|
On September 13 2010 06:46 Half wrote:Show nested quote +On September 13 2010 06:42 iEchoic wrote:On September 13 2010 06:39 Sylvr wrote: Why do idiots assume that this trick is mandatory? ...This trick is only going to be useful at high levels of play. It has no downside, only an upside. It's mandatory if you want to compete (which I do) . It just made the game less fun for me. Video games are for fun. lolwut. You simultaneously want a competitive game and a game with less avenues for competitive development. I think you would be pretty well suited for WoW arenas.
Doing repetitive clicking crap isn't competitive development, give me a break.
User was warned for this post
|
On September 13 2010 06:42 iEchoic wrote:Show nested quote +On September 13 2010 06:39 Sylvr wrote: Why do idiots assume that this trick is mandatory? ...This trick is only going to be useful at high levels of play. It has no downside, only an upside. It's mandatory if you want to compete (which I do) . It just made the game less fun for me. Video games are for fun.
If things like this are tedious to you, then I think you aren't as competitive as you think you are.
|
On September 13 2010 06:44 frog HERO wrote:Show nested quote +On September 13 2010 06:43 CooLMaN wrote:On September 13 2010 06:38 Zurles wrote:On September 13 2010 06:32 CooLMaN wrote: How about; this is a game I play for fun, and mashing buttons is not fun. Then the people you play against are very unlikely to be doing this. Why are you so sure? Requiring me to go crazy at every start of every game in order to gain an advantage is ridiculous. Most players do not dedicate their lives to SC2 mechanics, hopefully this will be patched. If you haven't dedicated your life to SC2 mechanics then why do you expect to win against someone who has?
Starcraft2 skill relays on more than just mechanics
|
On September 13 2010 06:46 Gecko wrote:Show nested quote +On September 13 2010 06:42 vyyye wrote:On September 13 2010 06:41 Gecko wrote: I hope the people whining about this realize that BW did not have automine and you had to send your workers to mine throughout the entire game. This is not nearly as bad and the difference is not nearly as huge. Well, this isn't BW. well, This is starcraft 2 and if you want to optimize your play in starcraft 2 your going to have to do this unless it gets patched. Sure, never said otherwise. It probably will get patched, Blizzard has shown they want to get rid of 'silly' APM sinks in SC2. Automine, auto repair, auto focus, Their vision of SC2 doesn't have manually putting workers on mining and the likes. I don't really care about this feature personally, gives me something to do during the early game but it doesn't really fall in line with the rest of the game.
|
On September 13 2010 06:47 iEchoic wrote:Show nested quote +On September 13 2010 06:46 Half wrote:On September 13 2010 06:42 iEchoic wrote:On September 13 2010 06:39 Sylvr wrote: Why do idiots assume that this trick is mandatory? ...This trick is only going to be useful at high levels of play. It has no downside, only an upside. It's mandatory if you want to compete (which I do) . It just made the game less fun for me. Video games are for fun. lolwut. You simultaneously want a competitive game and a game with less avenues for competitive development. I think you would be pretty well suited for WoW arenas. Doing repetitive clicking crap isn't competitive development, give me a break.
This, for fucks sake. There is NOTHING strategic / tactical at all with this. It's a pure spam mechanic in the early game which none would like to do but has to in order to prevent a disadvantage.
Blizzard designed this game with less tedious mechanics in mind to give room for interesting stuff, I just hope they do fix this.
Edit: Remember the Grubby interview from the SC2 Countdown Party? He explicitly explained how he likes the fact that Starcraft 2 has a lot improved mechanics and has gone away from tedious clicking requirements such as no multiple building selection, no automine etc. A lot players agree with him (I certainly do and of course did so way before that interview). And yes, games are supposed to be funny. Only a minority plays the game in order to be competitive. If you're telling a newbie, "hey, wanna play ladder? better be ready to repeat the most tedious bullshit every first minute in every frigging game LOLOL". Guess what said newbie is going to say? "No, thanks. What unhandy RTS is this?"
