please fix Scrap Station imbalance - Page 4
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DeCoup
Australia1933 Posts
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Techno
1900 Posts
On September 23 2010 07:48 Ketara wrote: This is something that we should really be ramming down Blizzards throats on their own forums. Everyones such a dick to blizzard, even though they made like pretty much the greatest game ever. Still though, you'd think ol David Kim would notice... | ||
SarcasticOne
Australia213 Posts
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tieya
United States308 Posts
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Fianchetto
United States157 Posts
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Zozo
Brazil2579 Posts
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Iced_tea
United States42 Posts
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Deathfate
Spain555 Posts
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MrMotionPicture
United States4327 Posts
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dacthehork
United States2000 Posts
For instance, you are in bottom left position. opponent want to proxy you. You can mine on the other side of the 2 bototm right minerals and you can spot this scout. On the 3 o clock position it's extremely easy for someone to scout you rminerals glowing without being seen even if the person mines from the closest to ramp side of mineral patches nearest ramp. This makes it easier to proxy / scout without being seen against these positions. err basically, you can counter hidden proxy (+ Show Spoiler + aka what happened to TLO | ||
RoMarX
Argentina189 Posts
On September 23 2010 08:24 ltortoise wrote: They probably read these forums more than their own. Have you SEEN their forums? i dont think so, its their job to post in their forums, even if its full of crap. They arent getting paid to enter in Teamliquid, so ask something to blizz here doesnt have any sense. | ||
Rahlekk
United States107 Posts
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Wolf
Korea (South)3290 Posts
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TheGiftedApe
United States1243 Posts
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dacthehork
United States2000 Posts
Right and Left natural have 4 building squares distance to ramp corner Top and Bottom natural have 3 building squares distance to ramp corner this is very important for things like planetary fortress Basically the placement of each with respect to the ramp is different. (Simply load up LT with building grid to see). Because LT is probably the best map for PF, this is a pretty big deal as it can mean being able to hit certain units that can hit your ramp wall off. etc | ||
Mastermind
Canada7096 Posts
On September 23 2010 08:36 Alsn wrote: There are a bunch of team maps where the spawn locations are bugged as well(ie, your main building is one hex too far away from your starting minerals). The 2v2 map Tempest has the top-mid leftmost spawn misplaced one hex to the east. As well as the 3v3 map Colony 426 where the bottom spawn location is misplaced one hex to the north. Wow, if this is true, I dont even know what to say. That is just so bad. | ||
ZapRoffo
United States5544 Posts
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Abdiel
52 Posts
On September 23 2010 10:24 ZapRoffo wrote: The maps are making me feel really unmotivated to play recently. It just feels pointless because they are either we won't be playing them very much longer, or they are going to drag the game down and make it not very fun if we don't get new ones. Every interview blizzard has done recently seems to suggest that they won't be adding any community maps anytime soon. If ever. It really does suck. :/ | ||
deth
Australia1757 Posts
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Nillinch
Poland147 Posts
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