longer has to overproduce High Templar just in case the enemy focus-fires on the HT. All a Protoss has to do is make just enough HT to guarantee perfect feedbacks on the enemy army, and then use the extra population to make his army that much bigger.

It's entirely likely that all these points have been made in the last 6 pages (I only read through the first before I had to throw in my two cents), but still. This needs patched, and pronto.

Sounds like a good plan, Sherlock, but did you forget you can do the exact same thing with manual targetting and it isn't slower by any means? In fact, with manual targetting you can make sure yourself every ghost gets targetted.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
April 29 2011 18:59 GMT
#113
On April 30 2011 03:48 Trobot wrote:
stocking up on mana so that they can Feedback (I figure that this would work for Psionic Storm, as well) units on the opposite side of the map.


Eh? You still have to be in range for the spell to be casted. It just lets you mass feedback a group of ghosts quickly

This is like Queen inject through the Minimap, a Queen will still have to travel and vomit to the corresponding hatchery. This trick is (almost)the same as if you randomly clicked all over the screen hoping you can feedback the Ghosts. The only advantage I can see is that you cover less area if you do it through the Minimap
"Its easy, just trust your CPU".-Boxer on being good at games
oursblanc
Profile Joined April 2010
Canada1450 Posts
April 29 2011 18:59 GMT
#114
On April 30 2011 03:48 Trobot wrote:
With this glitch/exploit/whatever term you use, all a Protoss has to do is have a handful of High Templar chillaxing back in base, stocking up on mana so that they can Feedback (I figure that this would work for Psionic Storm, as well) units on the opposite side of the map. Couple this with an observer, and you can decimate an opponent's army. For all the detractors supporting this exploit by saying 'it's hard to do, so whatever,' just imagine how hard it ISN'T to do when you have an observer and the enemy has no detection.

They are still limited by the 9 range, so...
An oasis of horror in a desert of boredom!
mazqo
Profile Joined September 2010
Finland368 Posts
Last Edited: 2011-04-29 19:02:51
April 29 2011 19:00 GMT
#115
Seriously people, its F***KING INEFFECTIVE to feedback using minimap, its so hard to hit those ghosts. Yes, it looks like imba when you see that unit tester video, but in fact its so much easier just to click ghosts on your screen. Im sure MC didnt use minimap to feedback, he was just so fast. BTW IT HAS NOTHING TO DO WITH VISION IF ITS EASIER OR NOT

ps: why is teamliquid admin spreading bullshit, it doesnt autotarget
Kinch
Profile Joined August 2010
United States258 Posts
April 29 2011 19:00 GMT
#116
On April 30 2011 03:48 Trobot wrote:
With this glitch/exploit/whatever term you use, all a Protoss has to do is have a handful of High Templar chillaxing back in base, stocking up on mana so that they can Feedback (I figure that this would work for Psionic Storm, as well) units on the opposite side of the map. Couple this with an observer, and you can decimate an opponent's army. For all the detractors supporting this exploit by saying 'it's hard to do, so whatever,' just imagine how hard it ISN'T to do when you have an observer and the enemy has no detection.


I can't make heads or tails of this.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
April 29 2011 19:01 GMT
#117
On April 30 2011 03:48 Trobot wrote:
Half the point of a ranged spell is forcing you to risk your high-value spellcasters for the potential gain of the spell. In this case, you have to get your High Templar within 9 distance of the ghost in order to cast Feedback, which usually puts the HT in range of the rest of the Terran's army. At the very least, it forces the Protoss to think ahead and put the HT in perfect positioning for an ambush Feedback.

With this glitch/exploit/whatever term you use, all a Protoss has to do is have a handful of High Templar chillaxing back in base, stocking up on mana so that they can Feedback (I figure that this would work for Psionic Storm, as well) units on the opposite side of the map. Couple this with an observer, and you can decimate an opponent's army. For all the detractors supporting this exploit by saying 'it's hard to do, so whatever,' just imagine how hard it ISN'T to do when you have an observer and the enemy has no detection.

A third point to make is that a Protoss no longer has to overproduce High Templar just in case the enemy focus-fires on the HT. All a Protoss has to do is make just enough HT to guarantee perfect feedbacks on the enemy army, and then use the extra population to make his army that much bigger.

It's entirely likely that all these points have been made in the last 6 pages (I only read through the first two before I had to throw in my two cents), but still. This needs patched, and pronto.


It wasn't that hard to select out ghosts to feedback if I had my observer over their army, you know.
Yargh
SONE
Profile Joined May 2010
Canada839 Posts
April 29 2011 19:04 GMT
#118
On April 30 2011 00:16 Joementum wrote:
Show nested quote +
On April 30 2011 00:11 TedJustice wrote:
Loving the "new trick is found? GET RID OF IT!" attitude everyone suddenly has here.

It definitely sounds neat to me.


Because it's a bullshit trick. Holding shift, f and clicking on the mini map like a madman takes no skill.



Are you even reading the rest of the thread? It has to be very precise, which makes it borderline more difficult than actually clicking on the ghost itself.
Rosvall
Profile Joined October 2010
Sweden122 Posts
April 29 2011 19:04 GMT
#119
So tried a bunch on ladder maps vs a friend in a set up. I can't see how this possibly is more effective. Spamming feed back on minimap rarely ever targeted a ghost. And never was even close to just simply holding down F and spamming on the terran army (Not on the minimap).

Maybe it works on a map where ghosts are larger on the minimap than Nexuses are on a regular map, but in reality this is so much worse.
RTP
FenneK
Profile Joined November 2010
France1231 Posts
April 29 2011 19:05 GMT
#120
This is ridiculous. Why would you put this in the game?
good luck have batman
SKC
Profile Joined October 2010
Brazil18828 Posts
April 29 2011 19:07 GMT
#121
On April 30 2011 03:48 Trobot wrote:
Half the point of a ranged spell is forcing you to risk your high-value spellcasters for the potential gain of the spell. In this case, you have to get your High Templar within 9 distance of the ghost in order to cast Feedback, which usually puts the HT in range of the rest of the Terran's army. At the very least, it forces the Protoss to think ahead and put the HT in perfect positioning for an ambush Feedback.

With this glitch/exploit/whatever term you use, all a Protoss has to do is have a handful of High Templar chillaxing back in base, stocking up on mana so that they can Feedback (I figure that this would work for Psionic Storm, as well) units on the opposite side of the map. Couple this with an observer, and you can decimate an opponent's army. For all the detractors supporting this exploit by saying 'it's hard to do, so whatever,' just imagine how hard it ISN'T to do when you have an observer and the enemy has no detection.

A third point to make is that a Protoss no longer has to overproduce High Templar just in case the enemy focus-fires on the HT. All a Protoss has to do is make just enough HT to guarantee perfect feedbacks on the enemy army, and then use the extra population to make his army that much bigger.

It's entirely likely that all these points have been made in the last 6 pages (I only read through the first two before I had to throw in my two cents), but still. This needs patched, and pronto.


This point hasn't been made before, this is the first time someone says it eliminates the range requirement, and I have no idea where you got that from. The only thing it seems to do is give an alternative to actually clicking the ghost, nothing else.

