please fix Scrap Station imbalance - Page 8
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Angelbelow
United States3728 Posts
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Lennon
United Kingdom2275 Posts
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Nilrem
United States3684 Posts
It does not really surprise me. When creating maps, I found getting them perfectly balanced is nearly impossible. It is just the way the editor and well, tools are set up. That is a large difference though, I knew it was unbalanced before, but I did not realize just how big of a difference it is. I think there was another map that was flawed as well, but I can't recall :-/ | ||
akirjoker
Poland2 Posts
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ZaaaaaM
Netherlands1828 Posts
On September 23 2010 07:53 Polar_Nada wrote: blizzard needs to make iccup makes official... yeah this would be so awesome, unfortunately cant see this happen =( | ||
Superouman
France2195 Posts
They are bad at making map since 1998, that's a long long time | ||
drooL
United Kingdom2108 Posts
On September 23 2010 18:56 akirjoker wrote: if i die before i place a tumor, pray the blizz this maps to take i got the reference. | ||
-Archangel-
Croatia7457 Posts
I would like to use them for my customs with friends. | ||
JupiterJazz
Germany92 Posts
On September 23 2010 19:49 -Archangel- wrote: Where can I get a hold of these Iccup maps on EU server? I would like to use them for my customs with friends. When creating a game search for 'iccup' you will find 10+maps under this name. and for blizz hiring pro map maker..why should they spend more money if you play the game nonetheless? and tourneys work too with this maps. from blizz PoV its working perfect | ||
IPS.Mardow.
Germany713 Posts
Another example: In BW the intrance to ur natural expansion was quite narrow so you could easily defend with 1 sunken vs vultures etc. In SC2 on maps like Metal, Xel naga, Delta etc you have to get 2-3 spines + queens to cover ur whole area around the natural. I think thats another reason why early harass/pushes are so strong vs Zerg. Because its so hard to defend the whole area around your hatchery. The only map where you can defend properly vs 4gate pushes etc. is LT (and maybe blistering) because it hasnt got this wide open area around ur natural. | ||
Snowfield
1289 Posts
Getting a spawn with the ramp going down to the right is so fucking annoying | ||
Competent
United States406 Posts
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GoDannY
Germany442 Posts
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Champ24
177 Posts
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Slakter
Sweden1947 Posts
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Ghad
Norway2551 Posts
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Snippa-
United States98 Posts
What fun would it be if all positions on the map were created geometrically equal? You may as well have one map that has squared starting locations. (64x64 for instance). At the same time, you would probably then want to say, ok, well now that's done but now it appears my mineral fields aren't all lined up. Or "In this base it has 2 mineral fields that are slightly farther away from the cc/nexus/hatch, but in my base I have 3 fields that are slightly farther away"... continuing on with that, you could then argue that being placed at a top position with minerals above your base would be so unfair to a Zerg player that it needed to be changed. All these things are very minor and in the long run should not effect whether you win or lose a game. If you start in a position where you know the terrain isn't really to your advantage, take it into account, do some things a little bit differently than you would if you were in the spot that looks just a little bit more ideal to you. For all we know, Blizzard intentionally created these very small imbalances to mix things up just a little bit. | ||
JrK
United States283 Posts
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Champ24
177 Posts
It's far more likely they just didn't think about these things when they constructed the map. They may have had a few guys test some things out here and there, but with the millions of games being played on them now people will find inconsistencies in the map design. Edit; typing on iPhone=lose. | ||
Diamond
United States10796 Posts
On September 23 2010 19:49 -Archangel- wrote: Where can I get a hold of these Iccup maps on EU server? I would like to use them for my customs with friends. There is not that many maps on EU at the moment due to the 10 map per account restriction. I have contacted the E-Sports team to allow us some accounts that can publish unlimited maps to all the servers. Cross your fingers. | ||
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