please fix Scrap Station imbalance - Page 6
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ptell
United States103 Posts
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iEchoic
United States1776 Posts
On September 23 2010 12:41 TCVeritas wrote: Are there any of the 1v1 maps in the game that are "good" maps? XelNaga Caverns is well-regarded, even though I find it completely boring and dull. | ||
Sanguinarius
United States3427 Posts
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FiWiFaKi
Canada9859 Posts
On September 23 2010 12:41 ptell wrote: Here's a partial solution : maybe a mapmaker can fix these positional imbalances and the community start using these perfectly balanced custom maps in tournaments like TL SC Open, HDH invitational, iCCup events, MLG, etc.This might sway Blizzard to make the necessary changes eventually. You have to be aware that it's not as easy as you think. Blizzard controls the maps because playing those maps is where it counts, and you have to play those for points. It means players have to learn other maps when they will rarely play on them. And actually players will not know the special tricks on maps until they study it alot, so those maps need to be added to ladder so they start being used. | ||
TMTurtle
183 Posts
On September 23 2010 12:46 Skillz_Man wrote: Pro players don't learn on the ladder, so no. Where it "matters" is where people are getting paid to win, and the ladder is not that.You have to be aware that it's not as easy as you think. Blizzard controls the maps because playing those maps is where it counts, and you have to play those for points. It means players have to learn other maps when they will rarely play on them. And actually players will not know the special tricks on maps until they study it alot, so those maps need to be added to ladder so they start being used. | ||
ptell
United States103 Posts
On September 23 2010 12:46 Skillz_Man wrote: You have to be aware that it's not as easy as you think. Blizzard controls the maps because playing those maps is where it counts, and you have to play those for points. It means players have to learn other maps when they will rarely play on them. And actually players will not know the special tricks on maps until they study it alot, so those maps need to be added to ladder so they start being used. Some tournaments are already incorporating custom maps so I don't really see the problem. | ||
TCVeritas
United States15 Posts
On September 23 2010 12:42 iEchoic wrote: XelNaga Caverns is well-regarded, even though I find it completely boring and dull. Ah ok thank you. I enjoy XelNaga Caverns myself, because it is a little larger and the game doesn't end within the first 10 min. | ||
aimaimaim
Philippines2167 Posts
AND HERE I THOUGH SC2 WAS GOING TO BE A GREAT E-SPORT (BLIZZARD THINKS) | ||
neobowman
Canada3324 Posts
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spacetrig
New Zealand11 Posts
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Zzoram
Canada7115 Posts
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FlamingTurd
United States1059 Posts
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kickinhead
Switzerland2069 Posts
On September 23 2010 12:42 iEchoic wrote: XelNaga Caverns is well-regarded, even though I find it completely boring and dull. Are you crazy? Xel has a much too wide open natural that is way too far away from the ramp - ever tried defending there with spine crawlers against hellions or any sort of push? | ||
Mykill
Canada3402 Posts
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Champi
1422 Posts
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SpiDaH
France198 Posts
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AChoj
Canada12 Posts
On September 23 2010 12:41 ptell wrote: Here's a partial solution : maybe a mapmaker can fix these positional imbalances and the community start using these perfectly balanced custom maps in tournaments like TL SC Open, HDH invitational, iCCup events, MLG, etc.This might sway Blizzard to make the necessary changes eventually. Makes sense to me. The changes wouldn't be too difficult. | ||
Darkn3ss
United States717 Posts
Tho Blizz-made SC2 maps are FAR better than BW maps, they're still pretty shitty... I don't think KeSPA would ever use any of these maps in their tournaments... =( | ||
iCanada
Canada10660 Posts
On September 23 2010 12:41 TCVeritas wrote: Hello guys, this is my first post. I am pretty new to Starcraft 2, a mid to low level gold protoss player, and want to thank all of you on TeamLiquid because I've been reading this since I've gotten the game (about 3 weeks) and it has helped me out immensely. On topic, I have noticed as that some spawn positions are more difficult to wall off then others, but I had no idea that the map imbalances were as large as shown here. This seems like very sloppy map making and I believe what many have written that blizzard is not very good at making maps. If I can ask a little different question, many of you mentioned ICCUP maps. I was wondering since I have never played Starcraft 1, well, I have but I was like 10 years old and didnt understand a thing, what makes a good map, other then the obvious that all spawn locations are equal and without the major flaws shown here. Are there any of the 1v1 maps in the game that are "good" maps? Search iCCup in the custom game interface under map creator. ^_^ | ||
hankinator55
United States9 Posts
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