• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:04
CEST 16:04
KST 23:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview5[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !14Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Code S Season 1 (2026) - RO4 & Finals Preview Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune Mutation # 524 Death and Taxes
Brood War
General
25 Years Since Brood War Patch 1.08 vespene.gg — BW replays in browser BW General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals B [BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Warcraft III: The Frozen Throne ZeroSpace Megathread Stormgate/Frost Giant Megathread War of Dots, 2026 minimalst RTS Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Why RTS gamers make better f…
gosubay
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1508 users

please fix Scrap Station imbalance

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 9 10 11 Next All
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-09-26 00:01:33
September 22 2010 22:44 GMT
#1
the left position is so much better than the right for zerg, because the creep extends right up to the ramp while the other position is considerably further (enough that spine crawlers on the right cant effectively cover the ramp

Left starting base:

[image loading]

Right starting base:

[image loading]

in zvz especially this is a big deal, as the left side has a much much easier time defending/killing banelings that try to sneak by, while the right side is quite vulnerable to banelings sneaking around. And in general it's just much better/easier for defending your ramp.

also another better effect the left base has is that it only takes 1 creep tumor spread to get down the ramp, while on the right you have to make an extra tumor, just so you can scooch over a couple hexes as it cannot reach down below the ramp

On September 23 2010 08:03 GoSu] wrote:
Also on Scrap Station, the choke leading to the third expansion has issues.
The top left player's choke is much larger than the bottom right player's. Certain FE strategies cannot be done if you spawn top left.

apparently you can easily wall off your choke with 2 buildings at the bottom choke but not the top one. and apparently these sorts of imbalances are a common occurrence in the ladder maps

So please fix it so that theyre equally as close as the left or as far as the right, either one i dont care as long as it's even.
___________________

A map issue posted long ago in beta regarding the imbalance of gas geyser positioning:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123692
Every time i make my first geyser in every game i always try to pick the one closest to horizontal/vertical from my hatch, unfortunately not all starting locations have balanced gas geysers. i remember one time i forgot and made a diagonally located gas kulas ravine and my gas was noticeably lower/slower
___________________

as someone kindly reminded me, this imbalance also exists on Xel'Naga Caverns (most annoyingly the creep tumor spreading)

Note the radius indicators:
Top starting base:

[image loading]

Bottom starting base:

[image loading]

as you can see by the radius indicator, the top base is guaranteed to get at least 1 shot off no matter how close they hug the wall, while the bottom base you can hug the wall and not get hit fairly comfortably.

you may think, what does that tiny bit matter? well when running pairs of banelings into enemy base (you dont want to have them all clumped or 2 enemy banelings can blow them all up).. 1 crawler constantly poking them as they walk in and the other not being able to reach any at all.. it matters.

And once again the creep tumor imbalance exists here too, it's really annoying. The top base you can spread a tumor below the ramp(both to the west and to the north) with the first spread, but the bottom base is too far so you have to make a tumor just a few hexes over, just so you can spread it down the ramp..making it take at least 30 seconds longer just to spread to about the same place the top base can get to with 1 tumor spread

_____________

On September 23 2010 08:36 Alsn wrote:
There are a bunch of team maps where the spawn locations are bugged as well(ie, your main building is one hex too far away from your starting minerals). The 2v2 map Tempest has the top-mid leftmost spawn misplaced one hex to the east. As well as the 3v3 map Colony 426 where the bottom spawn location is misplaced one hex to the north.

ModeratorBlame yourself or God
birdkicker
Profile Blog Joined August 2010
United States752 Posts
September 22 2010 22:46 GMT
#2
wow blizzard fails... they should seriously start using iCCup maps.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 22 2010 22:48 GMT
#3
This is something that we should really be ramming down Blizzards throats on their own forums.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Moa
Profile Blog Joined July 2010
United States790 Posts
September 22 2010 22:49 GMT
#4
That is quite a big deal, I'm surprised that is in the game. It seems like a massive oversight by Blizzard to release a game with this large of a map imbalance let alone leave it in.
^O^
Hadraziel
Profile Joined May 2010
Russian Federation114 Posts
September 22 2010 22:49 GMT
#5
I think Xel'Naga Caverns has the same issue of creep spreading.
blabber
Profile Blog Joined June 2007
United States4448 Posts
September 22 2010 22:49 GMT
#6
There was also an issue where one side had to use one more creep tumor to get creep to the bottom of the ramp
blabberrrrr
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
September 22 2010 22:50 GMT
#7
The base layout in this map is so different, don't know why it has to be so different. I haven't vetoed this map yet but I constantly think about doing it, the only other map i've vetoed is Desert Oasis.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
yoplate
Profile Joined August 2010
United States332 Posts
September 22 2010 22:51 GMT
#8
Wow, blizzards map-makers goofed. They really should use those iCCup maps (they look pretty cool)
Foreplay
Profile Joined May 2008
United States1154 Posts
September 22 2010 22:51 GMT
#9
god this has pissed me off for so long. I die inside everytime i have to make a second tumour on top of my ramp like 2 inches from the original.
Better than Pokebunny
Aylear
Profile Blog Joined May 2009
Norway3988 Posts
September 22 2010 22:53 GMT
#10
That's a pretty ridiculous map flaw right there.

