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Active: 31985 users

[Trick] Early Game +7% Mineral Boost

Forum Index > SC2 General
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sockfolder
Profile Joined September 2010
United States9 Posts
Last Edited: 2010-09-13 20:30:37
September 12 2010 19:44 GMT
#1
I was just messing around with my probes early game when I discovered a trick that allows you to gain about a 7% mining rate with your workers. This can cut several seconds off your build. It requires alot of APM to fully utilize and is only really useful early game, which fortunately is when you have actions to spare. Personally, I find it very difficult to use this trick close to optimally, but even poor usage can save at least a second. I refer to this trick as mineral boosting.

Mineral Boosting
If you carefully observe your workers mining, you will notice that they sit around for half a second after they mine a mineral before realizing they need to return it to your CC. I'm not sure why the AI is slow on this, but the delay is actually not necessary. By removing this delay, mining speed is increased by up to 7%.

Method 1
Select a worker that just finished mining some minerals. He should have the 'Return Cargo' ability, which has the hotkey C by default. Hold shift and right click back to his mineral patch. Then as quickly as possible press C then right click and repeat both of these until the worker reaches the CC. The last command issued should be right click. Release shift, and repeat this with another worker.

The reason this works is quite simple. You are just queueing up many copies of the commands "Gather Minerals, Return Cargo, Gather Minerals, Return Cargo ...". Then rather than waiting for the AI to tell the worker to return cargo, the worker follows your instructions and returns the minerals immediately. However, if you end with return cargo, your worker will just wait at the CC after he goes through the whole queue. Hence, you should either end with right click, or keep extending the queue.

Trebis made a video that demonstrates this technique and shows how much faster scvs mine when using it.


Method 2
Select a worker that is about to return minerals. Hold shift, and then hold C. Just spam right click on the appropriate mineral patch.

Holding C after shift effectively spams the Return Cargo command very quickly, as with making units. This method requires less effort and is limited only by your clicking speed. However, the extra 'C' presses will fill up your queue and your maximum amount of commands will be more limited. Also, often the last command will be Return Cargo, so make sure you add a right click at the end of the queue.

Method 3
This is more of a specialized method in order to get the worker to return quickly on the first trip (you can't execute the above methods until after they return). After a worker goes to mine, just shift+right click his mineral patch. It will make the worker run immediately back to the CC once his mining is done and continue mining. However, without using one of the above methods, the later trips will not be boosted.

The main use for this method imo is on mules. On some close patches, the mules will return an extra 30 minerals, but only if you use this trick on the first return (and boost the rest of the mining as well).

Data
I tested this trick by mining with two workers (so I could do the trick perfectly) and counting the number of minerals returned after 5 minutes. This was done for both close patches and far patches. This data is also used to determine how much time this trick saves from each mining trip.

Minerals after 5 Minutes
Close Patches with Normal Mining: 495
Close Patches with Boosted Mining: 530
Percent Increase: ~7%

Far Patches with Normal Mining: 440
Far Patches with Boosted Mining: 470
Percent Increase: ~6.5%

Round trip mining time (seconds)
Close Patches with Normal Mining: 6.74
Close Patches with Boosted Mining: 6.25
Time decreased: 0.49

Far Patches with Normal Mining: 7.69
Far Patches with Boosted Mining: 7.14
Time decreased: 0.55

Thus, this trip removes about 0.5 secs from each trip, and gives up to a 7% increase in minerals.

Recommended Use
This trick is difficult to use optimally as I mentioned. After trying several methods, the best way I've found to use this trick is to start with a 3/3 split. One worker will arrive (and hence will return) first for each group. Select the first worker ahead of time and quickly spam. Then try to get the other two workers of that group of three. Repeat on the next return trip for the other group. Then keep extending these queues as much as possible, while boosting the newly arriving workers as well.

Once the workers start running around looking for patches, this trick doesn't really boost mining rate anymore since they will keep trying to return to the same busy patch. However, careful pairing up of workers can reduce this problem, and I don't think it actually hurts. Eventually there is no point to this trick however, because the actual mining time becomes the limiting factor.

