• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:35
CET 01:35
KST 09:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 907 users

please fix Scrap Station imbalance - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 Next All
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
September 25 2010 21:39 GMT
#181
On September 24 2010 00:54 aseq wrote:
I would have thought that by now, Blizzard would have made a feature in the editor (even if only for internal use) that allows you to draw a part of the map and copy-rotate the terrain a number of times. Afterwards, they can add cosmetic changes and doodads, but it would ensure the maps are practically the same for every starting position.

I know! There are symmetry tools in 3rd party brood war editors that are years and years and years old. I can't believe they didn't put any in the galaxy editor. It would let map makers make better maps in many fewer hours.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
September 25 2010 21:48 GMT
#182
why dont we see more tournaments with custom maps. I wouldnt mind playing only custom games with them instead of ladder. That way i would also care less about my score, plus only good players would probably play since all the noobies playing custom games would play only on the blizzard maps. Not to mention, better games on sweeter bigger maps.
Kill the Deathball
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
September 25 2010 21:55 GMT
#183
Those games on ICCUP were great. They really should promote those maps, and "community active" players like Demuslim, Day 9, Morrow should help on this.
Its grack
FrostShadow
Profile Joined August 2010
United States335 Posts
September 25 2010 22:10 GMT
#184
I agree, blizzards maps are subpar compared to many of the custom maps out there right now. The sooner people start using them, the better and more fun the game will be.

Stuff like this isnt a certain race whining about imbalance, its just a flaw with the map that needs to be fixed.

Blizzard's perfect map consists of each player starting on opposite sides, with 1 worker. The spot where their main should be is replaced instead by rocks, which their worker must destroy at the start of each game. After this is completed, they can build their main. The path to their opponents base is blocked by no less than 13 sets of rocks. There is only one expansion, and rocks cover each individual mineral patch. In game music is replaced by rock music. In patch 1.2 rocks also receive a significant armor buff, and do damage back.
tackklee
Profile Joined September 2010
United States270 Posts
September 25 2010 22:12 GMT
#185
Didn't want to make a new thread for it so I wanted to bring this to light as well.

On LT at the 12:00 spawn location, as zerg, your overlord always spawns exactly on top of your hatchery. I misclick the overlord all the time, sometimes the overlord even blends in so well that I forget to move him lol.

[image loading]
Krohm
Profile Blog Joined May 2007
Canada1857 Posts
September 25 2010 22:21 GMT
#186
On September 26 2010 07:12 tackklee wrote:
Didn't want to make a new thread for it so I wanted to bring this to light as well.

On LT at the 12:00 spawn location, as zerg, your overlord always spawns exactly on top of your hatchery. I misclick the overlord all the time, sometimes the overlord even blends in so well that I forget to move him lol.

[image loading]

Omfg I hate that more than anything. I think LT is the only map that has that problem too. I really don't get why blizzard makes such bad maps.
Not bad for a cat toy.
PTZ.
Profile Joined September 2010
72 Posts
Last Edited: 2010-09-25 22:57:44
September 25 2010 22:56 GMT
#187
On September 23 2010 09:11 SichuanPanda wrote:
I think what would solve all the problems is a league above Diamond for high-level play, featuring a high-level map list. Lower level players would have the standard Blizzard map-set, while the league above Diamond (Pro League for example sake) would feature either custom designed maps by Blizzard noting community suggestions, or even better ICCUP style maps, obviously with the features of SC2 maps - but tailored for high-level play, and also not heavily rewarding to rush play.

The Pro League if implemented should be 'optional' in that when you get promoted out of Diamond into Pro League you get a message saying 'Congratulations you have been promoted to Pro League. This league features a different map set, designed for high-level play, and also and ELO ranking system (i.e. no divisions). Are you sure you want to play in this league?'.

This would solve the issue with Blizzard not wanting to implement higher level maps for the sake of the 'average player'. This way people who don't feel comfortable playing at a very high-level, and want to stay in Diamond forever are perfectly welcome to do so. Once promoted you can opt-in later to the league at any time, provided your hidden rank hasn't dropped below Pro League level since you originally declined.

