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Odyssey Mineral Stack Saturation

Forum Index > Brood War Strategy
Post a Reply
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines757 Posts
Last Edited: 2026-07-28 14:26:00
July 28 2026 14:24 GMT
#1
was studying saturation on the new Odyssey's fastest map mineral stack:

15 minutes, normal game speed (i always test on normal game speed to avoid stupid fractions like 12.5373 seconds to make 1 probe)

6 drones on 8 mineral stacks: 6224 minerals in 15 minutes
7 drones on 8 mineral stacks: 7232 minerals (+1008 increase)
8 drones on 8 mineral stacks: 8136 minerals (+904 increase)
9 drones on 8 mineral stacks: 8528 minerals (+392 increase)
10 drones on 8 mineral stacks: 8744 minerals (+216 increase)
11 drones on 8 mineral stacks: 8896 minerals (+152 increase)
12 drones on 8 mineral stacks: 9040 minerals (+144 increase)

a whole lotta work just to find out that you basically should only saturate 1 per patch xD
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
TT1
Profile Blog Joined December 2008
Canada10048 Posts
July 28 2026 22:06 GMT
#2
well the main value comes from mining "safe" minerals so u can out macro (out expo/gain more map control etc) ur oppo

also u cant really babysit ur mins all game to check and see how many workers u have exactly, ppl are pulling workers off all the time so its better to be safe and over saturate so u dont sandbag ur eco without realizing that u dont have enough workers mining while ur doing other stuff

12 workers seems like a good middle ground tho for z at least, u can just box ur main base workers (when youre double checking ur mining during ingame down time) and if u see 12 selected u go back to other stuff, basically its a quick way to confirm ur mining is fine without wasting too much time counting workers on ur command card etc.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Cryoc
Profile Joined July 2011
Germany913 Posts
July 29 2026 06:52 GMT
#3
How much minerals does a drone mine on average on a normal base for comparison? If it is less than the difference between 8 and 9 drones, it would be more efficient to have more than 1 per patch at that main.
http://www.twitch.tv/cryoc
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines757 Posts
July 29 2026 08:54 GMT
#4
On July 29 2026 15:52 Cryoc wrote:
How much minerals does a drone mine on average on a normal base for comparison? If it is less than the difference between 8 and 9 drones, it would be more efficient to have more than 1 per patch at that main.


i have tested this before; but for 20 minutes (using one of the FS mains that have 9 minerals, but this was before 1.4 where the mineral placement has been optimized)
20 min 7584 9 drones
20 min 8080 10 drones (+496)
20 min 8568 11 drones (+488)
20 min 9048 12 drones (+480)
20 min 9528 13 drones (+480)
20 min 9936 14 drones (+408)
20 min 10336 15 drones (+400)
20 min 10696 16 drones (+360)
20 min 10960 17 drones (+264)


converted to 15 minutes by multiplying the values by 15, then dividing by 20
15 min 5688 9 drones
15 min 6060 10 drones (+372)
15 min 6426 11 drones (+366)
15 min 6786 12 drones (+360)
15 min 7146 13 drones (+360)
15 min 7452 14 drones (+306)
15 min 7752 15 drones (+300)
15 min 8022 16 drones (+270)
15 min 8220 17 drones (+198)

so oversaturating the natural would yield greater benefit than oversaturing the main by anything above 9 drones on 8 minerals... a bit different though since naturals have 7 minerals rather than 9, and one of odyssey's natural minerals only has 500 minerals

maybe i'll test naturals one day, but i feel like the gains on oversaturating the natural would most likely be greater than the gains on oversaturating the mineral stack past 9/8, up until 180% saturation on the natural
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
iopq
Profile Blog Joined March 2009
United States1140 Posts
August 07 2026 10:45 GMT
#5
On July 29 2026 07:06 TT1 wrote:
well the main value comes from mining "safe" minerals so u can out macro (out expo/gain more map control etc) ur oppo

also u cant really babysit ur mins all game to check and see how many workers u have exactly, ppl are pulling workers off all the time so its better to be safe and over saturate so u dont sandbag ur eco without realizing that u dont have enough workers mining while ur doing other stuff

12 workers seems like a good middle ground tho for z at least, u can just box ur main base workers (when youre double checking ur mining during ingame down time) and if u see 12 selected u go back to other stuff, basically its a quick way to confirm ur mining is fine without wasting too much time counting workers on ur command card etc.


what kind of a zerg can't eyeball 9 drones instantly? it's second nature to me to see if it's 8, 9 or 10
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