• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:11
CEST 00:11
KST 07:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)10Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy4Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week2Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
Weekly Cups (June 9-15): herO doubles on GSL week The Memories We Share - Facing the Final(?) GSL The SCII GOAT: A statistical Evaluation Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Rogue EWC 2025 Hype Video!
Tourneys
RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 SOOP Starcraft Global #22 $3,500 WardiTV European League 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
HOW TO FIND A LEGITIMATE CRYPTO RECOVERY EXPERT. Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
ASL20 Preliminary Maps BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games FlaSh Witnesses SCV Pull Off the Impossible vs Shu
Tourneys
Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 2024 - 2025 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8435 users

[Trick] Early Game +7% Mineral Boost - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 51 52 53 Next
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
September 12 2010 20:32 GMT
#61
couldn't you do the same thing in wc3?


anyway, i'd probably just make things worse than they are when attempting stuff like that :D
Kevmeister @ Dota2
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
September 12 2010 20:33 GMT
#62
On September 13 2010 05:29 ltortoise wrote:
This is absurd, and it must be a bug. Guarantee it to be fixed, otherwise the entire early game of every matchup, especially mirror matches, will simply revolve around who can do this bullshit better and faster.

An APM sink, nothing more. A mindless task to dump your APM into. I'm OK with some dumps, but this one is EXTREME.

Actually, this trick is only useful when you only have few workers on your mineral line (the beginning of the game). The queuing of commands is useless when your workers are changing from patch to patch since the line is already saturated.

Instead of doing nothing in the beginning, you ought to do this trick.
-Frog-
Profile Joined February 2009
United States514 Posts
September 12 2010 20:33 GMT
#63
On September 13 2010 05:31 Bland wrote:
Yeah actually this makes me a very sad panda because SC2 is sort of known to help players that aren't as mechanical and a bit more skill oriented (a different kind of skill). Not having 300 apm is going to hurt me here.


Why in the world is a bad thing that there is some skill that differentiates good players from bad ones? That's the basis of a competitive game. If you are only interested in casual play I doubt you will even be in the same league as players who can execute this perfectly 100% of the time.
powered by coffee, driven by hate.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
Last Edited: 2010-09-12 20:36:21
September 12 2010 20:34 GMT
#64
Great stuff, I always thought up until 12 13 supply it was just so dull but not any more :D

Edit: amazing find OP. ty very much for this!
Do you really want chat rooms?
DarkspearTribe
Profile Joined August 2010
568 Posts
September 12 2010 20:34 GMT
#65
Bricks have been shat
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
September 12 2010 20:35 GMT
#66
Just to add, let's call this trick "Sockfolding".
WakaDoDo
Profile Joined July 2009
Sweden1183 Posts
September 12 2010 20:35 GMT
#67
On September 13 2010 05:31 Bland wrote:
Yeah actually this makes me a very sad panda because SC2 is sort of known to help players that aren't as mechanical and a bit more skill oriented (a different kind of skill). Not having 300 apm is going to hurt me here.

You shouldn't worry about your lack of APM. It's not like the vast majority is huge on APM.
Logo
Profile Blog Joined April 2010
United States7542 Posts
September 12 2010 20:35 GMT
#68
On September 13 2010 05:33 frog HERO wrote:
Show nested quote +
On September 13 2010 05:31 Bland wrote:
Yeah actually this makes me a very sad panda because SC2 is sort of known to help players that aren't as mechanical and a bit more skill oriented (a different kind of skill). Not having 300 apm is going to hurt me here.


Why in the world is a bad thing that there is some skill that differentiates good players from bad ones? That's the basis of a competitive game. If you are only interested in casual play I doubt you will even be in the same league as players who can execute this perfectly 100% of the time.


You could make SC2 require the player to juggle tennis balls while playing and it'd add skill to the game.

It wouldn't make the game any better though.

