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Minimap feedback - Page 2

Forum Index > SC2 General
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TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-04-29 15:11:53
April 29 2011 15:00 GMT
#21
Just tested this and it's extremely, extremely difficult at least with a large map like unit tester. Obviously, on smaller maps it gets easier. You have to target the specific dot; the cursor will turn yellow when a targetable unit is selected. It works for neural parasite, transfuse, and snipe as well.

Edit: Yes, it doesn't work without vision, but even with a mass of observers near the enemy army it was a pain in the rear.
Huragius
Profile Joined September 2010
Lithuania1506 Posts
April 29 2011 15:00 GMT
#22
This needs to me fixed. They are making sc2 skill ceiling just ridiculous. Macro is easy already, don't make micro non-existent.
Also, MC isn't as impressive as I thought him to be.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-04-29 15:02:09
April 29 2011 15:01 GMT
#23
On April 30 2011 00:00 Huragius wrote:
This needs to me fixed. They are making sc2 skill ceiling just ridiculous. Macro is easy already, don't make micro non-existent.
Also, MC isn't as impressive as I thought him to be.


If you have minimap vision you have regular vision of the army as well, so getting off these pinpoint feedbacks is usually just as difficult as doing it regularly if not more since you don't even know which dots are ghosts and which aren't. I don't see how this helps unless the units are off on their own, in which case just clicking them is about as difficult.
jeeneeus
Profile Blog Joined September 2010
1168 Posts
April 29 2011 15:02 GMT
#24
It might make defending from drops really easy as Protoss. Just have every high templar at an expansion hotkeyed in one group. If you see a drop coming on the minimap just hit your hotkey and f click the minimap and the nearest high templar (the one getting dropped) will feedback the medivac.
Lobo2me
Profile Joined May 2010
Norway1213 Posts
April 29 2011 15:02 GMT
#25
Just tested it, and for me it was almost impossible. Just like with Larva Inject, it has to be pixel perfect on the minimap, so trying to target via minimap makes it so much harder.
Bad manners are better than no manners at all.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-04-29 15:03:40
April 29 2011 15:02 GMT
#26
doesn't sound like very realiable, should only work properly if you are already in range.
Overpowered
Profile Joined January 2011
Czech Republic764 Posts
April 29 2011 15:05 GMT
#27
Clever.
Just another gold Protoss...
Befree
Profile Joined April 2010
695 Posts
Last Edited: 2011-04-29 15:06:27
April 29 2011 15:05 GMT
#28
Like others have said, it isn't an easy technique. I found it much easier to just normally individually target them.

Unless someone is like floating barracks over their ghosts, I don't see why this would be more efficient.
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
April 29 2011 15:06 GMT
#29
ah, ok you have to be pixel precise, thats different.
"When the geyser died, a probe came out" - SirJolt
windsupernova
Profile Joined October 2010
Mexico5280 Posts
April 29 2011 15:07 GMT
#30
God, I love how some people started complaining without testing its not as easy at everybody assumes.

Its a cool trick nevertheless
"Its easy, just trust your CPU".-Boxer on being good at games
R1CH
Profile Blog Joined May 2007
Netherlands10342 Posts
April 29 2011 15:09 GMT
#31
For those of you using unit test maps, you can't target stuff you don't have vision of. Even though you see both players vision circles, the enemy units have to be in vision of your ghosts for example.
AdministratorTwitter: @R1CH_TL
TL+ Member
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
Last Edited: 2011-04-29 15:12:05
April 29 2011 15:11 GMT
#32
Loving the "new trick is found? GET RID OF IT!" attitude everyone suddenly has here.

It definitely sounds neat to me.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-04-29 15:12:26
April 29 2011 15:11 GMT
#33
On April 30 2011 00:02 Lobo2me wrote:
Just tested it, and for me it was almost impossible. Just like with Larva Inject, it has to be pixel perfect on the minimap, so trying to target via minimap makes it so much harder.


And Larva inject targets a 4x4 square building instead of a 1x1 square unit. So it's (theoretically) about 16 times as hard.
biomech
Profile Joined April 2010
Germany380 Posts
Last Edited: 2011-04-29 15:15:36
April 29 2011 15:13 GMT
#34
Cannot confirm "autotarget". Spell works on minimap, but you'd have to manually target the Ghost/... just like in the "Viewport" - else it fires "Must target unit".

[image loading]
Joementum
Profile Blog Joined October 2010
787 Posts
April 29 2011 15:16 GMT
#35
On April 30 2011 00:11 TedJustice wrote:
Loving the "new trick is found? GET RID OF IT!" attitude everyone suddenly has here.

It definitely sounds neat to me.


Because it's a bullshit trick. Holding shift, f and clicking on the mini map like a madman takes no skill.
A marine walks into a bar and asks, "Wheres the counter?"
Tofugrinder
Profile Joined September 2010
Austria899 Posts
April 29 2011 15:18 GMT
#36
On April 30 2011 00:16 Joementum wrote:
Show nested quote +
On April 30 2011 00:11 TedJustice wrote:
Loving the "new trick is found? GET RID OF IT!" attitude everyone suddenly has here.

It definitely sounds neat to me.


Because it's a bullshit trick. Holding shift, f and clicking on the mini map like a madman takes no skill.

good luck catching ghosts on the minimap when they are in the middle of an army..
Callanish
Profile Joined October 2010
249 Posts
April 29 2011 15:21 GMT
#37
So just to make this clear, it doesn't work by just clicking in the general vicinity of the ghosts on the minimap? You have to click on the ghost through the minimap? Because if it autotargets then it's stupid.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
April 29 2011 15:24 GMT
#38
On April 30 2011 00:21 Callanish wrote:
So just to make this clear, it doesn't work by just clicking in the general vicinity of the ghosts on the minimap? You have to click on the ghost through the minimap? Because if it autotargets then it's stupid.


Yes, and its the same with all the spells that target an unit. You have to click on the unit/building. Actually I tried this with a Queen Transfuse and it healed a Zergling t.t
"Its easy, just trust your CPU".-Boxer on being good at games
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
April 29 2011 15:25 GMT
#39
On April 30 2011 00:21 Callanish wrote:
So just to make this clear, it doesn't work by just clicking in the general vicinity of the ghosts on the minimap? You have to click on the ghost through the minimap? Because if it autotargets then it's stupid.

Yes, you have to get the cursor on the ghost's minimap dot to target him with feedback.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Callanish
Profile Joined October 2010
249 Posts
April 29 2011 15:26 GMT
#40
On April 30 2011 00:24 windsupernova wrote:
Show nested quote +
On April 30 2011 00:21 Callanish wrote:
So just to make this clear, it doesn't work by just clicking in the general vicinity of the ghosts on the minimap? You have to click on the ghost through the minimap? Because if it autotargets then it's stupid.


Yes, and its the same with all the spells that target an unit. You have to click on the unit/building. Actually I tried this with a Queen Transfuse and it healed a Zergling t.t

K, well then I don't see the problem with it. It should be easier to just target the ghosts properly, but I don't know. I'm just too lazy to test it I guess xD
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