• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:39
CEST 21:39
KST 04:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!11Weekly Cups (August 17-23): Zerg dominate the week0Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Geoff 'iNcontroL' Robinson has passed away GSTL Returns in 2026!
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! [ASL22] Ro24 Preview: Siren's Call BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: First 'Fastest' Map in ASL History
Tourneys
[ASL22] Wildcard Qualifier [ASL22] Ro24 Group D [Megathread] Daily Proleagues Toronto invitational lan 22 august
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Dating: How's your luck? Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4024 users

please fix Scrap Station imbalance - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 9 10 11 Next All
ibreakurface
Profile Joined June 2010
United States664 Posts
September 23 2010 01:47 GMT
#81
Blizzard is known for not knowing how to make a balanced map.

We need iccup!
:) I play zerg. FOX AND KT ROLSTER COASTER FAN! Because I love everyone. Except bisu.
Floophead_III
Profile Joined September 2009
United States1832 Posts
September 23 2010 01:49 GMT
#82
Diamond is right. Blizzard maps have always been god awful and they still seem to be unaware of their incapacity to produce balanced maps. I honestly think they just don't understand. They probably think it's cool that spawns are different, like it adds flavor or something.

The solution to this is simple - stop playing blizz maps in tournies. When blizz sees $10000 tournaments without a blizzard map in there maybe they'll get the idea.
Half man, half bear, half pig.
drdoom21
Profile Joined September 2010
Canada1 Post
September 23 2010 01:52 GMT
#83
theres some other map like that, in 4v4 theres a place where terran can land a barrack on a hill, and kill all scv of another player

and in 2v2 one of the lava map, one need to put only a barrack and a supply depot to block entrance, and everyone else need 3 building at least
-Frog-
Profile Joined February 2009
United States514 Posts
September 23 2010 01:53 GMT
#84
On September 23 2010 10:49 Floophead_III wrote:
Diamond is right. Blizzard maps have always been god awful and they still seem to be unaware of their incapacity to produce balanced maps. I honestly think they just don't understand. They probably think it's cool that spawns are different, like it adds flavor or something.

The solution to this is simple - stop playing blizz maps in tournies. When blizz sees $10000 tournaments without a blizzard map in there maybe they'll get the idea.



Kind of like all the Broodwar tourneys that exclusively feature user made maps? Blizzard wants to dumb the maps down for the average gamer, and we can't really expect to blame them for that. The competitive Starcraft II community makes up a small percentage of all those who play SC2.
powered by coffee, driven by hate.
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
September 23 2010 01:57 GMT
#85
Not only that, but the layout of the bases on a lot of maps makes hiding a Jurisdictional worm significantly easier. For instance, its a lot easier to hide one on the left spawn on Scrap Station, because of that little peninsula to the west.
On my way...
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
September 23 2010 02:01 GMT
#86
On September 23 2010 10:53 frog HERO wrote:
Show nested quote +
On September 23 2010 10:49 Floophead_III wrote:
Diamond is right. Blizzard maps have always been god awful and they still seem to be unaware of their incapacity to produce balanced maps. I honestly think they just don't understand. They probably think it's cool that spawns are different, like it adds flavor or something.

The solution to this is simple - stop playing blizz maps in tournies. When blizz sees $10000 tournaments without a blizzard map in there maybe they'll get the idea.



Kind of like all the Broodwar tourneys that exclusively feature user made maps? Blizzard wants to dumb the maps down for the average gamer, and we can't really expect to blame them for that. The competitive Starcraft II community makes up a small percentage of all those who play SC2.

Blizz has said they dont want difficult maps because of beginners, but several of the maps in the map pool directly contradict that. DO and kulas are much more difficult maps then what the community wants in the map pool.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
September 23 2010 02:07 GMT
#87
I think those are actually kinda okay once you get used to it. The rocks actually make DO worse because people will hide proxies on the other side of the rocks....
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Jaeger
Profile Joined December 2009
United States1150 Posts
September 23 2010 02:13 GMT
#88
If you forge fe pvz on blistering sands and they try to break down your backdoor with lings its much harder to both scout and have a reasonable wall off on top position.

The spacing between the rocks and the bushes is quite a bit different.
You can't have a spotter pylon and then add 2 gateway sized buildings and a cannon to damage the lings and you have to complete your wall off with units.

Of course if there is a better way I'd like to know

[image loading]
[image loading]
https://www.dotabuff.com/players/8137911
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 23 2010 02:26 GMT
#89
yeah i remember reading once from a blizz developer that the reason why they dont have any maps with wide open areas is because they dont want to introduce maps with advanced features or that it would somehow make maps more difficult for newer players to play on

which makes almost no sense to me..not only is it not difficult to play on maps with wide areas but why would they design their maps around the beginner..that's what novice maps are for
ModeratorBlame yourself or God
darthcaesar
Profile Blog Joined June 2010
United States475 Posts
September 23 2010 02:46 GMT
#90
Another thing I would consider imba is the add-on wall of.
On blistering sands, Terran can wall off with an addon and a depot (with rax ofc) on the lower position.
On the top they cant. This is pretty big if facing a 6pool, for example.
He is wisest who knows he does not know. | (┛OДO)┛彡┻━┻
SilverPotato
Profile Joined July 2010
United States560 Posts
September 23 2010 02:49 GMT
#91
On September 23 2010 11:46 darthcaesar wrote:
Another thing I would consider imba is the add-on wall of.
On blistering sands, Terran can wall off with an addon and a depot (with rax ofc) on the lower position.
On the top they cant. This is pretty big if facing a 6pool, for example.