Same with this trick, it pretty much adds nothing to the game that anyone should care about and instead is a useless headache that you're going to end up doing several thousands times over the course of your SC2 career.
Logo
ltortoise
Profile Joined August 2010
633 Posts
September 12 2010 20:37 GMT
#69
On September 13 2010 05:33 lolaloc wrote:
Show nested quote +
On September 13 2010 05:29 ltortoise wrote:
This is absurd, and it must be a bug. Guarantee it to be fixed, otherwise the entire early game of every matchup, especially mirror matches, will simply revolve around who can do this bullshit better and faster.

An APM sink, nothing more. A mindless task to dump your APM into. I'm OK with some dumps, but this one is EXTREME.

Actually, this trick is only useful when you only have few workers on your mineral line (the beginning of the game). The queuing of commands is useless when your workers are changing from patch to patch since the line is already saturated.

Instead of doing nothing in the beginning, you ought to do this trick.


Not even really true. Would be useful for fresh expansions that aren't fully saturated, which can happen at any point in the entire game.

This is a bullshit bug for sure.
psion
Profile Joined May 2010
106 Posts
September 12 2010 20:39 GMT
#70
Well, it's better than spamming. I'll try doing it a few times a game to get used to it and see how it feels.
Goshawk.
Profile Blog Joined June 2008
United Kingdom5338 Posts
September 12 2010 20:40 GMT
#71
Amazing find if this works.

On September 13 2010 05:32 FliedLice wrote:
couldn't you do the same thing in wc3?


anyway, i'd probably just make things worse than they are when attempting stuff like that :D


You could, but only on diagonal mines. It basically allowed 4 workers to mine at the rate at 5. (ofc only works with orc/hu).
-Frog-
Profile Joined February 2009
United States514 Posts
Last Edited: 2010-09-12 20:42:34
September 12 2010 20:41 GMT
#72
On September 13 2010 05:35 Logo wrote:
Show nested quote +
On September 13 2010 05:33 frog HERO wrote:
On September 13 2010 05:31 Bland wrote:
Yeah actually this makes me a very sad panda because SC2 is sort of known to help players that aren't as mechanical and a bit more skill oriented (a different kind of skill). Not having 300 apm is going to hurt me here.


Why in the world is a bad thing that there is some skill that differentiates good players from bad ones? That's the basis of a competitive game. If you are only interested in casual play I doubt you will even be in the same league as players who can execute this perfectly 100% of the time.


You could make SC2 require the player to juggle tennis balls while playing and it'd add skill to the game.

It wouldn't make the game any better though.

Same with this trick, it pretty much adds nothing to the game that anyone should care about and instead is a useless headache that you're going to end up doing several thousands times over the course of your SC2 career.


Your juggling example is extreme and beyond the scope of reason. This trick isn't particularly difficult for anyone who has spent a decent amount of time playing RTS games and occurs during a period of the game where you basically do nothing anyways. It gives a small edge to those willing to learn and execute it but won't be the difference between a win and a loss for the vast majority of players.

If you were expected to do this during the mid game while larvae injecting, macroing off of 4 hatches, controlling your army, etc then you would have a valid point that it is ridiculous and too much of an APM sink. But that simply isn't the case, it's a cool trick that gives players with mouse/keyboard precision an advantage. And being accurate and fast with your mouse and keyboard is an essential part of being a starcraft player.
powered by coffee, driven by hate.
WakaDoDo
Profile Joined July 2009
Sweden1183 Posts
September 12 2010 20:43 GMT
#73
On September 13 2010 05:35 Logo wrote:
Show nested quote +
On September 13 2010 05:33 frog HERO wrote:
On September 13 2010 05:31 Bland wrote:
Yeah actually this makes me a very sad panda because SC2 is sort of known to help players that aren't as mechanical and a bit more skill oriented (a different kind of skill). Not having 300 apm is going to hurt me here.


Why in the world is a bad thing that there is some skill that differentiates good players from bad ones? That's the basis of a competitive game. If you are only interested in casual play I doubt you will even be in the same league as players who can execute this perfectly 100% of the time.


You could make SC2 require the player to juggle tennis balls while playing and it'd add skill to the game.

It wouldn't make the game any better though.

Same with this trick, it pretty much adds nothing to the game that anyone should care about and instead is a useless headache that you're going to end up doing several thousands times over the course of your SC2 career.

