• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:50
CET 16:50
KST 00:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
[TLCH] Mission 7: Last Stand RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
SnOw on 'Experimental' Nonstandard Maps in ASL BW General Discussion [BSL21] RO32 Group Stage [ASL20] Ask the mapmakers — Drop your questions Ladder Map Matchup Stats
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Dating: How's your luck? Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
AI is so fuckin funny
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1709 users

please fix Scrap Station imbalance - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 11 Next All
ptell
Profile Joined October 2009
United States103 Posts
September 23 2010 03:41 GMT
#101
Here's a partial solution : maybe a mapmaker can fix these positional imbalances and the community start using these perfectly balanced custom maps in tournaments like TL SC Open, HDH invitational, iCCup events, MLG, etc.This might sway Blizzard to make the necessary changes eventually.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
September 23 2010 03:42 GMT
#102
On September 23 2010 12:41 TCVeritas wrote:
Are there any of the 1v1 maps in the game that are "good" maps?


XelNaga Caverns is well-regarded, even though I find it completely boring and dull.
vileEchoic -- clanvile.com
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 23 2010 03:45 GMT
#103
Blizzard makes excellent games, but their maps have never been quite as good.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
September 23 2010 03:46 GMT
#104
On September 23 2010 12:41 ptell wrote:
Here's a partial solution : maybe a mapmaker can fix these positional imbalances and the community start using these perfectly balanced custom maps in tournaments like TL SC Open, HDH invitational, iCCup events, MLG, etc.This might sway Blizzard to make the necessary changes eventually.


You have to be aware that it's not as easy as you think. Blizzard controls the maps because playing those maps is where it counts, and you have to play those for points. It means players have to learn other maps when they will rarely play on them.

And actually players will not know the special tricks on maps until they study it alot, so those maps need to be added to ladder so they start being used.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
TMTurtle
Profile Joined August 2010
183 Posts
September 23 2010 03:49 GMT
#105
On September 23 2010 12:46 Skillz_Man wrote:
Show nested quote +
On September 23 2010 12:41 ptell wrote:
Here's a partial solution : maybe a mapmaker can fix these positional imbalances and the community start using these perfectly balanced custom maps in tournaments like TL SC Open, HDH invitational, iCCup events, MLG, etc.This might sway Blizzard to make the necessary changes eventually.


You have to be aware that it's not as easy as you think. Blizzard controls the maps because playing those maps is where it counts, and you have to play those for points. It means players have to learn other maps when they will rarely play on them.

And actually players will not know the special tricks on maps until they study it alot, so those maps need to be added to ladder so they start being used.
Pro players don't learn on the ladder, so no. Where it "matters" is where people are getting paid to win, and the ladder is not that.
ptell
Profile Joined October 2009
United States103 Posts
September 23 2010 03:55 GMT
#106
On September 23 2010 12:46 Skillz_Man wrote:
Show nested quote +
On September 23 2010 12:41 ptell wrote:
Here's a partial solution : maybe a mapmaker can fix these positional imbalances and the community start using these perfectly balanced custom maps in tournaments like TL SC Open, HDH invitational, iCCup events, MLG, etc.This might sway Blizzard to make the necessary changes eventually.


You have to be aware that it's not as easy as you think. Blizzard controls the maps because playing those maps is where it counts, and you have to play those for points. It means players have to learn other maps when they will rarely play on them.

And actually players will not know the special tricks on maps until they study it alot, so those maps need to be added to ladder so they start being used.


Some tournaments are already incorporating custom maps so I don't really see the problem.
TCVeritas
Profile Joined September 2010
United States15 Posts
September 23 2010 03:57 GMT
#107
On September 23 2010 12:42 iEchoic wrote:
Show nested quote +
On September 23 2010 12:41 TCVeritas wrote:
Are there any of the 1v1 maps in the game that are "good" maps?


XelNaga Caverns is well-regarded, even though I find it completely boring and dull.


Ah ok thank you. I enjoy XelNaga Caverns myself, because it is a little larger and the game doesn't end within the first 10 min.
Wait and Hope
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
September 23 2010 03:59 GMT
#108
Quality of the game is reduced so that (BLIZZARD THINKS) newbs can play ..

