[Trick] Early Game +7% Mineral Boost - Page 50
Forum Index > SC2 General |
obsid
United States389 Posts
| ||
mango_destroyer
Canada3914 Posts
| ||
Spaceball
United States213 Posts
| ||
Easy772
374 Posts
| ||
Hypatio
549 Posts
APM should be ACTUAL APM spent on managing battles/harassing and keeping up with troop production/tech primarily, while simultaneously keeping up with worker production and supply secondary. This will never be true. | ||
LaughingTulkas
United States1107 Posts
Seriously, I can't believe people are arguing for an "easier" game. I want to be impressed by the people who are way better than me at this game. I don't want to be able to compete with pros practicing 8 hours a day when I don't even have time to play every day consistently. Why would we want this? Great find OP, I hope this stays in. I'll probably never be able to do it very well, but I'm glad it's here. | ||
dcberkeley
Canada844 Posts
On September 19 2010 22:28 LaughingTulkas wrote: Can't all the lazy people just play with people who are also lazy? We could even put them in their own league, maybe call it something like... i dunno... gold league? Then if you don't want to spend the APM to get 7% income bonus in the beginning you don't have to! And you don't have to play against people using this feature either! Seriously, I can't believe people are arguing for an "easier" game. I want to be impressed by the people who are way better than me at this game. I don't want to be able to compete with pros practicing 8 hours a day when I don't even have time to play every day consistently. Why would we want this? Great find OP, I hope this stays in. I'll probably never be able to do it very well, but I'm glad it's here. So arbitrary APM is fun to watch? Wow he's pro because he can improve his income by 7%! I want to be just like him! This is what happens when everyone tries to be hardcore and call this game easy. Guess what, this game isn't easy at all because I don't see you macroing/microing perfectly even with MBS/automining and I don't see the pros doing so either. APM should be about doing things that are involved with strategy and tactics not arbitrary shit like making your workers return cargo faster. You might as well add a mechanic where you have to get your scvs fed and bathed every 30 seconds to make this game "harder" and be more about "skill", | ||
telfire
United States415 Posts
On September 19 2010 22:49 dcberkeley wrote: You might as well add a mechanic where you have to get your scvs fed and bathed every 30 seconds to make this game "harder" and be more about "skill", Don't be silly. This is a mechanic that gives you something to do during the part of the game where you don't have anything else to do. There is nothing more strategic at that point in the game than mining more minerals than your opponent. | ||
howerpower
United States619 Posts
On September 19 2010 16:47 Easy772 wrote: Nowadays it seems someones a 'beast' in HoN or DotA because they can farm well and have good last hitting 'skillz'. I hated that shit... GASP, you mean people took advantage of mechanics that are built into the game? for shame... | ||
Easy772
374 Posts
On September 20 2010 03:26 howerpower wrote: GASP, you mean people took advantage of mechanics that are built into the game? for shame... Umm no, because the developers added an escape mechanisms on almost every character, improved the rewards for last hitting. Making games drag out and become farming "last hit" fests.. A lot of the top players at the time like Jolie and Vigoss stated that it made the game tedious and i agree... Edit: And now i don't know anyone who still enjoys DotA | ||
MaYuu
Sweden516 Posts
On September 19 2010 22:49 dcberkeley wrote: So arbitrary APM is fun to watch? Wow he's pro because he can improve his income by 7%! I want to be just like him! This is what happens when everyone tries to be hardcore and call this game easy. Guess what, this game isn't easy at all because I don't see you macroing/microing perfectly even with MBS/automining and I don't see the pros doing so either. APM should be about doing things that are involved with strategy and tactics not arbitrary shit like making your workers return cargo faster. You might as well add a mechanic where you have to get your scvs fed and bathed every 30 seconds to make this game "harder" and be more about "skill", I'm glad it's not up to you how it should or should not be then. Don't be such a turd-face | ||
DigitalD[562]
United States80 Posts
| ||
CurLy[]
United States759 Posts
| ||
Hyperion2010
United States122 Posts
On September 21 2010 10:32 CurLy[] wrote: How come pros don't do this? I still see people spamming boxes and such. Because at that level the boxing warmup helps them play better than having a few extra minerals to cheese with. | ||
SiNiquity
United States734 Posts
On September 21 2010 10:49 Hyperion2010 wrote: Because at that level the boxing warmup helps them play better than having a few extra minerals to cheese with. Or just old habits die hard.. | ||
Zarahtra
Iceland4053 Posts
On September 19 2010 23:24 telfire wrote: Don't be silly. This is a mechanic that gives you something to do during the part of the game where you don't have anything else to do. There is nothing more strategic at that point in the game than mining more minerals than your opponent. The main question should be though, what does it add to the game? In the end pros will start doing this very effectively while the game is starting. What this does: Forces players to do mindnumbing things to stay equal to their opponent... Not much else. I mean all this does is makes the early game end slightly faster while making the game a lot less fun, especially for people that train a lot(and therefor need to practise their build including the extra income from this every time). When both players are starting up, they might aswell just make a deal with each other "ok neither of us does this trick mkay?", since if both players do this, they will come out very close to equal(technically cheese would gain more from this since it takes longer to saturate all patches and devalue this). | ||
Lucius2
Germany548 Posts
| ||
doffe
Sweden636 Posts
Concerning the proscene. Sure you can argue that you want the strategic geniuses to be the dominants at the top rather then the mechanic robots but I do actually prefer the mix of the two. I think that if you want to be at the top you should be forced not only to have great gamesense and micro, your apm and other gamemechanics do need to be top notch aswell so I do approve of the existance of this. Once again, the people that does not have the apm to do this wont face people that do, atleast I find that highly unlikely. And one more thing. I myself find it quite enjoyable to actually have something to focus on early game instead of just spamboxing workers, I find that action at my level quite silly actually. I dont know how many replays I see people starting of with their 2-300 apm just to have it dip to an avarage of 50 before the game is over. That a pro needs to warmup I can accept but not mr avarage, you actually need something to warm up to. | ||
dcberkeley
Canada844 Posts
On September 20 2010 09:47 MaYuu wrote: I'm glad it's not up to you how it should or should not be then. Don't be such a turd-face So in other words, you're glad that you're not in an alternate universe where I'm the dev and I removed this feature so that the pro didn't end up beating you because he did something as arbitrary as making an SCV mine faster and make one more unit and beat you instead of actually outsmarting you. On September 19 2010 23:24 telfire wrote: Don't be silly. This is a mechanic that gives you something to do during the part of the game where you don't have anything else to do. There is nothing more strategic at that point in the game than mining more minerals than your opponent. I don't understand this. Why can't we bathe and feed our SCVs during this part when there's nothing strategic going on, then? It's a mechanic that gives you something to do during a part of the game where you don't have anything else to do. Why should we even add a mechanic to keep us busy? If someone wins a game, I don't want it to be about being good at a meaningless APM sink. I want actual strategical/tactical thought. Sure, 7% isn't a lot and won't make a difference and my example is ridiculous but this is the principle of the matter. Is it really a good idea that you could gain an advantage by spamming something that makes no sense and ordering units to do what they should already be doing? By fixing this unoptimal mining AI, you are making the workers harvest at maximum capacity. If you feel that you should leave the AI unoptimized so there is room for you to use your APM to optimize, why not revert stalker move AI to BW dragoon move AI or go back to single building selection where the AI pathing is dumb and you must use your APM to maximize unit moving effectiveness, etc, etc. Where do you draw the line? | ||
n3mo
United States298 Posts
it also doesn't break the game - if you're not at a level where you can do this easily, you're not really at a level where the extra couple of minerals helps you. | ||
| ||