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please fix Scrap Station imbalance - Page 4

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DeCoup
Profile Joined September 2006
Australia1933 Posts
September 23 2010 00:48 GMT
#61
As a Terran I don't mind if other races have to deal with better or worse sim city based on map position, because I have to deal with it all the time with addons. Seems fair enough to me.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Techno
Profile Joined June 2010
1900 Posts
September 23 2010 00:50 GMT
#62
On September 23 2010 07:48 Ketara wrote:
This is something that we should really be ramming down Blizzards throats on their own forums.

Everyones such a dick to blizzard, even though they made like pretty much the greatest game ever.
Still though, you'd think ol David Kim would notice...
Hell, its awesome to LOSE to nukes!
SarcasticOne
Profile Joined March 2010
Australia213 Posts
September 23 2010 00:52 GMT
#63
daaaaaaaamn there is some smart people out there...
tieya
Profile Joined September 2010
United States308 Posts
September 23 2010 00:54 GMT
#64
zelniq knows what hes talking about, and yes, these have been there forever and discussed about before but blizzard hasnt done a damn thing...
Fianchetto
Profile Joined September 2010
United States157 Posts
September 23 2010 00:55 GMT
#65
wow this is really unacceptable
Zozo
Profile Blog Joined April 2010
Brazil2579 Posts
September 23 2010 00:57 GMT
#66
Just checked "War zone", 2v2 map. Seems that the top centre expo was fixed this patch, drones used to screw up mining by going behind and around the gas for some reason. Tried as terran and protoss, need to check as zerg.
EGM guides me
Iced_tea
Profile Joined September 2010
United States42 Posts
September 23 2010 01:00 GMT
#67
this isn't another huge difference but in metalopolis in the *smoke* region in your base i believe only 2 out of the 4 you can actually build a hatch in the smoke.. but its not for all the bases another thing i feel should be fixed not as much as these pointed out but if people base trade and someone builds in smoke could be unfair if it can only be done in some bases and not all.
Deathfate
Profile Joined November 2008
Spain555 Posts
September 23 2010 01:00 GMT
#68
This also happens with the bottom position in metalopolis which is insane. I have noticed this in a lot of maps and it should be fixed
Feel the power of the zerg swarm.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
September 23 2010 01:01 GMT
#69
Blistering Sands is awful. The other expansions are so awfully unbalanced. Blizzard needs to work on their maps.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2010-09-23 01:05:59
September 23 2010 01:03 GMT
#70
Metalopolis scouting is imbalanced. The closer to ramp minerals / mains allow the player to mine on the opposite side of minerals closest to ramp and spot any proxy scout.

For instance, you are in bottom left position. opponent want to proxy you. You can mine on the other side of the 2 bototm right minerals and you can spot this scout.

On the 3 o clock position it's extremely easy for someone to scout you rminerals glowing without being seen even if the person mines from the closest to ramp side of mineral patches nearest ramp.

This makes it easier to proxy / scout without being seen against these positions.

err basically, you can counter hidden proxy (+ Show Spoiler +
aka what happened to TLO
) by mining on the opposite side of certain minerals (to scout for mineral spot), but it is not possible in some positions on metal.
Warturtle - DOTA 2 is KING
RoMarX
Profile Joined April 2010
Argentina189 Posts
September 23 2010 01:04 GMT
#71
On September 23 2010 08:24 ltortoise wrote:
Show nested quote +
On September 23 2010 08:10 RoMarX wrote:
lol why you post this HERE?
blizzard have a forum for something i guess.


They probably read these forums more than their own. Have you SEEN their forums?


i dont think so, its their job to post in their forums, even if its full of crap. They arent getting paid to enter in Teamliquid, so ask something to blizz here doesnt have any sense.
Hellooo!!!!!!!
Rahlekk
Profile Joined September 2010
United States107 Posts
September 23 2010 01:06 GMT
#72
That's really depressing to know.
viel gluck TLO ^^ | 행운을 빌어요 BoxeR
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
September 23 2010 01:07 GMT
#73
This is why every time I watch ZvZ on Scrap, left side wins. Almost every time.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
September 23 2010 01:12 GMT
#74
left base way better for protoss wall off imo
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2010-09-23 01:18:25
September 23 2010 01:13 GMT
#75
Lost Temple:

Right and Left natural have 4 building squares distance to ramp corner

Top and Bottom natural have 3 building squares distance to ramp corner

this is very important for things like planetary fortress

Basically the placement of each with respect to the ramp is different.

(Simply load up LT with building grid to see). Because LT is probably the best map for PF, this is a pretty big deal as it can mean being able to hit certain units that can hit your ramp wall off. etc
Warturtle - DOTA 2 is KING
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
September 23 2010 01:16 GMT
#76
On September 23 2010 08:36 Alsn wrote:
There are a bunch of team maps where the spawn locations are bugged as well(ie, your main building is one hex too far away from your starting minerals). The 2v2 map Tempest has the top-mid leftmost spawn misplaced one hex to the east. As well as the 3v3 map Colony 426 where the bottom spawn location is misplaced one hex to the north.

Wow, if this is true, I dont even know what to say. That is just so bad.
ZapRoffo
Profile Blog Joined April 2010
United States5544 Posts
September 23 2010 01:24 GMT
#77
The maps are making me feel really unmotivated to play recently. It just feels pointless because they are either we won't be playing them very much longer, or they are going to drag the game down and make it not very fun if we don't get new ones.
Yeah, well, you know, that's just like, your opinion man
Abdiel
Profile Joined September 2010
52 Posts
September 23 2010 01:35 GMT
#78
On September 23 2010 10:24 ZapRoffo wrote:
The maps are making me feel really unmotivated to play recently. It just feels pointless because they are either we won't be playing them very much longer, or they are going to drag the game down and make it not very fun if we don't get new ones.


Every interview blizzard has done recently seems to suggest that they won't be adding any community maps anytime soon. If ever.

It really does suck. :/

deth
Profile Blog Joined August 2009
Australia1757 Posts
September 23 2010 01:37 GMT
#79
Wow, I had absolutely no idea that the maps were so laughably bad and devoid of decent symmetry, this is why the editor should have options to mirror tiles etc like we had back in creation of BW maps.
Nillinch
Profile Joined July 2010
Poland147 Posts
September 23 2010 01:39 GMT
#80
I vote scrap station. I dont like this map althought its seems to ballance.
¯\_(ツ)_/¯
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