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Valckrie
Profile Joined August 2010
United Kingdom533 Posts
April 29 2011 16:05 GMT
#61
On April 30 2011 01:01 Iranon wrote:
Show nested quote +
On April 30 2011 00:58 Valckrie wrote:
Hmm i'm guessing you could also use this to snipe HT's? Snipe has +1 range more than feedback but you will need to do it twice as it only does 45 damage. Imo this should be fixed... auto target for feedback is a bit over the top for automation.


You'd end up just sniping random stuff. This works for feedbacking bioballs because there's nothing with energy for the clicks that miss ghosts to hit... except medivacs.


Well actually, it will only snipe zealots and templars as they are the only protoss biological units in a normal army. But yeah, it would probably hit alot of zealots rather than templars
Fear is a 4 letter word. Why be afraid?
Offhand
Profile Joined June 2010
United States1869 Posts
April 29 2011 16:17 GMT
#62
On April 29 2011 23:51 GagnarTheUnruly wrote:
You could make a credible argument that Thorzain would've won that game if MC had missed a few feedbacks...


Honestly the best feedbacks of the series were in a game Thorzain won.
Soma.bokforlag
Profile Joined February 2011
Sweden448 Posts
April 29 2011 16:18 GMT
#63
On April 30 2011 01:05 Valckrie wrote:
Show nested quote +
On April 30 2011 01:01 Iranon wrote:
On April 30 2011 00:58 Valckrie wrote:
Hmm i'm guessing you could also use this to snipe HT's? Snipe has +1 range more than feedback but you will need to do it twice as it only does 45 damage. Imo this should be fixed... auto target for feedback is a bit over the top for automation.


You'd end up just sniping random stuff. This works for feedbacking bioballs because there's nothing with energy for the clicks that miss ghosts to hit... except medivacs.


Well actually, it will only snipe zealots and templars as they are the only protoss biological units in a normal army. But yeah, it would probably hit alot of zealots rather than templars


can snipes only targer bio-units? i thought you could shot at other things too..?

anyway, this seems too powerful and indeed makes MCs increadible feedbacks less impressive
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
April 29 2011 16:21 GMT
#64
It may seem powerful at first but, on a large map, the pixels on the minimap are really small for units, so unless they are really clumped together it will still be hard to hit them by spamming. Even so, I think feedback should not work on the minimap... no reason to really
Fear is a 4 letter word. Why be afraid?
Naphal
Profile Joined December 2010
Germany2099 Posts
April 29 2011 16:24 GMT
#65
i watched the video, obviously no ghost got feedbacked twice, because they died due to their 200/200 energy, but if there are lets say, two BCs on top of the bioball, would the minimapfeedbacks target the BCs multiple times?

in other words, is the feedback smart enough to pick the high energy targets if they so happen to be on the same pixel?

at least i dont have to listen to toss how BS and ezy emp is now ~~
Furycrab
Profile Joined April 2010
Canada456 Posts
April 29 2011 16:24 GMT
#66
Well I suspected this because larva injects don't need to be super precise and can be done on the minimap. (general area of the hatch is good enough most of the time)


However feedbacked ghost =! dead ghost. If it just hit the closest legal target I see little issues with this... If it always targets the highest energy ghost in the area, then I'm not sure what to think of it...
Too tired to come up with something witty.
RevThirteen
Profile Joined November 2010
Sweden116 Posts
Last Edited: 2011-04-29 16:29:40
April 29 2011 16:25 GMT
#67
I tried this out, and it is incredibly hard. Dont see why its easier to do through the minimap tbh.

Edit: tried using a lower res, and it got quite a bit easier. Still too hard to be a viable option for me but it works, i guess.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
April 29 2011 16:26 GMT
#68
On April 30 2011 01:24 Naphal wrote:
i watched the video, obviously no ghost got feedbacked twice, because they died due to their 200/200 energy, but if there are lets say, two BCs on top of the bioball, would the minimapfeedbacks target the BCs multiple times?

in other words, is the feedback smart enough to pick the high energy targets if they so happen to be on the same pixel?

at least i dont have to listen to toss how BS and ezy emp is now ~~

you can use emp with the mini-map as well.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
April 29 2011 16:28 GMT
#69
kind of curious to try this out. if i have 1 HT and theres 2 infestors within range ont he minimap... one has full energy and one has 20 energy, will the game mechanics know enouh to be able to automatically feedback the higher-energy one? or does it simply go for the closest target?
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
NoisyNinja
Profile Joined February 2011
United States991 Posts
April 29 2011 16:33 GMT
#70
On April 29 2011 23:48 blubbdavid wrote:
nvm I am an idiot and deserve to die


Don't be so hard on yourself.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
April 29 2011 16:34 GMT
#71
On April 30 2011 01:28 RyanRushia wrote:
kind of curious to try this out. if i have 1 HT and theres 2 infestors within range ont he minimap... one has full energy and one has 20 energy, will the game mechanics know enouh to be able to automatically feedback the higher-energy one? or does it simply go for the closest target?


