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[Trick] Early Game +7% Mineral Boost - Page 3

Forum Index > SC2 General
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Prev 1 2 3 4 5 51 52 53 Next
inBland
Profile Joined August 2010
United States31 Posts
September 12 2010 20:09 GMT
#41
Alright actually I just tested it. It definitely speeds it up (although I didn't check by how much). How much more effective is method 2 than method 1?

PS: It's not as easy as it looks ;;

PPS: Do you guys make a worker then send your workers to the minerals or vice versa?
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
September 12 2010 20:10 GMT
#42
I'm skeptical :p
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Paperscraps
Profile Joined March 2010
United States639 Posts
September 12 2010 20:10 GMT
#43
This is pretty legit. Great find OP. Something to do now in the beginning instead of just mindless spamming.
"Because in the end, the only way we can measure the significance of our own lives is by valuing the lives of others.” - David Gale
knyttym
Profile Blog Joined December 2006
United States5797 Posts
September 12 2010 20:11 GMT
#44
wow it's pretty easy to see when you are looking at the drones.
Great find man
GGTeMpLaR
Profile Blog Joined June 2009
United States7226 Posts
Last Edited: 2010-09-12 20:17:28
September 12 2010 20:13 GMT
#45
does having your worker selected and just mashing "C" work as well?

edit: it doesn't seem like it works, nvm

definitely seems like using the shift methods is slightly faster though, although in the grand scheme of things, 30-60 extra minerals doesn't seem like it's that significant of a lead
Roe
Profile Blog Joined June 2010
Canada6002 Posts
September 12 2010 20:14 GMT
#46
On September 13 2010 04:46 Fontong wrote:
Ahh fml

Now I have to do work in the first few minutes. Amazing find though

Edit: Actually, the real fml moment would be if Blizz patched this.

they patched this when they made the game
Mizzet
Profile Joined June 2010
Singapore47 Posts
Last Edited: 2010-09-12 20:19:46
September 12 2010 20:15 GMT
#47
Nice find! I tested it and it does seem to work, very intriguing. I'll definitely be doing this from now on. I'm personally not a fan of arbitrary dexterity tests though, they add complexity but very rarely depth.

I've never seen this before since I've never ran into a situation where I've had to queue so many commands, but as you queue more and more commands, the green 'pointer' thingy over the mineral patch gets thicker and thicker, it's a nice visual representation of how near the end of the command queue a worker is, and which worker's command queue you should be extending first.
x7i
Profile Joined July 2010
United Kingdom122 Posts
September 12 2010 20:18 GMT
#48
On September 13 2010 05:13 GGTeMpLaR wrote:
does having your worker selected and just mashing "C" work as well?

edit: i don't think it works nvm

ha, tho as much, but dosnt work at all ....

so... babysitting 2 workers for 1 minute for 7 mineral gain, oooh awesome, i see the potential, definitely... potential for smallest screwup doing more damage than perfect execution will net

Zurles
Profile Joined February 2009
United Kingdom1659 Posts
September 12 2010 20:19 GMT
#49
legendary find, everyone in the world will be doing this soon if it remains this way.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
September 12 2010 20:20 GMT
#50
so is this gonna be called "sockfolding" from now on? lol

Faze had it right. If you're gonna invent awesome shit, try to have a name that sounds cool as a verb
He drone drone drone. Me win. - ogsMC
Snowfield
Profile Blog Joined April 2010
1289 Posts
Last Edited: 2010-09-12 20:21:40
September 12 2010 20:20 GMT
#51
On September 13 2010 05:19 Zurles wrote:
legendary find, everyone in the world will be doing this soon if it remains this way.


Or not really because it's a minimal gain which you can EASILY screw up and make it not worth anything, we will see.
qxc
Profile Blog Joined May 2009
United States550 Posts
September 12 2010 20:21 GMT
#52
make a video of it. The proof is in the pudding. Or something
ProgamerDesigner of Aeon's End
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
Last Edited: 2010-09-12 20:23:29
September 12 2010 20:21 GMT
#53
Hahahaha, I noticed this a little while ago, but was too apathetic to bother with optimizing my early game. Thanks, now that everyone is doing it I have to start doing it, too. Ass. Worst first post evar.

*Edit*

So, what're we going to call this? Sock Running/Mining? Folding?
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
September 12 2010 20:23 GMT
#54
Or not really because it's a minimal gain which you can EASILY screw up and make it not worth anything, we will see.


High level pros can execute this kind of stuff perfectly every time and with ease, especially since they'll have nothing else to worry about and their opponent can't really harass that early anyway.
He drone drone drone. Me win. - ogsMC
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
September 12 2010 20:26 GMT
#55
This is sick. My drones are on crack.
We shall call it the "sockfolder mining trick".
Hikari
Profile Blog Joined May 2010
1914 Posts
September 12 2010 20:26 GMT
#56
Getting that rack/gate/pool out 15 seconds earlier than usual means a lot in early game! Imagine doing early reaper and the toss havent is still trying to get his stalker out... 15s is enough for 4 kills!
vyyye
Profile Joined July 2010
Sweden3917 Posts
Last Edited: 2010-09-12 20:28:35
September 12 2010 20:28 GMT
#57
On September 13 2010 05:26 Hikari wrote:
Getting that rack/gate/pool out 15 seconds earlier than usual means a lot in early game! Imagine doing early reaper and the toss havent is still trying to get his stalker out... 15s is enough for 4 kills!

Yeah, cheese builds will be much more effective if you do it.. That's quite scary, actually.
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
September 12 2010 20:29 GMT
#58
Very nice find, I was wondering about this for some time after I figured out that using patrol is better than queueing up normal moves, thx!
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
ltortoise
Profile Joined August 2010
633 Posts
September 12 2010 20:29 GMT
#59
This is absurd, and it must be a bug. Guarantee it to be fixed, otherwise the entire early game of every matchup, especially mirror matches, will simply revolve around who can do this bullshit better and faster.

An APM sink, nothing more. A mindless task to dump your APM into. I'm OK with some dumps, but this one is EXTREME.
inBland
Profile Joined August 2010
United States31 Posts
September 12 2010 20:31 GMT
#60
Yeah actually this makes me a very sad panda because SC2 is sort of known to help players that aren't as mechanical and a bit more skill oriented (a different kind of skill). Not having 300 apm is going to hurt me here.
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