• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:33
CEST 06:33
KST 13:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League32Weekly Cups (October 5-11): Farewell to 5.0.164Rollback Netcode in Brood War1295.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
No more sc2 streamers on team liquid? Weekly Cups (October 5-11): Farewell to 5.0.16 Server Blocker SCII needs to put more weight on strategy and tact Terran AddOns placement
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Making an Online Broodwar Manager Game [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/ Rollback Netcode in Brood War Hands of Pluto
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [Megathread] Daily Proleagues 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread The Chess Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
ShieldBattery on Mac
Kraekkling
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10336 users

please fix Scrap Station imbalance - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 9 10 11 Next All
ibreakurface
Profile Joined June 2010
United States664 Posts
September 23 2010 01:47 GMT
#81
Blizzard is known for not knowing how to make a balanced map.

We need iccup!
:) I play zerg. FOX AND KT ROLSTER COASTER FAN! Because I love everyone. Except bisu.
Floophead_III
Profile Joined September 2009
United States1832 Posts
September 23 2010 01:49 GMT
#82
Diamond is right. Blizzard maps have always been god awful and they still seem to be unaware of their incapacity to produce balanced maps. I honestly think they just don't understand. They probably think it's cool that spawns are different, like it adds flavor or something.

The solution to this is simple - stop playing blizz maps in tournies. When blizz sees $10000 tournaments without a blizzard map in there maybe they'll get the idea.
Half man, half bear, half pig.
drdoom21
Profile Joined September 2010
Canada1 Post
September 23 2010 01:52 GMT
#83
theres some other map like that, in 4v4 theres a place where terran can land a barrack on a hill, and kill all scv of another player

and in 2v2 one of the lava map, one need to put only a barrack and a supply depot to block entrance, and everyone else need 3 building at least
-Frog-
Profile Joined February 2009
United States514 Posts
September 23 2010 01:53 GMT
#84
On September 23 2010 10:49 Floophead_III wrote:
Diamond is right. Blizzard maps have always been god awful and they still seem to be unaware of their incapacity to produce balanced maps. I honestly think they just don't understand. They probably think it's cool that spawns are different, like it adds flavor or something.

The solution to this is simple - stop playing blizz maps in tournies. When blizz sees $10000 tournaments without a blizzard map in there maybe they'll get the idea.



Kind of like all the Broodwar tourneys that exclusively feature user made maps? Blizzard wants to dumb the maps down for the average gamer, and we can't really expect to blame them for that. The competitive Starcraft II community makes up a small percentage of all those who play SC2.
powered by coffee, driven by hate.
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
September 23 2010 01:57 GMT
#85
Not only that, but the layout of the bases on a lot of maps makes hiding a Jurisdictional worm significantly easier. For instance, its a lot easier to hide one on the left spawn on Scrap Station, because of that little peninsula to the west.
On my way...
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
September 23 2010 02:01 GMT
#86
On September 23 2010 10:53 frog HERO wrote:
Show nested quote +
On September 23 2010 10:49 Floophead_III wrote:
Diamond is right. Blizzard maps have always been god awful and they still seem to be unaware of their incapacity to produce balanced maps. I honestly think they just don't understand. They probably think it's cool that spawns are different, like it adds flavor or something.

The solution to this is simple - stop playing blizz maps in tournies. When blizz sees $10000 tournaments without a blizzard map in there maybe they'll get the idea.



Kind of like all the Broodwar tourneys that exclusively feature user made maps? Blizzard wants to dumb the maps down for the average gamer, and we can't really expect to blame them for that. The competitive Starcraft II community makes up a small percentage of all those who play SC2.

Blizz has said they dont want difficult maps because of beginners, but several of the maps in the map pool directly contradict that. DO and kulas are much more difficult maps then what the community wants in the map pool.
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
September 23 2010 02:07 GMT
#87
I think those are actually kinda okay once you get used to it. The rocks actually make DO worse because people will hide proxies on the other side of the rocks....
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Jaeger
Profile Joined December 2009
United States1150 Posts
September 23 2010 02:13 GMT
#88
If you forge fe pvz on blistering sands and they try to break down your backdoor with lings its much harder to both scout and have a reasonable wall off on top position.

The spacing between the rocks and the bushes is quite a bit different.
You can't have a spotter pylon and then add 2 gateway sized buildings and a cannon to damage the lings and you have to complete your wall off with units.

Of course if there is a better way I'd like to know

[image loading]
[image loading]
https://www.dotabuff.com/players/8137911
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 23 2010 02:26 GMT
#89
yeah i remember reading once from a blizz developer that the reason why they dont have any maps with wide open areas is because they dont want to introduce maps with advanced features or that it would somehow make maps more difficult for newer players to play on

which makes almost no sense to me..not only is it not difficult to play on maps with wide areas but why would they design their maps around the beginner..that's what novice maps are for
ModeratorBlame yourself or God
darthcaesar
Profile Blog Joined June 2010
United States475 Posts
September 23 2010 02:46 GMT
#90
Another thing I would consider imba is the add-on wall of.
On blistering sands, Terran can wall off with an addon and a depot (with rax ofc) on the lower position.
On the top they cant. This is pretty big if facing a 6pool, for example.
He is wisest who knows he does not know. | (┛OДO)┛彡┻━┻
SilverPotato
Profile Joined July 2010
United States560 Posts
September 23 2010 02:49 GMT
#91
On September 23 2010 11:46 darthcaesar wrote:
Another thing I would consider imba is the add-on wall of.
On blistering sands, Terran can wall off with an addon and a depot (with rax ofc) on the lower position.
On the top they cant. This is pretty big if facing a 6pool, for example.