What about creating units? Is that a also a useless headache? No, macro is traditionally a part of Starcraft. This trick is a macro mechanic. A good macro player should beat a lesser macro player. But a player will not win solely on babysitting his workers. More importantly, this trick will not be too much of a major nuisance.
Whole
Profile Blog Joined May 2010
United States6046 Posts
September 12 2010 20:45 GMT
#74
This is pretty cool. It is tedious, but you're not really doing anything else. It also separates the lazy from the people who actually want to try.
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
September 12 2010 20:45 GMT
#75
hmm this is pretty interesting, bad news for me though, I'm pretty slow/lazy...
Khrane
Profile Joined April 2010
United States127 Posts
September 12 2010 20:46 GMT
#76
I just did a couple practice games to figure this out, and a couple of real games to put it into practice. The difference is VERY small, but noticable. The key thing to note is that you have to do each probe individually, so it's not like you INSTANTLY get 7% more efficiency-- you get 7% off the first worker you do, then second, then third, etc..

I'll be doing it every game, but it wont make or break your win.
vyyye
Profile Joined July 2010
Sweden3917 Posts
September 12 2010 20:46 GMT
#77
On September 13 2010 05:43 WakaDoDo wrote:
Show nested quote +
On September 13 2010 05:35 Logo wrote:
On September 13 2010 05:33 frog HERO wrote:
On September 13 2010 05:31 Bland wrote:
Yeah actually this makes me a very sad panda because SC2 is sort of known to help players that aren't as mechanical and a bit more skill oriented (a different kind of skill). Not having 300 apm is going to hurt me here.


Why in the world is a bad thing that there is some skill that differentiates good players from bad ones? That's the basis of a competitive game. If you are only interested in casual play I doubt you will even be in the same league as players who can execute this perfectly 100% of the time.


You could make SC2 require the player to juggle tennis balls while playing and it'd add skill to the game.

It wouldn't make the game any better though.

Same with this trick, it pretty much adds nothing to the game that anyone should care about and instead is a useless headache that you're going to end up doing several thousands times over the course of your SC2 career.

What about creating units? Is that a also a useless headache? No, macro is traditionally a part of Starcraft. This trick is a macro mechanic. A good macro player should beat a lesser macro player. But a player will not win solely on babysitting his workers. More importantly, this trick will not be too much of a major nuisance.

You're both making ridiculous comparisons. I don't get why people throw all kinds of comparisons around online, can't you see how stupid it looks?
It's not like juggling a tennis ball, nor is it like building units. It's a slight APM sink early game which gives you a slight advantage (though slight advantages add up), nothing more and nothing less.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
September 12 2010 20:47 GMT
#78
Pretty interesting stuff, I'll probably do this mostly so I'm actually doing something instead of just right clicking a mineral patch 300 times a minute.
lalala
Half
Profile Joined March 2010
United States2554 Posts
September 12 2010 20:48 GMT
#79
On September 13 2010 05:35 Logo wrote:
Show nested quote +
On September 13 2010 05:33 frog HERO wrote:
On September 13 2010 05:31 Bland wrote:
Yeah actually this makes me a very sad panda because SC2 is sort of known to help players that aren't as mechanical and a bit more skill oriented (a different kind of skill). Not having 300 apm is going to hurt me here.


Why in the world is a bad thing that there is some skill that differentiates good players from bad ones? That's the basis of a competitive game. If you are only interested in casual play I doubt you will even be in the same league as players who can execute this perfectly 100% of the time.


You could make SC2 require the player to juggle tennis balls while playing and it'd add skill to the game.

It wouldn't make the game any better though.

Same with this trick, it pretty much adds nothing to the game that anyone should care about and instead is a useless headache that you're going to end up doing several thousands times over the course of your SC2 career.



