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please fix Scrap Station imbalance - Page 6

Forum Index > SC2 General
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ptell
Profile Joined October 2009
United States103 Posts
September 23 2010 03:41 GMT
#101
Here's a partial solution : maybe a mapmaker can fix these positional imbalances and the community start using these perfectly balanced custom maps in tournaments like TL SC Open, HDH invitational, iCCup events, MLG, etc.This might sway Blizzard to make the necessary changes eventually.
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
September 23 2010 03:42 GMT
#102
On September 23 2010 12:41 TCVeritas wrote:
Are there any of the 1v1 maps in the game that are "good" maps?


XelNaga Caverns is well-regarded, even though I find it completely boring and dull.
vileEchoic -- clanvile.com
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 23 2010 03:45 GMT
#103
Blizzard makes excellent games, but their maps have never been quite as good.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
September 23 2010 03:46 GMT
#104
On September 23 2010 12:41 ptell wrote:
Here's a partial solution : maybe a mapmaker can fix these positional imbalances and the community start using these perfectly balanced custom maps in tournaments like TL SC Open, HDH invitational, iCCup events, MLG, etc.This might sway Blizzard to make the necessary changes eventually.


You have to be aware that it's not as easy as you think. Blizzard controls the maps because playing those maps is where it counts, and you have to play those for points. It means players have to learn other maps when they will rarely play on them.

And actually players will not know the special tricks on maps until they study it alot, so those maps need to be added to ladder so they start being used.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
TMTurtle
Profile Joined August 2010
183 Posts
September 23 2010 03:49 GMT
#105
On September 23 2010 12:46 Skillz_Man wrote:
Show nested quote +
On September 23 2010 12:41 ptell wrote:
Here's a partial solution : maybe a mapmaker can fix these positional imbalances and the community start using these perfectly balanced custom maps in tournaments like TL SC Open, HDH invitational, iCCup events, MLG, etc.This might sway Blizzard to make the necessary changes eventually.


You have to be aware that it's not as easy as you think. Blizzard controls the maps because playing those maps is where it counts, and you have to play those for points. It means players have to learn other maps when they will rarely play on them.

And actually players will not know the special tricks on maps until they study it alot, so those maps need to be added to ladder so they start being used.
Pro players don't learn on the ladder, so no. Where it "matters" is where people are getting paid to win, and the ladder is not that.
ptell
Profile Joined October 2009
United States103 Posts
September 23 2010 03:55 GMT
#106
On September 23 2010 12:46 Skillz_Man wrote:
Show nested quote +
On September 23 2010 12:41 ptell wrote:
Here's a partial solution : maybe a mapmaker can fix these positional imbalances and the community start using these perfectly balanced custom maps in tournaments like TL SC Open, HDH invitational, iCCup events, MLG, etc.This might sway Blizzard to make the necessary changes eventually.


You have to be aware that it's not as easy as you think. Blizzard controls the maps because playing those maps is where it counts, and you have to play those for points. It means players have to learn other maps when they will rarely play on them.

And actually players will not know the special tricks on maps until they study it alot, so those maps need to be added to ladder so they start being used.


Some tournaments are already incorporating custom maps so I don't really see the problem.
TCVeritas
Profile Joined September 2010
United States15 Posts
September 23 2010 03:57 GMT
#107
On September 23 2010 12:42 iEchoic wrote:
Show nested quote +
On September 23 2010 12:41 TCVeritas wrote:
Are there any of the 1v1 maps in the game that are "good" maps?


XelNaga Caverns is well-regarded, even though I find it completely boring and dull.


Ah ok thank you. I enjoy XelNaga Caverns myself, because it is a little larger and the game doesn't end within the first 10 min.
Wait and Hope
aimaimaim
Profile Blog Joined March 2010
Philippines2167 Posts
September 23 2010 03:59 GMT
#108
Quality of the game is reduced so that (BLIZZARD THINKS) newbs can play ..

