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[Trick] Early Game +7% Mineral Boost - Page 53

Forum Index > SC2 General
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Prev 1 51 52 53
revy
Profile Joined September 2009
United States1524 Posts
September 23 2010 19:35 GMT
#1041
Initially when I heard about this I was vehemently opposed to the idea but then I started doing it and I now wish they wouldn't get rid of it. It's only good up to 12 workers (minus the mule thing, that part should be fixed) and gives you something to do in the very early game as opposed to box select workers.
TheNomad
Profile Joined April 2010
United States134 Posts
September 28 2010 03:55 GMT
#1042
GG Thread

* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
Pokornyx
Profile Joined April 2010
United States19 Posts
September 28 2010 04:28 GMT
#1043
RIP
SpartiK1S
Profile Blog Joined May 2010
United States145 Posts
September 28 2010 04:31 GMT
#1044
This feels like Blizzard is intentionally trying to dumb everything down, leaving only the strategy, macro, and micro left to the players. It's like only having a big juicy steak to eat, which is nice, but the vegies on a burger really create the flavor.
"Why is it so cold and lonely?"-Nal_Ra
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
September 28 2010 04:53 GMT
#1045
On September 28 2010 13:31 SpartiK1S wrote:
This feels like Blizzard is intentionally trying to dumb everything down, leaving only the strategy, macro, and micro left to the players. It's like only having a big juicy steak to eat, which is nice, but the vegies on a burger really create the flavor.


lol
so much drama
they had to fix it
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
Mortician
Profile Blog Joined December 2008
Bulgaria2332 Posts
September 28 2010 04:57 GMT
#1046
RIP thread :/
"If anything, the skill cap in sc2 is higher [than sc1] because there are a lot more things you can do at one given time. " darmousseh
mierin
Profile Joined August 2010
United States4943 Posts
September 28 2010 05:00 GMT
#1047
Sockfolder, if only you had been around in the Brood War era, where people actually valued super micro...
JD, Stork, Calm, Hyuk Fighting!
ZenCaser
Profile Joined January 2010
United States19 Posts
September 28 2010 06:25 GMT
#1048
On September 28 2010 14:00 mierin wrote:
Sockfolder, if only you had been around in the Brood War era, where people actually valued super micro...



I thought Trebis was pleasant and helpful, and I admire Sockfolder very much for finding this. My hero shelf is filled with the Sockfolders of the world. But all the while I watched Trebis' video I kept thinking, "Oh wow, I hope they patch this", while he was saying, "Finally, something we've been waiting for [...] I hope they don't patch it."

This is not micro to be valued. This is not fantastic muta micro. This does not make for a good game. If shift-queueing your workers tediously like this is imperative to being great at sc2, or beat some exploit rush, then Blizzard has a big problem.

I laughed out loud when somebody referred to this as 'dumbing down' the game. This isn't dumbing down the game; I don't even know how that applies. Keeping it in the game is dumb. Lamenting this patch isn't lamenting the loss of valuable gaming skill, it's lamenting the loss of an in-crowd handshake.

Did not read the entire thread.
Mo' pylons, mo' problems.
yomi
Profile Blog Joined June 2004
United States773 Posts
September 28 2010 06:31 GMT
#1049
On September 28 2010 15:25 ZenCaser wrote:
Show nested quote +
On September 28 2010 14:00 mierin wrote:
Sockfolder, if only you had been around in the Brood War era, where people actually valued super micro...



I thought Trebis was pleasant and helpful, and I admire Sockfolder very much for finding this. My hero shelf is filled with the Sockfolders of the world. But all the while I watched Trebis' video I kept thinking, "Oh wow, I hope they patch this", while he was saying, "Finally, something we've been waiting for [...] I hope they don't patch it."

This is not micro to be valued. This is not fantastic muta micro. This does not make for a good game. If shift-queueing your workers tediously like this is imperative to being great at sc2, or beat some exploit rush, then Blizzard has a big problem.

I laughed out loud when somebody referred to this as 'dumbing down' the game. This isn't dumbing down the game; I don't even know how that applies. Keeping it in the game is dumb. Lamenting this patch isn't lamenting the loss of valuable gaming skill, it's lamenting the loss of an in-crowd handshake.

Did not read the entire thread.


I don't agree with your post generally but you make a good point at the very end. Beginning players will have no idea how to do this or where to get the information explaining how to perform the trick. This is a problem with many games. Blizz seems to be doing a pretty good job with those community articles they link to from the Home section in SC2. Eventually they will hopefully have an advanced tips and tricks section on their official site that would explain things like this to new players.
ZenCaser
Profile Joined January 2010
United States19 Posts
Last Edited: 2010-09-28 06:45:44
September 28 2010 06:39 GMT
#1050
Edit: Comment removed.
Mo' pylons, mo' problems.
lurked
Profile Blog Joined March 2010
Canada918 Posts
Last Edited: 2010-09-28 11:46:33
September 28 2010 11:46 GMT
#1051
Could've been used longer if it wasnt for :
* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.

Anyway, interesting trick for the time it worked...
Magic is "just" magic until I get my hands on the source code.
Thoramas
Profile Joined April 2010
Singapore152 Posts
Last Edited: 2010-09-28 14:13:26
September 28 2010 13:39 GMT
#1052
Shouldn't method 3 still work (shift right clicking mineral patch to boost the current return)?

I've been doing mineral boosting by manually shift right clicking every (ideally, sometimes i can't get all) worker to their patch on every mining trip at the start of the game, so I didn't ever use the Return Cargo queue and I still got the effects of mineral boosting.

Haven't tested this patch though.

Edit: Tested, queuing up a way point on the worker to its current mining mineral patch delays the worker before it returns the mineral now instead of speeding it up -.-
mierin
Profile Joined August 2010
United States4943 Posts
September 28 2010 14:22 GMT
#1053
On September 28 2010 15:25 ZenCaser wrote:
Show nested quote +
On September 28 2010 14:00 mierin wrote:
Sockfolder, if only you had been around in the Brood War era, where people actually valued super micro...



I thought Trebis was pleasant and helpful, and I admire Sockfolder very much for finding this. My hero shelf is filled with the Sockfolders of the world. But all the while I watched Trebis' video I kept thinking, "Oh wow, I hope they patch this", while he was saying, "Finally, something we've been waiting for [...] I hope they don't patch it."

This is not micro to be valued. This is not fantastic muta micro. This does not make for a good game. If shift-queueing your workers tediously like this is imperative to being great at sc2, or beat some exploit rush, then Blizzard has a big problem.

I laughed out loud when somebody referred to this as 'dumbing down' the game. This isn't dumbing down the game; I don't even know how that applies. Keeping it in the game is dumb. Lamenting this patch isn't lamenting the loss of valuable gaming skill, it's lamenting the loss of an in-crowd handshake.

Did not read the entire thread.


That's a very good post. I'm less sad than I was before.
JD, Stork, Calm, Hyuk Fighting!
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
September 28 2010 15:24 GMT
#1054
this thread has run its course
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
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