Minimap feedback - Page 3
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PartyBiscuit
Canada4525 Posts
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Telcontar
United Kingdom16710 Posts
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Vinx
Canada259 Posts
can anyone post a video? | ||
Louky
Canada72 Posts
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GxZ
United States375 Posts
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biomech
Germany380 Posts
On April 30 2011 00:35 GxZ wrote: Pretty sure it is the nearest unit to where you click on the mini map. Pretty sure it is not. badum-tsh | ||
ManaO
Italy185 Posts
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JinDesu
United States3990 Posts
On April 30 2011 00:35 GxZ wrote: Pretty sure it is the nearest unit to where you click on the mini map. Did you test it? Considering how everyone else who has tested it is saying you have to click on the ghost. Minimap injects require you to click on the hatchery. If I click near the hatchery, it tells me it's not a building. | ||
Sein
United States1811 Posts
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RifleCow
Canada637 Posts
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TedJustice
Canada1324 Posts
I think that's what the koreans were implying when they said oGsMC was probably doing it. Whether or not he actually did that is up for debate. | ||
CrazyF1r3f0x
United States2120 Posts
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TedJustice
Canada1324 Posts
On April 30 2011 00:50 CrazyF1r3f0x wrote: I decided to test manual click v minimap click and this was the result http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata Oh that makes sense. Since units clump up like that, if there are a lot of ghosts, spamming the minimap means you're bound to get some, even if you'll miss with most of your clicks. Not to mention the cursor changes color when you're on top of one, so that helps too. | ||
Huragius
Lithuania1506 Posts
On April 30 2011 00:50 CrazyF1r3f0x wrote: I decided to test manual click v minimap click and this was the result http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata LOL. It really needs to go... | ||
hugman
Sweden4644 Posts
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hugg3
Sweden9 Posts
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Valckrie
United Kingdom533 Posts
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TheTenthDoc
United States9561 Posts
On April 30 2011 00:50 CrazyF1r3f0x wrote: I decided to test manual click v minimap click and this was the result http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata 1) That's on a small map. Probably 1/10 the size of Tal Darim and 1/5 the size of the smallest ladder maps. You're thus way more likely to hit the pixels by chance. 2) All the ghosts were clumped up in the middle/back of the ball, not the most likely configuration for battle. They're usually spaced pretty evenly making this technique less effective. | ||
CrazyF1r3f0x
United States2120 Posts
On April 30 2011 00:59 TheTenthDoc wrote: 1) That's on a small map. Probably 1/10 the size of Tal Darim and 1/5 the size of the smallest ladder maps. You're thus way more likely to hit the pixels by chance. 2) All the ghosts were clumped up in the middle/back of the ball, not the most likely configuration for battle. They're usually spaced pretty evenly making this technique less effective. Alright, Then I'll try this on Taldarim ![]() Will probably take a bit longer than the first one because I need to find someone. | ||
Iranon
United States983 Posts
On April 30 2011 00:58 Valckrie wrote: Hmm i'm guessing you could also use this to snipe HT's? Snipe has +1 range more than feedback but you will need to do it twice as it only does 45 damage. Imo this should be fixed... auto target for feedback is a bit over the top for automation. You'd end up just sniping random stuff. This works for feedbacking bioballs because there's nothing with energy for the clicks that miss ghosts to hit... except medivacs. | ||
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