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Minimap feedback - Page 9

Forum Index > SC2 General
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artanis2
Profile Joined April 2010
United States732 Posts
Last Edited: 2011-04-29 21:43:17
April 29 2011 21:39 GMT
#161
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result



Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.
Mommas Boy
Profile Joined December 2010
Canada144 Posts
April 29 2011 21:42 GMT
#162
It would be nice if the OP was updated with links and vids to proof and demonstrations of this with a good explanation,

here to play.
Lobo2me
Profile Joined May 2010
Norway1213 Posts
Last Edited: 2011-04-29 21:44:44
April 29 2011 21:44 GMT
#163
On April 30 2011 06:39 artanis2 wrote:
Show nested quote +
On April 30 2011 06:05 ihavetofartosis wrote:
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

Yeah I think we can all agree that this is lame. Takes away any neat micro, anyone can spam-click a clump of units.


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.

I have no idea how he managed that, I have to be pixel perfect.

http://i.imgur.com/7saRq.jpg

I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.
Bad manners are better than no manners at all.
fadestep
Profile Blog Joined October 2008
United States605 Posts
April 29 2011 21:47 GMT
#164
On April 30 2011 06:39 artanis2 wrote:
Show nested quote +
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.


That map you are on is ridiculously tiny. Are you kidding? The Terran ball takes up a third of the map, obviously you don't have to pixel precise. Try it on Shakuras...
not a hero
artanis2
Profile Joined April 2010
United States732 Posts
Last Edited: 2011-04-29 21:50:31
April 29 2011 21:48 GMT
#165
On April 30 2011 06:44 Lobo2me wrote:
Show nested quote +
On April 30 2011 06:39 artanis2 wrote:
On April 30 2011 06:05 ihavetofartosis wrote:
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

Yeah I think we can all agree that this is lame. Takes away any neat micro, anyone can spam-click a clump of units.


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.

I have no idea how he managed that, I have to be pixel perfect.

http://i.imgur.com/7saRq.jpg

I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.


Maybe it is enough that you click on a unit near the ghost? Try surrounding the ghosts with marines. (Sorry I can't, I'm at work.)

On April 30 2011 06:47 fadestep wrote:
Show nested quote +
On April 30 2011 06:39 artanis2 wrote:
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.


That map you are on is ridiculously tiny. Are you kidding? The Terran ball takes up a third of the map, obviously you don't have to pixel precise. Try it on Shakuras...


It isn't hard to click on the enemy's color on the minimap. That is all it would take to hit a ghost in the general area.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
April 29 2011 21:50 GMT
#166
On April 30 2011 06:48 artanis2 wrote:
Show nested quote +
On April 30 2011 06:44 Lobo2me wrote:
On April 30 2011 06:39 artanis2 wrote:
On April 30 2011 06:05 ihavetofartosis wrote:
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

Yeah I think we can all agree that this is lame. Takes away any neat micro, anyone can spam-click a clump of units.


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.

I have no idea how he managed that, I have to be pixel perfect.

http://i.imgur.com/7saRq.jpg

I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.


Maybe it is enough that you click on a unit near the ghost? Try surrounding the ghosts with marines. (Sorry I can't, I'm at work.)


It has to be on the unit, the reason it works its because people are clicking like mad men over the comparatively small area the Bioball takes on the map.Add in Medevacs and Banshees and its likely that you will feedback them all.

"Its easy, just trust your CPU".-Boxer on being good at games
artanis2
Profile Joined April 2010
United States732 Posts
April 29 2011 21:51 GMT
#167
On April 30 2011 06:50 windsupernova wrote:
Show nested quote +
On April 30 2011 06:48 artanis2 wrote:
On April 30 2011 06:44 Lobo2me wrote:
On April 30 2011 06:39 artanis2 wrote:
On April 30 2011 06:05 ihavetofartosis wrote:
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

Yeah I think we can all agree that this is lame. Takes away any neat micro, anyone can spam-click a clump of units.


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.

I have no idea how he managed that, I have to be pixel perfect.

http://i.imgur.com/7saRq.jpg

I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.


Maybe it is enough that you click on a unit near the ghost? Try surrounding the ghosts with marines. (Sorry I can't, I'm at work.)


It has to be on the unit, the reason it works its because people are clicking like mad men over the comparatively small area the Bioball takes on the map.Add in Medevacs and Banshees and its likely that you will feedback them all.



