Another one to add, top position on LT has a slightly larger choke on natural expansion compared to the other 3 positions
please fix Scrap Station imbalance - Page 7
Forum Index > SC2 General |
eScaper-tsunami
Canada313 Posts
Another one to add, top position on LT has a slightly larger choke on natural expansion compared to the other 3 positions | ||
cHaNg-sTa
United States1058 Posts
| ||
TCVeritas
United States15 Posts
On September 23 2010 13:44 kickinhead wrote: Are you crazy? Xel has a much too wide open natural that is way too far away from the ramp - ever tried defending there with spine crawlers against hellions or any sort of push? So I guess there isn't a consensus on any good maps. On September 23 2010 14:22 iCanada wrote: Search iCCup in the custom game interface under map creator. ^_^ Will do, thank you. There was another thread about Julyzerg coming to Starcraft 2 and I watched some VOD's of him to get a taste of why everyone loved him so much. The videos were from the 2008 OSL finals and the maps they played on seemed much better then the maps now is Starcraft 2. Maybe (for sure) I don't know to much about the maps they played on but it seemed like they were more balanced and allowed for a much larger variety of strategies, unlike a few maps now which clearly favor one strategy over another. Im think DO and Scrap Station favoring air, such as rushed void rays. I don't know if the maps I saw were the same as the iCCup maps, but if they are similar then I can see why they are better then the blizzard maps, at least a little bit without any real knowledge about them. Anyway, thank you and I will look up those maps, I still have a lot to learn; its amazing how deep Starcraft 1 is I don't know if there is any other game like it. | ||
Chairman Ray
United States11903 Posts
Blizzard really needs to hire some mapmakers. All they actually need to do is make half a map, mirror it, change the graphics around a bit. | ||
MangoTango
United States3670 Posts
| ||
TheToast
United States4808 Posts
I seriously hope that SC2 doesn't go the way of Warcraft III, with Blizz maps being the only ones ever played seriously. While that worked okay for Warcraft III with it's heavy emphasis on micro, I don't think anything could kill SC2's chances at being a serious e-sport any quicker than being stuck with the current map pool. | ||
Meta
United States6225 Posts
| ||
Williowa
129 Posts
Just going to note a few things I've seen in here. Why is a balanced map in a tournament so important? Because when the zerg player is trying to spread creep to his natural while holding off a 5 reaper rush, he will have a huge difference between one side of the map or the other. If it is supposed to be 2 creep tumors to get down the ramp so be it, if it is supposed to be 1 (and that would make a lot more sense) then that should be it. Imagine loosing $40,000, and casters saying, "if only he spread the creep more his roaches would have held that off". Also, correct me if I'm wrong, but all major casted tournaments have to be approved by blizzard. So can't they say, "you play on our maps or we shut down your tournament"? Remember sc2 is a very "FAST PACED" strategy game. So at heart blizz wants Stepps to be standard, not cross positions in metalopolis. They consider "safe fast expand" an oxy moron. | ||
TheOnlyOne
Germany155 Posts
For Zerg you could argue that Minerals at the Bottom are better than the minerals at the top (for the larva to reach), while that doesnt matter as much for the other races. Hopefully some peops create "good" and "fair" maps in the future ... | ||
SC2Phoenix
Canada2814 Posts
On September 23 2010 13:44 kickinhead wrote: Dont forget protoss 4 gate is way too strong on that map imo.Are you crazy? Xel has a much too wide open natural that is way too far away from the ramp - ever tried defending there with spine crawlers against hellions or any sort of push? | ||
cocosoft
Sweden1068 Posts
| ||
ShadowIord
Spain32 Posts
On September 23 2010 12:39 Carthage wrote: For terran, it would be nice if all ramps faced the same direction and all positions had identical sim-city with add-ons. But because that is ludicrous, it would be even nicer if add-ons could be placed on either side of a building. Agree, in some maps is a pain do walling. | ||
Nokarot
United States1410 Posts
Surely such things should be cleaned up or re-done. I like Scrap station, to be honest- all of you guys are saying "lol just use iccup maps, fuck off blizzard" but I, personally, like the concepts of many of Blizzard maps. Maybe I'm flawed in doing so, but I won't waver on having an opinion. Small things like this, though, make a big difference. In a game where skill should be the overall deciding factor, luck shouldn't give an advantage to the players right after spawn locations are picked. You might say "Well what if Zerg spawns cross-spots on Metalopolis? Didn't they get lucky?"- That's a different story, as its not so much an advantage as it is leading to a different style of play. I saw earlier in this thread (didnt read through it all) that a Terran player said "Well I have to deal with building positions all the time.." Aside from big-ramp maps, you can wall off with 3 buildings all the same, whether its an add-on that finishes the wall or a depot. | ||
Sqq
Norway2023 Posts
| ||
Cheerio
Ukraine3178 Posts
2. There are so many much more evident errors in mapmaking by blizzard that this thread looks kinda funny. 3. I would like it to be fixed but with blizzard's support of maps this just wont happen. 4. What actually pisses me off is that blizzard sucks at mapmaking but wont allow custom maps to be included in the ladder. | ||
TheDominator
New Zealand336 Posts
| ||
myasQo
Russian Federation174 Posts
Left expansion ![]() Right expansion ![]() ……………………………………..________ ………………………………,.-‘"……………….``~., ………………………..,.-«……………………………..»-., …………………….,/………………………………………..":, …………………,?………………………………………………\, ………………./…………………………………………………..,} ……………../…………………………………………………,:`^`..} ……………/……………………………………………,:"………/ …………..?…..__…………………………………..:`………../ …………./__.(….."~-,_…………………………,:`………./ ………../(_…."~,_…….."~,_………………..,:`…….._/ ……….{.._$;_……"=,_……."-,_…….,.-~-,},.~";/….} ………..((…..*~_……."=-._……";,,./`…./«…………../ …,,,___.\`~,……»~.,………………..`…..}…………../ …………(….`=-,,…….`……………………(……;_,,-" …………/.`~,……`-………………………….\……/\ ………….\`~.*-,……………………………….|,./…..\,__ ,,_……….}.>-._\……………………………..|…………..`=~-, …..`=~-,_\_……`\,……………………………\ ……………….`=~-,,.\,………………………….\ …………………………..`:,,………………………`\…………..__ ……………………………….`=-,……………….,%`>--==`` …………………………………._\……….._,-%…….`\ ……………………………..,<`.._|_,-&``…………….`\ User was warned for this post | ||
hijt
106 Posts
€: ive seen you adding the facepalm! | ||
drooL
United Kingdom2108 Posts
€ and huge lols at recreating the destructible debris with pylons... they can't be serious. | ||
SlyinZ
France199 Posts
I dont understand why blizzard made stupid maps that are very very small... Maybe for make the new players feel they are "secure". sry for my poor english | ||
| ||