Remind me again why Blizzard won't let skilled map makers create SC2 maps for ladder?
TL+ Member
dybydx
Profile Blog Joined December 2007
Canada1764 Posts
September 22 2010 22:53 GMT
#11
i agree that the difference significant, especially in ZvZ as the OP claims.

i always thought that blizz maps were symmetrical. guess not.
...from the land of imba
Polar_Nada
Profile Blog Joined June 2008
United States1548 Posts
September 22 2010 22:53 GMT
#12
blizzard needs to make iccup makes official...
[ReD]NaDa and fnaticMSI.SEn fighting~! ::POlar @ UC Irvine::
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
September 22 2010 22:55 GMT
#13
Wow......just wow.
"Infestors are the suck" - LzGamer
SiguR
Profile Blog Joined July 2010
Canada2039 Posts
September 22 2010 22:55 GMT
#14
My only worry is that instead of fixing the imbalance, they will just take scrap station out of the map pool and replace it with something else.
Gecko
Profile Joined August 2010
United States519 Posts
September 22 2010 22:57 GMT
#15
I like scrap station it is a interesting map and leads to macro games. I hope they fix this though, it would suck if i won a match because zerg could not properly defend his ramp from a 4gate
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 22 2010 22:57 GMT
#16
Yeah Raelcun has been telling me about this for awhile.

Soon people will realize these maps have no business in tournaments.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Kare
Profile Joined March 2009
Norway786 Posts
September 22 2010 22:59 GMT
#17
The same problem is on steppes of war with the hills on the natural.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
LimeNade
Profile Blog Joined February 2010
United States2125 Posts
September 22 2010 23:00 GMT
#18
this is exactly the reason y as a zerg player i never play this map cuz it is a joke in zvz or ZvP when u have to spend extra time gettin an extra tumor on the right to get ur spine placements up, and yes that is valuable time that it takes the creep to spread vs a timing 4 gate push ><
JD, need I say more? :D
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
Last Edited: 2010-09-22 23:02:39
September 22 2010 23:01 GMT
#19
You would think Blizzard would measure distances out and make sure all starting locations are symmetrical. Kind of embarrassing for them if you ask me.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 22 2010 23:03 GMT
#20
On September 23 2010 08:01 Mastermind wrote:
You would think Blizzard would measure distances out and make sure all starting locations or symmetrical. Kind of embarrassing for them if you ask me.


Blizzard has made a damn good game but let's be honest, good mapmakers they never have been.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
1 2 3 4 5 9 10 11 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#87
IntoTheiNu 1315
WardiTV1227
OGKoka 481
Rex132
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 481
Rex 134
TKL 16
StarCraft: Brood War
Sea 10031
Bisu 3333
Horang2 1788
Jaedong 1257
EffOrt 859
BeSt 594
ggaemo 499
Soulkey 486
Mini 456
Light 337
[ Show more ]
Hyuk 317
firebathero 278
Snow 174
Rush 167
Pusan 122
Mong 107
Zeus 104
Hyun 101
Aegong 93
Sharp 88
hero 77
ToSsGirL 63
[sc1f]eonzerg 61
Sea.KH 58
Backho 55
Barracks 49
Sexy 48
Movie 47
scan(afreeca) 46
sorry 27
910 25
soO 22
GoRush 16
Sacsri 16
Terrorterran 13
zelot 12
Noble 10
Rock 10
Dota 2
syndereN309
XcaliburYe176
Counter-Strike
zeus1347
byalli553
allub271
markeloff168
edward81
Other Games
singsing2913
B2W.Neo1440
hiko718
Lowko394
crisheroes264
Pyrionflax223
Hui .121
monkeys_forever111
Organizations
Counter-Strike
PGL1864
StarCraft: Brood War
UltimateBattle 1389
lovetv 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis5134
Other Games
• WagamamaTV341
Upcoming Events
Monday Night Weeklies
1h 56m
Replay Cast
9h 56m
The PondCast
19h 56m
Kung Fu Cup
20h 56m
GSL
1d 19h
Cure vs sOs
SHIN vs ByuN
Replay Cast
2 days
GSL
2 days
Classic vs Solar
GuMiho vs Zoun
WardiTV Spring Champion…
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Spring Champion…
3 days
Replay Cast
4 days
RSL Revival
4 days
Classic vs SHIN
Rogue vs Bunny
BSL
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Flash vs Soma
RSL Revival
5 days
BSL
6 days
Patches Events
6 days
Universe Titan Cup
6 days
Rogue vs Percival
Wardi Open
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
2026 GSL S1
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
SCTL 2026 Spring
RSL Revival: Season 5
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.