This is completely wrong. Watch the video again. He does _not_ click on a single ghost on the minimap.
Lobo2me
Profile Joined May 2010
Norway1213 Posts
April 29 2011 21:54 GMT
#168
On April 30 2011 06:48 artanis2 wrote:
Show nested quote +
On April 30 2011 06:44 Lobo2me wrote:
On April 30 2011 06:39 artanis2 wrote:
On April 30 2011 06:05 ihavetofartosis wrote:
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

Yeah I think we can all agree that this is lame. Takes away any neat micro, anyone can spam-click a clump of units.


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.

I have no idea how he managed that, I have to be pixel perfect.

http://i.imgur.com/7saRq.jpg

I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.


Maybe it is enough that you click on a unit near the ghost? Try surrounding the ghosts with marines. (Sorry I can't, I'm at work.)

Show nested quote +
On April 30 2011 06:47 fadestep wrote:
On April 30 2011 06:39 artanis2 wrote:
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.


That map you are on is ridiculously tiny. Are you kidding? The Terran ball takes up a third of the map, obviously you don't have to pixel precise. Try it on Shakuras...


It isn't hard to click on the enemy's color on the minimap. That is all it would take to hit a ghost in the general area.


That's what I did in the screenshot, I was able to try to cast feedback on the marine in the middle through the minimap and it wouldn't register. It has to be pixel perfect, I haven't gotten general area to work once, and I doubt the guy that made the video turned on some autoaim for consoles option.
Bad manners are better than no manners at all.
ReseT
Profile Blog Joined August 2010
United States273 Posts
April 29 2011 21:54 GMT
#169
I tried it on Shattered Temple.. was difficult.. lol... I did F + Left click on the mini map.. is that how its done?
vVv Gaming
FeyFey
Profile Joined September 2010
Germany10114 Posts
April 29 2011 21:57 GMT
#170
since feedback only works on energy units when ghosts are clumped its really easy to target them, compared to normal view. Of course the faster you can aim on those pixels the better it is. But the ghost on the minimap actually has thor size so to say, like the other units .

But with an obs over your army cloak is pretty much unimportant, have a few hts in the front of the army with a grin on your face waiting for dots to appaer on the minimap, you can shift them asap even if they come from 3 directions ^^. Snipe works the same though. I guess with this revealed sending ghosts or hts first is pretty much hopeless ^^.

I tried this in some games and wow ghosts a few grids before the army and no infestor will get close and i thought snipe range was to small xD.
as for feedback. My opponent has his medivacs above the army so i only hit those lol. But with the emp nerf and this 200 energy templars > ghosts.

PS: fun: mass ghost rip everything via minimap clickspamming ... multiple directions ? who cares.

The good thing, it can make stuff look awesome. 3 side attack everything emped perfectly or feedbacked.
The bad thing, multiple side attacks are pretty weak with spellcaster around, that can cast super strong aoes as well. (to multipurpose that way for my taste)
Another bad thing. you can minimap kill drops. Though the good thing you can minimap drop lol ^^.

some good things some bad things, i think its okay all in all. If someone is able to micro over the minimap i allow it.
Jerax
Profile Joined August 2010
Canada189 Posts
April 29 2011 21:58 GMT
#171
On April 30 2011 06:51 artanis2 wrote:
Show nested quote +
On April 30 2011 06:50 windsupernova wrote:
On April 30 2011 06:48 artanis2 wrote:
On April 30 2011 06:44 Lobo2me wrote:
On April 30 2011 06:39 artanis2 wrote:
On April 30 2011 06:05 ihavetofartosis wrote:
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

Yeah I think we can all agree that this is lame. Takes away any neat micro, anyone can spam-click a clump of units.


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.

I have no idea how he managed that, I have to be pixel perfect.

http://i.imgur.com/7saRq.jpg

I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.


Maybe it is enough that you click on a unit near the ghost? Try surrounding the ghosts with marines. (Sorry I can't, I'm at work.)


It has to be on the unit, the reason it works its because people are clicking like mad men over the comparatively small area the Bioball takes on the map.Add in Medevacs and Banshees and its likely that you will feedback them all.



This is completely wrong. Watch the video again. He does _not_ click on a single ghost on the minimap.


Wrong. That unit tester has such a small map that every unit appears way bigger on the minimap than it would on the normal ladder maps, which makes spam clicking the bioball effective.

