• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:03
CEST 16:03
KST 23:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !14Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BW General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Warcraft III: The Frozen Throne ZeroSpace Megathread Stormgate/Frost Giant Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1473 users

please fix Scrap Station imbalance - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 Next All
GreEny K
Profile Joined February 2008
Germany7312 Posts
September 23 2010 12:59 GMT
#161
On September 23 2010 21:49 Champ24 wrote:
I doubt it was intentional. They would have to go out of their way to make these sorts of "differences".

It's far more likely they just didn't think about these things when they constructed the map. They may have had a few guys test some things out here and there, but with the millions of games being played on them now people will find inconsistencies in the map design.

Edit; typing on iPhone=lose.


Sounds pretty accurate. They should really try to hire people who know how to make maps.
Why would you ever choose failure, when success is an option.
Thunderfist
Profile Blog Joined August 2010
Poland159 Posts
Last Edited: 2010-09-23 13:27:39
September 23 2010 13:25 GMT
#162
[image loading]

I believe that no one on these forums can fix it, send it to blizzard/official forums. And hope for best.

User was warned for this post
...has arrived.
Champ24
Profile Joined August 2010
177 Posts
September 23 2010 13:51 GMT
#163
On September 23 2010 21:59 GreEny K wrote:
Show nested quote +
On September 23 2010 21:49 Champ24 wrote:
I doubt it was intentional. They would have to go out of their way to make these sorts of "differences".

It's far more likely they just didn't think about these things when they constructed the map. They may have had a few guys test some things out here and there, but with the millions of games being played on them now people will find inconsistencies in the map design.

Edit; typing on iPhone=lose.


Sounds pretty accurate. They should really try to hire people who know how to make maps.


I don't really think that is the issue, I think it is just budgets. I work as an engineer and I know I get reamed to push crap out the door before I think it's ready (or maybe I suck, who knows). The application of these errors are pretty specific...baneling harass being struck by a spine crawler once as it tries to go in a base on a map is hard to think of.

Another thread pertains to colossi harass on a natural expansion on steppes of war...another pretty specific thing to look at. This game is extremely complex, so finding small things like this will likely go on forever.

But don't get me wrong, these things should be fixed.
optical630
Profile Joined August 2010
United Kingdom768 Posts
September 23 2010 14:00 GMT
#164
it may seem insignificant to non zergies, but its so annoying if your trying to fast creep spread
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 23 2010 14:04 GMT
#165
why do blizzard-maps suck so hard?

Why do they have ppl that are making this maps that are completely incompetent when there are enough good mapmakers out there?
https://soundcloud.com/thesamplethief
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
September 23 2010 14:18 GMT
#166
On September 23 2010 23:04 kickinhead wrote:
why do blizzard-maps suck so hard?

Why do they have ppl that are making this maps that are completely incompetent when there are enough good mapmakers out there?


Probably because Blizzard wouldn't hire full time map makers lol.

The maps they make are for the campaign. Aside from that it's obvious they don't know how to properly make maps, and I don't understand why people complain like this is news.

They should just have a "ladder map" submission contest and use those maps, and perhaps even have those same people edit the current maps. I like the ladder maps (Delta//Meta//LT//Scrap) but I agree there's subtle differences while playing each one.
"We have unfinished business, I and he."
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
September 23 2010 15:07 GMT
#167
thats ridiculous.
Darkong
Profile Joined February 2010
United Kingdom418 Posts
September 23 2010 15:11 GMT
#168
On September 23 2010 22:25 Thunderfist wrote:
[image loading]

I believe that no one on these forums can fix it, send it to blizzard/official forums. And hope for best.

I was going to start a thread about this, with the gist of what's said here, on the Battle.net EU forums and see if it got any attention. Then I foolishly clicked on a thread already there and after reading a couple of posts almost lost the will to live, the stupid hurt that much (someone out there actually thinks that the game is imbalanced because one colossus can't take on an MM ball by its-self).

Once I stop shedding tears for the fate of the human race I'll delve into there again.
Trolling the Battle.Net forums, the most fun you can have with your pants on.
universalwill
Profile Blog Joined August 2010
United States654 Posts
September 23 2010 15:16 GMT
#169
another thing: the base on the left side is much wider. when i go on a rage induced cheesing spree and get scrap station, i can only successfully proxy hatch if my opponent is on the left, because there is so much room to hide a hatchery.

i can see proxying being more effective on that side too.
aseq
Profile Joined January 2003
Netherlands3999 Posts
September 23 2010 15:54 GMT
#170
I would have thought that by now, Blizzard would have made a feature in the editor (even if only for internal use) that allows you to draw a part of the map and copy-rotate the terrain a number of times. Afterwards, they can add cosmetic changes and doodads, but it would ensure the maps are practically the same for every starting position.
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
September 23 2010 16:02 GMT
#171
I willl not play this map anymore. blizz should probably test this bullcrap before they publish. jesus. they good for programming, not this.
What the Fu- REAPERS?!
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
September 23 2010 16:07 GMT
#172
You would think blizzard would at least try to make maps that are symmetrical.
EoR
Profile Joined July 2010
Ireland127 Posts
September 23 2010 16:07 GMT
#173
Knowing Blizzard, they'll probably attempt to fix it by adding destructible rocks or some shit.
JQL
Profile Joined July 2010
United States214 Posts
September 23 2010 16:15 GMT
#174
Oh wow, that difference on crap station is pretty bad.. Blizzard needs to fix this kind of stuff asap.
no way
safjx
Profile Joined September 2010
United Kingdom51 Posts
September 23 2010 17:21 GMT
#175
Let's take an extreme example of a completely asymmetrical map. Why is this necessarily a bad thing? Since builds for a map and matchup are map-dependant this simply adds the extra dimension of positional dependency.

