• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:16
CET 12:16
KST 20:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$100 Prize Pool - Winter Warp Gate Masters Showdow $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle soO on: FanTaSy's Potential Return to StarCraft BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server?
Tourneys
[Megathread] Daily Proleagues [BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 942 users

please fix Scrap Station imbalance - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 All
Flavalanche
Profile Joined May 2010
United States164 Posts
September 26 2010 23:34 GMT
#201
On September 23 2010 07:53 Aylear wrote:
That's a pretty ridiculous map flaw right there.

Remind me again why Blizzard won't let skilled map makers create SC2 maps for ladder?
They're just a bit too proud
Sup.
MusiK
Profile Joined August 2010
United States302 Posts
September 27 2010 00:17 GMT
#202
Lol... I was staring at the top of the image and asking, WHERE IS THE CREEP?!?! IMBA

But i looked at the bottom. Verry glaring disadvantage the right side has.

You are E-famous because Artosis and Tasteless mentioned this problem in their cast (no doubt that they read your post.) Congrats
BOOM!!! ~ Tasteless
Craton
Profile Blog Joined December 2009
United States17274 Posts
Last Edited: 2010-09-27 00:21:36
September 27 2010 00:21 GMT
#203
On September 23 2010 07:48 Ketara wrote:
This is something that we should really be ramming down Blizzards throats on their own forums.

We've been complaining about it since beta, but thus far they've been content to ignore the asymmetry of maps; try searching about it, you should find plenty.
twitch.tv/cratonz
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
September 27 2010 00:22 GMT
#204
On September 26 2010 09:17 Geiko wrote:
Didn't want to make a new thread about this so i'll just post it here, but i think Delta Quadrant is ridiculously imbalanced... If you spawn close position, the farthest away clockwise has such an advantage because he his able to expand AWAY from his opponent. He can abuse those high ground cliffs which are close to his base and it seems impossible to defend the natural...
[image loading]



TBH, i don't think i have ever taken that back natural, unless for a specific build. But as for the natural flow for getting a third, i always just opt for a gold. Since if you spawn close pos, you have the option to then expand away. Plus you dont have to worry about harrasment via cliff. The only thing you have to worry about is ground harrasment, which is countered just by having good map vision.
Coaching for 1v1 and Team games at Gosucoaching.com
ChThoniC
Profile Blog Joined April 2010
United States536 Posts
October 01 2010 18:41 GMT
#205
Honestly, I think Blizzard is relatively good at map design, but their technical flaws are ridiculous. IMO they should bring back Twisted Meadows (and maybe Terenas Stand) from Warcraft 3 and dump some of the imbalanced maps.
i c u
mathemagician1986
Profile Joined February 2010
Germany549 Posts
October 01 2010 20:09 GMT
#206
I once read that on Lost Temple reapers can hit the natural expansion while on top of the cliff on some positions, but can't on others.

Can anyone confirm this? Would be another thing to fix.
greendestiny
Profile Blog Joined May 2010
Bosnia-Herzegovina114 Posts
October 07 2010 08:38 GMT
#207
I kind of understand why the maps have such glaring flaws.
When they were being made, the focus was on showcasing game engine/map editor/special abilities and thus haven't been thoroughly tested for abuses.
That wouldn't be a problem, though, if only Blizzard paid more attention to us, the players...
How I appear to you is a reflection of you, not me.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
October 07 2010 09:21 GMT
#208
Nice find.
For people that pushing for Blizzard to use ICCup maps, its not happening, since most ICCUP maps are just make over of Kespa SC:BW map.
With the situation between Blizzard and Kespa rightnow, there is no way Blizzard will obtain the rights to use these maps for SC2.

Speaking of which, I dont think why Blizzard has to make SC2 maps themselves. The Korean are the BEST at making maps. Why dont just oursourcing map making to some Korean firms.
Is Mapdori(the one who map many famous SC:BW map) a individual company in Korea?
Terran
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 09:29 GMT
#209
Why do maps need to be absolutely symmetrical? They're already asymmetrical for Terran since starting positions dictate building placement due to addons. Being at 12 o clock on LT means you can have addons and a bling proof wall. Being at 6 o clock means goodbye addons if blings come.

And you're looking at Scrap Station in a vacuum. Yes, the creep spread is not identical. Doesn't the other base have any other benefits? One immediately apparent bonus is that the close air side is much smaller on the 12 o clock base, making it easier to defend against air harassment and drops.

