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A look at the Raven's role in TvZ - Page 4

Forum Index > SC2 General
Post a Reply
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kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 21 2010 13:57 GMT
#61
Stop calling it HSM.

It's called a Seeker Missile. There's no Hunter in it.

Hunter Seekers are from Terminator.
Seeker Missiles are from SC2.

Hunter Seeker Missiles are from nowhere, since they don't exist.
whatsgrackalackin420
bubblegumbo
Profile Blog Joined July 2008
Taiwan1296 Posts
October 21 2010 14:00 GMT
#62
HSM is way too slow, it only hits if the raven is very close to mutalisks but then it would be dead pretty quickly as well. maybe make it move a little faster or make it cheaper to cast to make it worthwhile.
"I honestly think that whoever invented toilet paper is a genius. For man to survive, they need toilet paper!"- Nal_rA
heishe
Profile Blog Joined June 2009
Germany2284 Posts
October 21 2010 14:12 GMT
#63
I actually don't understand at all how there can be any lategame vs Terran at all without the Terran having at least 2 or 3 full mana Ravens.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
Ballistixz
Profile Joined January 2010
United States1269 Posts
October 21 2010 14:16 GMT
#64
On October 21 2010 22:57 kojinshugi wrote:
Stop calling it HSM.

It's called a Seeker Missile. There's no Hunter in it.

Hunter Seekers are from Terminator.
Seeker Missiles are from SC2.

Hunter Seeker Missiles are from nowhere, since they don't exist.



it was called hunter seeker missiles at one point in time. + it sounds cooler. so get over it.
Trentelshark
Profile Joined September 2010
Canada385 Posts
Last Edited: 2010-10-21 14:21:08
October 21 2010 14:19 GMT
#65
I've been using HSM versus Baneling/Zergling/Muta mix in a number of games versus Zerg and agree the Raven needs to be out some time in advance to charge up its energy before it's useful. In general I will make one every game (good for removing creep tumors and turrets even if HSM isn't required), but once it does I've been called some pretty interesting names for nuking their army with 2 HSMs before the Banelings ever reach my Marine front.

I opt for cutting out a few medivacs, and also, if I choose to go Banshee harassment, keep the investment here to 1 Banshee without cloak, because no cloak means HSM is basically a small additional investment and tbh HSM will be more useful in general than a cloaked Banshee which is more a unit I have at a period of time and not much beyond that.
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
Last Edited: 2010-10-21 14:24:31
October 21 2010 14:21 GMT
#66
I go mass Marine/Raven like SK Terran and have 3 SP off 3 bases pumping 2 ravens and 1 Medivac. Then I just kill all the zerg's creep and camp outside their natural and deny bases.

I don't see what's wrong with it. You can dump all your gas into them and kill all the zerg's gas units. Once you get a critical mass, they just start mass HSM or paving hte map with auto turrets.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Snowfield
Profile Blog Joined April 2010
1289 Posts
Last Edited: 2010-10-21 14:25:26
October 21 2010 14:23 GMT
#67
As much as i love theorycrafting (not very) id like for some of the people in favor of raven/HSM is TvZ to actually try to implement them in some games and post.

PS: remember that HSM does friendly fire and the banelings don't (why not?)


Hunter Seeker Missiles are from nowhere, since they don't exist.


They were called HSM in alpha/early beta, and it kinda stuck, if i called it SM, noone would understand what it was.

deal with it

ASM: I see no replays of said marine raven strategy
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
October 21 2010 14:27 GMT
#68
On October 21 2010 17:21 OPSavioR wrote:
you should watch poltprime play from GSL 1 and check out his TvP build.


Ah, thanks. Way to be relevant on a TvZ thread.

I've seen quite a few mass Raven games, and apart from one in which Idra Fungal Growths the hell out of them, I've never seen the Ravens lose.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
JinjoBust
Profile Joined April 2010
Korea (North)130 Posts
October 21 2010 14:58 GMT
#69
The role of the raven in TvZ is: If you ever want to do a 2-base push you better have good detection or you're fucked.
no one expects jinjos, and by extension, the jinjo bust.
KevinIX
Profile Joined October 2009
United States2472 Posts
Last Edited: 2010-10-21 15:35:20
October 21 2010 15:34 GMT
#70
I think getting a raven can be well worth it. Temporarily swap a starport to a tech lab and make a single raven. It's great for keeping the creep tumors undercontrol. It's also good insurance against burrowed banelings and roaches.
Liquid FIGHTING!!!
AyJay
Profile Joined April 2010
1515 Posts
October 21 2010 15:36 GMT
#71
On October 21 2010 17:01 Nazza wrote:
Seeker Missile - "Let's make an ability that people can RUN AWAY FROM!"

