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Minimap feedback - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 9 10 11 Next All
Roaches
Profile Joined February 2011
Denmark152 Posts
April 29 2011 17:23 GMT
#81
Needs to go.

Even if it's not automatically good in every situation, clearly this is "unintended" (see what I did there?).
hi grack
stanik
Profile Blog Joined June 2010
Canada213 Posts
April 29 2011 17:23 GMT
#82
You can now Drop Supplies as Terran using the minimap.

I have tested this before and it did not work.
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
April 29 2011 17:27 GMT
#83
Cool find. I feel like it only really works for feedback though... cause it will have to find the closest unit with energy. If you try to use like NP, and you NP a marine or something, that would suck... but be pretty funny
Beef Noodles
Profile Blog Joined March 2010
United States937 Posts
April 29 2011 17:27 GMT
#84
On April 30 2011 02:23 Roaches wrote:
Needs to go.

Even if it's not automatically good in every situation, clearly this is "unintended" (see what I did there?).

Yeah if nothing else, it takes the "WOAH" out of micrWOAH!
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
April 29 2011 17:30 GMT
#85
Wow, this is pretty interesting.
I don't think it automatically breaks the game, I just think that it is an interesting addition for controls.

Still, I don't really like all the sc2 ui features, especially smart cast shifts balance of certain units so much compared to BW.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
April 29 2011 17:31 GMT
#86
WoW lol, right before ghosts get really popular as well, how sad
ponyo.848
susySquark
Profile Blog Joined May 2010
United States1692 Posts
April 29 2011 17:32 GMT
#87
Love how everyones asking for it to be removed before they try it. It has to be pixel perfect... personally its easier just to click the ghosts with the giant purple bars turned on.
Roxy
Profile Joined November 2010
Canada753 Posts
April 29 2011 17:32 GMT
#88
I definitely need to practice this
This is awesome
I have been wondering how to do this mroe effectively
Shift-clicking and spam clicking seemed so inefficient to me

Will be able to use this on infestors too

I sure hate being fungaled and empd

Glad the other races dont have many abilities like this that are abusable

Lately I have not even been upgrading the storm ability on my templar.
I find that the deathball gets destroyed by emp and fungal and the feedback is more useful than storm is anyways.

High templar new role:
+ Show Spoiler +
[image loading]


High templar old role:
+ Show Spoiler +
[image loading]
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
April 29 2011 17:36 GMT
#89
On April 30 2011 02:32 Roxy wrote:
I definitely need to practice this
This is awesome
I have been wondering how to do this mroe effectively
Shift-clicking and spam clicking seemed so inefficient to me

Will be able to use this on infestors too

I sure hate being fungaled and empd

Glad the other races dont have many abilities like this that are abusable

Lately I have not even been upgrading the storm ability on my templar.
I find that the deathball gets destroyed by emp and fungal and the feedback is more useful than storm is anyways.

High templar new role:
+ Show Spoiler +
[image loading]


High templar old role:
+ Show Spoiler +
[image loading]


To be accurate, the old role of High Templar was more like:
+ Show Spoiler +
[image loading]
Yargh
Roxy
Profile Joined November 2010
Canada753 Posts
April 29 2011 17:38 GMT
#90
On April 30 2011 02:36 JinDesu wrote:
Show nested quote +
On April 30 2011 02:32 Roxy wrote:
I definitely need to practice this
This is awesome
I have been wondering how to do this mroe effectively
Shift-clicking and spam clicking seemed so inefficient to me

Will be able to use this on infestors too

I sure hate being fungaled and empd

Glad the other races dont have many abilities like this that are abusable

Lately I have not even been upgrading the storm ability on my templar.
I find that the deathball gets destroyed by emp and fungal and the feedback is more useful than storm is anyways.

High templar new role:
+ Show Spoiler +
[image loading]


High templar old role:
+ Show Spoiler +
[image loading]


To be accurate, the old role of High Templar was more like:
+ Show Spoiler +
[image loading]


touche
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
April 29 2011 17:39 GMT
#91
In most cases this probably is going to be a huge waste of energy... and then you find yourself without any psi storms
Kevmeister @ Dota2
Enervate
Profile Joined August 2010
United States1769 Posts
April 29 2011 17:40 GMT
#92
I don't think it's that hard to feedback ghosts. If you misclick, it's not like you waste a shot. And if you play with hp bars on, ghosts are the ones with the energy bars.
Roxy
Profile Joined November 2010
Canada753 Posts
April 29 2011 17:40 GMT
#93
On April 30 2011 02:39 FliedLice wrote:
In most cases this probably is going to be a huge waste of energy... and then you find yourself without any psi storms



naw.. feedback all the ghosts and transform some massive archons which would be happy to.. you know.. join the battle after it is over
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
April 29 2011 17:41 GMT
#94
someone report to blizzard for removal :/

This makes feedback way too easy
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
April 29 2011 17:43 GMT
#95
The way I've tried it and the way that people are actually explaining it feels like the OP is very misleading.

There is no auto part in the targeting whatsoever. The exact dot you target on the minimap signifies a very specific ghost which then gets feedbacked. There is no auto about it.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Roxy
Profile Joined November 2010
Canada753 Posts
April 29 2011 17:44 GMT
#96
On April 30 2011 02:41 DreamRaider wrote:
someone report to blizzard for removal :/

This makes feedback way too easy


How do you report to blizzard?

I would like to suggest to them that feedback just be made autocast

i like to watch my battles and i don't want my mouse getting in the way
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
(Max 20 chars)
Profile Joined March 2011
149 Posts
April 29 2011 17:52 GMT
#97
I don't know if this will be used and usefull that often.
I guess the good players will rely more often on their skill and directly click the designated ghost to feedback. And just feeback it once. It's more efficient in case of energy, apm, time and chance to actually hit the ghost.

This should be more difficult on lower levels and when the ghosts are hidden within a huge bio ball that's moving around and changing direction quickly.

So maybe on lower levels and/or in that situation, people will use the minimap, spam it and hope they get the ghosts somewhere inside. Clicking around more often makes it more likely to hit one. But it's also more likely to hit the same again and get out of energy.

So as I said, this might be useful for some situations and players but I'm not that convinced of this technique.
Ayush_SCtoss
Profile Blog Joined April 2010
India3050 Posts
April 29 2011 17:54 GMT
#98
Oh, at first I thought this was a thread on tips on how we can improve the minimap and I was like what's wrong with it???

But now, I am pleasantly surprised. Either way, be it easy or not, it has to go. Just keep the health bars open if one has trouble and then F click the unit with an energy bar tada.
End my suffering
narcissus
Profile Joined October 2010
Denmark53 Posts
April 29 2011 18:03 GMT
#99
If you do the random clicking on the minimap (as described in OP) to hit a ghost with feedback, there is a chance you will hit a ghost you already did a feedback on.
Unless you're clicking on the ghost pixel for each feedback on minimap, which seems extremely hard to me, if you don't use incredible low sensitivity.
tsuxiit
Profile Joined July 2010
1305 Posts
April 29 2011 18:11 GMT
#100
That's pretty interesting. Seems like if you did this with a spell like Snipe you could get some pretty insane added DPS to your army. I would be pretty surprised if Blizzard didn't take this out of the game though.
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