I'm not that sure it's even easier, it's not like everyone use it for inject for many reasons. There really is no reason to scream so loud against it if you haven't even tried it yet, let's wait and see if it is actually imbalanced. Everyone knew about it for inject and noone complained that was an unintended feature, if this becomes more than just a preference thing, then it probally should be removed, but I think we could use a little more testing before raging so hard at something.
TanX
Profile Blog Joined July 2010
Denmark92 Posts
April 29 2011 19:07 GMT
#122
Tried it on the unit test map, it is definitely not as easy as it sounds on maps like Tal'darim, but it didn't take me more than 5 tries to improve my efficiency by quite a bit.

This trick does not require a lot of training, and it is very easy to pull off as long as you have the required vision and is far enough into the game, in order to not have energy waste equalling the end of the game. This trick pretty much trade energy for better chances in a head-to-head battle between the two main armies.
'but this is not supposed to be the old starcraft'
SONE
Profile Joined May 2010
Canada839 Posts
April 29 2011 19:08 GMT
#123
On April 30 2011 02:41 DreamRaider wrote:
someone report to blizzard for removal :/

This makes feedback way too easy


All the responses like this are unbelievable. All players that aren't trying it for themselves, or reading the rest of the thread.
ManaO
Profile Joined April 2011
Italy185 Posts
April 29 2011 19:09 GMT
#124
On April 30 2011 04:05 FenneK wrote:
This is ridiculous. Why would you put this in the game?


You probably jus tread the first post and replied haven't you
No fear, Dr. Smith is here
Jayecks
Profile Joined October 2010
25 Posts
April 29 2011 19:10 GMT
#125
The only bad part to this is you can't "misfire" a feedback on a unit with no energy. So it's possible to spam click and possibly pick off a few ghosts. Doesn't seem like too big of a deal.

It works both ways, some of my most effective EMPs have been using the minimap. I once played a practice game against my friend, and he was like, "damn man nice EMPs" when in reality I just saw red on the minimap, panicked, selected my control group and threw down two emps in equals spaces apart at the front of his P deathball.
viii
Profile Joined March 2011
United States266 Posts
Last Edited: 2011-04-29 19:12:27
April 29 2011 19:11 GMT
#126
On April 30 2011 00:00 Huragius wrote:
This needs to me fixed. They are making sc2 skill ceiling just ridiculous. Macro is easy already, don't make micro non-existent.
Also, MC isn't as impressive as I thought him to be.

Whats there to be fixed, if queen can inject in the minimap, why cant ht.
Have you tested thiw yet?
For those who came from nothing, and became something - DGK
SONE
Profile Joined May 2010
Canada839 Posts
April 29 2011 19:11 GMT
#127
On April 30 2011 04:05 FenneK wrote:
This is ridiculous. Why would you put this in the game?


The same reason you can cast other spells via minimap? Are we playing the same game?
Vessel
Profile Joined June 2010
United States214 Posts
April 29 2011 19:19 GMT
#128
On April 30 2011 01:53 Naphal wrote:
Show nested quote +
On April 30 2011 01:26 CrazyF1r3f0x wrote:
On April 30 2011 01:24 Naphal wrote:
i watched the video, obviously no ghost got feedbacked twice, because they died due to their 200/200 energy, but if there are lets say, two BCs on top of the bioball, would the minimapfeedbacks target the BCs multiple times?

in other words, is the feedback smart enough to pick the high energy targets if they so happen to be on the same pixel?

at least i dont have to listen to toss how BS and ezy emp is now ~~

you can use emp with the mini-map as well.


troll very much?

as long as a spell has no target verifier i doubt anyone would use it with the minimap, as it is this tiny detail that allows you to spam 200 times for gosufeedbacking...

i seriously doubt even blizzard knew this was possible xD, if it is intentional, the pros better get cloak and MAD observersnipeskillz (yay more raven + thor / viking)


but with emp, even if the toss is spreading his army couldnt you easily use the minimap to target emp each clump of unit pixles? wouldnt this be easier and take less time than doing it on the actual screen because on the minimap the unit clumps are less spread out and therefor less mouse movement?
Crazyeyes
Profile Blog Joined March 2008
Canada1342 Posts
April 29 2011 19:20 GMT
#129
On April 30 2011 04:08 SONE wrote:
Show nested quote +
On April 30 2011 02:41 DreamRaider wrote:
someone report to blizzard for removal :/

This makes feedback way too easy


All the responses like this are unbelievable. All players that aren't trying it for themselves, or reading the rest of the thread.

All you really have to do is watch the video.
Do you honestly think that should be kept in the game?

Like someone else said,
It takes the WHOA! out of micrWHOA!
WeeEEeeEEEeeEEEeeeEEee!!
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
April 29 2011 19:20 GMT
#130
On April 30 2011 04:19 Vessel wrote:
Show nested quote +
On April 30 2011 01:53 Naphal wrote:
On April 30 2011 01:26 CrazyF1r3f0x wrote:
On April 30 2011 01:24 Naphal wrote:
i watched the video, obviously no ghost got feedbacked twice, because they died due to their 200/200 energy, but if there are lets say, two BCs on top of the bioball, would the minimapfeedbacks target the BCs multiple times?

in other words, is the feedback smart enough to pick the high energy targets if they so happen to be on the same pixel?

at least i dont have to listen to toss how BS and ezy emp is now ~~

you can use emp with the mini-map as well.


troll very much?

as long as a spell has no target verifier i doubt anyone would use it with the minimap, as it is this tiny detail that allows you to spam 200 times for gosufeedbacking...

i seriously doubt even blizzard knew this was possible xD, if it is intentional, the pros better get cloak and MAD observersnipeskillz (yay more raven + thor / viking)


but with emp, even if the toss is spreading his army couldnt you easily use the minimap to target emp each clump of unit pixles? wouldnt this be easier and take less time than doing it on the actual screen because on the minimap the unit clumps are less spread out and therefor less mouse movement?


With EMP, you want to aim for units with energy (unless you're trying to drop their shields). If you want to hit units with energy, then the minimap is going to be useless since you won't know where the units with energy are.
Yargh
SONE
Profile Joined May 2010
Canada839 Posts
Last Edited: 2011-04-29 19:23:46
April 29 2011 19:22 GMT
#131
On April 30 2011 04:20 Crazyeyes wrote:
Show nested quote +
On April 30 2011 04:08 SONE wrote:
On April 30 2011 02:41 DreamRaider wrote:
someone report to blizzard for removal :/

This makes feedback way too easy


All the responses like this are unbelievable. All players that aren't trying it for themselves, or reading the rest of the thread.

All you really have to do is watch the video.
Do you honestly think that should be kept in the game?

Like someone else said,
It takes the WHOA! out of micrWHOA!


Yes I have watched the video. Let me know when we are playing games on a map that is smaller than steppes of war.
Crazyeyes
Profile Blog Joined March 2008
Canada1342 Posts
Last Edited: 2011-04-29 19:50:33
April 29 2011 19:49 GMT
#132
On April 30 2011 04:22 SONE wrote:
Show nested quote +
On April 30 2011 04:20 Crazyeyes wrote:
On April 30 2011 04:08 SONE wrote:
On April 30 2011 02:41 DreamRaider wrote:
someone report to blizzard for removal :/

This makes feedback way too easy


All the responses like this are unbelievable. All players that aren't trying it for themselves, or reading the rest of the thread.