Thoughts on this idea? I know its been mentioned before, but with the maps as evidence, there may actually be a solid amount of data for Blizzard to conclude such a league is needed.


So what's wrong with allowing "non pro leaguers" access to these "high-level maps"? @.@

I'm sure that a lot of people would want to play on those maps too along with the current map pool while pro leaguers can play exclusively on their high-level maps.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
Last Edited: 2010-09-25 23:03:09
September 25 2010 23:01 GMT
#188
On September 26 2010 07:12 tackklee wrote:
Didn't want to make a new thread for it so I wanted to bring this to light as well.

On LT at the 12:00 spawn location, as zerg, your overlord always spawns exactly on top of your hatchery. I misclick the overlord all the time, sometimes the overlord even blends in so well that I forget to move him lol.

[image loading]


Reason #1907108956016805619865081601105658061506508 Blizzard sucks at map making.

Ugh when will people stop using these terrible, terrible maps ?
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Xunaka
Profile Joined April 2010
United States43 Posts
September 25 2010 23:08 GMT
#189
All the people bashing blizzard maps..

You realize that the Kespa/ICCUP maps also have sways in them to which favor races/builds etc that's just how maps work.. I mean theres a ton of maps in the Kespa pool that favor T v Z and Jaedong landed a lot of them in the OSL
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 25 2010 23:11 GMT
#190
On September 26 2010 08:08 Xunaka wrote:
All the people bashing blizzard maps..

You realize that the Kespa/ICCUP maps also have sways in them to which favor races/builds etc that's just how maps work.. I mean theres a ton of maps in the Kespa pool that favor T v Z and Jaedong landed a lot of them in the OSL


Yea NO WHERE near the same imbalance as Blizz maps.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2010-09-25 23:15:00
September 25 2010 23:11 GMT
#191
On September 26 2010 08:08 Xunaka wrote:
All the people bashing blizzard maps..

You realize that the Kespa/ICCUP maps also have sways in them to which favor races/builds etc that's just how maps work.. I mean theres a ton of maps in the Kespa pool that favor T v Z and Jaedong landed a lot of them in the OSL


People aren't bashing maps for being imbalanced. Having imbalanced maps in a larger map pool is fine. It's that they are so poorly made and the imbalance is not spread across multiple matchups. Making a map pool is very delicate. A mixture of imbalanced the standard balanced maps normally make for a very exciting series. Having players play a heavy TvZ map then balanced TvZ then heavy ZvT map is far more exciting than TvZ/TvZ/TvZ...

The main issue is how poorly made maps are.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 25 2010 23:11 GMT
#192
Are there any other positional imbalances on Scrap Station, or is it only the two issues posted in the OP?

I'd like to get a complete list of every single problem this map has, if possible. For research!
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
September 25 2010 23:44 GMT
#193
Imbalances such as these are endemic to the way Blizzard approaches mapmaking. A Blizzard mapmaker, no matter how talented he might be, only has one chance to publish his map and any imbalances that come to light after that are usually left in place. Blizzard occasionally does a map revamp, but those are rare and tend to only change one specific thing - for example adding destructible rocks. I think Blizzard's mapmakers are great really, so far I've maybe seen just a few community maps that come close to Blizzard's just for refinement, but for maps used in competitive play being pretty and conceptually interesting isn't enough. In those cases the only thing that works is, say, Blizzard's actual approach to game balance: commitment to continously change the game (map) until it is satisfactory; something that might never happen but is always the goal.
Another important systemic cause for possibly less good Blizzard maps is that they're created to appeal to players of all skill levels. The practice league maps with destructible rocks are obviously just gimmicks, in reality most of the maps are made with the low level player in mind. Expanding is hard (low level players dislike expanding because it is so much trouble to manage two bases), maps are small (games will be short, so you don't have to commit too much to one game). The only real solution to this is to have a different mappool for diamond/platinum than you have for bronze/silver/gold. This lets you introduce complexer and larger maps for the better gamers. As long as you can thumb maps down having a few larger maps in the diamond ladder pool is hardly a bad thing. If people really dislike playing on them they can vote them down. Too bad that couldn't happen with the current mappool though: some of the maps are so imbalanced against zerg that I just have to thumb them down -- playing as ZvT on lost temple is just something I don't want to do too often. Ideally Blizzard would have removed them by now and tried some other maps.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Pufftrees
Profile Joined March 2009
2449 Posts
September 25 2010 23:51 GMT
#194
Glad someone finally made a post about this (may have been an earlier one I didn't see). I noticed this in BETA and I am sure any one who plays zerg extensively noticed this. The left base in scrapstation is MUCH better for zerg then the right, in ZvZ this is exacerbated even more.

