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[Trick] Early Game +7% Mineral Boost - Page 49

Forum Index > SC2 General
Post a Reply
Prev 1 47 48 49 50 51 53 Next
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 16 2010 18:10 GMT
#961
On September 16 2010 13:36 QuothTheRaven wrote:
Show nested quote +
On September 16 2010 13:19 FabledIntegral wrote:
On September 16 2010 12:37 Sylvr wrote:
Hey Sock, can you please please please add something to the OP about how the Holding/spamming C on your workers does not work? For some reason, I'm still reading this thread and it's annoying to see the question asked twice per page as though they've just made the most brilliant discovery of the century.

Also, MULEs are 30 per trip, so 4 MULEs with 1 extra trip each is 120 minerals on regular patches, or 128 if you're on a High Yield base (which I believe was the initial scenario).


What? That's only 8 extra minerals for 4 trips. Gold mules bring in more than just 2 more than blue mules per trip don't they???

For the record, a MULE on a gold mineral patch brings in 42 minerals per trip, up from the standard 30 minerals per trip.

Also, you did misinterpret Kawaii's statement: he said that splitting workers was fine in BW since you only had to do it once, which is also what you said.


Well... yeah. He said it's NOT comparable to BW because you only have to do it once in BW. I was saying it IS comparable to BW because you only have to do it once in BW, but also only once in SC2. Unless I misinterpreted him, he's been saying you have to do the trick every time the worker tries to return minerals, when in reality you're just queuing up a ton of commands at once and not going back to it again.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 16 2010 19:34 GMT
#962
After trying it myself, I could only manage to get two workers at once to perform the trip, not all four by any means. So it would take indeed a time sink of around 10s, which is a lot, however, there's no doubt it would still benefit to do it when you have time for mules even midgame.
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
September 16 2010 21:05 GMT
#963
Very nicely done, thanks for sharing.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
CPUDevil
Profile Joined September 2010
Canada7 Posts
September 17 2010 03:28 GMT
#964
I posted a replay link of me doing the trick in the Replay Thread... we can clearly see a slightly higher income and me getting a little ahead in my build... the interesting part of this is me and my opponent are both doing the same build so it's easy to compare....

here is a link if you're too lazy to go in the replay thread:
http://www.sc2replayed.com/replays/82107-1v1-protoss-metalopolis#rd:dna
MegaBUD
Profile Joined September 2010
Canada179 Posts
September 17 2010 04:16 GMT
#965
On September 17 2010 12:28 CPUDevil wrote:
I posted a replay link of me doing the trick in the Replay Thread... we can clearly see a slightly higher income and me getting a little ahead in my build... the interesting part of this is me and my opponent are both doing the same build so it's easy to compare....

here is a link if you're too lazy to go in the replay thread:
http://www.sc2replayed.com/replays/82107-1v1-protoss-metalopolis#rd:dna

Not the same build at all... he sent a scout, and you didnt...

Another tool for the korean.
pieisamazing
Profile Joined May 2009
United States1234 Posts
September 17 2010 04:23 GMT
#966
This is very interesting. It doesn't make me miss some of the BW "glitches", if you will, any less, though.
connoisseur
envee
Profile Joined February 2010
United States27 Posts
September 17 2010 04:35 GMT
#967
Wow very nice find OP! I don't think i'm at the level to be doing that yet but probably will put in a bit of practice on that. I have bad macro skills so this might distract me haha. Good find though in pro gaming that 7% can really make a difference early game.
john0507
Profile Joined August 2010
164 Posts
September 17 2010 09:27 GMT
#968
Really nice find , tho I'd believe most of us will only be able to make use of it ever so little bit.
But the higher level players ... "expecting some seriously sick early pushes in high lvl tournaments"
eery1
Profile Joined June 2010
52 Posts
Last Edited: 2010-09-17 10:15:34
September 17 2010 10:11 GMT
#969
*woops, answered already*
CPUDevil
Profile Joined September 2010
Canada7 Posts
September 17 2010 12:28 GMT
#970
On September 17 2010 13:16 MegaBUD wrote:
Show nested quote +
On September 17 2010 12:28 CPUDevil wrote:
I posted a replay link of me doing the trick in the Replay Thread... we can clearly see a slightly higher income and me getting a little ahead in my build... the interesting part of this is me and my opponent are both doing the same build so it's easy to compare....