It's very easy to make assumptions (symmetry is always better) and then cherry pick things that support that assumption (creep spread is slightly harder on this map due to asymmetry).
whatsgrackalackin420
kojinshugi
Profile Joined August 2010
Estonia2559 Posts
October 07 2010 09:33 GMT
#210
Caphe, I'm pretty sure Blizzard will eventually use outside maps.

But I can assure you they won't be ICCup maps, not least of all because Diamond is so utterly unprofessional as their spokesperson.

"Blizzard, your maps and all your design decisions are absolute garbage, our maps are clearly superior and counter to your shitty design decisions, use those".

Why does anyone think this kind of approach is a good idea?
whatsgrackalackin420
kariido
Profile Joined December 2007
Saudi Arabia179 Posts
October 07 2010 10:16 GMT
#211
Please start using iCCup maps people, Blizzard won't integrate them on their own. They need to see that players prefer and want the iCCup maps.
http://campaignforliberty.org/
Ichabod
Profile Joined May 2010
United States1659 Posts
Last Edited: 2010-12-04 19:38:22
December 04 2010 19:36 GMT
#212
The top position is still a little bit closer, but now it just takes two tumors on each side.
For patch 1.2 on scrap station:
South Spawn normal creep:+ Show Spoiler +
[image loading]

North spawn normal creep:+ Show Spoiler +
[image loading]

South spawn 1 tumor:+ Show Spoiler +
[image loading]

North spawn 1 tumor:+ Show Spoiler +
[image loading]
I'm pretty sure I put the tumors in the right places, or close enough anyway to demonstrate.
(since creep spreading got changed in 1.2, I assumed it would be fine to bring up this topic..and since another related one was closed)
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 05 2010 01:04 GMT
#213
The problem still exists in the new patch. The change made creep spread 1 square farther to the north, not to the south.

For further Scrap Station related issues, please use this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171033
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
TemplarCo.
Profile Blog Joined October 2010
Mexico2870 Posts
December 22 2010 00:57 GMT
#214
On October 07 2010 18:33 kojinshugi wrote:
Caphe, I'm pretty sure Blizzard will eventually use outside maps.

But I can assure you they won't be ICCup maps, not least of all because Diamond is so utterly unprofessional as their spokesperson.

"Blizzard, your maps and all your design decisions are absolute garbage, our maps are clearly superior and counter to your shitty design decisions, use those".

Why does anyone think this kind of approach is a good idea?


well yeah Diamonds approach isn't the best but if Blizzard starts to look deep into iCCup Maps, at some point they'll BEG for the rights to use them, even tough there will be some maps that will attract less attention but with some good maps at a point Blizzard will fall
With an average game length of 7m36s over his 6 games in GSL3, this is a no-brainer. BitByBit pulls more SCVs than yo momma at a club on Mar Sara. ♞
Prev 1 9 10 11 All
Please log in or register to reply.
Live Events Refresh
Next event in 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 238
DivinesiaTV 46
StarCraft: Brood War
Sea 17746
Aegong 1964
Horang2 1715
BeSt 583
Hyun 534
Bisu 442
Stork 326
Shuttle 256
Soma 255
actioN 247
[ Show more ]
Last 122
hero 106
Rush 100
Larva 70
ToSsGirL 62
PianO 59
firebathero 56
Snow 52
Pusan 48
Barracks 44
Killer 44
sorry 37
Yoon 35
Mind 35
ggaemo 33
Sacsri 29
zelot 25
Shinee 25
NaDa 24
JYJ 23
soO 21
yabsab 16
HiyA 14
GoRush 13
Movie 13
scan(afreeca) 10
SilentControl 6
JulyZerg 5
Dota 2
XcaliburYe1057
League of Legends
JimRising 415
C9.Mang0323
rGuardiaN69
Counter-Strike
summit1g8077
x6flipin702
zeus197
edward89
Super Smash Bros
Mew2King147
Other Games
B2W.Neo702
mouzStarbuck122
crisheroes110
BRAT_OK 31
Hui .30
Organizations
Other Games
gamesdonequick414
StarCraft: Brood War
lovetv 5
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 83
• LUISG 47
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV2035
• Noizen21
League of Legends
• Jankos2337
• HappyZerGling99
Upcoming Events
WardiTV Invitational
44m
Gerald vs YoungYakov
Spirit vs MaNa
SHIN vs Percival
Creator vs Scarlett
IndyStarCraft 250
Replay Cast
21h 44m
WardiTV Invitational
1d
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
Replay Cast
4 days
Wardi Open
5 days
Liquipedia Results

Completed

Proleague 2025-12-22
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.