I've found that by using this trick, mules mining from close patches will return 300 minerals instead of 270, which seems worthwhile for your first few mules. Some far patches normally only return 240, so this trick will give the full 270 in these cases.

Conclusion
Using this trick early game can save seconds of your build. For low level players, this may not be worth the hassle, but I think it is definitely worth it at high levels. To summarize, here is a list of pros and cons.

Pros:
  • Cuts several seconds off your build
  • Only requires actions when you have them to spare (very early game).


Cons:
  • Instead of rerallying and boxing workers, you have to do useful tasks.
  • Making mistakes and not correcting them can cost mining time instead.


FAQ

Q1: Does this work on gas?
A1: No. There is no delay before gas is returned.

Q2: Can't you just spam/hold C to get your workers to return your minerals?
A2: I can not get this to work at all. Unless someone posts a video/replay of this working, I conclude that this method is worthless.

Q3: Pros with over 9000 APM will be able to use this throughout the game to always get +7% minerals.
A3: Not at all. This return only reduces the return time of the minerals, not the actual hands-on mining. When the minerals are saturated, the mining rate is limited by how long each scv takes to mine a patch. The travel time has no effect. Personally, I think if you have over 16 workers, attempting this trick will always cost you minerals instead. However, testing is necessary.

Q4: What is Method 3 for?
A4: Method 3 is for making workers return quickly on their current mining round, while the other methods are for queueing up for future rounds. They can be used in combination for the maximum mining speed.

Q5: How long should you keep this trick up for?
A5: As soon as workers start switching between patches, you can easily lose minerals because workers will keep trying to go to busy patches they are queued for. Additional micro can prevent this, but it will probably still hurt the effectiveness of this trick. I stop around 12 workers, and I caution against trying this with more without verifying you are not costing yourself more than you are gaining.

Edit:
Changed Method 3 from shift clicking on the CC to shift clicking on the mineral patch. The main difference is that the scv will continue mining correctly with the latter method.

Edit2:
Added new video from Trebis!

Edit3:
Added a FAQ.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
Last Edited: 2010-09-12 19:49:25
September 12 2010 19:46 GMT
#2
Ahh fml

Now I have to do work in the first few minutes. Amazing find though

Edit: Actually, the real fml moment would be if Blizz patched this.
[SECRET FONT] "Dragoon bunker"
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2010-09-12 20:17:46
September 12 2010 19:46 GMT
#3
I noticed this a while ago but didn't think anything of it o_o Interesting thread! Might be worth doing this early game!
Epic 1st post

Edit: trying this and for SCV they hit the minerals 3 times and then get minerals you need to send them to the CC after 3 drills.. It's hard to do

make a video?
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
Last Edited: 2010-09-12 20:01:45
September 12 2010 19:47 GMT
#4
great find if it turns out to be true! Any extra burden on the player to separate player skills is a good thing imo.


Thinking more about it:

--Once you have 2 scvs per patch, doing this trick would have a negligible increase, since as the 1st scv briefly pauses the 2nd will begin mining.

--This is going to make early orbital command builds much more viable. Something like 9 rax, 10 orbital, 10 supply, 10 gas without this new trick gives you a short term mineral boost (first 6 minutes or so), but a long term loss since the extra scvs with more scv heavy openings start to pay off. But, with the new trick you'll get 30 extra minerals with your first MULE, and you'll have fewer scvs making it possible to pull off this trick with all your scvs. That means you'll have a substantial boost in the first 6 minutes, making rush builds more effective, and you might even be able to squeeze out a super early 2nd CC with the mineral boost risk-free.


Question: have you tried it with gas too?
cYaN
Profile Joined May 2004
Norway3322 Posts
September 12 2010 19:48 GMT
#5
This really works? wow. Nice find.
Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 12 2010 19:48 GMT
#6
On September 13 2010 04:46 Fontong wrote:
Ahh fml

Now I have to do work in the first few minutes. Amazing find though


Damn there goes my 300+ APM spamming....