here is a link if you're too lazy to go in the replay thread:
http://www.sc2replayed.com/replays/82107-1v1-protoss-metalopolis#rd:dna

Not the same build at all... he sent a scout, and you didnt...

Another tool for the korean.


Not sure which game you watched but i did send a scout...
Overswarm
Profile Joined August 2010
United States62 Posts
September 17 2010 14:07 GMT
#971
On September 16 2010 06:38 Slayer91 wrote:
The reason why you HAVE to right click after shift C in the real technique is return cargo stops them from automining so holding down C doesn't work sorry folks.


I've been trying to figure this out. Why do people keep saying this? Holding down C doesn't stop people from automining at all.
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
September 17 2010 14:14 GMT
#972
On September 17 2010 23:07 Overswarm wrote:
Show nested quote +
On September 16 2010 06:38 Slayer91 wrote:
The reason why you HAVE to right click after shift C in the real technique is return cargo stops them from automining so holding down C doesn't work sorry folks.


I've been trying to figure this out. Why do people keep saying this? Holding down C doesn't stop people from automining at all.

shift-C stops them from mining, just holding C doesn't
kaleidoscope
Profile Blog Joined December 2008
Singapore2887 Posts
September 17 2010 14:22 GMT
#973
i can imagine if the Insane computer can execute so many actions in such a short time, and if they exercise this trick on their scvs/mules, most likely they are undefeatble..
대지따라 돌린게 시간이다.. 흘러가고 돌아오지도 않고..
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
September 17 2010 16:20 GMT
#974
On September 17 2010 12:28 CPUDevil wrote:
I posted a replay link of me doing the trick in the Replay Thread... we can clearly see a slightly higher income and me getting a little ahead in my build... the interesting part of this is me and my opponent are both doing the same build so it's easy to compare....

here is a link if you're too lazy to go in the replay thread:
http://www.sc2replayed.com/replays/82107-1v1-protoss-metalopolis#rd:dna


When did you have the slightly higher income?
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Zergxy
Profile Joined September 2010
Mexico25 Posts
September 17 2010 16:27 GMT
#975
Dam, this will help me increase my apm from 0 to 100 in the first minutes of the game.
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
September 17 2010 20:51 GMT
#976
Can someone post a replay where this technique actually sped up your build order?
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
September 18 2010 16:25 GMT
#977
I don't have a replay per se, but I do this trick all the time now, and believe me it works. When I have my pylon finishing that was built at 9, I already have #10 building, but 11 and 12 in the queue. It's crazy and it makes the pylon build about 1 second faster (if you build it right next to the mining probe instead of moving to wall off), but the gateway and the other stuff comes about 2-4 seconds faster, no shitting you. Sometimes I do mess it up though, but it is rare, just make sure you end with a click on the mineral patch.

Oh, and holding C absolutely does not work, you can see this visually even when the workers still show their split second return delay while holding C.
Knowing is half the battle... the other half is lasers.
luckySe7en
Profile Blog Joined July 2010
148 Posts
September 18 2010 16:31 GMT
#978
particularly mules on gold minerals would make a big difference
JohnnyPockets
Profile Joined August 2010
United States1 Post
September 19 2010 00:22 GMT
#979
Good stuff, dont think I'll be using it unless everyone jumps on this boat.
brocoli
Profile Joined February 2010
Brazil264 Posts
Last Edited: 2010-09-19 00:34:32
September 19 2010 00:33 GMT
#980
Great for P, helps with that supply block and mineral shortage at 9
(It may be possible to chrono boost before the pylon is completed)
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