All you really have to do is watch the video.
Do you honestly think that should be kept in the game?

Like someone else said,
It takes the WHOA! out of micrWHOA!


Yes I have watched the video. Let me know when we are playing games on a map that is smaller than steppes of war.

Well, would that not make it easier?

The way I see it, if the map is bigger, then one pixel on the minimap covers that much more surface area on the real map. Whereas on a small map, moving one pixel over on the minimap might be moving one unit over, on a huge map you could be moving 3-6 units over.

I would think that minimap feedbacking is WAY easier than picking out ghosts in the middle of an army, especially if that army is actively engaging yours and all the units are scrambling around to try to get into a firing position.
WeeEEeeEEEeeEEEeeeEEee!!
AWakefield
Profile Joined January 2011
Canada420 Posts
April 29 2011 20:33 GMT
#133
Wow I had no idea you could do that....wonder what else this works for.

Does this work for any of the ghost skills? Or just HT?
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
April 29 2011 20:36 GMT
#134
Wait, I'm confused
If I click once, does that equal one feedback?
So if I spam click feedback, I could potentially get rid of all the ghosts?
You can type "StarCraft" with just your left hand.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
April 29 2011 20:41 GMT
#135
With the growth of the mass infestor strategies, this may be a viable counter? Still not easy to spam feedback on everything on screen, but at least now it may be possible...
Manager, Team RIP ZeeZ
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-04-29 20:53:11
April 29 2011 20:51 GMT
#136
That video is quite shocking I think. Even if the map is super small in the video, on a big, you can just spam while moving your mouse on the little enemy blob. As soon as you see that your templars start moving (meaning they acquired a target), you just attack and micro your other units. I'm not sure yet if this is broken or not, I need to try it on a big map to see if with training it can be too easy or not.
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-04-29 20:56:04
April 29 2011 20:55 GMT
#137
The main problem I see, is if you train and become quite proficient at this, you could take a part of micro out of a battle. That means less multitask needed, as you can do a big part of in battle micro before the battle.
zZygote
Profile Blog Joined January 2007
Canada898 Posts
April 29 2011 20:58 GMT
#138
People calling for a "fix" really need to step back and think for a moment how intuitive a person like MC is to find out something this big. If it's possible for a queen to inject via minimap, and templars to feedback doing the same, not only will you deprive the Protoss but the Zerg as well.

Think twice before you make silly assumptions that it's in need of a "fix".
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-04-29 21:01:37
April 29 2011 21:00 GMT
#139
im fine with a removal if it is the same for all unit abilities from all races

let see which race would cry about using minimap to use abilities most

+ Show Spoiler +
it won't be the protoss 8D
Ziggitz
Profile Joined September 2010
United States340 Posts
Last Edited: 2011-04-29 21:02:25
April 29 2011 21:01 GMT
#140
This is clearly bullshit. Feedback gains a huge advantage using this method because it is the only spell that targets a unit AND discriminates by whether or not the unit has a mana pool. If you think this method isn't far superior then you either haven't seen the MC vs Thorzain games or you're full of shit.

There's no way that any other targetable spell can be used effectively with this method because no other spell has the required discriminating factors. The most uncompetitive aspect of this method is that you don't actually have to know or see that there are ghosts in the bio ball to do this since you can spam away and if there aren't any no energy is lost on the templar.


On April 30 2011 05:58 zZygote wrote:
People calling for a "fix" really need to step back and think for a moment how intuitive a person like MC is to find out something this big. If it's possible for a queen to inject via minimap, and templars to feedback doing the same, not only will you deprive the Protoss but the Zerg as well.

Think twice before you make silly assumptions that it's in need of a "fix".


I don't think most people would care since minimap injecting is probably one of the shittier methods of doing it
windsupernova
Profile Joined October 2010
Mexico5280 Posts
April 29 2011 21:02 GMT
#141
On April 30 2011 05:36 JerKy wrote:
Wait, I'm confused
If I click once, does that equal one feedback?
So if I spam click feedback, I could potentially get rid of all the ghosts?


Yes and yeah.
"Its easy, just trust your CPU".-Boxer on being good at games
ihavetofartosis
Profile Joined January 2011
1277 Posts
April 29 2011 21:05 GMT
#142
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

Yeah I think we can all agree that this is lame. Takes away any neat micro, anyone can spam-click a clump of units.
Joementum
Profile Blog Joined October 2010
787 Posts
April 29 2011 21:10 GMT
#143
On April 30 2011 05:58 zZygote wrote:
People calling for a "fix" really need to step back and think for a moment how intuitive a person like MC is to find out something this big. If it's possible for a queen to inject via minimap, and templars to feedback doing the same, not only will you deprive the Protoss but the Zerg as well.

Think twice before you make silly assumptions that it's in need of a "fix".


I seriously can't believe people are trying to compare Inject to Feedback.
A marine walks into a bar and asks, "Wheres the counter?"
Naphal
Profile Joined December 2010
Germany2099 Posts
April 29 2011 21:10 GMT
#144
hmm terran spells that could be used like this:

snipe
strikecannon
hunterseekermissile
yamatocannon

(at least those require a target, so they would not be absolutely wasted like a misplaced emp or pdd)

there is no way that this is remotely useful -.-
first i thought well maybe mass ghost vs zerg, but you would end up sniping zerglings lol
R3N
Profile Joined March 2011
740 Posts
April 29 2011 21:10 GMT
#145
On April 30 2011 05:58 zZygote wrote:
People calling for a "fix" really need to step back and think for a moment how intuitive a person like MC is to find out something this big. If it's possible for a queen to inject via minimap, and templars to feedback doing the same, not only will you deprive the Protoss but the Zerg as well.

Think twice before you make silly assumptions that it's in need of a "fix".


After seeing this. Go ahead remove both of them lol.

This is just ridiculous.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
April 29 2011 21:11 GMT
#146
On April 30 2011 06:05 ihavetofartosis wrote:
Show nested quote +
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

Yeah I think we can all agree that this is lame. Takes away any neat micro, anyone can spam-click a clump of units.

To be honest you can't look at the first result of the video too seriously. No health+energy bars = absofrikkenlutely impossible to find the ghosts on screen.
Boof
Profile Joined September 2010
Canada77 Posts
April 29 2011 21:13 GMT
#147
May as well put feedback on autocast... Jesus...
That video has made me very sad.
Lunchador
Profile Joined April 2010
United States776 Posts
April 29 2011 21:13 GMT
#148
You can do the same thing with queen larva inject via minimap. And let me tell you, that method is highly inefficient because you'll miss the hatchery square so many times and get frustrated. Now, imagine aiming for those red pixels. This won't become big, I'm sure.
Defender of truth, justice, and noontime meals!
Boof
Profile Joined September 2010
Canada77 Posts
April 29 2011 21:17 GMT
#149
It doesn't seem like you have to aim at anything other than the clump the ghosts are in.
Rinrun
Profile Joined April 2010
Canada3509 Posts
April 29 2011 21:18 GMT
#150
Yeah~ time to look gosu in front of everyone while I fail at everything else.
MBC/Liquid/TSM always.
Gov
Profile Joined November 2010
United States121 Posts
April 29 2011 21:18 GMT
#151
Yeah this looks kinda lame, they should probably take it out... how is this being compared to injects lol?
you misclick your minimap and you miss an inject, which makes it slower to do since you have to be accurate
with feedback, you misclick your minimap and you just spam even more, one of them will hit!
1
Cathasaigh
Profile Joined April 2010
United States285 Posts
April 29 2011 21:18 GMT
#152
On April 30 2011 06:13 Lunchador wrote:
You can do the same thing with queen larva inject via minimap. And let me tell you, that method is highly inefficient because you'll miss the hatchery square so many times and get frustrated. Now, imagine aiming for those red pixels. This won't become big, I'm sure.


