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please fix Scrap Station imbalance - Page 8

Forum Index > SC2 General
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Angelbelow
Profile Joined September 2010
United States3728 Posts
September 23 2010 09:33 GMT
#141
... wow that is insane. never noticed.
You may delay, but time will not. Current Music obsession: Opeth
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
September 23 2010 09:38 GMT
#142
That SS flaw is hilarious. I doubt they'll ever fix that. All Blizzard seem to do is place rocks everywhere.
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
Last Edited: 2010-09-23 09:52:16
September 23 2010 09:51 GMT
#143
I know, they will put rocks blocking the main entrances, that will solve it!

It does not really surprise me. When creating maps, I found getting them perfectly balanced is nearly impossible. It is just the way the editor and well, tools are set up. That is a large difference though, I knew it was unbalanced before, but I did not realize just how big of a difference it is.

I think there was another map that was flawed as well, but I can't recall :-/
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
akirjoker
Profile Joined September 2010
Poland2 Posts
September 23 2010 09:56 GMT
#144
if i die before i place a tumor, pray the blizz this maps to take
pew pew pew pwn
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
September 23 2010 09:57 GMT
#145
On September 23 2010 07:53 Polar_Nada wrote:
blizzard needs to make iccup makes official...

yeah this would be so awesome, unfortunately cant see this happen =(
no dude, the question
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 23 2010 10:02 GMT
#146
Welcome to blizzard world, OP writer.
They are bad at making map since 1998, that's a long long time
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
September 23 2010 10:03 GMT
#147
On September 23 2010 18:56 akirjoker wrote:
if i die before i place a tumor, pray the blizz this maps to take


i got the reference.
@nowSimon
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
Last Edited: 2010-09-23 10:49:37
September 23 2010 10:49 GMT
#148
Where can I get a hold of these Iccup maps on EU server?
I would like to use them for my customs with friends.
JupiterJazz
Profile Joined August 2010
Germany92 Posts
September 23 2010 11:01 GMT
#149
On September 23 2010 19:49 -Archangel- wrote:
Where can I get a hold of these Iccup maps on EU server?
I would like to use them for my customs with friends.



When creating a game search for 'iccup' you will find 10+maps under this name.

and for blizz hiring pro map maker..why should they spend more money if you play the game nonetheless? and tourneys work too with this maps. from blizz PoV its working perfect
IPS.Mardow.
Profile Joined November 2009
Germany713 Posts
September 23 2010 11:11 GMT
#150
Well, Blizzard isnt good at making maps ~~

Another example: In BW the intrance to ur natural expansion was quite narrow so you could easily defend with 1 sunken vs vultures etc.
In SC2 on maps like Metal, Xel naga, Delta etc you have to get 2-3 spines + queens to cover ur whole area around the natural. I think thats another reason why early harass/pushes are so strong vs Zerg. Because its so hard to defend the whole area around your hatchery.

The only map where you can defend properly vs 4gate pushes etc. is LT (and maybe blistering) because it hasnt got this wide open area around ur natural.
Snowfield
Profile Blog Joined April 2010
1289 Posts
Last Edited: 2010-09-23 11:33:21
September 23 2010 11:32 GMT
#151
This is a issue for terran too, should be able to choose which side we want techlabs on

Getting a spawn with the ramp going down to the right is so fucking annoying
Competent
Profile Joined April 2010
United States406 Posts
September 23 2010 11:37 GMT
#152
There are more imbalances such as if you spawn on the south side your harvesters spawn closest to the minerals versus the north. Things like Tech labs for the north side are safer from attacks because they build inward vs building out toward the ramp.
Nurrrhhh, I'm gonna be A+ by Wendsday! -Day[9] "I'm going to spread out my lings so it looks like there is more. Lots of animals do that." -CatZ
GoDannY
Profile Joined August 2006
Germany442 Posts
September 23 2010 11:38 GMT
#153
They should seriously consider getting more user-made maps into the ladder system, because things like that (especially the fail starting positions) are nothing but unprofessional
Team LifeStyle - it's more than a game
Champ24
Profile Joined August 2010
177 Posts
September 23 2010 12:00 GMT
#154
This is the first IMBA post I've ever agreed with. I play toss so I never would have thought of this. Hats off Zelniq.
Slakter
Profile Joined January 2010
Sweden1947 Posts
September 23 2010 12:06 GMT
#155
Great game, terrible maps
Protoss, can't live with em', can't kill em'.
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
September 23 2010 12:10 GMT
#156
Great OP.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Snippa-
Profile Joined August 2010
United States98 Posts
September 23 2010 12:23 GMT
#157
There are small imbalances like this on Metalopolis as well.
What fun would it be if all positions on the map were created geometrically equal?
You may as well have one map that has squared starting locations. (64x64 for instance).
At the same time, you would probably then want to say, ok, well now that's done but now it appears my mineral fields aren't all lined up. Or "In this base it has 2 mineral fields that are slightly farther away from the cc/nexus/hatch, but in my base I have 3 fields that are slightly farther away"... continuing on with that, you could then argue that being placed at a top position with minerals above your base would be so unfair to a Zerg player that it needed to be changed.

All these things are very minor and in the long run should not effect whether you win or lose a game.
If you start in a position where you know the terrain isn't really to your advantage, take it into account, do some things a little bit differently than you would if you were in the spot that looks just a little bit more ideal to you.

For all we know, Blizzard intentionally created these very small imbalances to mix things up just a little bit.
JrK
Profile Joined June 2010
United States283 Posts
September 23 2010 12:47 GMT
#158
Thanks for your time on this Zelniq. Even if it's not done right away it's good to know someone is taking the time and effort to address these issues.
JrKjrKJrk
Champ24
Profile Joined August 2010
177 Posts
Last Edited: 2010-09-23 12:56:14
September 23 2010 12:49 GMT
#159
I doubt it was intentional. They would have to go out of their way to make these sorts of "differences".

It's far more likely they just didn't think about these things when they constructed the map. They may have had a few guys test some things out here and there, but with the millions of games being played on them now people will find inconsistencies in the map design.

Edit; typing on iPhone=lose.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 23 2010 12:57 GMT
#160
On September 23 2010 19:49 -Archangel- wrote:
Where can I get a hold of these Iccup maps on EU server?
I would like to use them for my customs with friends.


There is not that many maps on EU at the moment due to the 10 map per account restriction. I have contacted the E-Sports team to allow us some accounts that can publish unlimited maps to all the servers. Cross your fingers.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
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