Something that should be fixed for sure.
Chance favors the prepared mind.
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
September 25 2010 23:59 GMT
#195
I abuse the left-side position in ZvZ on Scrap all the time and, from what I can recall, have won all of those games. Patch the map or, better yet, replace it with ICCUP maps
Nuda Veritas
Geiko
Profile Blog Joined June 2010
France1939 Posts
September 26 2010 00:17 GMT
#196
Didn't want to make a new thread about this so i'll just post it here, but i think Delta Quadrant is ridiculously imbalanced... If you spawn close position, the farthest away clockwise has such an advantage because he his able to expand AWAY from his opponent. He can abuse those high ground cliffs which are close to his base and it seems impossible to defend the natural...
[image loading]
geiko.813 (EU)
Beneather
Profile Joined March 2010
Canada451 Posts
September 26 2010 00:24 GMT
#197
This should be fixed and adressed ! We should allow some of the ICCup maps to be in the ladder map pack ! Agree?
¯\_(ツ)_/¯ Day[9} <3
nodq
Profile Blog Joined May 2010
Germany123 Posts
September 26 2010 03:09 GMT
#198
On September 26 2010 08:01 iCCup.Diamond wrote:
Show nested quote +
On September 26 2010 07:12 tackklee wrote:
Didn't want to make a new thread for it so I wanted to bring this to light as well.

On LT at the 12:00 spawn location, as zerg, your overlord always spawns exactly on top of your hatchery. I misclick the overlord all the time, sometimes the overlord even blends in so well that I forget to move him lol.

[image loading]


Reason #1907108956016805619865081601105658061506508 Blizzard sucks at map making.

Ugh when will people stop using these terrible, terrible maps ?


Don't forget the Problem if you start like this as Zerg, the way to walk for your drones is longer sometimes if the eggs are far away from the minerals. That sucks also.
Spawn moooaaaar Overloooaaaarddzzzz!
Slago
Profile Joined August 2010
Canada726 Posts
September 26 2010 03:12 GMT
#199
well this is a huge map imbalance, not fair to lose based on base design not even location, didnt realize till it was pointed out that the bases are alot different shapes and size not fair :/
I came here to kick ass and chew bubble gum and I'm all out of... ah forget it
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
September 26 2010 03:14 GMT
#200
hmm interesting... they should take a look at this
Aka XephyR/Shaneyesss
Prev 1 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech158
SpeCial 96
StarCraft: Brood War
Britney 17091
Shuttle 106
NaDa 26
Dota 2
ROOTCatZ18
Counter-Strike
summit1g7541
Other Games
tarik_tv5511
Grubby3319
Chillindude184
XaKoH 161
Mew2King114
ZombieGrub73
Organizations
Other Games
gamesdonequick2005
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• HeavenSC 48
• musti20045 36
• davetesta26
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• mYiSmile143
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22535
• WagamamaTV1651
League of Legends
• Doublelift5953
Other Games
• imaqtpie2301
• Scarra1143
• Shiphtur220
Upcoming Events
Replay Cast
8h 25m
WardiTV Invitational
11h 25m
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Big Brain Bouts
1d 16h
Elazer vs Nicoract
Reynor vs Scarlett
Replay Cast
1d 23h
Sparkling Tuna Cup
3 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
4 days
Wardi Open
4 days
Liquipedia Results

Completed

KCM Race Survival 2025 Season 4
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.