We need iccup!
please fix Scrap Station imbalance - Page 5
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							ibreakurface
							
							
						 
						
						United States664 Posts
						 
					We need iccup!  | ||
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							Floophead_III
							
							
						 
						
						United States1832 Posts
						 
					The solution to this is simple - stop playing blizz maps in tournies. When blizz sees $10000 tournaments without a blizzard map in there maybe they'll get the idea.  | ||
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							drdoom21
							
							
						 
						
						Canada1 Post
						 
					and in 2v2 one of the lava map, one need to put only a barrack and a supply depot to block entrance, and everyone else need 3 building at least  | ||
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							-Frog-
							
							
						 
						
						United States514 Posts
						 
					On September 23 2010 10:49 Floophead_III wrote: Diamond is right. Blizzard maps have always been god awful and they still seem to be unaware of their incapacity to produce balanced maps. I honestly think they just don't understand. They probably think it's cool that spawns are different, like it adds flavor or something. The solution to this is simple - stop playing blizz maps in tournies. When blizz sees $10000 tournaments without a blizzard map in there maybe they'll get the idea. Kind of like all the Broodwar tourneys that exclusively feature user made maps? Blizzard wants to dumb the maps down for the average gamer, and we can't really expect to blame them for that. The competitive Starcraft II community makes up a small percentage of all those who play SC2.  | ||
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							ryanAnger
							
							
						 
						
						United States838 Posts
						 
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							Mastermind
							
							
						 
						
						Canada7096 Posts
						 
					On September 23 2010 10:53 frog HERO wrote: Kind of like all the Broodwar tourneys that exclusively feature user made maps? Blizzard wants to dumb the maps down for the average gamer, and we can't really expect to blame them for that. The competitive Starcraft II community makes up a small percentage of all those who play SC2. Blizz has said they dont want difficult maps because of beginners, but several of the maps in the map pool directly contradict that. DO and kulas are much more difficult maps then what the community wants in the map pool.  | ||
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							Antisocialmunky
							
							
						 
						
						United States5912 Posts
						 
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							Jaeger
							
							
						 
						
						United States1150 Posts
						 
					The spacing between the rocks and the bushes is quite a bit different. You can't have a spotter pylon and then add 2 gateway sized buildings and a cannon to damage the lings and you have to complete your wall off with units. Of course if there is a better way I'd like to know ![]() ![]() ![]()  | ||
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							Zelniq
							
							
						 
						
						United States7166 Posts
						 
					which makes almost no sense to me..not only is it not difficult to play on maps with wide areas but why would they design their maps around the beginner..that's what novice maps are for  | ||
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							darthcaesar
							
							
						 
						
						United States475 Posts
						 
					On blistering sands, Terran can wall off with an addon and a depot (with rax ofc) on the lower position. On the top they cant. This is pretty big if facing a 6pool, for example.  | ||
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							SilverPotato
							
							
						 
						
						United States560 Posts
						 
					On September 23 2010 11:46 darthcaesar wrote: Another thing I would consider imba is the add-on wall of. On blistering sands, Terran can wall off with an addon and a depot (with rax ofc) on the lower position. On the top they cant. This is pretty big if facing a 6pool, for example. On the top of blistering sands you can wall off with one Rax and an addon at the base of the ramp :D  | ||
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							Cofo
							
							
						 
						
						United States1388 Posts
						 
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							dabom88
							
							
						 
						
						United States3483 Posts
						 
					On September 23 2010 11:46 darthcaesar wrote: Another thing I would consider imba is the add-on wall of. On blistering sands, Terran can wall off with an addon and a depot (with rax ofc) on the lower position. On the top they cant. This is pretty big if facing a 6pool, for example. OFC?  | ||
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							Camlito
							
							
						 
						
						Australia4040 Posts
						 
					ofcourse.  | ||
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							Assymptotic
							
							
						 
						
						United States552 Posts
						 
					On September 23 2010 11:49 Cofo wrote: You have no idea how badly I want ICCUP Matchpoint to be a ladder map. Agreed, add on Fighting Spirit, and I'd cream my pants.  | ||
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							iEchoic
							
							
						 
						
						United States1776 Posts
						 
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							IdrA
							
							
						 
						
						United States11541 Posts
						 
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							Carthage
							
							
						 
						
						105 Posts
						 
					But because that is ludicrous, it would be even nicer if add-ons could be placed on either side of a building.  | ||
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							Diamond
							
							
						 
						
						United States10796 Posts
						 
					On September 23 2010 12:38 IdrA wrote: tournaments should definitely be moving to custom maps as soon as possible. thorough testing or not theyll be better than the blizz maps, which certainly havent been tested with balance and game quality in mind. <3 Could not have said it better myself  ! | ||
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							TCVeritas
							
							
						 
						
						United States15 Posts
						 
					On topic, I have noticed as that some spawn positions are more difficult to wall off then others, but I had no idea that the map imbalances were as large as shown here. This seems like very sloppy map making and I believe what many have written that blizzard is not very good at making maps. If I can ask a little different question, many of you mentioned ICCUP maps. I was wondering since I have never played Starcraft 1, well, I have but I was like 10 years old and didnt understand a thing, what makes a good map, other then the obvious that all spawn locations are equal and without the major flaws shown here. Are there any of the 1v1 maps in the game that are "good" maps?  | ||
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