[Trick] Early Game +7% Mineral Boost - Page 53
| Forum Index > SC2 General | 
| 
							revy
							
							
						 
						United States1524 Posts
						 | ||
| 
							TheNomad
							
							
						 
						United States134 Posts
						  * Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering. | ||
| 
							Pokornyx
							
							
						 
						United States19 Posts
						 | ||
| 
							SpartiK1S
							
							
						 
						United States145 Posts
						 | ||
| 
							ilbh
							
							
						 
						Brazil1606 Posts
						 On September 28 2010 13:31 SpartiK1S wrote: This feels like Blizzard is intentionally trying to dumb everything down, leaving only the strategy, macro, and micro left to the players. It's like only having a big juicy steak to eat, which is nice, but the vegies on a burger really create the flavor. lol so much drama they had to fix it | ||
| 
							Mortician
							
							
						 
						Bulgaria2332 Posts
						 | ||
| 
							mierin
							
							
						 
						United States4943 Posts
						 | ||
| 
							ZenCaser
							
							
						 
						United States19 Posts
						 On September 28 2010 14:00 mierin wrote: Sockfolder, if only you had been around in the Brood War era, where people actually valued super micro... I thought Trebis was pleasant and helpful, and I admire Sockfolder very much for finding this. My hero shelf is filled with the Sockfolders of the world. But all the while I watched Trebis' video I kept thinking, "Oh wow, I hope they patch this", while he was saying, "Finally, something we've been waiting for [...] I hope they don't patch it." This is not micro to be valued. This is not fantastic muta micro. This does not make for a good game. If shift-queueing your workers tediously like this is imperative to being great at sc2, or beat some exploit rush, then Blizzard has a big problem. I laughed out loud when somebody referred to this as 'dumbing down' the game. This isn't dumbing down the game; I don't even know how that applies. Keeping it in the game is dumb. Lamenting this patch isn't lamenting the loss of valuable gaming skill, it's lamenting the loss of an in-crowd handshake. Did not read the entire thread. | ||
| 
							yomi
							
							
						 
						United States773 Posts
						 On September 28 2010 15:25 ZenCaser wrote: I thought Trebis was pleasant and helpful, and I admire Sockfolder very much for finding this. My hero shelf is filled with the Sockfolders of the world. But all the while I watched Trebis' video I kept thinking, "Oh wow, I hope they patch this", while he was saying, "Finally, something we've been waiting for [...] I hope they don't patch it." This is not micro to be valued. This is not fantastic muta micro. This does not make for a good game. If shift-queueing your workers tediously like this is imperative to being great at sc2, or beat some exploit rush, then Blizzard has a big problem. I laughed out loud when somebody referred to this as 'dumbing down' the game. This isn't dumbing down the game; I don't even know how that applies. Keeping it in the game is dumb. Lamenting this patch isn't lamenting the loss of valuable gaming skill, it's lamenting the loss of an in-crowd handshake. Did not read the entire thread. I don't agree with your post generally but you make a good point at the very end. Beginning players will have no idea how to do this or where to get the information explaining how to perform the trick. This is a problem with many games. Blizz seems to be doing a pretty good job with those community articles they link to from the Home section in SC2. Eventually they will hopefully have an advanced tips and tricks section on their official site that would explain things like this to new players. | ||
| 
							ZenCaser
							
							
						 
						United States19 Posts
						 | ||
| 
							lurked
							
							
						 
						Canada918 Posts
						 * Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering. Anyway, interesting trick for the time it worked... | ||
| 
							Thoramas
							
							
						 
						Singapore152 Posts
						 I've been doing mineral boosting by manually shift right clicking every (ideally, sometimes i can't get all) worker to their patch on every mining trip at the start of the game, so I didn't ever use the Return Cargo queue and I still got the effects of mineral boosting. Haven't tested this patch though. Edit: Tested, queuing up a way point on the worker to its current mining mineral patch delays the worker before it returns the mineral now instead of speeding it up -.- | ||
| 
							mierin
							
							
						 
						United States4943 Posts
						 On September 28 2010 15:25 ZenCaser wrote: I thought Trebis was pleasant and helpful, and I admire Sockfolder very much for finding this. My hero shelf is filled with the Sockfolders of the world. But all the while I watched Trebis' video I kept thinking, "Oh wow, I hope they patch this", while he was saying, "Finally, something we've been waiting for [...] I hope they don't patch it." This is not micro to be valued. This is not fantastic muta micro. This does not make for a good game. If shift-queueing your workers tediously like this is imperative to being great at sc2, or beat some exploit rush, then Blizzard has a big problem. I laughed out loud when somebody referred to this as 'dumbing down' the game. This isn't dumbing down the game; I don't even know how that applies. Keeping it in the game is dumb. Lamenting this patch isn't lamenting the loss of valuable gaming skill, it's lamenting the loss of an in-crowd handshake. Did not read the entire thread. That's a very good post. I'm less sad than I was before. | ||
| 
							SoMuchBetter
							
							
						 
						Australia10606 Posts
						 | ||
| 
 | ||
 EPT
EPT 
	










