• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:46
CET 03:46
KST 11:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
2026 KongFu Cup Announcement3BGE Stara Zagora 2026 cancelled11Blizzard Classic Cup - Tastosis announced as captains15Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18
StarCraft 2
General
Blizzard Classic Cup - Tastosis announced as captains BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament 2026 KongFu Cup Announcement [GSL CK] Team Maru vs. Team herO StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BSL 22 Map Contest — Submissions OPEN to March 10 ASL21 General Discussion Are you ready for ASL 21? Hype VIDEO Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread No Man's Sky (PS4 and PC)
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2046 users

Minimap feedback - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 11 Next All
SKC
Profile Joined October 2010
Brazil18828 Posts
April 29 2011 19:07 GMT
#121
On April 30 2011 03:48 Trobot wrote:
Half the point of a ranged spell is forcing you to risk your high-value spellcasters for the potential gain of the spell. In this case, you have to get your High Templar within 9 distance of the ghost in order to cast Feedback, which usually puts the HT in range of the rest of the Terran's army. At the very least, it forces the Protoss to think ahead and put the HT in perfect positioning for an ambush Feedback.

With this glitch/exploit/whatever term you use, all a Protoss has to do is have a handful of High Templar chillaxing back in base, stocking up on mana so that they can Feedback (I figure that this would work for Psionic Storm, as well) units on the opposite side of the map. Couple this with an observer, and you can decimate an opponent's army. For all the detractors supporting this exploit by saying 'it's hard to do, so whatever,' just imagine how hard it ISN'T to do when you have an observer and the enemy has no detection.

A third point to make is that a Protoss no longer has to overproduce High Templar just in case the enemy focus-fires on the HT. All a Protoss has to do is make just enough HT to guarantee perfect feedbacks on the enemy army, and then use the extra population to make his army that much bigger.

It's entirely likely that all these points have been made in the last 6 pages (I only read through the first two before I had to throw in my two cents), but still. This needs patched, and pronto.


This point hasn't been made before, this is the first time someone says it eliminates the range requirement, and I have no idea where you got that from. The only thing it seems to do is give an alternative to actually clicking the ghost, nothing else.

I'm not that sure it's even easier, it's not like everyone use it for inject for many reasons. There really is no reason to scream so loud against it if you haven't even tried it yet, let's wait and see if it is actually imbalanced. Everyone knew about it for inject and noone complained that was an unintended feature, if this becomes more than just a preference thing, then it probally should be removed, but I think we could use a little more testing before raging so hard at something.
TanX
Profile Blog Joined July 2010
Denmark92 Posts
April 29 2011 19:07 GMT
#122
Tried it on the unit test map, it is definitely not as easy as it sounds on maps like Tal'darim, but it didn't take me more than 5 tries to improve my efficiency by quite a bit.

This trick does not require a lot of training, and it is very easy to pull off as long as you have the required vision and is far enough into the game, in order to not have energy waste equalling the end of the game. This trick pretty much trade energy for better chances in a head-to-head battle between the two main armies.
'but this is not supposed to be the old starcraft'
SONE
Profile Joined May 2010
Canada839 Posts
April 29 2011 19:08 GMT
#123
On April 30 2011 02:41 DreamRaider wrote:
someone report to blizzard for removal :/

This makes feedback way too easy


All the responses like this are unbelievable. All players that aren't trying it for themselves, or reading the rest of the thread.
ManaO
Profile Joined April 2011
Italy185 Posts
April 29 2011 19:09 GMT
#124
On April 30 2011 04:05 FenneK wrote:
This is ridiculous. Why would you put this in the game?


You probably jus tread the first post and replied haven't you
No fear, Dr. Smith is here
Jayecks
Profile Joined October 2010
25 Posts
April 29 2011 19:10 GMT
#125
The only bad part to this is you can't "misfire" a feedback on a unit with no energy. So it's possible to spam click and possibly pick off a few ghosts. Doesn't seem like too big of a deal.

It works both ways, some of my most effective EMPs have been using the minimap. I once played a practice game against my friend, and he was like, "damn man nice EMPs" when in reality I just saw red on the minimap, panicked, selected my control group and threw down two emps in equals spaces apart at the front of his P deathball.
viii
Profile Joined March 2011
United States266 Posts
Last Edited: 2011-04-29 19:12:27
April 29 2011 19:11 GMT
#126
On April 30 2011 00:00 Huragius wrote:
This needs to me fixed. They are making sc2 skill ceiling just ridiculous. Macro is easy already, don't make micro non-existent.
Also, MC isn't as impressive as I thought him to be.

Whats there to be fixed, if queen can inject in the minimap, why cant ht.
Have you tested thiw yet?
For those who came from nothing, and became something - DGK
SONE
Profile Joined May 2010
Canada839 Posts
April 29 2011 19:11 GMT
#127
On April 30 2011 04:05 FenneK wrote:
This is ridiculous. Why would you put this in the game?