Different maps already favour different races, top/bottom vs side positions affect building arrangements and wall-off possibilities, with the terran building add-ons being even more unbalancing in this regard.

I'm not a high-level player, so maybe I'm missing something crucial here, but it seems like we're just assuming that the maps need to be exactly symmetrical.
Fa1nT
Profile Joined September 2010
United States3423 Posts
September 23 2010 17:24 GMT
#176
On September 24 2010 02:21 safjx wrote:
Let's take an extreme example of a completely asymmetrical map. Why is this necessarily a bad thing? Since builds for a map and matchup are map-dependant this simply adds the extra dimension of positional dependency.

Different maps already favour different races, top/bottom vs side positions affect building arrangements and wall-off possibilities, with the terran building add-ons being even more unbalancing in this regard.

I'm not a high-level player, so maybe I'm missing something crucial here, but it seems like we're just assuming that the maps need to be exactly symmetrical.



They do.

If 2 zerg are fighting on scrap station and one of them loses, if it is even SLIGHTLY due to the map not being balanced, blizzard fuked up.
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
September 23 2010 17:30 GMT
#177
On September 23 2010 08:15 Dark.Carnival wrote:
Expect them to add more rocks in the next patch, that's the Blizzard way of balancing SC2 maps.

hahahahahahhahahahh made me laugh bigtime
i dunno lol
TMTurtle
Profile Joined August 2010
183 Posts
September 23 2010 18:20 GMT
#178
On September 24 2010 02:21 safjx wrote:
Let's take an extreme example of a completely asymmetrical map. Why is this necessarily a bad thing? Since builds for a map and matchup are map-dependant this simply adds the extra dimension of positional dependency.

Different maps already favour different races, top/bottom vs side positions affect building arrangements and wall-off possibilities, with the terran building add-ons being even more unbalancing in this regard.

I'm not a high-level player, so maybe I'm missing something crucial here, but it seems like we're just assuming that the maps need to be exactly symmetrical.
You're part right. The problem comes from the fact that there is no benefit in exchange for this blatant weakness.
Phanekim
Profile Joined April 2003
United States777 Posts
September 23 2010 20:12 GMT
#179
Like Idra said, blizzard may not ultimately create balance. custom maps might ultimately create balance. i think some people do not remember old school sc1 ladder maps like rivalry and such. its a stark contrast from what was used later.
i like cheese
MichaelJLowell
Profile Blog Joined January 2010
United States610 Posts
Last Edited: 2010-09-23 20:41:26
September 23 2010 20:35 GMT
#180
[wrong thread, mod can wipe this out]
http://www.learntocounter.com - I'm a "known troll" so please disconnect your kid's computer when I am on the forums.
Prev 1 7 8 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#87
IntoTheiNu 1315
WardiTV1082
OGKoka 481
Rex134
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 481
Rex 134
TKL 16
StarCraft: Brood War
Sea 10031
Bisu 3333
Horang2 1788
Jaedong 1257
EffOrt 859
BeSt 594
ggaemo 499
Soulkey 486
Mini 456
Light 337
[ Show more ]
Hyuk 317
firebathero 278
Snow 174
Rush 167
Pusan 122
Mong 107
Zeus 104
Hyun 101
Aegong 93
Sharp 88
hero 77
ToSsGirL 63
[sc1f]eonzerg 61
Sea.KH 58
Backho 55
Barracks 49
Sexy 48
Movie 47
scan(afreeca) 46
sorry 27
910 25
soO 22
GoRush 16
Sacsri 16
Terrorterran 13
zelot 12
Noble 10
Rock 10
Dota 2
syndereN309
XcaliburYe176
Counter-Strike
zeus1347
byalli553
allub271
markeloff168
edward81
Other Games
singsing2913
B2W.Neo1440
hiko718
Lowko394
crisheroes264
Pyrionflax223
Hui .121
monkeys_forever111
Organizations
Counter-Strike
PGL1864
StarCraft: Brood War
UltimateBattle 1389
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5134
Other Games
• WagamamaTV341
Upcoming Events
Monday Night Weeklies
1h 57m
Replay Cast
9h 57m
The PondCast
19h 57m
Kung Fu Cup
20h 57m
GSL
1d 19h
Cure vs sOs
SHIN vs ByuN
Replay Cast
2 days
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
5 days
BSL
6 days
Patches Events
6 days
Universe Titan Cup
6 days
Rogue vs Percival
Wardi Open
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.