• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:03
CEST 16:03
KST 23:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !14Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BW General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Warcraft III: The Frozen Throne ZeroSpace Megathread Stormgate/Frost Giant Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1473 users

please fix Scrap Station imbalance - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 9 10 11 Next All
ibreakurface
Profile Joined June 2010
United States664 Posts
September 23 2010 01:47 GMT
#81
Blizzard is known for not knowing how to make a balanced map.

We need iccup!
:) I play zerg. FOX AND KT ROLSTER COASTER FAN! Because I love everyone. Except bisu.
Floophead_III
Profile Joined September 2009
United States1832 Posts
September 23 2010 01:49 GMT
#82
Diamond is right. Blizzard maps have always been god awful and they still seem to be unaware of their incapacity to produce balanced maps. I honestly think they just don't understand. They probably think it's cool that spawns are different, like it adds flavor or something.

The solution to this is simple - stop playing blizz maps in tournies. When blizz sees $10000 tournaments without a blizzard map in there maybe they'll get the idea.
Half man, half bear, half pig.
drdoom21
Profile Joined September 2010
Canada1 Post
September 23 2010 01:52 GMT
#83
theres some other map like that, in 4v4 theres a place where terran can land a barrack on a hill, and kill all scv of another player

and in 2v2 one of the lava map, one need to put only a barrack and a supply depot to block entrance, and everyone else need 3 building at least
-Frog-
Profile Joined February 2009
United States514 Posts
September 23 2010 01:53 GMT
#84
On September 23 2010 10:49 Floophead_III wrote:
Diamond is right. Blizzard maps have always been god awful and they still seem to be unaware of their incapacity to produce balanced maps. I honestly think they just don't understand. They probably think it's cool that spawns are different, like it adds flavor or something.

The solution to this is simple - stop playing blizz maps in tournies. When blizz sees $10000 tournaments without a blizzard map in there maybe they'll get the idea.



Kind of like all the Broodwar tourneys that exclusively feature user made maps? Blizzard wants to dumb the maps down for the average gamer, and we can't really expect to blame them for that. The competitive Starcraft II community makes up a small percentage of all those who play SC2.
powered by coffee, driven by hate.
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
September 23 2010 01:57 GMT
#85
Not only that, but the layout of the bases on a lot of maps makes hiding a Jurisdictional worm significantly easier. For instance, its a lot easier to hide one on the left spawn on Scrap Station, because of that little peninsula to the west.
On my way...
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
September 23 2010 02:01 GMT
#86
On September 23 2010 10:53 frog HERO wrote:
Show nested quote +
On September 23 2010 10:49 Floophead_III wrote:
Diamond is right. Blizzard maps have always been god awful and they still seem to be unaware of their incapacity to produce balanced maps. I honestly think they just don't understand. They probably think it's cool that spawns are different, like it adds flavor or something.

The solution to this is simple - stop playing blizz maps in tournies. When blizz sees $10000 tournaments without a blizzard map in there maybe they'll get the idea.



Kind of like all the Broodwar tourneys that exclusively feature user made maps? Blizzard wants to dumb the maps down for the average gamer, and we can't really expect to blame them for that. The competitive Starcraft II community makes up a small percentage of all those who play SC2.

Blizz has said they dont want difficult maps because of beginners, but several of the maps in the map pool directly contradict that. DO and kulas are much more difficult maps then what the community wants in the map pool.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
September 23 2010 02:07 GMT
#87
I think those are actually kinda okay once you get used to it. The rocks actually make DO worse because people will hide proxies on the other side of the rocks....
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Jaeger
Profile Joined December 2009
United States1150 Posts
September 23 2010 02:13 GMT
#88
If you forge fe pvz on blistering sands and they try to break down your backdoor with lings its much harder to both scout and have a reasonable wall off on top position.

The spacing between the rocks and the bushes is quite a bit different.
You can't have a spotter pylon and then add 2 gateway sized buildings and a cannon to damage the lings and you have to complete your wall off with units.

Of course if there is a better way I'd like to know

[image loading]
[image loading]
https://www.dotabuff.com/players/8137911
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 23 2010 02:26 GMT
#89
yeah i remember reading once from a blizz developer that the reason why they dont have any maps with wide open areas is because they dont want to introduce maps with advanced features or that it would somehow make maps more difficult for newer players to play on

which makes almost no sense to me..not only is it not difficult to play on maps with wide areas but why would they design their maps around the beginner..that's what novice maps are for
ModeratorBlame yourself or God
darthcaesar
Profile Blog Joined June 2010
United States475 Posts
September 23 2010 02:46 GMT
#90
Another thing I would consider imba is the add-on wall of.
On blistering sands, Terran can wall off with an addon and a depot (with rax ofc) on the lower position.
On the top they cant. This is pretty big if facing a 6pool, for example.
He is wisest who knows he does not know. | (┛OДO)┛彡┻━┻
SilverPotato
Profile Joined July 2010
United States560 Posts
September 23 2010 02:49 GMT
#91
On September 23 2010 11:46 darthcaesar wrote:
Another thing I would consider imba is the add-on wall of.
On blistering sands, Terran can wall off with an addon and a depot (with rax ofc) on the lower position.
On the top they cant. This is pretty big if facing a 6pool, for example.