The same reason you can cast other spells via minimap? Are we playing the same game?
Vessel
Profile Joined June 2010
United States214 Posts
April 29 2011 19:19 GMT
#128
On April 30 2011 01:53 Naphal wrote:
Show nested quote +
On April 30 2011 01:26 CrazyF1r3f0x wrote:
On April 30 2011 01:24 Naphal wrote:
i watched the video, obviously no ghost got feedbacked twice, because they died due to their 200/200 energy, but if there are lets say, two BCs on top of the bioball, would the minimapfeedbacks target the BCs multiple times?

in other words, is the feedback smart enough to pick the high energy targets if they so happen to be on the same pixel?

at least i dont have to listen to toss how BS and ezy emp is now ~~

you can use emp with the mini-map as well.


troll very much?

as long as a spell has no target verifier i doubt anyone would use it with the minimap, as it is this tiny detail that allows you to spam 200 times for gosufeedbacking...

i seriously doubt even blizzard knew this was possible xD, if it is intentional, the pros better get cloak and MAD observersnipeskillz (yay more raven + thor / viking)


but with emp, even if the toss is spreading his army couldnt you easily use the minimap to target emp each clump of unit pixles? wouldnt this be easier and take less time than doing it on the actual screen because on the minimap the unit clumps are less spread out and therefor less mouse movement?
Crazyeyes
Profile Blog Joined March 2008
Canada1342 Posts
April 29 2011 19:20 GMT
#129
On April 30 2011 04:08 SONE wrote:
Show nested quote +
On April 30 2011 02:41 DreamRaider wrote:
someone report to blizzard for removal :/

This makes feedback way too easy


All the responses like this are unbelievable. All players that aren't trying it for themselves, or reading the rest of the thread.

All you really have to do is watch the video.
Do you honestly think that should be kept in the game?

Like someone else said,
It takes the WHOA! out of micrWHOA!
WeeEEeeEEEeeEEEeeeEEee!!
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
April 29 2011 19:20 GMT
#130
On April 30 2011 04:19 Vessel wrote:
Show nested quote +
On April 30 2011 01:53 Naphal wrote:
On April 30 2011 01:26 CrazyF1r3f0x wrote:
On April 30 2011 01:24 Naphal wrote:
i watched the video, obviously no ghost got feedbacked twice, because they died due to their 200/200 energy, but if there are lets say, two BCs on top of the bioball, would the minimapfeedbacks target the BCs multiple times?

in other words, is the feedback smart enough to pick the high energy targets if they so happen to be on the same pixel?

at least i dont have to listen to toss how BS and ezy emp is now ~~

you can use emp with the mini-map as well.


troll very much?

as long as a spell has no target verifier i doubt anyone would use it with the minimap, as it is this tiny detail that allows you to spam 200 times for gosufeedbacking...

i seriously doubt even blizzard knew this was possible xD, if it is intentional, the pros better get cloak and MAD observersnipeskillz (yay more raven + thor / viking)


but with emp, even if the toss is spreading his army couldnt you easily use the minimap to target emp each clump of unit pixles? wouldnt this be easier and take less time than doing it on the actual screen because on the minimap the unit clumps are less spread out and therefor less mouse movement?


With EMP, you want to aim for units with energy (unless you're trying to drop their shields). If you want to hit units with energy, then the minimap is going to be useless since you won't know where the units with energy are.
Yargh
SONE
Profile Joined May 2010
Canada839 Posts
Last Edited: 2011-04-29 19:23:46
April 29 2011 19:22 GMT
#131
On April 30 2011 04:20 Crazyeyes wrote:
Show nested quote +
On April 30 2011 04:08 SONE wrote:
On April 30 2011 02:41 DreamRaider wrote:
someone report to blizzard for removal :/

This makes feedback way too easy


All the responses like this are unbelievable. All players that aren't trying it for themselves, or reading the rest of the thread.

All you really have to do is watch the video.
Do you honestly think that should be kept in the game?

Like someone else said,
It takes the WHOA! out of micrWHOA!


Yes I have watched the video. Let me know when we are playing games on a map that is smaller than steppes of war.
Crazyeyes
Profile Blog Joined March 2008
Canada1342 Posts
Last Edited: 2011-04-29 19:50:33
April 29 2011 19:49 GMT
#132
On April 30 2011 04:22 SONE wrote:
Show nested quote +
On April 30 2011 04:20 Crazyeyes wrote:
On April 30 2011 04:08 SONE wrote:
On April 30 2011 02:41 DreamRaider wrote:
someone report to blizzard for removal :/

This makes feedback way too easy


All the responses like this are unbelievable. All players that aren't trying it for themselves, or reading the rest of the thread.

All you really have to do is watch the video.
Do you honestly think that should be kept in the game?

Like someone else said,
It takes the WHOA! out of micrWHOA!