On the top of blistering sands you can wall off with one Rax and an addon at the base of the ramp :D
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Cofo
Profile Blog Joined June 2010
United States1388 Posts
September 23 2010 02:49 GMT
#92
You have no idea how badly I want ICCUP Matchpoint to be a ladder map.
+ Show Spoiler +
dabom88
Profile Blog Joined July 2010
United States3483 Posts
September 23 2010 02:51 GMT
#93
On September 23 2010 11:46 darthcaesar wrote:
Another thing I would consider imba is the add-on wall of.
On blistering sands, Terran can wall off with an addon and a depot (with rax ofc) on the lower position.
On the top they cant. This is pretty big if facing a 6pool, for example.


OFC?
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
September 23 2010 03:25 GMT
#94
On September 23 2010 11:51 dabom88 wrote:
Show nested quote +
On September 23 2010 11:46 darthcaesar wrote:
Another thing I would consider imba is the add-on wall of.
On blistering sands, Terran can wall off with an addon and a depot (with rax ofc) on the lower position.
On the top they cant. This is pretty big if facing a 6pool, for example.


OFC?


ofcourse.
sAviOr...
Assymptotic
Profile Joined February 2009
United States552 Posts
September 23 2010 03:34 GMT
#95
On September 23 2010 11:49 Cofo wrote:
You have no idea how badly I want ICCUP Matchpoint to be a ladder map.


Agreed, add on Fighting Spirit, and I'd cream my pants.
So close, and yet so far
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
September 23 2010 03:36 GMT
#96
I will go ahead and vote as well that I was reluctant to make iCCup maps standard until I played them the other day. They're pretty damn good.
vileEchoic -- clanvile.com
IdrA
Profile Blog Joined July 2004
United States11541 Posts
September 23 2010 03:38 GMT
#97
tournaments should definitely be moving to custom maps as soon as possible. thorough testing or not theyll be better than the blizz maps, which certainly havent been tested with balance and game quality in mind.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Carthage
Profile Joined May 2010
105 Posts
Last Edited: 2010-09-23 03:39:43
September 23 2010 03:39 GMT
#98
For terran, it would be nice if all ramps faced the same direction and all positions had identical sim-city with add-ons.

But because that is ludicrous, it would be even nicer if add-ons could be placed on either side of a building.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 23 2010 03:40 GMT
#99
On September 23 2010 12:38 IdrA wrote:
tournaments should definitely be moving to custom maps as soon as possible. thorough testing or not theyll be better than the blizz maps, which certainly havent been tested with balance and game quality in mind.


<3

Could not have said it better myself !
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
TCVeritas
Profile Joined September 2010
United States15 Posts
Last Edited: 2010-09-23 03:41:33
September 23 2010 03:41 GMT
#100
Hello guys, this is my first post. I am pretty new to Starcraft 2, a mid to low level gold protoss player, and want to thank all of you on TeamLiquid because I've been reading this since I've gotten the game (about 3 weeks) and it has helped me out immensely.

On topic, I have noticed as that some spawn positions are more difficult to wall off then others, but I had no idea that the map imbalances were as large as shown here. This seems like very sloppy map making and I believe what many have written that blizzard is not very good at making maps.

If I can ask a little different question, many of you mentioned ICCUP maps. I was wondering since I have never played Starcraft 1, well, I have but I was like 10 years old and didnt understand a thing, what makes a good map, other then the obvious that all spawn locations are equal and without the major flaws shown here. Are there any of the 1v1 maps in the game that are "good" maps?
Wait and Hope
Prev 1 2 3 4 5 6 7 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Continental Nation League S1
Liquipedia
BSL Open Qualifier
04:00
Pro & Gosu - Last Chance #2
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 181
Nina 29
StarCraft: Brood War
Rain 2993
GuemChi 1603
ProTech109
Aegong 58
Icarus 6
League of Legends
JimRising 761
Super Smash Bros
hungrybox799
Other Games
summit1g6876
WinterStarcraft443
PiGStarcraft278
Livibee190
RuFF_SC239
Organizations
Other Games
gamesdonequick709
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH244
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota249
League of Legends
• Scarra1217
• Rush1138
• Lourlo947
• Stunt254
Other Games
• Shiphtur843
Upcoming Events
WardiTV Weekly
6h 27m
IntoTheTV X SOOP
1d 6h
PiGosaur Cup
1d 19h
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
FEL
5 days
FEL
6 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.