One general question for strong players: which one offers the most skill expression?
Protoss AoE skill expression
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angry_maia
332 Posts
One general question for strong players: which one offers the most skill expression? | ||
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Yrr
Germany805 Posts
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PurE)Rabbit-SF
United States727 Posts
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FataLe
New Zealand4559 Posts
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ejozl
Denmark3548 Posts
As a protoss you just cannot win, and even funnier, they never consider how toss should play from a protoss players perspective, but always as playing against them. Protoss is the evil sith. | ||
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Agh
United States1104 Posts
On August 07 2026 08:38 angry_maia wrote: Of the colossus the disruptor and the high templar, we frequently see lots of complaints on how OP or annoying they are to play against (usually depending which is on meta). One general question for strong players: which one offers the most skill expression? I'd say colossus since they're the only unit that has noticeable variability based on who is piloting. As far as storm and a lesser extent disruptors go there is an easily identifiable 'best case' of ability use that the majority of players can point out, regardless of skill. They also have the issue that their effectiveness hinges on the opponents ability, rather than their own. They're incredible "win-more" units, but very poor otherwise unless your opponent is haphazardly attacking into you. A good example is your average master league player probably isn't properly targeting units while they're kiting with colossus, or focusing actual units if they're next to enemy buildings. | ||
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seopthi
401 Posts
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deacon.frost
Czech Republic12133 Posts
On August 10 2026 07:16 Agh wrote: I'd say colossus since they're the only unit that has noticeable variability based on who is piloting. As far as storm and a lesser extent disruptors go there is an easily identifiable 'best case' of ability use that the majority of players can point out, regardless of skill. They also have the issue that their effectiveness hinges on the opponents ability, rather than their own. They're incredible "win-more" units, but very poor otherwise unless your opponent is haphazardly attacking into you. A good example is your average master league player probably isn't properly targeting units while they're kiting with colossus, or focusing actual units if they're next to enemy buildings. I think I saw herO attacking asimilators with his Colossi and not giving a damn. But that can be herO being herO | ||
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NinjaDuckBob
187 Posts
On August 10 2026 23:07 seopthi wrote: Somewhat related, I think it has not been good that Protoss has such a binary yes/no aoe state. Some light earlier aoe could be good, for example a Sentry upgrade for two or three simultaneous beam attack If I could +1 this, I would. Protoss reliance on Warp Gate, Forcefield, and keep-away harassment with Adepts in the early game does not make for a fun game on either side, IMO. What I would love to see tested: - Adepts as a bread-and-butter micro unit with a slow, high-burst attack that could be effective vs Armored targets rather than Light. Shade changed to just temporarily allow Adepts to walk through units for repositioning or chasing down a target. - Zealots with reduced DPS (to weaken Chargelot spam/force working together with other units for damage output) but a bit more tankiness and the speed upgrade removed from Charge and put at Cyber Core tech. - Sentries with a more expensive or non-existent Forcefield but a multi-attack that is decent against groups of light targets if the Sentry is protected by other units. I think this could provide a much more fun dynamic for early game army engagements rather than keep-away and Forcefield tactics into Chargelot spam. Would potentially need to watch out for the strength of Stalker/Sentry and Immortal/Sentry. | ||
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