Yes I have watched the video. Let me know when we are playing games on a map that is smaller than steppes of war.

Well, would that not make it easier?

The way I see it, if the map is bigger, then one pixel on the minimap covers that much more surface area on the real map. Whereas on a small map, moving one pixel over on the minimap might be moving one unit over, on a huge map you could be moving 3-6 units over.

I would think that minimap feedbacking is WAY easier than picking out ghosts in the middle of an army, especially if that army is actively engaging yours and all the units are scrambling around to try to get into a firing position.
WeeEEeeEEEeeEEEeeeEEee!!
AWakefield
Profile Joined January 2011
Canada420 Posts
April 29 2011 20:33 GMT
#133
Wow I had no idea you could do that....wonder what else this works for.

Does this work for any of the ghost skills? Or just HT?
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
April 29 2011 20:36 GMT
#134
Wait, I'm confused
If I click once, does that equal one feedback?
So if I spam click feedback, I could potentially get rid of all the ghosts?
You can type "StarCraft" with just your left hand.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
April 29 2011 20:41 GMT
#135
With the growth of the mass infestor strategies, this may be a viable counter? Still not easy to spam feedback on everything on screen, but at least now it may be possible...
Manager, Team RIP ZeeZ
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-04-29 20:53:11
April 29 2011 20:51 GMT
#136
That video is quite shocking I think. Even if the map is super small in the video, on a big, you can just spam while moving your mouse on the little enemy blob. As soon as you see that your templars start moving (meaning they acquired a target), you just attack and micro your other units. I'm not sure yet if this is broken or not, I need to try it on a big map to see if with training it can be too easy or not.
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-04-29 20:56:04
April 29 2011 20:55 GMT
#137
The main problem I see, is if you train and become quite proficient at this, you could take a part of micro out of a battle. That means less multitask needed, as you can do a big part of in battle micro before the battle.
zZygote
Profile Blog Joined January 2007
Canada898 Posts
April 29 2011 20:58 GMT
#138
People calling for a "fix" really need to step back and think for a moment how intuitive a person like MC is to find out something this big. If it's possible for a queen to inject via minimap, and templars to feedback doing the same, not only will you deprive the Protoss but the Zerg as well.

Think twice before you make silly assumptions that it's in need of a "fix".
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-04-29 21:01:37
April 29 2011 21:00 GMT
#139
im fine with a removal if it is the same for all unit abilities from all races

let see which race would cry about using minimap to use abilities most

+ Show Spoiler +
it won't be the protoss 8D
Ziggitz
Profile Joined September 2010
United States340 Posts
Last Edited: 2011-04-29 21:02:25
April 29 2011 21:01 GMT
#140
This is clearly bullshit. Feedback gains a huge advantage using this method because it is the only spell that targets a unit AND discriminates by whether or not the unit has a mana pool. If you think this method isn't far superior then you either haven't seen the MC vs Thorzain games or you're full of shit.

There's no way that any other targetable spell can be used effectively with this method because no other spell has the required discriminating factors. The most uncompetitive aspect of this method is that you don't actually have to know or see that there are ghosts in the bio ball to do this since you can spam away and if there aren't any no energy is lost on the templar.


On April 30 2011 05:58 zZygote wrote:
People calling for a "fix" really need to step back and think for a moment how intuitive a person like MC is to find out something this big. If it's possible for a queen to inject via minimap, and templars to feedback doing the same, not only will you deprive the Protoss but the Zerg as well.

Think twice before you make silly assumptions that it's in need of a "fix".


I don't think most people would care since minimap injecting is probably one of the shittier methods of doing it
Prev 1 5 6 7 8 9 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 14m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft425
RuFF_SC2 137
Nina 129
NeuroSwarm 85
SpeCial 77
Ketroc 49
StarCraft: Brood War
Sea 11654
Noble 102
NaDa 49
Icarus 4
Dota 2
canceldota109
LuMiX2
League of Legends
JimRising 599
Counter-Strike
taco 754
Super Smash Bros
hungrybox725
Heroes of the Storm
Khaldor188
Other Games
summit1g12625
ViBE121
Organizations
Other Games
gamesdonequick5055
ComeBackTV 160
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Hupsaiya 66
• davetesta33
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 23
• Azhi_Dahaki8
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift5484
• Lourlo470
Other Games
• Scarra1001
Upcoming Events
Sparkling Tuna Cup
7h 14m
RSL Revival
7h 14m
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
9h 14m
Patches Events
14h 14m
BSL
17h 14m
GSL
1d 5h
Wardi Open
1d 9h
Monday Night Weeklies
1d 14h
OSC
1d 21h
WardiTV Team League
2 days
[ Show More ]
PiGosaur Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Team League
4 days
Replay Cast
4 days
KCM Race Survival
5 days
WardiTV Team League
5 days
Korean StarCraft League
6 days
uThermal 2v2 Circuit
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-03-13
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.