|
On September 13 2010 06:48 CooLMaN wrote:Show nested quote +On September 13 2010 06:44 frog HERO wrote:On September 13 2010 06:43 CooLMaN wrote:On September 13 2010 06:38 Zurles wrote:On September 13 2010 06:32 CooLMaN wrote: How about; this is a game I play for fun, and mashing buttons is not fun. Then the people you play against are very unlikely to be doing this. Why are you so sure? Requiring me to go crazy at every start of every game in order to gain an advantage is ridiculous. Most players do not dedicate their lives to SC2 mechanics, hopefully this will be patched. If you haven't dedicated your life to SC2 mechanics then why do you expect to win against someone who has? Starcraft2 skill relays on more than just mechanics
Good, then skip this trick and focus on improving other parts instead and win by being better at those.
|
On September 13 2010 06:46 Half wrote: See how exceptional that was? Only when the opponent is literally rushing his base with banshees. That shows that theirs a very effective skill cap on Larvae injection, while the skill cap on this mechanic is so much higher.
It doesn't matter how exceptional it is or isn't. The fact that larvae inject is a choice is built-in. It was designed to be a choice, and it always will be, and EVERY other macro mechanic involves plenty of choice. It only takes ONE exception to disprove the idea, and I listed two, one of which (choosing to spread creep) is pretty abstract.
|
BW players laughing at SC2 players who don't want to have to mindlessly spam buttons.
SC2 players laughing at BW players who think mindlessly spamming buttons equals strategic skill.
This is going to turn out to be one very useless thread.
User was warned for this post
|
On September 13 2010 06:44 iEchoic wrote:Show nested quote +On September 13 2010 06:43 ltortoise wrote:On September 13 2010 06:34 Half wrote:
Literally anybody could do this if they put enough time into doing it. You could actually train an ape to do it. Getting good at doing this says nothing about your RTS skills. It says nothing about your thought process. Literally the only thing it does is signal that you've practiced it a lot.
You couldn't train an ape to stop doing it though based on the current state of the game. On September 13 2010 06:02 ltortoise wrote: Sure, but name any other macro mechanic in SC2 that works like that. Every single macro mechanic I can think of involves choice. There is no choice here except to do it as often as possible without sacrificing bigger parts of your game. In ideology, yes, but in practice, no, because all the SC2 macro mechanics are designed and balanced around being used. Its suboptimal player, up until very very very late game, to not inject Hatches. It doesn't scale heavily with skill, beyond a certain point. You watch Idra player, and unless he screws up (like IEM game 5), he almost never misses until he gets more then 3 bases. Larvae inject is a choice. You are choosing how to spend the Queen's energy, and that's just a fact. Even for Idra, there are situations where he chooses to miss injections, for instance if he's being banshee rushed and is using his queen's for defense. Or maybe he simply doesn't need the larvae and would rather spread creep. These situations happen. Exactly. This mechanic involves no choice. There is no choice like between a scan and a mule. It's basically "just do it and get free minerals, if you don't, you don't". There's no strategical merit to this at all. I love how SC1 players think that doing stupid mindless clicking bullshit is the epitome of skill. This is the kind of stuff that makes game less likely to become legitimate e-sports.
That "stupid mindless clicking bullshit" is what made BW have so much depth. Of course this isn't strategical, but it is helping your macro. If someone learns to harnass these tools, they should justly be rewarded for it. In agreement with a previous poster, this trick isn't gamechanging. Its a helpful trick that can help get you ahead. It's not like doing this will make you win automatically.
|
Another problem with this is that it's going to be very easy to exploit. You could write up a macro to queue these actions with any software that comes with any razer/logitech product and zip through your scvs doing this really easily.
On September 13 2010 06:47 Sylvr wrote:Show nested quote +On September 13 2010 06:42 iEchoic wrote:On September 13 2010 06:39 Sylvr wrote: Why do idiots assume that this trick is mandatory? ...This trick is only going to be useful at high levels of play. It has no downside, only an upside. It's mandatory if you want to compete (which I do) . It just made the game less fun for me. Video games are for fun. If things like this are tedious to you, then I think you aren't as competitive as you think you are.
I am competitive, but I don't take pride in out-clicking my opponent. I'm a thinking human being, and this is a strategy game, I'm not a robot mashing the big red button on hungry hungry hippos.
|
On September 13 2010 06:47 iEchoic wrote:Show nested quote +On September 13 2010 06:46 Half wrote:On September 13 2010 06:42 iEchoic wrote:On September 13 2010 06:39 Sylvr wrote: Why do idiots assume that this trick is mandatory? ...This trick is only going to be useful at high levels of play. It has no downside, only an upside. It's mandatory if you want to compete (which I do) . It just made the game less fun for me. Video games are for fun. lolwut. You simultaneously want a competitive game and a game with less avenues for competitive development. I think you would be pretty well suited for WoW arenas. Doing repetitive clicking crap isn't competitive development, give me a break.