This issue is way overblown and getting way more attention that it deserves. =/
MrBoysen
Profile Joined April 2011
Sweden13 Posts
April 29 2011 21:58 GMT
#172
isnt the same with queen injects? you can do them on the minimap right?
stanik
Profile Blog Joined June 2010
Canada213 Posts
April 29 2011 22:23 GMT
#173
On April 30 2011 06:44 Lobo2me wrote:
Show nested quote +
On April 30 2011 06:39 artanis2 wrote:
On April 30 2011 06:05 ihavetofartosis wrote:
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

Yeah I think we can all agree that this is lame. Takes away any neat micro, anyone can spam-click a clump of units.


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.

I have no idea how he managed that, I have to be pixel perfect.

http://i.imgur.com/7saRq.jpg

I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.


The reason it is so easy in that video is because the map size is so small. The box of the ghost is very large on a small map such as that. On a regular map size the representation of the ghost is much smaller on the minimap.
TheTenthDoc
Profile Blog Joined February 2011
United States9561 Posts
Last Edited: 2011-04-29 22:30:27
April 29 2011 22:27 GMT
#174
On April 30 2011 06:02 windsupernova wrote:
Show nested quote +
On April 30 2011 05:36 JerKy wrote:
Wait, I'm confused
If I click once, does that equal one feedback?
So if I spam click feedback, I could potentially get rid of all the ghosts?


Yes and yeah.


Only if 1) you have more than enough feedbacks for all the ghosts and 2) you never hit the same ghost twice and 3) none of your high templars die.
On April 30 2011 06:51 artanis2 wrote:
Show nested quote +
On April 30 2011 06:50 windsupernova wrote:
On April 30 2011 06:48 artanis2 wrote:
On April 30 2011 06:44 Lobo2me wrote:
On April 30 2011 06:39 artanis2 wrote:
On April 30 2011 06:05 ihavetofartosis wrote:
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

Yeah I think we can all agree that this is lame. Takes away any neat micro, anyone can spam-click a clump of units.


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.

I have no idea how he managed that, I have to be pixel perfect.

http://i.imgur.com/7saRq.jpg

I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.


Maybe it is enough that you click on a unit near the ghost? Try surrounding the ghosts with marines. (Sorry I can't, I'm at work.)


It has to be on the unit, the reason it works its because people are clicking like mad men over the comparatively small area the Bioball takes on the map.Add in Medevacs and Banshees and its likely that you will feedback them all.



This is completely wrong. Watch the video again. He does _not_ click on a single ghost on the minimap.


Yes he did, the ghosts minimap dots are just gigantic. Until he comes back with a similar demonstration on a larger map (Tal'Darim, for example), as he said he would, that video is completely inaccurate.
Zerokaiser
Profile Blog Joined March 2010
Canada885 Posts
Last Edited: 2011-04-29 22:40:47
April 29 2011 22:39 GMT
#175
On April 30 2011 06:01 Ziggitz wrote:
This is clearly bullshit. Feedback gains a huge advantage using this method because it is the only spell that targets a unit AND discriminates by whether or not the unit has a mana pool. If you think this method isn't far superior then you either haven't seen the MC vs Thorzain games or you're full of shit.

There's no way that any other targetable spell can be used effectively with this method because no other spell has the required discriminating factors. The most uncompetitive aspect of this method is that you don't actually have to know or see that there are ghosts in the bio ball to do this since you can spam away and if there aren't any no energy is lost on the templar.


Show nested quote +
On April 30 2011 05:58 zZygote wrote:
People calling for a "fix" really need to step back and think for a moment how intuitive a person like MC is to find out something this big. If it's possible for a queen to inject via minimap, and templars to feedback doing the same, not only will you deprive the Protoss but the Zerg as well.

Think twice before you make silly assumptions that it's in need of a "fix".


I don't think most people would care since minimap injecting is probably one of the shittier methods of doing it


I minimap inject. You can do it in just a couple seconds tops like other methods, you don't need to take your eyes off what you're doing, and I don't like taking my hand off of my mouse.



Anyways, the way MC did it must have taken a lot of practice and skill or there's an additional trick that we haven't figured out yet that makes it easier. The only alternative is that he's cheating with a turbo function while he drags his mouse about, and that's ludicrous.
Lanaia is love.
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-04-29 22:54:16
April 29 2011 22:49 GMT
#176
i think i realized why it works, are there any bigger unittestmaps? almost all of them are so small.

but i can already tell you that a decent spread counters this very easily.
Ziggitz
Profile Joined September 2010
United States340 Posts
April 30 2011 00:02 GMT
#177
On April 30 2011 07:39 Zerokaiser wrote:
Show nested quote +
On April 30 2011 06:01 Ziggitz wrote:
This is clearly bullshit. Feedback gains a huge advantage using this method because it is the only spell that targets a unit AND discriminates by whether or not the unit has a mana pool. If you think this method isn't far superior then you either haven't seen the MC vs Thorzain games or you're full of shit.