It makes early game far more dynamic and strategic, creating a tension between microing workers and multi-tasking, which doubles as a avenue for player skill development, and exists as an intuitive mechanic.
Too Busy to Troll!
ltortoise
Profile Joined August 2010
633 Posts
Last Edited: 2010-09-12 20:53:00
September 12 2010 20:48 GMT
#80
On September 13 2010 05:41 frog HERO wrote:
Show nested quote +
On September 13 2010 05:35 Logo wrote:
On September 13 2010 05:33 frog HERO wrote:
On September 13 2010 05:31 Bland wrote:
Yeah actually this makes me a very sad panda because SC2 is sort of known to help players that aren't as mechanical and a bit more skill oriented (a different kind of skill). Not having 300 apm is going to hurt me here.


Why in the world is a bad thing that there is some skill that differentiates good players from bad ones? That's the basis of a competitive game. If you are only interested in casual play I doubt you will even be in the same league as players who can execute this perfectly 100% of the time.


You could make SC2 require the player to juggle tennis balls while playing and it'd add skill to the game.

It wouldn't make the game any better though.

Same with this trick, it pretty much adds nothing to the game that anyone should care about and instead is a useless headache that you're going to end up doing several thousands times over the course of your SC2 career.


Your juggling example is extreme and beyond the scope of reason. This trick isn't particularly difficult for anyone who has spent a decent amount of time playing RTS games and occurs during a period of the game where you basically do nothing anyways. It gives a small edge to those willing to learn and execute it but won't be the difference between a win and a loss for the vast majority of players.

If you were expected to do this during the mid game while larvae injecting, macroing off of 4 hatches, controlling your army, etc then you would have a valid point that it is ridiculous and too much of an APM sink. But that simply isn't the case, it's a cool trick that gives players with mouse/keyboard precision an advantage. And being accurate and fast with your mouse and keyboard is an essential part of being a starcraft player.


I don't even think you are correct in what you say. If the OP is correct, there is a delay after the worker finishes the "Mine" command, so this means that all it takes to continuously get a mining advantage at any point in the game is to:

A. select a worker currently mining the mineral patch
B. Queue return cargo
C. Queue mine.
Fin.

That evades the problem of a faulty "return" command, and eliminates the AI delay from that mining worker.

Of course a more efficient method would be to shift-select a bunch of mining workers quickly, then queue return and mine.

Either way, this is stupid, and comparing it to making units is stupid, since that involves a decision, namely to make units at all, and if so which units to make. Likewise MULE is a decision (should I scan instead?), so is chrono boost (what do I chrono boost?)

This "trick" (bug) does not involve any decisions. If you have any workers, you want them mining as fast as possible. Completely mandatory. There is absolutely no decision to be made here, none.

Every other ACTUAL macro mechanic involves some sort of decision to be made. I have complete faith that Blizzard will fix this. They would never put something so inelegant in their game on purpose.
Prev 1 2 3 4 5 6 51 52 53 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 188
Livibee 160
StarCraft: Brood War
Horang2 501
yabsab 25
NaDa 6
League of Legends
Dendi1400
Counter-Strike
fl0m5040
olofmeister2426
sgares483
zeus274
Skadoodle270
rGuardiaN138
Super Smash Bros
hungrybox385
Heroes of the Storm
Liquid`Hasu689
Other Games
summit1g4670
Grubby2512
C9.Mang0618
ViBE193
Fuzer 76
Trikslyr53
PPMD33
ProTech26
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• musti20045 52
• RyuSc2 35
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• Azhi_Dahaki4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21424
• Ler108
League of Legends
• Doublelift4389
Other Games
• imaqtpie1646
Upcoming Events
Replay Cast
1h 49m
OSC
1h 49m
RSL Revival
11h 49m
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
16h 49m
Replay Cast
1d 3h
SOOP
1d 10h
Cure vs Zoun
SC Evo League
1d 13h
Road to EWC
1d 15h
SOOP Global
1d 16h
Future vs MaNa
Harstem vs Cham
BSL: ProLeague
1d 19h
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
[ Show More ]
Circuito Brasileiro de…
1d 21h
Sparkling Tuna Cup
2 days
Road to EWC
2 days
BSL: ProLeague
2 days
UltrA vs TBD
Dewalt vs TBD
Replay Cast
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

NPSL Lushan
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.