On the top of blistering sands you can wall off with one Rax and an addon at the base of the ramp :D
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Cofo
Profile Blog Joined June 2010
United States1388 Posts
September 23 2010 02:49 GMT
#92
You have no idea how badly I want ICCUP Matchpoint to be a ladder map.
+ Show Spoiler +
dabom88
Profile Blog Joined July 2010
United States3483 Posts
September 23 2010 02:51 GMT
#93
On September 23 2010 11:46 darthcaesar wrote:
Another thing I would consider imba is the add-on wall of.
On blistering sands, Terran can wall off with an addon and a depot (with rax ofc) on the lower position.
On the top they cant. This is pretty big if facing a 6pool, for example.


OFC?
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Camlito
Profile Blog Joined July 2007
Australia4040 Posts
September 23 2010 03:25 GMT
#94
On September 23 2010 11:51 dabom88 wrote:
Show nested quote +
On September 23 2010 11:46 darthcaesar wrote:
Another thing I would consider imba is the add-on wall of.
On blistering sands, Terran can wall off with an addon and a depot (with rax ofc) on the lower position.
On the top they cant. This is pretty big if facing a 6pool, for example.


OFC?


ofcourse.
sAviOr...
Assymptotic
Profile Joined February 2009
United States552 Posts
September 23 2010 03:34 GMT
#95
On September 23 2010 11:49 Cofo wrote:
You have no idea how badly I want ICCUP Matchpoint to be a ladder map.


Agreed, add on Fighting Spirit, and I'd cream my pants.
So close, and yet so far
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
September 23 2010 03:36 GMT
#96
I will go ahead and vote as well that I was reluctant to make iCCup maps standard until I played them the other day. They're pretty damn good.
vileEchoic -- clanvile.com
IdrA
Profile Blog Joined July 2004
United States11541 Posts
September 23 2010 03:38 GMT
#97
tournaments should definitely be moving to custom maps as soon as possible. thorough testing or not theyll be better than the blizz maps, which certainly havent been tested with balance and game quality in mind.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
Carthage
Profile Joined May 2010
105 Posts
Last Edited: 2010-09-23 03:39:43
September 23 2010 03:39 GMT
#98
For terran, it would be nice if all ramps faced the same direction and all positions had identical sim-city with add-ons.

But because that is ludicrous, it would be even nicer if add-ons could be placed on either side of a building.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 23 2010 03:40 GMT
#99
On September 23 2010 12:38 IdrA wrote:
tournaments should definitely be moving to custom maps as soon as possible. thorough testing or not theyll be better than the blizz maps, which certainly havent been tested with balance and game quality in mind.


<3

Could not have said it better myself !
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
TCVeritas
Profile Joined September 2010
United States15 Posts
Last Edited: 2010-09-23 03:41:33
September 23 2010 03:41 GMT
#100
Hello guys, this is my first post. I am pretty new to Starcraft 2, a mid to low level gold protoss player, and want to thank all of you on TeamLiquid because I've been reading this since I've gotten the game (about 3 weeks) and it has helped me out immensely.

On topic, I have noticed as that some spawn positions are more difficult to wall off then others, but I had no idea that the map imbalances were as large as shown here. This seems like very sloppy map making and I believe what many have written that blizzard is not very good at making maps.

If I can ask a little different question, many of you mentioned ICCUP maps. I was wondering since I have never played Starcraft 1, well, I have but I was like 10 years old and didnt understand a thing, what makes a good map, other then the obvious that all spawn locations are equal and without the major flaws shown here. Are there any of the 1v1 maps in the game that are "good" maps?
Wait and Hope
Prev 1 2 3 4 5 6 7 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
The Patches Monday
16:15
#4
RotterdaM1085
TaKeTV 449
TKL 350
IndyStarCraft 228
SteadfastSC146
ZombieGrub144
BRAT_OK 121
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1085
ByuN 455
TKL 350
IndyStarCraft 228
SteadfastSC 146
ZombieGrub144
BRAT_OK 121
EnDerr 8
StarCraft: Brood War
Britney 18325
Jaedong 783
Shuttle 675
Dewaltoss 165
Rush 135
Sexy 29
Bale 9
Dota 2
LuMiX1
Heroes of the Storm
Liquid`Hasu503
Other Games
Liquid`RaSZi3018
FrodaN1143
singsing917
Beastyqt731
XBOCT404
mouzStarbuck351
hungrybox283
C9.Mang0173
Livibee97
ArmadaUGS96
Chillindude13
shahzam0
[ Show 17 non-featured ]
StarCraft 2
• kabyraGe 157
• StrangeGG 52
• Reevou 6
• intothetv
• Kozan
• Migwel
• AfreecaTV YouTube
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2875
• WagamamaTV420
League of Legends
• Nemesis1813
• TFBlade1235
Other Games
• imaqtpie1401
• Shiphtur349
Upcoming Events
Afreeca Starleague
14h 21m
Soulkey vs PianO
JyJ vs sSak
GSL
15h 21m
PiGosaur Cup
1d 4h
Afreeca Starleague
1d 14h
Mini vs Calm
Queen vs EffOrt
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
Escore
3 days
IntoTheTV X SOOP
3 days
Korean StarCraft League
4 days
[ Show More ]
GSL
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
5 days
Liquipedia Results

Completed

Proleague 2026-08-23
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.