You make it seem like it's hard to click the hatch on the minimap for inject, which it isn't at all. It also sure isn't hard to pull off this feedback thing.
This is the tale of Captain Jack Sparrow!
MrCon
Profile Blog Joined August 2010
France29748 Posts
April 29 2011 21:19 GMT
#153
On April 30 2011 06:13 Lunchador wrote:
You can do the same thing with queen larva inject via minimap. And let me tell you, that method is highly inefficient because you'll miss the hatchery square so many times and get frustrated. Now, imagine aiming for those red pixels. This won't become big, I'm sure.

Just think about this. A T and a P army are about to fight, they are waiting for a good position. During this time, the P selects all his templars, spam f click on the terran blob. 4 templars starts heading toward the T ball, you wait a little then engage. Easy life.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-04-29 21:22:59
April 29 2011 21:19 GMT
#154
well using this method you are often randomly feedbacking the same units with energy bars XX times.

simply put 1-2 medivacs/ghosts with low energy (so they don't) infront casting from the minimap will always aim the near units in range so you waste alot of energy for nothing.

for this to be efficient you need to click precise, also you need to be in range of alot of Ghosts and also lets not forget cloak, nevertheless an interesting find.

SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
April 29 2011 21:19 GMT
#155
Blizzard needs to remove this...
I Can Fly...
-orb-
Profile Blog Joined September 2007
United States5770 Posts
April 29 2011 21:21 GMT
#156
Making a whole thread about this and saying that it auto-targets in the OP is extremely misleading.

This is just like the queen larvae inject via the minimap method.... yes you can do it but for the most part it's actually a lot harder in most cases and is much less reliable than doing it on the big screen.

Whole thread just seems like flamebait for blizzard to make everyone yell how imba this is when they don't even understand how it works (i.e. read first page of thread......................)
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
April 29 2011 21:26 GMT
#157
Even if its hard, I don't like micro abilities being used through spamming on the minimap, just looks and feels very silly and automated :S
"trash micro but win - its marine" MC commentary during HSC 4
Demonace34
Profile Blog Joined January 2011
United States2493 Posts
April 29 2011 21:26 GMT
#158
Doesn't seem as viable as everyone is making it seem. I'm still skeptical and will be until I try it for myself, so before whining in this thread please try shift+minimap clicking feedback before posting or atleast post that you have no idea.

One video shouldn't be proof of easy feedbacking, maybe he got lucky with his clicks or maybe there were way too many ghosts in that army.
NaNiwa|IdrA|HuK|iNcontroL|Jinro|NonY|Day[9]|PuMa|HerO|MMA|NesTea|NaDa|Boxer|Ryung|
Lobo2me
Profile Joined May 2010
Norway1213 Posts
April 29 2011 21:31 GMT
#159
http://i.imgur.com/I7mpl.jpg

My cursor was 1 or 2 pixels away from the medivac on the minimap and I was clicking like mad, it didn't connect. Trying to hit via the minimap is a lot harder than just using the screen.
Bad manners are better than no manners at all.
Gooey
Profile Joined September 2010
United States944 Posts
April 29 2011 21:33 GMT
#160
People are saying that you can do this theoretically with any speed, which I totally agree with, but it's not as comparable as this. Feedback only targets units with energy, and in a bio ball of ghost/marine/marauder/viking, that leaves only one unit that can be targeted with feedback, which is ghosts. As long as you get somewhat close to a unit with clicking on the minimap, you will cast on them. In all honesty, though, it is really not that hard to pick out the individual ghosts and cast feedback on them. All you need to do is click once, and the templar will walk over with autocast turned on anyways (as in not giving an "out of range" notification, but rather moving towards the target and instantly casting once in range). By the time you queue up all of the ghosts, the templar does the rest of the work for you. I guess the only advantage here would be to spam click on the minimap and then micro the rest of your army, but that doesn't seem like a big edge to me, because it doesn't guarantee every ghost to be targeted. I can see why people would think it was a big deal, but from a protoss point of view, it's not all that helpful.

The only advantage I see it giving late game is to spam f click on any group of bio on your minimap to instantly gib ghosts that might be present without having to check for ghosts. It seems risky to blindly spam F without aim, and it's advantages aren't really game changing or unfair, nor very useful. I think that it is MC's way of forcing himself to look at the minimap during an engagement, and it just so happens to sort of allows him to micro a battle while looking at the minimap. Medivacs soaking up feedbacks instead of the more important ghosts make this a risky method, however. It's less precise than just clicking a ghost.
www.twitch.tv/Thatgooey
artanis2
Profile Joined April 2010
United States732 Posts
Last Edited: 2011-04-29 21:43:17
April 29 2011 21:39 GMT
#161
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.
Mommas Boy
Profile Joined December 2010
Canada144 Posts
April 29 2011 21:42 GMT
#162
It would be nice if the OP was updated with links and vids to proof and demonstrations of this with a good explanation,

here to play.
Lobo2me
Profile Joined May 2010
Norway1213 Posts
Last Edited: 2011-04-29 21:44:44
April 29 2011 21:44 GMT
#163
On April 30 2011 06:39 artanis2 wrote:
Show nested quote +
On April 30 2011 06:05 ihavetofartosis wrote:
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

Yeah I think we can all agree that this is lame. Takes away any neat micro, anyone can spam-click a clump of units.


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.

I have no idea how he managed that, I have to be pixel perfect.

http://i.imgur.com/7saRq.jpg

I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.
Bad manners are better than no manners at all.
fadestep
Profile Blog Joined October 2008
United States605 Posts
April 29 2011 21:47 GMT
#164
On April 30 2011 06:39 artanis2 wrote:
Show nested quote +
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.


That map you are on is ridiculously tiny. Are you kidding? The Terran ball takes up a third of the map, obviously you don't have to pixel precise. Try it on Shakuras...
not a hero
artanis2
Profile Joined April 2010
United States732 Posts
Last Edited: 2011-04-29 21:50:31
April 29 2011 21:48 GMT
#165
On April 30 2011 06:44 Lobo2me wrote:
Show nested quote +
On April 30 2011 06:39 artanis2 wrote:
On April 30 2011 06:05 ihavetofartosis wrote:
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

Yeah I think we can all agree that this is lame. Takes away any neat micro, anyone can spam-click a clump of units.


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.

I have no idea how he managed that, I have to be pixel perfect.

http://i.imgur.com/7saRq.jpg

I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.