It creates a mechanical skill gap between players, and improving your mechanical skill is competitive development.
|
On September 13 2010 06:44 iEchoic wrote:Show nested quote +On September 13 2010 06:43 ltortoise wrote:On September 13 2010 06:34 Half wrote:
Literally anybody could do this if they put enough time into doing it. You could actually train an ape to do it. Getting good at doing this says nothing about your RTS skills. It says nothing about your thought process. Literally the only thing it does is signal that you've practiced it a lot.
You couldn't train an ape to stop doing it though based on the current state of the game. On September 13 2010 06:02 ltortoise wrote: Sure, but name any other macro mechanic in SC2 that works like that. Every single macro mechanic I can think of involves choice. There is no choice here except to do it as often as possible without sacrificing bigger parts of your game. In ideology, yes, but in practice, no, because all the SC2 macro mechanics are designed and balanced around being used. Its suboptimal player, up until very very very late game, to not inject Hatches. It doesn't scale heavily with skill, beyond a certain point. You watch Idra player, and unless he screws up (like IEM game 5), he almost never misses until he gets more then 3 bases. Larvae inject is a choice. You are choosing how to spend the Queen's energy, and that's just a fact. Even for Idra, there are situations where he chooses to miss injections, for instance if he's being banshee rushed and is using his queen's for defense. Or maybe he simply doesn't need the larvae and would rather spread creep. These situations happen. Exactly. This mechanic involves no choice. There is no choice like between a scan and a mule. It's basically "just do it and get free minerals, if you don't, you don't". There's no strategical merit to this at all. I love how SC1 players think that doing stupid mindless clicking bullshit is the epitome of skill. This is the kind of stuff that makes games less likely to become legitimate e-sports. Sending workers to minerals has no strategical merit. It's basically "just do it and get free minerals, if you don't, you don't."
|
To OP, extremely cool find and epic first post!
I think this is just beyond all means RIDICULOUS though. For a game made in 2010, this cannot be considered as anything but a bug. I understand that the BW crowd feels nostalgic but this will just straight up, make starcraft 2 a worse and less enjoyable game for me and a lot of other people.
|
to people who think it should be removed because it doesn't require any complex decision making, what do you feel about adding autocast to everything? i made the decision for my queen to continuously spit larva, so i shouldn't be bothered to manually do so. i made the decision for all my created units to attack, so they should just auto attack. i want my ghosts to emp vs toss, so they should auto cast. i want to constantly create more workers, so they should be automatically queued for me. great!
|
On September 13 2010 06:53 psion wrote:Show nested quote +On September 13 2010 06:44 iEchoic wrote:On September 13 2010 06:43 ltortoise wrote:On September 13 2010 06:34 Half wrote:
Literally anybody could do this if they put enough time into doing it. You could actually train an ape to do it. Getting good at doing this says nothing about your RTS skills. It says nothing about your thought process. Literally the only thing it does is signal that you've practiced it a lot.
You couldn't train an ape to stop doing it though based on the current state of the game. On September 13 2010 06:02 ltortoise wrote: Sure, but name any other macro mechanic in SC2 that works like that. Every single macro mechanic I can think of involves choice. There is no choice here except to do it as often as possible without sacrificing bigger parts of your game. In ideology, yes, but in practice, no, because all the SC2 macro mechanics are designed and balanced around being used. Its suboptimal player, up until very very very late game, to not inject Hatches. It doesn't scale heavily with skill, beyond a certain point. You watch Idra player, and unless he screws up (like IEM game 5), he almost never misses until he gets more then 3 bases. Larvae inject is a choice. You are choosing how to spend the Queen's energy, and that's just a fact. Even for Idra, there are situations where he chooses to miss injections, for instance if he's being banshee rushed and is using his queen's for defense. Or maybe he simply doesn't need the larvae and would rather spread creep. These situations happen. Exactly. This mechanic involves no choice. There is no choice like between a scan and a mule. It's basically "just do it and get free minerals, if you don't, you don't". There's no strategical merit to this at all. I love how SC1 players think that doing stupid mindless clicking bullshit is the epitome of skill. This is the kind of stuff that makes games less likely to become legitimate e-sports. Sending workers to minerals has no strategical merit. It's basically "just do it and get free minerals, if you don't, you don't."