If it works like queen inject on the minimap and logically one can assume it does then it will target whatever infestor is closest. Again you need to click the pixel on the minimal that corresponds to the unit to be feedbacked which may or may not be easier in different circumstances.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Johnranger-123
Profile Blog Joined August 2009
United Kingdom341 Posts
April 29 2011 16:35 GMT
#72
On April 30 2011 01:28 RyanRushia wrote:
kind of curious to try this out. if i have 1 HT and theres 2 infestors within range ont he minimap... one has full energy and one has 20 energy, will the game mechanics know enouh to be able to automatically feedback the higher-energy one? or does it simply go for the closest target?

Tbh I would guess closest like most things in the game.
This is really weird I may be able to snipe instead of EMP templars now O.o thx for this tbh I would've never had found this out on my own.
TanX
Profile Blog Joined July 2010
Denmark92 Posts
April 29 2011 16:35 GMT
#73
Really, this needs to go.

I don't care if it feedbacks the same unit twice, as it is incredible cheap to use feedback, and considering what you get from it, (gosu feedbacks) it just seems really game breaking.

Also, what if the map is huge and it is harder? It will still be damn easy considering that you can just hold down shift and SPAMMMMM with 400 apm to get them. It might be difficult, but eventually some of those 400 apm will hit the ghosts. :&

Obviously, this seems kinda situational as it is important to be in the right position and with the right vision to do this, unless you want to sacrifice all of your Templars. (whiich you can in a macro game)

Can't wait to see a video of it in action on Tal'Darim, then we will see how easy/hard it is. If it is gosu difficult, it would be more acceptable, but considering how fast one can click, I don't see that happening. :o
'but this is not supposed to be the old starcraft'
Carson
Profile Joined September 2010
Canada820 Posts
April 29 2011 16:38 GMT
#74
So if a player uses knowledge that no one has to do something impressive, it's not as good as if he used apm to do it?

I like the responses here, it's a cool thing to know, but even still it's not like you can a-move your templar against a bio ball and it be worth it...
"You have to remember something: Everybody pities the weak; jealousy you have to earn." Arnold Schwarzenegger
SlipperySnake
Profile Blog Joined November 2010
248 Posts
April 29 2011 16:47 GMT
#75
I started out thinking that it shouldn't be so easy and in reality it probably isn't but man that video on the unit testing map is insane. I feel like it should work on the minimap but it shouldn't be specific to only ghosts with energy an should just target the closest unit even if it has 0 energy. That way it could be use a little if ghosts are being microed up but it doesn't have the potential to be as broken.

Got to admit though, it is pretty sick to see it happen as an observer. Hearing the ghosts scream and seeing a million feedbacks just looks badass.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
April 29 2011 16:53 GMT
#76
Just tested again. This can double (or triple, or quadruple) up on feedbacks on the same unit, making it get inefficient pretty quickly in large confrontations especially where medivacs are concerned.
Naphal
Profile Joined December 2010
Germany2099 Posts
April 29 2011 16:53 GMT
#77
On April 30 2011 01:26 CrazyF1r3f0x wrote:
Show nested quote +
On April 30 2011 01:24 Naphal wrote:
i watched the video, obviously no ghost got feedbacked twice, because they died due to their 200/200 energy, but if there are lets say, two BCs on top of the bioball, would the minimapfeedbacks target the BCs multiple times?

in other words, is the feedback smart enough to pick the high energy targets if they so happen to be on the same pixel?

at least i dont have to listen to toss how BS and ezy emp is now ~~

you can use emp with the mini-map as well.


troll very much?

as long as a spell has no target verifier i doubt anyone would use it with the minimap, as it is this tiny detail that allows you to spam 200 times for gosufeedbacking...

i seriously doubt even blizzard knew this was possible xD, if it is intentional, the pros better get cloak and MAD observersnipeskillz (yay more raven + thor / viking)
Offhand
Profile Joined June 2010
United States1869 Posts
April 29 2011 17:06 GMT
#78
On April 30 2011 01:35 TanX wrote:
Really, this needs to go.

I don't care if it feedbacks the same unit twice, as it is incredible cheap to use feedback, and considering what you get from it, (gosu feedbacks) it just seems really game breaking.

Can't wait to see a video of it in action on Tal'Darim, then we will see how easy/hard it is. If it is gosu difficult, it would be more acceptable, but considering how fast one can click, I don't see that happening. :o


Probably worth noting that the only person who we've seen feedback like that and feedback successfully is MC, a player with awful awful micro.

Need more info before you go around saying crap like this.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
April 29 2011 17:16 GMT
#79
On April 30 2011 01:28 RyanRushia wrote:
kind of curious to try this out. if i have 1 HT and theres 2 infestors within range ont he minimap... one has full energy and one has 20 energy, will the game mechanics know enouh to be able to automatically feedback the higher-energy one? or does it simply go for the closest target?


It will feedback the one its clicked on.
"Its easy, just trust your CPU".-Boxer on being good at games
windsupernova
Profile Joined October 2010
Mexico5280 Posts
April 29 2011 17:18 GMT
#80
On April 30 2011 01:53 TheTenthDoc wrote:
Just tested again. This can double (or triple, or quadruple) up on feedbacks on the same unit, making it get inefficient pretty quickly in large confrontations especially where medivacs are concerned.


Yeah, I tested it again. Basically you are doing this blindly so its quite inefficient and if the T player bothers to spread out his Ghosts a little its even more inefficient.
"Its easy, just trust your CPU".-Boxer on being good at games
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