Maybe it is enough that you click on a unit near the ghost? Try surrounding the ghosts with marines. (Sorry I can't, I'm at work.)

On April 30 2011 06:47 fadestep wrote:
Show nested quote +
On April 30 2011 06:39 artanis2 wrote:
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.


That map you are on is ridiculously tiny. Are you kidding? The Terran ball takes up a third of the map, obviously you don't have to pixel precise. Try it on Shakuras...


It isn't hard to click on the enemy's color on the minimap. That is all it would take to hit a ghost in the general area.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
April 29 2011 21:50 GMT
#166
On April 30 2011 06:48 artanis2 wrote:
Show nested quote +
On April 30 2011 06:44 Lobo2me wrote:
On April 30 2011 06:39 artanis2 wrote:
On April 30 2011 06:05 ihavetofartosis wrote:
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

Yeah I think we can all agree that this is lame. Takes away any neat micro, anyone can spam-click a clump of units.


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.

I have no idea how he managed that, I have to be pixel perfect.

http://i.imgur.com/7saRq.jpg

I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.


Maybe it is enough that you click on a unit near the ghost? Try surrounding the ghosts with marines. (Sorry I can't, I'm at work.)


It has to be on the unit, the reason it works its because people are clicking like mad men over the comparatively small area the Bioball takes on the map.Add in Medevacs and Banshees and its likely that you will feedback them all.

"Its easy, just trust your CPU".-Boxer on being good at games
artanis2
Profile Joined April 2010
United States732 Posts
April 29 2011 21:51 GMT
#167
On April 30 2011 06:50 windsupernova wrote:
Show nested quote +
On April 30 2011 06:48 artanis2 wrote:
On April 30 2011 06:44 Lobo2me wrote:
On April 30 2011 06:39 artanis2 wrote:
On April 30 2011 06:05 ihavetofartosis wrote:
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

Yeah I think we can all agree that this is lame. Takes away any neat micro, anyone can spam-click a clump of units.


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.

I have no idea how he managed that, I have to be pixel perfect.

http://i.imgur.com/7saRq.jpg

I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.


Maybe it is enough that you click on a unit near the ghost? Try surrounding the ghosts with marines. (Sorry I can't, I'm at work.)


It has to be on the unit, the reason it works its because people are clicking like mad men over the comparatively small area the Bioball takes on the map.Add in Medevacs and Banshees and its likely that you will feedback them all.



This is completely wrong. Watch the video again. He does _not_ click on a single ghost on the minimap.
Lobo2me
Profile Joined May 2010
Norway1213 Posts
April 29 2011 21:54 GMT
#168
On April 30 2011 06:48 artanis2 wrote:
Show nested quote +
On April 30 2011 06:44 Lobo2me wrote:
On April 30 2011 06:39 artanis2 wrote:
On April 30 2011 06:05 ihavetofartosis wrote:
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

Yeah I think we can all agree that this is lame. Takes away any neat micro, anyone can spam-click a clump of units.


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.

I have no idea how he managed that, I have to be pixel perfect.

http://i.imgur.com/7saRq.jpg

I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.


Maybe it is enough that you click on a unit near the ghost? Try surrounding the ghosts with marines. (Sorry I can't, I'm at work.)

Show nested quote +
On April 30 2011 06:47 fadestep wrote:
On April 30 2011 06:39 artanis2 wrote:
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.


That map you are on is ridiculously tiny. Are you kidding? The Terran ball takes up a third of the map, obviously you don't have to pixel precise. Try it on Shakuras...


It isn't hard to click on the enemy's color on the minimap. That is all it would take to hit a ghost in the general area.


That's what I did in the screenshot, I was able to try to cast feedback on the marine in the middle through the minimap and it wouldn't register. It has to be pixel perfect, I haven't gotten general area to work once, and I doubt the guy that made the video turned on some autoaim for consoles option.
Bad manners are better than no manners at all.
ReseT
Profile Blog Joined August 2010
United States273 Posts
April 29 2011 21:54 GMT
#169
I tried it on Shattered Temple.. was difficult.. lol... I did F + Left click on the mini map.. is that how its done?
vVv Gaming
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 29 2011 21:57 GMT
#170
since feedback only works on energy units when ghosts are clumped its really easy to target them, compared to normal view. Of course the faster you can aim on those pixels the better it is. But the ghost on the minimap actually has thor size so to say, like the other units .

But with an obs over your army cloak is pretty much unimportant, have a few hts in the front of the army with a grin on your face waiting for dots to appaer on the minimap, you can shift them asap even if they come from 3 directions ^^. Snipe works the same though. I guess with this revealed sending ghosts or hts first is pretty much hopeless ^^.

I tried this in some games and wow ghosts a few grids before the army and no infestor will get close and i thought snipe range was to small xD.
as for feedback. My opponent has his medivacs above the army so i only hit those lol. But with the emp nerf and this 200 energy templars > ghosts.

PS: fun: mass ghost rip everything via minimap clickspamming ... multiple directions ? who cares.

The good thing, it can make stuff look awesome. 3 side attack everything emped perfectly or feedbacked.
The bad thing, multiple side attacks are pretty weak with spellcaster around, that can cast super strong aoes as well. (to multipurpose that way for my taste)
Another bad thing. you can minimap kill drops. Though the good thing you can minimap drop lol ^^.

some good things some bad things, i think its okay all in all. If someone is able to micro over the minimap i allow it.
Jerax
Profile Joined August 2010
Canada189 Posts
April 29 2011 21:58 GMT
#171
On April 30 2011 06:51 artanis2 wrote:
Show nested quote +
On April 30 2011 06:50 windsupernova wrote:
On April 30 2011 06:48 artanis2 wrote:
On April 30 2011 06:44 Lobo2me wrote:
On April 30 2011 06:39 artanis2 wrote:
On April 30 2011 06:05 ihavetofartosis wrote:
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

Yeah I think we can all agree that this is lame. Takes away any neat micro, anyone can spam-click a clump of units.


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.

I have no idea how he managed that, I have to be pixel perfect.

http://i.imgur.com/7saRq.jpg

I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.


Maybe it is enough that you click on a unit near the ghost? Try surrounding the ghosts with marines. (Sorry I can't, I'm at work.)


It has to be on the unit, the reason it works its because people are clicking like mad men over the comparatively small area the Bioball takes on the map.Add in Medevacs and Banshees and its likely that you will feedback them all.



This is completely wrong. Watch the video again. He does _not_ click on a single ghost on the minimap.


Wrong. That unit tester has such a small map that every unit appears way bigger on the minimap than it would on the normal ladder maps, which makes spam clicking the bioball effective.

This issue is way overblown and getting way more attention that it deserves. =/
MrBoysen
Profile Joined April 2011
Sweden13 Posts
April 29 2011 21:58 GMT
#172
isnt the same with queen injects? you can do them on the minimap right?
stanik
Profile Blog Joined June 2010
Canada213 Posts
April 29 2011 22:23 GMT
#173
On April 30 2011 06:44 Lobo2me wrote:
Show nested quote +
On April 30 2011 06:39 artanis2 wrote:
On April 30 2011 06:05 ihavetofartosis wrote:
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

Yeah I think we can all agree that this is lame. Takes away any neat micro, anyone can spam-click a clump of units.