Banelings - "Let's make unit that people can RUN AWAY FROM!"

Nothing wrong with it.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
October 21 2010 15:43 GMT
#72
On October 21 2010 17:31 grinTOR wrote:
Show nested quote +
On October 21 2010 17:01 Nazza wrote:
Seeker Missile - "Let's make an ability that people can RUN AWAY FROM!"


That's the whole point of the Seeker missile...set it on the pack of mutas that are magic boxing your thors and they have to run away most of the time, or get utterly destroyed. It's strength is in the ability to make them run away.

Although I do agree that the energy cost should be lessened by 25 or so.

Except most of the times, the magic boxed mutas will be on top of your army.
It'd probably hurt your bio more than the mutas because of how tightly they group up.
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2010-10-21 16:02:44
October 21 2010 15:57 GMT
#73
On October 21 2010 17:58 Cyber_Cheese wrote:
if anything, the ravens turret is OP, based on the infested terran


You mean the fact that infested terrans deal the same damage and that they cost half as much right (and unlike the auto turret, they get damage upgrades)?
Forget that auto turrets have a long lifespan, zerglings and banelings would have a long lifespan too, if they didn't get killed.

On October 22 2010 00:36 AyJay wrote:
Show nested quote +
On October 21 2010 17:01 Nazza wrote:
Seeker Missile - "Let's make an ability that people can RUN AWAY FROM!"

Banelings - "Let's make unit that people can RUN AWAY FROM!"

Nothing wrong with it.


Except the fact that banelings move faster than most things, and seeker missiles move slow or equal to most things, which means they miss. The only time I ever saw a baneling miss, was when its controller misclicked and the baneling went passed the ramp, instead of up it.
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
October 21 2010 16:00 GMT
#74
On October 22 2010 00:57 XerrolAvengerII wrote:
Show nested quote +
On October 21 2010 17:58 Cyber_Cheese wrote:
if anything, the ravens turret is OP, based on the infested terran


You mean the fact that infested terrans deal the same damage and that they cost half as much right (and unlike the auto turret, they get damage upgrades)?
Forget that auto turrets have a long lifespan, zerglings and banelings would have a long lifespan too, if they didn't get killed.


The thing is once you get enough ravens(4-5). You can create a large fields of them that Z has to run through and eventually kill.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
VorcePA
Profile Blog Joined August 2008
United States1102 Posts
October 21 2010 16:04 GMT
#75
I use Ravens every chance I get in all match ups. In fact, a prefer them to medivacs. MMM is a strong combination, but if you think about it -- plain MM with no medivacs is still a strong combo with a lot of hitpoints, as long as you got that combat shield. So I tend to skip on medivacs and get those ravens, especially in TvZ, so I can get those fucking creep tumors that spread like.... tumors. And also because having dark swarm-- I mean PDDs as Terran is just ridiculous in the "LOL" category.
Shitposting
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
October 21 2010 16:08 GMT
#76
On October 22 2010 01:00 Antisocialmunky wrote:
Show nested quote +
On October 22 2010 00:57 XerrolAvengerII wrote:
On October 21 2010 17:58 Cyber_Cheese wrote:
if anything, the ravens turret is OP, based on the infested terran


You mean the fact that infested terrans deal the same damage and that they cost half as much right (and unlike the auto turret, they get damage upgrades)?
Forget that auto turrets have a long lifespan, zerglings and banelings would have a long lifespan too, if they didn't get killed.


The thing is once you get enough ravens(4-5). You can create a large fields of them that Z has to run through and eventually kill.