Cool find, 7% is a sick increase.
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
September 12 2010 19:49 GMT
#7
Great find. Now I gotta go get this down in some games vs. AI lolol.
"Infestors are the suck" - LzGamer
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-09-12 19:50:23
September 12 2010 19:49 GMT
#8
Ugh, I really hope this doesn't work or become standard. This kind of mind-numbing menial stuff is the thing that really takes the strategy out of RTS games. Repeating a button sequence as often as possible doesn't take skill, you could train a monkey or a child to do it. It's just boring.

Cool find anyway.
vileEchoic -- clanvile.com
EscapingJail
Profile Blog Joined March 2010
United States212 Posts
September 12 2010 19:49 GMT
#9
Amazing post!

I'm sure this is going to become standard with any pro player very soon.
Memento Mori
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 12 2010 19:51 GMT
#10
On September 13 2010 04:49 iEchoic wrote:
Ugh, I really hope this doesn't work or become standard. This kind of mind-numbing menial stuff is the thing that really takes the strategy out of RTS games.

Cool find anyway.

How much strategy are you executing at 6-10 supply? You'd need incredible effective APM to keep it up in anything but the first few minutes.
Cool find though, OP. Something fun to do that's actually efficient for the rather dull "Make SCV and wait for a few seconds" period of the game.
Slakter
Profile Joined January 2010
Sweden1947 Posts
September 12 2010 19:51 GMT
#11
Can we have a video of this?
Protoss, can't live with em', can't kill em'.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
September 12 2010 19:51 GMT
#12
I like it, can someone confirm this?
Chronopolis
Profile Joined April 2009
Canada1484 Posts
September 12 2010 19:52 GMT
#13
That's a pretty huge difference-- with 5 workers over 1 minutes, that's 35 minerals, that could make a 9 pylon or a 13 gate (pylon scout) not require you to cut minerals.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
September 12 2010 19:52 GMT
#14
Now that I think about it, you should have PM'd the remaining foreigners in the GSL this trick, while keeping it secret from the rest of the world.

Then they would win the GSL with hacker status rushes and stuff.
[SECRET FONT] "Dragoon bunker"
Cofo
Profile Blog Joined June 2010
United States1388 Posts
September 12 2010 19:54 GMT
#15
This is sick. I noticed myself that sometimes I could pull probes early and they would still be carrying minerals, but I never thought to look for a practical application.

Nice find!
+ Show Spoiler +
in7e.sCream
Profile Joined September 2010
Germany48 Posts
September 12 2010 19:54 GMT
#16
reminds me kind of peon micro in war3
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
September 12 2010 19:54 GMT
#17
On September 13 2010 04:51 vyyye wrote:
Show nested quote +
On September 13 2010 04:49 iEchoic wrote:
Ugh, I really hope this doesn't work or become standard. This kind of mind-numbing menial stuff is the thing that really takes the strategy out of RTS games.

Cool find anyway.

How much strategy are you executing at 6-10 supply? You'd need incredible effective APM to keep it up in anything but the first few minutes.
Cool find though, OP. Something fun to do that's actually efficient for the rather dull "Make SCV and wait for a few seconds" period of the game.


I actually enjoy the 'dull' openings to games. It's a nice warm-up into the game and it gives you a chance to think and play around (i.e. clicking all the mineral patches as fast as possible). If I have to repeat a button sequence the entire time it's going to make it a lot less fun. Bleh.
vileEchoic -- clanvile.com
dhe95
Profile Blog Joined December 2008
United States1213 Posts
September 12 2010 19:54 GMT
#18
You can't do this with all your scvs unless they all finish mining at the exact same time, so this will only work for a couple scvs earlygame, and it seems similar to what boxer used to do in BW
inBland
Profile Joined August 2010
United States31 Posts
September 12 2010 19:55 GMT
#19
Could someone test this? He has one post...

Although I think this is my second, lol.
Rhyme
Profile Joined May 2010
United States1069 Posts
September 12 2010 19:55 GMT
#20
woo i have something to do before 13 supply now! also, a video would be extremely helpful.
dont ever say that
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