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.

I have no idea how he managed that, I have to be pixel perfect.

http://i.imgur.com/7saRq.jpg

I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.


The reason it is so easy in that video is because the map size is so small. The box of the ghost is very large on a small map such as that. On a regular map size the representation of the ghost is much smaller on the minimap.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-04-29 22:30:27
April 29 2011 22:27 GMT
#174
On April 30 2011 06:02 windsupernova wrote:
Show nested quote +
On April 30 2011 05:36 JerKy wrote:
Wait, I'm confused
If I click once, does that equal one feedback?
So if I spam click feedback, I could potentially get rid of all the ghosts?


Yes and yeah.


Only if 1) you have more than enough feedbacks for all the ghosts and 2) you never hit the same ghost twice and 3) none of your high templars die.
On April 30 2011 06:51 artanis2 wrote:
Show nested quote +
On April 30 2011 06:50 windsupernova wrote:
On April 30 2011 06:48 artanis2 wrote:
On April 30 2011 06:44 Lobo2me wrote:
On April 30 2011 06:39 artanis2 wrote:
On April 30 2011 06:05 ihavetofartosis wrote:
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

Yeah I think we can all agree that this is lame. Takes away any neat micro, anyone can spam-click a clump of units.


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.

I have no idea how he managed that, I have to be pixel perfect.

http://i.imgur.com/7saRq.jpg

I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.


Maybe it is enough that you click on a unit near the ghost? Try surrounding the ghosts with marines. (Sorry I can't, I'm at work.)


It has to be on the unit, the reason it works its because people are clicking like mad men over the comparatively small area the Bioball takes on the map.Add in Medevacs and Banshees and its likely that you will feedback them all.



This is completely wrong. Watch the video again. He does _not_ click on a single ghost on the minimap.


Yes he did, the ghosts minimap dots are just gigantic. Until he comes back with a similar demonstration on a larger map (Tal'Darim, for example), as he said he would, that video is completely inaccurate.
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
Last Edited: 2011-04-29 22:40:47
April 29 2011 22:39 GMT
#175
On April 30 2011 06:01 Ziggitz wrote:
This is clearly bullshit. Feedback gains a huge advantage using this method because it is the only spell that targets a unit AND discriminates by whether or not the unit has a mana pool. If you think this method isn't far superior then you either haven't seen the MC vs Thorzain games or you're full of shit.

There's no way that any other targetable spell can be used effectively with this method because no other spell has the required discriminating factors. The most uncompetitive aspect of this method is that you don't actually have to know or see that there are ghosts in the bio ball to do this since you can spam away and if there aren't any no energy is lost on the templar.


Show nested quote +
On April 30 2011 05:58 zZygote wrote:
People calling for a "fix" really need to step back and think for a moment how intuitive a person like MC is to find out something this big. If it's possible for a queen to inject via minimap, and templars to feedback doing the same, not only will you deprive the Protoss but the Zerg as well.

Think twice before you make silly assumptions that it's in need of a "fix".


I don't think most people would care since minimap injecting is probably one of the shittier methods of doing it


I minimap inject. You can do it in just a couple seconds tops like other methods, you don't need to take your eyes off what you're doing, and I don't like taking my hand off of my mouse.



Anyways, the way MC did it must have taken a lot of practice and skill or there's an additional trick that we haven't figured out yet that makes it easier. The only alternative is that he's cheating with a turbo function while he drags his mouse about, and that's ludicrous.
Lanaia is love.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-04-29 22:54:16
April 29 2011 22:49 GMT
#176
i think i realized why it works, are there any bigger unittestmaps? almost all of them are so small.

but i can already tell you that a decent spread counters this very easily.
Ziggitz
Profile Joined September 2010
United States340 Posts
April 30 2011 00:02 GMT
#177
On April 30 2011 07:39 Zerokaiser wrote:
Show nested quote +
On April 30 2011 06:01 Ziggitz wrote:
This is clearly bullshit. Feedback gains a huge advantage using this method because it is the only spell that targets a unit AND discriminates by whether or not the unit has a mana pool. If you think this method isn't far superior then you either haven't seen the MC vs Thorzain games or you're full of shit.

There's no way that any other targetable spell can be used effectively with this method because no other spell has the required discriminating factors. The most uncompetitive aspect of this method is that you don't actually have to know or see that there are ghosts in the bio ball to do this since you can spam away and if there aren't any no energy is lost on the templar.


On April 30 2011 05:58 zZygote wrote:
People calling for a "fix" really need to step back and think for a moment how intuitive a person like MC is to find out something this big. If it's possible for a queen to inject via minimap, and templars to feedback doing the same, not only will you deprive the Protoss but the Zerg as well.

Think twice before you make silly assumptions that it's in need of a "fix".


I don't think most people would care since minimap injecting is probably one of the shittier methods of doing it


I minimap inject. You can do it in just a couple seconds tops like other methods, you don't need to take your eyes off what you're doing, and I don't like taking my hand off of my mouse.



Anyways, the way MC did it must have taken a lot of practice and skill or there's an additional trick that we haven't figured out yet that makes it easier. The only alternative is that he's cheating with a turbo function while he drags his mouse about, and that's ludicrous.


You can inject as many hatches as you like in under a second if you use the base cam hotkey. This is why zerg with a brain has rebound the base cam hotkey from backspace to something more accessible. Besides, I highly doubt you can inject 4+ hatches in 2 seconds on the minimap.
jbrown7815
Profile Joined August 2010
United States3 Posts
April 30 2011 00:11 GMT
#178
Sure it has been posted but works great for storm as well :D
artanis2
Profile Joined April 2010
United States732 Posts
April 30 2011 03:36 GMT
#179
On April 30 2011 07:27 TheTenthDoc wrote:
Show nested quote +
On April 30 2011 06:02 windsupernova wrote:
On April 30 2011 05:36 JerKy wrote:
Wait, I'm confused
If I click once, does that equal one feedback?
So if I spam click feedback, I could potentially get rid of all the ghosts?


Yes and yeah.


Only if 1) you have more than enough feedbacks for all the ghosts and 2) you never hit the same ghost twice and 3) none of your high templars die.
Show nested quote +
On April 30 2011 06:51 artanis2 wrote:
On April 30 2011 06:50 windsupernova wrote:
On April 30 2011 06:48 artanis2 wrote:
On April 30 2011 06:44 Lobo2me wrote:
On April 30 2011 06:39 artanis2 wrote:
On April 30 2011 06:05 ihavetofartosis wrote:
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

Yeah I think we can all agree that this is lame. Takes away any neat micro, anyone can spam-click a clump of units.


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.

I have no idea how he managed that, I have to be pixel perfect.

http://i.imgur.com/7saRq.jpg

I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.


Maybe it is enough that you click on a unit near the ghost? Try surrounding the ghosts with marines. (Sorry I can't, I'm at work.)


It has to be on the unit, the reason it works its because people are clicking like mad men over the comparatively small area the Bioball takes on the map.Add in Medevacs and Banshees and its likely that you will feedback them all.



This is completely wrong. Watch the video again. He does _not_ click on a single ghost on the minimap.