On the top of blistering sands you can wall off with one Rax and an addon at the base of the ramp :D
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Cofo
Profile Blog Joined June 2010
United States1388 Posts
September 23 2010 02:49 GMT
#92
You have no idea how badly I want ICCUP Matchpoint to be a ladder map.
+ Show Spoiler +
dabom88
Profile Blog Joined July 2010
United States3483 Posts
September 23 2010 02:51 GMT
#93
On September 23 2010 11:46 darthcaesar wrote:
Another thing I would consider imba is the add-on wall of.
On blistering sands, Terran can wall off with an addon and a depot (with rax ofc) on the lower position.
On the top they cant. This is pretty big if facing a 6pool, for example.


OFC?
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
September 23 2010 03:25 GMT
#94
On September 23 2010 11:51 dabom88 wrote:
Show nested quote +
On September 23 2010 11:46 darthcaesar wrote:
Another thing I would consider imba is the add-on wall of.
On blistering sands, Terran can wall off with an addon and a depot (with rax ofc) on the lower position.
On the top they cant. This is pretty big if facing a 6pool, for example.


OFC?


ofcourse.
sAviOr...
Assymptotic
Profile Joined February 2009
United States552 Posts
September 23 2010 03:34 GMT
#95
On September 23 2010 11:49 Cofo wrote:
You have no idea how badly I want ICCUP Matchpoint to be a ladder map.


Agreed, add on Fighting Spirit, and I'd cream my pants.
So close, and yet so far
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
September 23 2010 03:36 GMT
#96
I will go ahead and vote as well that I was reluctant to make iCCup maps standard until I played them the other day. They're pretty damn good.
vileEchoic -- clanvile.com
IdrA
Profile Blog Joined July 2004
United States11541 Posts
September 23 2010 03:38 GMT
#97
tournaments should definitely be moving to custom maps as soon as possible. thorough testing or not theyll be better than the blizz maps, which certainly havent been tested with balance and game quality in mind.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Carthage
Profile Joined May 2010
105 Posts
Last Edited: 2010-09-23 03:39:43
September 23 2010 03:39 GMT
#98
For terran, it would be nice if all ramps faced the same direction and all positions had identical sim-city with add-ons.

But because that is ludicrous, it would be even nicer if add-ons could be placed on either side of a building.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 23 2010 03:40 GMT
#99
On September 23 2010 12:38 IdrA wrote:
tournaments should definitely be moving to custom maps as soon as possible. thorough testing or not theyll be better than the blizz maps, which certainly havent been tested with balance and game quality in mind.


<3

Could not have said it better myself !
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
TCVeritas
Profile Joined September 2010
United States15 Posts
Last Edited: 2010-09-23 03:41:33
September 23 2010 03:41 GMT
#100
Hello guys, this is my first post. I am pretty new to Starcraft 2, a mid to low level gold protoss player, and want to thank all of you on TeamLiquid because I've been reading this since I've gotten the game (about 3 weeks) and it has helped me out immensely.

On topic, I have noticed as that some spawn positions are more difficult to wall off then others, but I had no idea that the map imbalances were as large as shown here. This seems like very sloppy map making and I believe what many have written that blizzard is not very good at making maps.

If I can ask a little different question, many of you mentioned ICCUP maps. I was wondering since I have never played Starcraft 1, well, I have but I was like 10 years old and didnt understand a thing, what makes a good map, other then the obvious that all spawn locations are equal and without the major flaws shown here. Are there any of the 1v1 maps in the game that are "good" maps?
Wait and Hope
Prev 1 2 3 4 5 6 7 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#87
IntoTheiNu 1315
WardiTV1082
OGKoka 481
Rex134
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 481
Rex 134
TKL 16
StarCraft: Brood War
Sea 10031
Bisu 3333
Horang2 1788
Jaedong 1257
EffOrt 859
BeSt 594
ggaemo 499
Soulkey 486
Mini 456
Light 337
[ Show more ]
Hyuk 317
firebathero 278
Snow 174
Rush 167
Pusan 122
Mong 107
Zeus 104
Hyun 101
Aegong 93
Sharp 88
hero 77
ToSsGirL 63
[sc1f]eonzerg 61
Sea.KH 58
Backho 55
Barracks 49
Sexy 48
Movie 47
scan(afreeca) 46
sorry 27
910 25
soO 22
GoRush 16
Sacsri 16
Terrorterran 13
zelot 12
Noble 10
Rock 10
Dota 2
syndereN309
XcaliburYe176
Counter-Strike
zeus1347
byalli553
allub271
markeloff168
edward81
Other Games
singsing2913
B2W.Neo1440
hiko718
Lowko394
crisheroes264
Pyrionflax223
Hui .121
monkeys_forever111
Organizations
Counter-Strike
PGL1864
StarCraft: Brood War
UltimateBattle 1389
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5134
Other Games
• WagamamaTV341
Upcoming Events
Monday Night Weeklies
1h 57m
Replay Cast
9h 57m
The PondCast
19h 57m
Kung Fu Cup
20h 57m
GSL
1d 19h
Cure vs sOs
SHIN vs ByuN
Replay Cast
2 days
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
5 days
BSL
6 days
Patches Events
6 days
Universe Titan Cup
6 days
Rogue vs Percival
Wardi Open
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.