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Protoss AoE skill expression

Forum Index > SC2 General
Post a Reply
angry_maia
Profile Joined August 2020
332 Posts
August 06 2026 23:38 GMT
#1
Of the colossus the disruptor and the high templar, we frequently see lots of complaints on how OP or annoying they are to play against (usually depending which is on meta).

One general question for strong players: which one offers the most skill expression?
Yrr
Profile Joined June 2012
Germany805 Posts
August 07 2026 06:39 GMT
#2
High Templar with Prisms.
MMR decay is bad, m'kay? | Personal Hero: TerranHwaiting
PurE)Rabbit-SF
Profile Blog Joined December 2006
United States727 Posts
August 07 2026 07:35 GMT
#3
prism make protoss super op vs noobs ...................... I donno what to say, prism + ninja disruptors, my nightmare, I am too old to have the reflex to dodge that crap. ruins the fun of RTS. lol , but... i donno
别问,问就是查无此人。
FataLe
Profile Joined November 2010
New Zealand4559 Posts
Last Edited: 2026-08-07 10:11:46
August 07 2026 10:09 GMT
#4
Prism HT or Disruptor Stalker. Prism HT is harder technically and in a vacuum, but Disruptor wars in PvP is hard for a different reason and is actually a game-long test of sustained multi-tasking ability and killer instinct rather than the skill expression of the unit itself.
hi. big fan.
ejozl
Profile Joined October 2010
Denmark3548 Posts
August 07 2026 17:16 GMT
#5
Colossus is f2 a move, disruptor is one look away gg, ht is too gimmicky, mass zealot print is too swarmy and shouldn't be what playing against protoss should feel like.

As a protoss you just cannot win, and even funnier, they never consider how toss should play from a protoss players perspective, but always as playing against them.

Protoss is the evil sith.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
Agh
Profile Blog Joined July 2010
United States1104 Posts
August 09 2026 22:16 GMT
#6
On August 07 2026 08:38 angry_maia wrote:
Of the colossus the disruptor and the high templar, we frequently see lots of complaints on how OP or annoying they are to play against (usually depending which is on meta).

One general question for strong players: which one offers the most skill expression?

I'd say colossus since they're the only unit that has noticeable variability based on who is piloting.
As far as storm and a lesser extent disruptors go there is an easily identifiable 'best case' of ability use that the majority of players can point out, regardless of skill. They also have the issue that their effectiveness hinges on the opponents ability, rather than their own. They're incredible "win-more" units, but very poor otherwise unless your opponent is haphazardly attacking into you.

A good example is your average master league player probably isn't properly targeting units while they're kiting with colossus, or focusing actual units if they're next to enemy buildings.
I may appear to be an emotionless sarcastic pos, but just like an onion when you pull off more and more layers you find the exact same thing everytime and you start crying
seopthi
Profile Blog Joined December 2014
401 Posts
August 10 2026 14:07 GMT
#7
Somewhat related, I think it has not been good that Protoss has such a binary yes/no aoe state. Some light earlier aoe could be good, for example a Sentry upgrade for two or three simultaneous beam attack
deacon.frost
Profile Joined February 2013
Czech Republic12133 Posts
August 12 2026 13:19 GMT
#8
On August 10 2026 07:16 Agh wrote:
Show nested quote +
On August 07 2026 08:38 angry_maia wrote:
Of the colossus the disruptor and the high templar, we frequently see lots of complaints on how OP or annoying they are to play against (usually depending which is on meta).

One general question for strong players: which one offers the most skill expression?

I'd say colossus since they're the only unit that has noticeable variability based on who is piloting.
As far as storm and a lesser extent disruptors go there is an easily identifiable 'best case' of ability use that the majority of players can point out, regardless of skill. They also have the issue that their effectiveness hinges on the opponents ability, rather than their own. They're incredible "win-more" units, but very poor otherwise unless your opponent is haphazardly attacking into you.

A good example is your average master league player probably isn't properly targeting units while they're kiting with colossus, or focusing actual units if they're next to enemy buildings.

I think I saw herO attacking asimilators with his Colossi and not giving a damn. But that can be herO being herO
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
NinjaDuckBob
Profile Joined March 2014
187 Posts
August 12 2026 17:16 GMT
#9
On August 10 2026 23:07 seopthi wrote:
Somewhat related, I think it has not been good that Protoss has such a binary yes/no aoe state. Some light earlier aoe could be good, for example a Sentry upgrade for two or three simultaneous beam attack

If I could +1 this, I would. Protoss reliance on Warp Gate, Forcefield, and keep-away harassment with Adepts in the early game does not make for a fun game on either side, IMO.

What I would love to see tested:

- Adepts as a bread-and-butter micro unit with a slow, high-burst attack that could be effective vs Armored targets rather than Light. Shade changed to just temporarily allow Adepts to walk through units for repositioning or chasing down a target.

- Zealots with reduced DPS (to weaken Chargelot spam/force working together with other units for damage output) but a bit more tankiness and the speed upgrade removed from Charge and put at Cyber Core tech.

- Sentries with a more expensive or non-existent Forcefield but a multi-attack that is decent against groups of light targets if the Sentry is protected by other units.

I think this could provide a much more fun dynamic for early game army engagements rather than keep-away and Forcefield tactics into Chargelot spam. Would potentially need to watch out for the strength of Stalker/Sentry and Immortal/Sentry.
NinjaDuckBob ~ Fear the fuzzy!
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