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Active: 4024 users

please fix Scrap Station imbalance - Page 2

Forum Index > SC2 General
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SiN]
Profile Blog Joined February 2010
United States540 Posts
September 22 2010 23:03 GMT
#21
Also on Scrap Station, the choke leading to the third expansion has issues.
The top left player's choke is much larger than the bottom right player's. Certain FE strategies cannot be done if you spawn top left.
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
September 22 2010 23:08 GMT
#22
Community, time to use CUSTOM MAPS !!
I want to fly
RoMarX
Profile Joined April 2010
Argentina189 Posts
September 22 2010 23:10 GMT
#23
lol why you post this HERE?
blizzard have a forum for something i guess.
Hellooo!!!!!!!
arterian
Profile Joined September 2010
Canada1157 Posts
September 22 2010 23:11 GMT
#24
On September 23 2010 08:08 Mutaahh wrote:
Community, time to use CUSTOM MAPS !!


I kinda wish they would abolish the whole ladder system so people would play on real maps
http://www.twitch.tv/arterian
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
September 22 2010 23:12 GMT
#25
How could blizzard have missed this? Aren't they supposed to test like at least a 100 games for each matchup on every map?
Uhh Negative
Profile Joined May 2010
United States1090 Posts
September 22 2010 23:12 GMT
#26
Wow I never noticed this really until now, but after you said it, I do kind of remember it being harder to spread the creep on the right/bottom spawn on Scrap Station.
clitvin
Profile Joined July 2010
Canada19 Posts
September 22 2010 23:12 GMT
#27
There are actually tons and tons of these little imbalances in all maps in the map pool.

For instance on steppes of war the top starting position is considerably worse for toss wall in vs banes then the bottom. On the bottom you can put 1 zeal 2 spaces behind another to form a wall that needs two sets of banes to bust. On the top however that is not possible because there is a grove that allows lings a massive hole to run around if the front zeal dies.
Cammalleri
Profile Joined July 2010
Canada190 Posts
September 22 2010 23:13 GMT
#28
Theres failures like this on pretty much every single ladder map, way to go blizz map making team!
This is true imbalance :p
Piski
Profile Blog Joined April 2010
Finland3461 Posts
September 22 2010 23:14 GMT
#29
Kinda weird actually that this sorta imbalances can come from blizzard. I remember them saying that on of their map requirements is that both sides mirrors each other. I don't care if they want to make some tweaks that the sides don't look too copy&pasted but these that affect balance should be changed :f
Dark.Carnival
Profile Blog Joined November 2006
United States5095 Posts
September 22 2010 23:15 GMT
#30
Expect them to add more rocks in the next patch, that's the Blizzard way of balancing SC2 maps.
@QxGDarkCell ._.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 22 2010 23:16 GMT
#31
i think kulas ravine could use a few more rocks. it is a ravine after all, and lore is pretty important if you ask me
ModeratorBlame yourself or God
kryto
Profile Joined May 2010
United States53 Posts
September 22 2010 23:18 GMT
#32
Do not forget that the chokes past the destructible rocks right before your 3rd natural on Scrap Station are incredibly different from left to right. Right can easily be walled off with two buildings, left cannot. Things like that exist in many of the maps currently in rotation.
kryto
Profile Joined May 2010
United States53 Posts
September 22 2010 23:18 GMT
#33
On September 23 2010 08:03 GoSu] wrote:
Also on Scrap Station, the choke leading to the third expansion has issues.
The top left player's choke is much larger than the bottom right player's. Certain FE strategies cannot be done if you spawn top left.


Ah my bad, didn't see that he posted this first.
TekKpriest
Profile Joined March 2010
308 Posts
September 22 2010 23:21 GMT
#34
tbh i never noticed...

pretty big deal though
A Man chooses, a slave obeys
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
September 22 2010 23:21 GMT
#35
Just here to bump and point out that this is a huge fucking deal. Must. be. fixed.
I
Crushgroove
Profile Joined July 2010
United States793 Posts
September 22 2010 23:22 GMT
#36
Scrap station really is pretty imbalanced, and not just with regard to main sizes, but mineral in mains, range of nats to the destructable debris...

Symetrical maps are the easiest to get right... and its been like this since the beta patch where they added the debris. =/
[In Korea on Vaca] "Why would I go to the park and climb a mountain? There are video games on f*cking TV!" - Kazuke
ltortoise
Profile Joined August 2010
633 Posts
September 22 2010 23:24 GMT
#37
On September 23 2010 08:10 RoMarX wrote:
lol why you post this HERE?
blizzard have a forum for something i guess.


They probably read these forums more than their own. Have you SEEN their forums?
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-09-22 23:24:29
September 22 2010 23:24 GMT
#38
On September 23 2010 08:22 Crushgroove wrote:
Scrap station really is pretty imbalanced, and not just with regard to main sizes, but mineral in mains, range of nats to the destructable debris...



can you elaborate on this a bit more specifically please
ModeratorBlame yourself or God
Sworn
Profile Blog Joined January 2010
Canada920 Posts
September 22 2010 23:26 GMT
#39
Another one of these threads today? Again I don't really look for these sort of things but sometimes you just feel or prefer a position without even noticing the advantages it has. Blizzard should really hire some professional map makers like Kespa. I mean blizzard obviously wants sc2 to become a professional game and with these kinds of maps I don't really see it going to far, I see it more being like a WC3 E-Sport than a SC E-Sport in terms of popularity.
"Duty is heavy as a mountain, death is light as a feather." CJ Entus Fighting! <3 Effort
Dommk
Profile Joined May 2010
Australia4865 Posts
September 22 2010 23:31 GMT
#40
I don't understand how things like this get past in development. It's not like each side has it's own tiny advantages, it's just one side being at a disadvantage almost all the time.
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