You are mixing things up. You could choose to not use your workers for mining, they could be doing something else.
However, IF you have decided that you want them mining, then obviously you want them mining as quickly as possible. That is why there is no choice. If you want mining to be done, you want it to be done as quickly as possible, that's that.
|
On September 13 2010 06:30 Fantistic wrote:Show nested quote +On September 13 2010 06:25 wxwx wrote:boring repetitive crap. I spend my mining time chatting with friends/opponent, grabbing a drink, or whatever.. And now you're saying I can't anymore? Probably not gonna GL HF anymore too. That would put me back 20 minerals.  IMO this is bad for the game.. This isn't really micro, since you have nothing to micro against. It's basically just routine spamming that anyone can do with practice. There's no split-second decision making or reaction micro... It's just a predetermined clicking routine... Might as well award minerals to the player who types the alphabet backwards while droning... That's "keyboard skill" too am i right?  Let me summarise this: "I'm lazy."
This Fantistic guy is probably button mashing @ his mineral line, thinking to himself how 'hard-working' he is while he moves his mouse across the desk at the speed of light.
We're talking about a videogame. In the end, he's playing this game in his free time, with his ass in a chair.
|
On September 13 2010 06:48 CooLMaN wrote:Show nested quote +On September 13 2010 06:44 frog HERO wrote:On September 13 2010 06:43 CooLMaN wrote:On September 13 2010 06:38 Zurles wrote:On September 13 2010 06:32 CooLMaN wrote: How about; this is a game I play for fun, and mashing buttons is not fun. Then the people you play against are very unlikely to be doing this. Why are you so sure? Requiring me to go crazy at every start of every game in order to gain an advantage is ridiculous. Most players do not dedicate their lives to SC2 mechanics, hopefully this will be patched. If you haven't dedicated your life to SC2 mechanics then why do you expect to win against someone who has? Starcraft2 skill relays on more than just mechanics
Where did I claim it wasn't? Starcraft 2 skill is highly dependent on your decision making and strategy but equally (if not more so) dependent on your mechanics. If you want to play a game that relies only on your intellect and not on your keyboard/mouse skills then play Chess. Don't play SC2 and expect to be able to win without using your keyboard and your mouse as effectively as possible.
|
Wow. Dang. I used to think I had a genius breakthrough in BW with the very topic, only to find it doesn't work.
|
On September 13 2010 06:51 iEchoic wrote:Another problem with this is that it's going to be very easy to exploit. You could write up a macro to queue these actions with any software that comes with any razer/logitech product and zip through your scvs doing this really easily. Show nested quote +On September 13 2010 06:47 Sylvr wrote:On September 13 2010 06:42 iEchoic wrote:On September 13 2010 06:39 Sylvr wrote: Why do idiots assume that this trick is mandatory? ...This trick is only going to be useful at high levels of play. It has no downside, only an upside. It's mandatory if you want to compete (which I do) . It just made the game less fun for me. Video games are for fun. If things like this are tedious to you, then I think you aren't as competitive as you think you are. I am competitive, but I don't take pride in out-clicking my opponent. I'm a thinking human being, and this is a strategy game, I'm not a robot mashing the big red button on hungry hungry hippos.
Alright, but pretty sure those are illegal(I would hope so at the very least.) Congragulations, even businesses are doing better now!
And this a RTS, but this is also an Real time strategy GAME. If you want to be competitive you should be able to master the game inside and out, and to the best of your ability be able to mine the best. Downsides? Oh my gosh, you can't be lazy for the first 3 minutes of the game! You actually have to do stuff!
The way I see it this is another trick that can help differentiate the pros from the Joes, and will help increase the skill gap that will make SC2 live on.
|
On September 13 2010 06:51 iEchoic wrote: I am competitive, but I don't take pride in out-clicking my opponent. I'm a thinking human being, and this is a strategy game, I'm not a robot mashing the big red button on hungry hungry hippos.
Clearly you're new to Hungry, Hungry Hippos. It's all about timing.
|
|
|
|