AND HERE I THOUGH SC2 WAS GOING TO BE A GREAT E-SPORT (BLIZZARD THINKS)
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2010-09-23 04:00:42
September 23 2010 04:00 GMT
#109
Blizzard and their no mirroring tool in map-editor policy. It's stupid.
spacetrig
Profile Joined August 2010
New Zealand11 Posts
September 23 2010 04:01 GMT
#110
this is a big fail by Blizzard
Zzoram
Profile Joined February 2008
Canada7115 Posts
September 23 2010 04:08 GMT
#111
Blizzard maps have a history of being positionally imbalanced. Hopefully they fix all the issues brought up in the next patch. Post about it on the Battle.net forums to get their attention.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
September 23 2010 04:22 GMT
#112
These are some pretty serious problems considering they have probably affected thousands of games over time.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-09-23 04:45:35
September 23 2010 04:44 GMT
#113
On September 23 2010 12:42 iEchoic wrote:
Show nested quote +
On September 23 2010 12:41 TCVeritas wrote:
Are there any of the 1v1 maps in the game that are "good" maps?


XelNaga Caverns is well-regarded, even though I find it completely boring and dull.


Are you crazy?

Xel has a much too wide open natural that is way too far away from the ramp - ever tried defending there with spine crawlers against hellions or any sort of push?
https://soundcloud.com/thesamplethief
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
September 23 2010 04:47 GMT
#114
wow i thought blizzard would check this kind of stuff before they put out a game... didnt notice because i dont play zerg. good call
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
Champi
Profile Joined March 2010
1422 Posts
September 23 2010 04:47 GMT
#115
this is a pretty huge deal, cant believe it hasnt been highly recognized till now aswell, hopes its fixed soon
SpiDaH
Profile Joined March 2010
France198 Posts
September 23 2010 04:48 GMT
#116
Interesting post OP, I play zerg but failed to notice this, I just went with the flow. The more you know eh?
AChoj
Profile Joined September 2010
Canada12 Posts
September 23 2010 05:09 GMT
#117
On September 23 2010 12:41 ptell wrote:
Here's a partial solution : maybe a mapmaker can fix these positional imbalances and the community start using these perfectly balanced custom maps in tournaments like TL SC Open, HDH invitational, iCCup events, MLG, etc.This might sway Blizzard to make the necessary changes eventually.

Makes sense to me. The changes wouldn't be too difficult.
"There is no tool in this pool."
Darkn3ss
Profile Joined November 2009
United States717 Posts
September 23 2010 05:14 GMT
#118
And you guys are surprised???

Tho Blizz-made SC2 maps are FAR better than BW maps, they're still pretty shitty... I don't think KeSPA would ever use any of these maps in their tournaments...

=(
Dont quote me boy, cuz I aint saying shhh...
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2010-09-23 05:24:04
September 23 2010 05:22 GMT
#119
On September 23 2010 12:41 TCVeritas wrote:
Hello guys, this is my first post. I am pretty new to Starcraft 2, a mid to low level gold protoss player, and want to thank all of you on TeamLiquid because I've been reading this since I've gotten the game (about 3 weeks) and it has helped me out immensely.

On topic, I have noticed as that some spawn positions are more difficult to wall off then others, but I had no idea that the map imbalances were as large as shown here. This seems like very sloppy map making and I believe what many have written that blizzard is not very good at making maps.

If I can ask a little different question, many of you mentioned ICCUP maps. I was wondering since I have never played Starcraft 1, well, I have but I was like 10 years old and didnt understand a thing, what makes a good map, other then the obvious that all spawn locations are equal and without the major flaws shown here. Are there any of the 1v1 maps in the game that are "good" maps?


Search iCCup in the custom game interface under map creator.

^_^
hankinator55
Profile Joined August 2010
United States9 Posts
September 23 2010 05:56 GMT
#120
Wow, thats a pretty big imbalance. I can understand its luck of the draw but if your not careful you can simply abuse that exploit in those maps.
Prev 1 4 5 6 7 8 11 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 10m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 77
BRAT_OK 57
StarCraft: Brood War
Hyuk 1529
Shuttle 1321
firebathero 341
Killer 217
ToSsGirL 148
Sea.KH 79
Mong 64
Aegong 56
Dota 2
qojqva3326
Dendi931
BananaSlamJamma245
syndereN233
XcaliburYe158
Counter-Strike
oskar119
Other Games
singsing2218
B2W.Neo755
hiko593
DeMusliM491
crisheroes392
Hui .299
Lowko295
Fuzer 218
mouzHeroMarine105
ArmadaUGS92
QueenE43
Trikslyr10
Organizations
StarCraft 2
WardiTV811
Counter-Strike
PGL363
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 96
• poizon28 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV276
League of Legends
• Jankos2286
• TFBlade597
Upcoming Events
LAN Event
2h 10m
PiGosaur Monday
9h 10m
Replay Cast
17h 10m
WardiTV Korean Royale
20h 10m
LAN Event
23h 10m
OSC
1d 7h
The PondCast
1d 18h
LAN Event
1d 23h
Replay Cast
2 days
LAN Event
2 days
[ Show More ]
Korean StarCraft League
3 days
CranKy Ducklings
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
4 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
5 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.