Large fields? Really? has this actually happened to you?... no wait... you actually let a Terran do this to you and you didn't punish them? If a terran player has spent 1000 gas on Ravens b4 20 minutes, you should be able to punish him really hard, because that means, that he didn't spend that gas on A) tanks, B) thors, C) medivacs... and that is a GOOD THING FOR YOU>>>

If your opponent is making a cutsie army of ravens with a bunch of 2 minute auto turrets on one spot on the map... how about you just go somewhere else? Its kinda like bunkers or siege tanks... you shouldnt attack straight into it, except that unlike the siege tanks, the auto turrets go away by them selves.
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
October 21 2010 16:10 GMT
#77
On October 22 2010 00:36 AyJay wrote:
Show nested quote +
On October 21 2010 17:01 Nazza wrote:
Seeker Missile - "Let's make an ability that people can RUN AWAY FROM!"

Banelings - "Let's make unit that people can RUN AWAY FROM!"

Nothing wrong with it.

? Then why not include every melee unit?

HSM (I'm keeping the H) is so far up the tech tree, makes Terran choose between throwing down a PDD or a missile, and costs so much for it's terrible effectiveness. If I'm spending 100/200 on a Raven then 150/150 on the ability, I want that money to actually guarantee me something more than making my opponent run (a unit) away.
Sup.
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
Last Edited: 2010-10-21 16:15:36
October 21 2010 16:14 GMT
#78
On October 22 2010 01:08 XerrolAvengerII wrote:
Show nested quote +
On October 22 2010 01:00 Antisocialmunky wrote:
On October 22 2010 00:57 XerrolAvengerII wrote:
On October 21 2010 17:58 Cyber_Cheese wrote:
if anything, the ravens turret is OP, based on the infested terran


You mean the fact that infested terrans deal the same damage and that they cost half as much right (and unlike the auto turret, they get damage upgrades)?
Forget that auto turrets have a long lifespan, zerglings and banelings would have a long lifespan too, if they didn't get killed.


The thing is once you get enough ravens(4-5). You can create a large fields of them that Z has to run through and eventually kill.


Large fields? Really? has this actually happened to you?... no wait... you actually let a Terran do this to you and you didn't punish them? If a terran player has spent 1000 gas on Ravens b4 20 minutes, you should be able to punish him really hard, because that means, that he didn't spend that gas on A) tanks, B) thors, C) medivacs... and that is a GOOD THING FOR YOU>>>

If your opponent is making a cutsie army of ravens with a bunch of 2 minute auto turrets on one spot on the map... how about you just go somewhere else? Its kinda like bunkers or siege tanks... you shouldnt attack straight into it, except that unlike the siege tanks, the auto turrets go away by them selves.



2 Base Raven, 2 Ports and everything else into marines. I kill creep tumors to make coutnering and taking a third harder. Then I trade armies of marines for all your units that take gas and eventually just crawl turrets all the way to your natural and start dropping HSM. ITs basically the SC2 version of SK Terran.

Its not really cutesee when you have 8 rax producing marines with stim, combat shield, and a massive cloud of ravens spamming auto turrets up to your nat and walling your ramp with turrets and then crawlling into your base. Plus I can get medivacs to drop.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
October 21 2010 16:15 GMT
#79
Get a feeling im gonna fet flamed/banned for this but I gotta say imo the OP is just plain wrong on almost every point. Have you actually watched any games? Raven's are used frequently in all MU's, nearly always useful and relatively easy to tech towards what with swapping tech labs & reactors. I just don't agree.
"Crom laughs at your four winds!"
baph
Profile Joined April 2010
Poland30 Posts
October 21 2010 16:15 GMT
#80
On October 22 2010 01:10 dudeman001 wrote:
Show nested quote +
On October 22 2010 00:36 AyJay wrote:
On October 21 2010 17:01 Nazza wrote:
Seeker Missile - "Let's make an ability that people can RUN AWAY FROM!"

Banelings - "Let's make unit that people can RUN AWAY FROM!"

Nothing wrong with it.

? Then why not include every melee unit?

HSM (I'm keeping the H) is so far up the tech tree, makes Terran choose between throwing down a PDD or a missile, and costs so much for it's terrible effectiveness. If I'm spending 100/200 on a Raven then 150/150 on the ability, I want that money to actually guarantee me something more than making my opponent run (a unit) away.

thats a valid point. Also HSM costs quite a bit of energy, so once you shot, say 2 of them, you have to either wait or have more ravens which means more gas spent.
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