Yes he did, the ghosts minimap dots are just gigantic. Until he comes back with a similar demonstration on a larger map (Tal'Darim, for example), as he said he would, that video is completely inaccurate.


No, he didn't. He was clicking on the bottom left of the group, and ghosts on the right and top of the ball were getting targeted. There is some auto-targeting going on here.
lambchops
Profile Joined April 2011
United States63 Posts
April 30 2011 03:47 GMT
#180
Instead of the whole "OMG HAX MC ISN'T GOOD BLAH BLAH" minimap bullshit, has anyone ever thought that maybeee MC had his health bars on, which evidently show the enemy energy bar as well. anyone who has used feedback before knows that they can spamclick left click until they hit a unit with energy. all mc (anyone really) had to do was pinpoint the purple bar, press f, and spam click until it gets the unit. at the pace the pro's are placing, it's not hard to do that several times.

TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-04-30 04:01:54
April 30 2011 04:01 GMT
#181
On April 30 2011 12:36 artanis2 wrote:
Show nested quote +
On April 30 2011 07:27 TheTenthDoc wrote:
On April 30 2011 06:02 windsupernova wrote:
On April 30 2011 05:36 JerKy wrote:
Wait, I'm confused
If I click once, does that equal one feedback?
So if I spam click feedback, I could potentially get rid of all the ghosts?


Yes and yeah.


Only if 1) you have more than enough feedbacks for all the ghosts and 2) you never hit the same ghost twice and 3) none of your high templars die.
On April 30 2011 06:51 artanis2 wrote:
On April 30 2011 06:50 windsupernova wrote:
On April 30 2011 06:48 artanis2 wrote:
On April 30 2011 06:44 Lobo2me wrote:
On April 30 2011 06:39 artanis2 wrote:
On April 30 2011 06:05 ihavetofartosis wrote:
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

Yeah I think we can all agree that this is lame. Takes away any neat micro, anyone can spam-click a clump of units.


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.

I have no idea how he managed that, I have to be pixel perfect.

http://i.imgur.com/7saRq.jpg

I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.


Maybe it is enough that you click on a unit near the ghost? Try surrounding the ghosts with marines. (Sorry I can't, I'm at work.)


It has to be on the unit, the reason it works its because people are clicking like mad men over the comparatively small area the Bioball takes on the map.Add in Medevacs and Banshees and its likely that you will feedback them all.



This is completely wrong. Watch the video again. He does _not_ click on a single ghost on the minimap.


Yes he did, the ghosts minimap dots are just gigantic. Until he comes back with a similar demonstration on a larger map (Tal'Darim, for example), as he said he would, that video is completely inaccurate.


No, he didn't. He was clicking on the bottom left of the group, and ghosts on the right and top of the ball were getting targeted. There is some auto-targeting going on here.


Ohh, I see what happened now. He artificially gave himself vision that doesn't actually appear in his view. His early clicks are actually in areas that register as "having vision" and allows the feedback via the minimap despite him not being able to see the units there, higher up in the ball. Those early clicks result in the weird feedbacks since they queue up the shots on the ghost.
artanis2
Profile Joined April 2010
United States732 Posts
April 30 2011 04:36 GMT
#182
I played with it a bit and the minimap targeting is easy to examine. As soon as feedback is selected, the cursor will flash when it is held near an enemy dot on the minimap, if that unit has energy. The radius seems to be about 3-4 unit widths. I was able to kill a ball of 20 ghosts by clicking on the same exact point 20 times.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
Last Edited: 2011-04-30 04:45:27
April 30 2011 04:43 GMT
#183
Since some people don't seem to understand this still, I'll clarify again:

1) This doesn't auto-target.

2) You DO need to be pixel-perfect on the minimap.

3) The reason it lets you feedback more is because there's no penalty to missing a feedback, so you can keep spamming click on the minimap until you hit stuff, and if there are a lot of ghosts clumped up, you're more likely to hit them.

4) The cursor changes color on the minimap when you're over something you can target, so if you just keep spamming click whenever the cursor is white, you'll hit the ghosts.

5) If the ghosts are within really close proximity, they may share some "minimap pixels" meaning you can hit more than one from clicking the same spot (but you'd still need to click for each one.)
Offhand
Profile Joined June 2010
United States1869 Posts
April 30 2011 04:56 GMT
#184
On April 30 2011 06:19 MrCon wrote:
Show nested quote +
On April 30 2011 06:13 Lunchador wrote:
You can do the same thing with queen larva inject via minimap. And let me tell you, that method is highly inefficient because you'll miss the hatchery square so many times and get frustrated. Now, imagine aiming for those red pixels. This won't become big, I'm sure.

Just think about this. A T and a P army are about to fight, they are waiting for a good position. During this time, the P selects all his templars, spam f click on the terran blob. 4 templars starts heading toward the T ball, you wait a little then engage. Easy life.


You warp in templars that immediately...

I don't know how this is such a big deal. It's almost as if protoss could punish terran for not spreading out their casters. O.o
Roxy
Profile Joined November 2010
Canada753 Posts
April 30 2011 05:06 GMT
#185
I just tried this out in unit test map - totally not worth it for me

like has been said before, it has to be pixel perfect

the cursor will turn read on the minimap if you are in range to hit something

http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
JiYan
Profile Blog Joined February 2009
United States3668 Posts
April 30 2011 05:08 GMT
#186
i think they should be manually on the units but call me old fashioned. this minimap business is kind of whack
Lobo2me
Profile Joined May 2010
Norway1213 Posts
April 30 2011 05:08 GMT
#187
On April 30 2011 13:36 artanis2 wrote:
I played with it a bit and the minimap targeting is easy to examine. As soon as feedback is selected, the cursor will flash when it is held near an enemy dot on the minimap, if that unit has energy. The radius seems to be about 3-4 unit widths. I was able to kill a ball of 20 ghosts by clicking on the same exact point 20 times.

What map are you testing it on? I had to hit it pixel perfect, just like with hatchery inject.
Bad manners are better than no manners at all.
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-04-30 05:35:40
April 30 2011 05:33 GMT
#188
On April 30 2011 14:08 Lobo2me wrote:
Show nested quote +
On April 30 2011 13:36 artanis2 wrote:
I played with it a bit and the minimap targeting is easy to examine. As soon as feedback is selected, the cursor will flash when it is held near an enemy dot on the minimap, if that unit has energy. The radius seems to be about 3-4 unit widths. I was able to kill a ball of 20 ghosts by clicking on the same exact point 20 times.

What map are you testing it on? I had to hit it pixel perfect, just like with hatchery inject.

Yeah this, I tried it on maps as big as Tal'Darim and I had to be pretty darn close to get the Feedback.

If he can manage that then all power to him, because that is still freaking impressive to hit that area so precisely as well as putting yourself in a position to just gain a glimpse of the Terran army.

I'm trying it over and over again on Tal'Darim, and it is very hard to do--you have to hit pretty much on the dot, if you miss the first click then there is almost no point since you could have just done better by manual casting
artanis2
Profile Joined April 2010
United States732 Posts
April 30 2011 14:33 GMT
#189
Yeah, I tried again on Tal'Darim and Metal and it had to be exact, and even clicking the dot on the minimap wasn't enough, it had to be a very specific location within the dot. However on Scrap and other small maps the area you can click is actually larger than the dot. With 1680x1050 res the area I could target a ghost was around 5x5 pixels.

