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Minimap feedback - Page 3

Forum Index > SC2 General
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PartyBiscuit
Profile Joined September 2010
Canada4525 Posts
April 29 2011 15:28 GMT
#41
Haven't tested it yet, but since people are saying you actually still need to click the ghost's pixel on the map, it seems like a normal mechanic that isn't very abusable since you can shift-que drops and do all spells like that anyway.
the farm ends here
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
Last Edited: 2011-04-29 15:33:43
April 29 2011 15:28 GMT
#42
If MC actually feedback'd Thorzain's ghosts on the minimap on a map like tal'darim altar, my hat's off to him. I guess it would've been bad if it was a small group of bio assassins rather than ghosts but what the hell. Terrans need to use more varying tactics of negating HTs rather than just sending out your ghosts ahead of your army to emp stuff. MC had amazing obs coverage of the map so cloak wasn't that useful either.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
Vinx
Profile Blog Joined May 2010
Canada259 Posts
April 29 2011 15:33 GMT
#43
OMFG... lol mc secret cheat codes haha

can anyone post a video?
Starcraft 2 > RL ¯\_(ツ)_/¯
Louky
Profile Joined November 2010
Canada72 Posts
April 29 2011 15:34 GMT
#44
It's the same thing with queen injects, but you still have to click right on the hatchery spot.
GxZ
Profile Joined April 2010
United States375 Posts
April 29 2011 15:35 GMT
#45
Pretty sure it is the nearest unit to where you click on the mini map.
biomech
Profile Joined April 2010
Germany380 Posts
April 29 2011 15:41 GMT
#46
On April 30 2011 00:35 GxZ wrote:
Pretty sure it is the nearest unit to where you click on the mini map.


Pretty sure it is not.

badum-tsh
ManaO
Profile Joined April 2011
Italy185 Posts
April 29 2011 15:41 GMT
#47
Nah tried it multiple times, you have to hit the ghost via minimap, so it doesen't really work
No fear, Dr. Smith is here
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
April 29 2011 15:41 GMT
#48
On April 30 2011 00:35 GxZ wrote:
Pretty sure it is the nearest unit to where you click on the mini map.


Did you test it? Considering how everyone else who has tested it is saying you have to click on the ghost.

Minimap injects require you to click on the hatchery. If I click near the hatchery, it tells me it's not a building.
Yargh
Sein
Profile Blog Joined September 2010
United States1811 Posts
April 29 2011 15:42 GMT
#49
It doesn't autotarget. I don't see how this is easier than actually spotting a ghost on the map and feedbacking it. If you try to blindly spam click your minimap around the enemy army, you're going to get a bunch of error messages, either because you're clicking on nothing or marines and marauders.
RifleCow
Profile Joined February 2008
Canada637 Posts
April 29 2011 15:44 GMT
#50
Wait, so your telling me. MC was able to click on individual ghosts through the Minimap on Taldrim Alter while the ghosts were in the middle of a terran ball, without repeating a single feedback. I think that is pretty impressive by itself...
hohoho
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
Last Edited: 2011-04-29 15:48:47
April 29 2011 15:48 GMT
#51
What this really accomplishes is simply that if you're able to spot the ghosts on the minimap, you don't have to move your mouse as much to get them all, which means you can get them all in a small twitch if you're skilled enough.

I think that's what the koreans were implying when they said oGsMC was probably doing it. Whether or not he actually did that is up for debate.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
April 29 2011 15:50 GMT
#52
I decided to test manual click v minimap click and this was the result

"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
Last Edited: 2011-04-29 15:55:04
April 29 2011 15:53 GMT
#53
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

Oh that makes sense. Since units clump up like that, if there are a lot of ghosts, spamming the minimap means you're bound to get some, even if you'll miss with most of your clicks.

Not to mention the cursor changes color when you're on top of one, so that helps too.
RandomAccount#106470
Profile Joined September 2010
Lithuania1506 Posts
April 29 2011 15:55 GMT
#54
--- Nuked ---
hugman
Profile Joined June 2009
Sweden4644 Posts
April 29 2011 15:56 GMT
#55
Also, Tal'darim is pretty huge so one pixel on the minimap coves a lot of space
hugg3
Profile Joined March 2011
Sweden9 Posts
April 29 2011 15:57 GMT
#56
It amazes me people actually needed to see a clip of it to understand something so simple, ty crazy. This obviously needs to go
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
April 29 2011 15:58 GMT
#57
Hmm i'm guessing you could also use this to snipe HT's? Snipe has +1 range more than feedback but you will need to do it twice as it only does 45 damage. Imo this should be fixed... auto target for feedback is a bit over the top for automation.
Fear is a 4 letter word. Why be afraid?
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
April 29 2011 15:59 GMT
#58
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata


1) That's on a small map. Probably 1/10 the size of Tal Darim and 1/5 the size of the smallest ladder maps. You're thus way more likely to hit the pixels by chance.

2) All the ghosts were clumped up in the middle/back of the ball, not the most likely configuration for battle. They're usually spaced pretty evenly making this technique less effective.
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
April 29 2011 16:01 GMT
#59
On April 30 2011 00:59 TheTenthDoc wrote:
Show nested quote +
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata


1) That's on a small map. Probably 1/10 the size of Tal Darim and 1/5 the size of the smallest ladder maps. You're thus way more likely to hit the pixels by chance.

2) All the ghosts were clumped up in the middle/back of the ball, not the most likely configuration for battle. They're usually spaced pretty evenly making this technique less effective.

Alright, Then I'll try this on Taldarim
Will probably take a bit longer than the first one because I need to find someone.
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
Iranon
Profile Blog Joined March 2010
United States983 Posts
April 29 2011 16:01 GMT
#60
On April 30 2011 00:58 Valckrie wrote:
Hmm i'm guessing you could also use this to snipe HT's? Snipe has +1 range more than feedback but you will need to do it twice as it only does 45 damage. Imo this should be fixed... auto target for feedback is a bit over the top for automation.


You'd end up just sniping random stuff. This works for feedbacking bioballs because there's nothing with energy for the clicks that miss ghosts to hit... except medivacs.
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