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[Trick] Early Game +7% Mineral Boost - Page 51

Forum Index > SC2 General
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Prev 1 49 50 51 52 53 Next
hp.Shell
Profile Blog Joined April 2010
United States2527 Posts
September 21 2010 03:14 GMT
#1001
I say keep it in, but don't allow MULEs to do it. That doesn't seem fair.
Please PM me with any songs you like that you think I haven't heard before!
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
September 21 2010 17:37 GMT
#1002
it seems with the new patch 1.1 this will no longer be possible

we will see in a short while when the patch goes up

"+ Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card"

im glad, as nony said it should be removed
ModeratorBlame yourself or God
B-Roll
Profile Blog Joined March 2008
United States403 Posts
September 21 2010 17:41 GMT
#1003
Yeah starting to think 1.1 is going to kill this trick
Dinn
Profile Joined May 2010
United States66 Posts
September 21 2010 17:47 GMT
#1004
Can we get a confirmation that 1.1 killed mineral boosting?
Glasse
Profile Joined July 2010
Canada1237 Posts
September 21 2010 17:49 GMT
#1005
On September 22 2010 02:37 Zelniq wrote:
it seems with the new patch 1.1 this will no longer be possible

we will see in a short while when the patch goes up

"+ Fixed an issue that, in certain cases, allowed a command to be issued that did not appear on the command card"

im glad, as nony said it should be removed


you know.. when you do this trick you use a command that is on the command card...

that fixed immortal warping and burrowed neural parasite
monterto
Profile Joined June 2010
Canada103 Posts
September 21 2010 17:53 GMT
#1006
Burrowed NP is what made it actually good ingame.
I'm pretty much Hyuk but white...
yalag
Profile Joined July 2010
38 Posts
September 21 2010 20:01 GMT
#1007
can we get a confirmation that this is removed in 1.1?
asdfjh
Profile Joined August 2010
Canada230 Posts
September 21 2010 20:56 GMT
#1008
still works in 1.1
B-Roll
Profile Blog Joined March 2008
United States403 Posts
September 21 2010 20:58 GMT
#1009
Yes this still works
SpaceYeti
Profile Joined June 2010
United States723 Posts
September 21 2010 20:59 GMT
#1010
I think it should still work, but will be harder to pull off, given that you have a shorter window of time to issue the commands.

Maybe I'm wrong...
Behavior is a function of its consequences.
Ganon-
Profile Joined March 2009
Canada68 Posts
September 21 2010 21:00 GMT
#1011
Just tested it after the 1.1 patch. Mineral boosting stills works
asdfiprod
Profile Joined February 2005
United States34 Posts
September 21 2010 21:27 GMT
#1012
I'm not going to argue that it gives top players something to do. I think you're fooling yourself if you think the game is better in any regard because of it. If it was suggested in the pre-beta as a feature, you'd probably cry and whine about it.
TitleRug
Profile Blog Joined May 2010
United States651 Posts
September 21 2010 21:50 GMT
#1013
still works!
coLCruncher fighting!
lololol
Profile Joined February 2006
5198 Posts
September 22 2010 00:34 GMT
#1014
From http://us.battle.net/sc2/en/forum/topic/627978741

Hey guys,

We've seen many threads on this issue and I wanted to let you know that we are aware of the reports and hope to have this resolved in the future.
I'll call Nada.
.Aar
Profile Joined September 2010
2177 Posts
September 22 2010 06:39 GMT
#1015
On September 22 2010 09:34 lololol wrote:
From http://us.battle.net/sc2/en/forum/topic/627978741

Hey guys,

We've seen many threads on this issue and I wanted to let you know that we are aware of the reports and hope to have this resolved in the future.


Eh, I hated this when I first read about it, but now it's pretty much second nature to me now. Build, split, click, hold shift and spam rightclick/c on every worker.. it just feels natural now.
now run into the setting sun, and suffer, but don't mess up your hair.
Euronyme
Profile Joined August 2010
Sweden3804 Posts
September 22 2010 06:44 GMT
#1016
On September 13 2010 10:11 VarmVaffel wrote:
I've been trying a bit, and it actually seem to be working on harvesting gas as well. However I'm not sure that the way I'm testing it/doing it is completely correct, so can somebody else confirm/deny this?


theoretically it shouldnt work.. why?
1: with 3 guys on gas, one or two being faster would just screw up the timing, making it pointless.
2: as europe is currently down i can't check this, but does gas even have a return cargo?
3: the thing that this trick is fixing is the SCV standing with the minerals idle for a split second, the gas doesn't work in the same way.
despite this it might work in practice though.. no clue ^^
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
Kamisei
Profile Joined May 2010
Netherlands6 Posts
September 22 2010 22:03 GMT
#1017
How about this. Method 4:
Set your keyboard settings like so: [image loading]
Then select all your workers, press the return cargo hotkey on your keyboard and hold it.

That's all.

Sadly, no-1 will not have high apm anymore.+ Show Spoiler +
[image loading]
Looky
Profile Joined April 2010
United States1608 Posts
September 22 2010 22:06 GMT
#1018
it doesnt really make that big a difference. i just think everyone who are against it havent even tried it.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
September 22 2010 23:09 GMT
#1019
On September 23 2010 07:03 Kamisei wrote:
How about this. Method 4:
Set your keyboard settings like so:
Then select all your workers, press the return cargo hotkey on your keyboard and hold it.

That's all.

Sadly, no-1 will not have high apm anymore.


While this WILL give a short boost, I don't think it is entirely viable, as you lose efficiency every time you have to do anything else, like building a drone...
Cell.cell
Profile Joined April 2010
United States46 Posts
September 22 2010 23:11 GMT
#1020
If Blizzard acknowledges it and leaves it in then I will start doing it, but right now I don't want to get in the habit and then have them remove it.
There are several good protections against temptation, but the surest is cowardice
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