AND HERE I THOUGH SC2 WAS GOING TO BE A GREAT E-SPORT (BLIZZARD THINKS)
Religion is a dying idea .. || 'E-sport' outside Korea are nerds who wants to feel like rockstars. || I'm not gonna fuck with trolls on General Forum ever again .. FUCK!
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
Last Edited: 2010-09-23 04:00:42
September 23 2010 04:00 GMT
#109
Blizzard and their no mirroring tool in map-editor policy. It's stupid.
spacetrig
Profile Joined August 2010
New Zealand11 Posts
September 23 2010 04:01 GMT
#110
this is a big fail by Blizzard
Zzoram
Profile Joined February 2008
Canada7115 Posts
September 23 2010 04:08 GMT
#111
Blizzard maps have a history of being positionally imbalanced. Hopefully they fix all the issues brought up in the next patch. Post about it on the Battle.net forums to get their attention.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
September 23 2010 04:22 GMT
#112
These are some pretty serious problems considering they have probably affected thousands of games over time.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
Last Edited: 2010-09-23 04:45:35
September 23 2010 04:44 GMT
#113
On September 23 2010 12:42 iEchoic wrote:
Show nested quote +
On September 23 2010 12:41 TCVeritas wrote:
Are there any of the 1v1 maps in the game that are "good" maps?


XelNaga Caverns is well-regarded, even though I find it completely boring and dull.


Are you crazy?

Xel has a much too wide open natural that is way too far away from the ramp - ever tried defending there with spine crawlers against hellions or any sort of push?
https://soundcloud.com/thesamplethief
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
September 23 2010 04:47 GMT
#114
wow i thought blizzard would check this kind of stuff before they put out a game... didnt notice because i dont play zerg. good call
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
Champi
Profile Joined March 2010
1422 Posts
September 23 2010 04:47 GMT
#115
this is a pretty huge deal, cant believe it hasnt been highly recognized till now aswell, hopes its fixed soon
SpiDaH
Profile Joined March 2010
France198 Posts
September 23 2010 04:48 GMT
#116
Interesting post OP, I play zerg but failed to notice this, I just went with the flow. The more you know eh?
AChoj
Profile Joined September 2010
Canada12 Posts
September 23 2010 05:09 GMT
#117
On September 23 2010 12:41 ptell wrote:
Here's a partial solution : maybe a mapmaker can fix these positional imbalances and the community start using these perfectly balanced custom maps in tournaments like TL SC Open, HDH invitational, iCCup events, MLG, etc.This might sway Blizzard to make the necessary changes eventually.

Makes sense to me. The changes wouldn't be too difficult.
"There is no tool in this pool."
Darkn3ss
Profile Joined November 2009
United States717 Posts
September 23 2010 05:14 GMT
#118
And you guys are surprised???

Tho Blizz-made SC2 maps are FAR better than BW maps, they're still pretty shitty... I don't think KeSPA would ever use any of these maps in their tournaments...

=(
Dont quote me boy, cuz I aint saying shhh...
iCanada
Profile Joined August 2010
Canada10660 Posts
Last Edited: 2010-09-23 05:24:04
September 23 2010 05:22 GMT
#119
On September 23 2010 12:41 TCVeritas wrote:
Hello guys, this is my first post. I am pretty new to Starcraft 2, a mid to low level gold protoss player, and want to thank all of you on TeamLiquid because I've been reading this since I've gotten the game (about 3 weeks) and it has helped me out immensely.

On topic, I have noticed as that some spawn positions are more difficult to wall off then others, but I had no idea that the map imbalances were as large as shown here. This seems like very sloppy map making and I believe what many have written that blizzard is not very good at making maps.

If I can ask a little different question, many of you mentioned ICCUP maps. I was wondering since I have never played Starcraft 1, well, I have but I was like 10 years old and didnt understand a thing, what makes a good map, other then the obvious that all spawn locations are equal and without the major flaws shown here. Are there any of the 1v1 maps in the game that are "good" maps?


Search iCCup in the custom game interface under map creator.

^_^
hankinator55
Profile Joined August 2010
United States9 Posts
September 23 2010 05:56 GMT
#120
Wow, thats a pretty big imbalance. I can understand its luck of the draw but if your not careful you can simply abuse that exploit in those maps.
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