There's no way that any other targetable spell can be used effectively with this method because no other spell has the required discriminating factors. The most uncompetitive aspect of this method is that you don't actually have to know or see that there are ghosts in the bio ball to do this since you can spam away and if there aren't any no energy is lost on the templar.


On April 30 2011 05:58 zZygote wrote:
People calling for a "fix" really need to step back and think for a moment how intuitive a person like MC is to find out something this big. If it's possible for a queen to inject via minimap, and templars to feedback doing the same, not only will you deprive the Protoss but the Zerg as well.

Think twice before you make silly assumptions that it's in need of a "fix".


I don't think most people would care since minimap injecting is probably one of the shittier methods of doing it


I minimap inject. You can do it in just a couple seconds tops like other methods, you don't need to take your eyes off what you're doing, and I don't like taking my hand off of my mouse.



Anyways, the way MC did it must have taken a lot of practice and skill or there's an additional trick that we haven't figured out yet that makes it easier. The only alternative is that he's cheating with a turbo function while he drags his mouse about, and that's ludicrous.


You can inject as many hatches as you like in under a second if you use the base cam hotkey. This is why zerg with a brain has rebound the base cam hotkey from backspace to something more accessible. Besides, I highly doubt you can inject 4+ hatches in 2 seconds on the minimap.
jbrown7815
Profile Joined August 2010
United States3 Posts
April 30 2011 00:11 GMT
#178
Sure it has been posted but works great for storm as well :D
artanis2
Profile Joined April 2010
United States732 Posts
April 30 2011 03:36 GMT
#179
On April 30 2011 07:27 TheTenthDoc wrote:
Show nested quote +
On April 30 2011 06:02 windsupernova wrote:
On April 30 2011 05:36 JerKy wrote:
Wait, I'm confused
If I click once, does that equal one feedback?
So if I spam click feedback, I could potentially get rid of all the ghosts?


Yes and yeah.


Only if 1) you have more than enough feedbacks for all the ghosts and 2) you never hit the same ghost twice and 3) none of your high templars die.
Show nested quote +
On April 30 2011 06:51 artanis2 wrote:
On April 30 2011 06:50 windsupernova wrote:
On April 30 2011 06:48 artanis2 wrote:
On April 30 2011 06:44 Lobo2me wrote:
On April 30 2011 06:39 artanis2 wrote:
On April 30 2011 06:05 ihavetofartosis wrote:
On April 30 2011 00:50 CrazyF1r3f0x wrote:
I decided to test manual click v minimap click and this was the result
http://www.youtube.com/watch?v=SY4KvHWFbEM&feature=youtube_gdata

Yeah I think we can all agree that this is lame. Takes away any neat micro, anyone can spam-click a clump of units.


Thanks for this, it is now quite obvious that you do not have to be precise with your aim on the minimap.

I have no idea how he managed that, I have to be pixel perfect.

http://i.imgur.com/7saRq.jpg

I was clicking on the middle marine on the minimap and no feedbacks went off. It's not something that's useful for feedbacking, since just clicking on the unit will be faster and more accurate. Go into a unit tester and try it yourself.


Maybe it is enough that you click on a unit near the ghost? Try surrounding the ghosts with marines. (Sorry I can't, I'm at work.)


It has to be on the unit, the reason it works its because people are clicking like mad men over the comparatively small area the Bioball takes on the map.Add in Medevacs and Banshees and its likely that you will feedback them all.



This is completely wrong. Watch the video again. He does _not_ click on a single ghost on the minimap.


Yes he did, the ghosts minimap dots are just gigantic. Until he comes back with a similar demonstration on a larger map (Tal'Darim, for example), as he said he would, that video is completely inaccurate.


No, he didn't. He was clicking on the bottom left of the group, and ghosts on the right and top of the ball were getting targeted. There is some auto-targeting going on here.
lambchops
Profile Joined April 2011
United States63 Posts
April 30 2011 03:47 GMT
#180
Instead of the whole "OMG HAX MC ISN'T GOOD BLAH BLAH" minimap bullshit, has anyone ever thought that maybeee MC had his health bars on, which evidently show the enemy energy bar as well. anyone who has used feedback before knows that they can spamclick left click until they hit a unit with energy. all mc (anyone really) had to do was pinpoint the purple bar, press f, and spam click until it gets the unit. at the pace the pro's are placing, it's not hard to do that several times.

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