Anyway in all cases it appears that clicking the minimap has no benefit over spotting ghosts by their energy bars.
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2011-05-01 01:31:02
May 01 2011 01:20 GMT
#190
Not very useful on large maps, since you need to click exactly on the dot. Also, if you use this method you can often overkill since you can't really tell which unit you are feedbacking.
Zim23
Profile Joined August 2010
United States1681 Posts
May 01 2011 02:55 GMT
#191
I've used this to chrono nexus and injects when I off-race as Z. You have to be pretty accurate, I doubt it can be used mid battle. It's easy for injects and chrono because the nexus/hatch are huge on the minimap.
Do an arranged marriage if she's not completely minging, and don't worry about dancing, get a go-kart, cheers.
scottycopter
Profile Joined October 2010
United States46 Posts
May 01 2011 03:41 GMT
#192
It should be noted that when you mouse over an appropriate unit on the minimap, your cross hair turns red.
Rabiator
Profile Joined March 2010
Germany3948 Posts
May 01 2011 05:41 GMT
#193
IMO Feedback needs a chance to "misfire" like most other spells (Snipe is the one exception, but it has another limitations) so you HAVE TO target it on the battlefield. Misfiring could be "cast in on any unit, even ones without energy". The purple bars for energy are a good indicator to help aiming anyways, but autoaiming via minimap is ridiculous (does it autoaim if you click close to a targetable unit on the battlefield but not on top of it?).
If you cant say what you're meaning, you can never mean what you're saying.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
May 01 2011 06:04 GMT
#194
On May 01 2011 14:41 Rabiator wrote:
IMO Feedback needs a chance to "misfire" like most other spells (Snipe is the one exception, but it has another limitations) so you HAVE TO target it on the battlefield. Misfiring could be "cast in on any unit, even ones without energy". The purple bars for energy are a good indicator to help aiming anyways, but autoaiming via minimap is ridiculous (does it autoaim if you click close to a targetable unit on the battlefield but not on top of it?).


If you think about it, it can misfire by hitting the same unit twice when you use this technique.
TenSafeFrogs
Profile Joined May 2010
United States54 Posts
May 11 2011 15:47 GMT
#195
In big games like 3v3/4v4 this is horrible.. big maps = easier to target units on the minimap, which means it's easily spammable to target all the units in someone's army, which makes it extremely powerful.

Couple this with the thor change from the last patch (they have energy again) and it's amazingly powerful vs. Terran in late game.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
May 11 2011 15:54 GMT
#196
On May 12 2011 00:47 TenSafeFrogs wrote:
In big games like 3v3/4v4 this is horrible.. big maps = easier to target units on the minimap, which means it's easily spammable to target all the units in someone's army, which makes it extremely powerful.

Couple this with the thor change from the last patch (they have energy again) and it's amazingly powerful vs. Terran in late game.


1) Big maps make it harder.
2) If you had trouble feedbacking thors outside of the minimap, then something else is wrong with you.
Yargh
rmAmnesiac
Profile Joined January 2011
United Kingdom185 Posts
Last Edited: 2011-07-13 13:41:59
June 28 2011 22:07 GMT
#197
edit.
Gammkrabb
Profile Joined October 2010
Sweden42 Posts
Last Edited: 2014-08-30 08:05:07
August 30 2014 08:01 GMT
#198
Sorry for longer text, bit messy-

This is very hard to do. It was nice when you could biund scroll and kill ultras and broodlords Sucks that ghosts are a bit weaker now. BUT dont forget that ghosts have like the best armor type with Archon except that Ghost are also biological wich only is hurt by archons no biggy.

Anyways, I have tried this ALOT now in regular games and lost so much because of it,. I have tried the most different tequnies like hold fire is good and hold position always no matter what tequnieq you are using.

Anyways the only usefull thing I can find by this is binding like 0 9 8 to hightemplar few zealots group that defends main base etc. Then if ur lucky or pro maybe you can get the medivac but mostly its easier to just doubletap and feedback normally cuz Medivac are LARGE.

High Templar + Ghosts are very smallk and hard to snipe/feedback. Which is very good that its hard.But its harder for terran overall we can all agree on that but imo 10+ ghosts make ur army so good.

Problem alot of terrans do, including me before recently. Most ppl just charge in with emp hornyness xD every 10 ghost in one group and they just die after emp.

Spluit them up as u split ur army
just use 2max 3ghosts to go emp snipe forward
Very important.
You cant afford to loose 10 ghosts, they are sooooo expensive since terran has no gas dump. 200 minerals and 100 gas is kinda the ghost of a collosus lol. For etrran that extra 200 gas from protoss is no bigdeal so I would say its like 1.8 of the cost of a collosus.

But damn ghosts are awesome. Tips for newer players. MAKE GHOSTS as soon as u have good enoguh vikings *never overkill vikings. you CAN overkill production of ghosts. The hard part is that ur bio is SO small!

How you deal with this IMO is to just stim ur units bait storm and back off. while using ur vikings fireing hopefully in an ark from storm destruction, and ghosts a few going to emp the rest stimmed and ghosts stand in the back until 1-2 collosus is gone and panic storms are used mostly. then go in with ur small BIO army and just reck the protoss.

Ghosts are so underused! You cant overmake them as soon as u dont have to many vikings and no bio.

Basicaly use more ghosts unless ur trading very very very good multitasking midgame. MOstly u need ghosts even with SCV upull 3 ghosts is awesome.

Summery: Only good reason for this imo is feedback on medivacs and that is a big deal but, its not that easy. as I said i have tried both races and done this in ALOT of real games.
With ghosts u just loose most of themn, and guys really STOP charge and have 10 ghosts in the front they will die and u. If they surviove then u can just get more bio and keep fighting and compoete with 20 warpgates.

Ghosts and Templars are way to small for it to be effective enough to use minimap trick. Larva inject and use on medivac works better because they are larger. (medivac is tstill same size on minimap but still)

Soirry for bumping but ive read the thread and no one seems to have really tested this in REAL games for a longer time
My wife for hire
Loccstana
Profile Blog Joined November 2012
United States833 Posts
August 30 2014 08:13 GMT
#199
Holy necro batman. 3 years... I think this is a new record.
[url]http://i.imgur.com/lw2yN.jpg[/url]
Gammkrabb
Profile Joined October 2010
Sweden42 Posts
August 30 2014 08:17 GMT
#200
Well its alright, ppl whinig about terran most my brothers.

Everyone just need to stop chargin 10 ghosts fiurst in engagements cuz its "hard" to control the army. it is but damn.
My wife for hire
Gammkrabb
Profile Joined October 2010
Sweden42 Posts
August 30 2014 08:18 GMT
#201
On August 30 2014 17:13 Loccstana wrote:
Holy necro batman. 3 years... I think this is a new record.


Well its alright, ppl whinig about terran most my brothers. And you can get better instead of being ignorant

Everyone just need to stop chargin 10 ghosts fiurst in engagements cuz its "hard" to control the army. it is but damn.

Did u have anything to add?
My wife for hire
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