Even if it's not automatically good in every situation, clearly this is "unintended" (see what I did there?).
Minimap feedback - Page 5
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Roaches
Denmark152 Posts
Even if it's not automatically good in every situation, clearly this is "unintended" (see what I did there?). | ||
stanik
Canada213 Posts
I have tested this before and it did not work. | ||
Beef Noodles
United States937 Posts
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Beef Noodles
United States937 Posts
On April 30 2011 02:23 Roaches wrote: Needs to go. Even if it's not automatically good in every situation, clearly this is "unintended" (see what I did there?). Yeah if nothing else, it takes the "WOAH" out of micrWOAH! | ||
teekesselchen
Germany886 Posts
I don't think it automatically breaks the game, I just think that it is an interesting addition for controls. Still, I don't really like all the sc2 ui features, especially smart cast shifts balance of certain units so much compared to BW. | ||
Ponyo
United States1231 Posts
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susySquark
United States1692 Posts
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Roxy
Canada753 Posts
This is awesome I have been wondering how to do this mroe effectively Shift-clicking and spam clicking seemed so inefficient to me Will be able to use this on infestors too I sure hate being fungaled and empd Glad the other races dont have many abilities like this that are abusable Lately I have not even been upgrading the storm ability on my templar. I find that the deathball gets destroyed by emp and fungal and the feedback is more useful than storm is anyways. High templar new role: + Show Spoiler + High templar old role: + Show Spoiler + | ||
JinDesu
United States3990 Posts
On April 30 2011 02:32 Roxy wrote: I definitely need to practice this This is awesome I have been wondering how to do this mroe effectively Shift-clicking and spam clicking seemed so inefficient to me Will be able to use this on infestors too I sure hate being fungaled and empd Glad the other races dont have many abilities like this that are abusable Lately I have not even been upgrading the storm ability on my templar. I find that the deathball gets destroyed by emp and fungal and the feedback is more useful than storm is anyways. High templar new role: + Show Spoiler + High templar old role: + Show Spoiler + To be accurate, the old role of High Templar was more like: + Show Spoiler + | ||
Roxy
Canada753 Posts
On April 30 2011 02:36 JinDesu wrote: To be accurate, the old role of High Templar was more like: + Show Spoiler + touche | ||
FliedLice
Germany7494 Posts
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Enervate
United States1769 Posts
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Roxy
Canada753 Posts
On April 30 2011 02:39 FliedLice wrote: In most cases this probably is going to be a huge waste of energy... and then you find yourself without any psi storms ![]() naw.. feedback all the ghosts and transform some massive archons which would be happy to.. you know.. join the battle after it is over | ||
Qntc.YuMe
United States792 Posts
This makes feedback way too easy | ||
gillon
Sweden1578 Posts
There is no auto part in the targeting whatsoever. The exact dot you target on the minimap signifies a very specific ghost which then gets feedbacked. There is no auto about it. | ||
Roxy
Canada753 Posts
On April 30 2011 02:41 DreamRaider wrote: someone report to blizzard for removal :/ This makes feedback way too easy How do you report to blizzard? I would like to suggest to them that feedback just be made autocast i like to watch my battles and i don't want my mouse getting in the way | ||
(Max 20 chars)
149 Posts
I guess the good players will rely more often on their skill and directly click the designated ghost to feedback. And just feeback it once. It's more efficient in case of energy, apm, time and chance to actually hit the ghost. This should be more difficult on lower levels and when the ghosts are hidden within a huge bio ball that's moving around and changing direction quickly. So maybe on lower levels and/or in that situation, people will use the minimap, spam it and hope they get the ghosts somewhere inside. Clicking around more often makes it more likely to hit one. But it's also more likely to hit the same again and get out of energy. So as I said, this might be useful for some situations and players but I'm not that convinced of this technique. | ||
Ayush_SCtoss
India3050 Posts
But now, I am pleasantly surprised. Either way, be it easy or not, it has to go. Just keep the health bars open if one has trouble and then F click the unit with an energy bar tada. | ||
narcissus
Denmark53 Posts
Unless you're clicking on the ghost pixel for each feedback on minimap, which seems extremely hard to me, if you don't use incredible low sensitivity. | ||
tsuxiit
1305 Posts
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