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[Trick] Early Game +7% Mineral Boost - Page 47

Forum Index > SC2 General
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FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 15 2010 16:25 GMT
#921
Ugh this just makes it a dumb tedious task. Why not make workers not auto return the minerals at all, and instead people manually have to do it... however could click the fastest wins there.... bleh
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
September 15 2010 16:35 GMT
#922
On September 15 2010 20:57 Black Gun wrote:
Show nested quote +
On September 15 2010 18:30 KawaiiRice wrote:
On September 15 2010 17:47 Black Gun wrote:
On September 15 2010 16:36 shinigami wrote:
On September 15 2010 16:07 radu_c wrote:
Unfair for zerg's and terran's opponents.

If the Terran is good enough to actually do it without screwing up, maybe the opponent didn't have any chances to begin with... =P



on top level, the players will eventually have the mechanics to get an advantage out of this. which can seriously screw the balance on the highest lvl of play.


Lol after first 2 minutes I'd like to see anyone do this well in a real game.



whenever a pro has some seconds of not much to do, he can sockfold some of his mules. its not like every game was nonstop multitask intensive action...


what kind of pros are you imagining?
@KawaiiRiceLighT
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 15 2010 17:10 GMT
#923
On September 16 2010 01:35 KawaiiRice wrote:
Show nested quote +
On September 15 2010 20:57 Black Gun wrote:
On September 15 2010 18:30 KawaiiRice wrote:
On September 15 2010 17:47 Black Gun wrote:
On September 15 2010 16:36 shinigami wrote:
On September 15 2010 16:07 radu_c wrote:
Unfair for zerg's and terran's opponents.

If the Terran is good enough to actually do it without screwing up, maybe the opponent didn't have any chances to begin with... =P



on top level, the players will eventually have the mechanics to get an advantage out of this. which can seriously screw the balance on the highest lvl of play.


Lol after first 2 minutes I'd like to see anyone do this well in a real game.



whenever a pro has some seconds of not much to do, he can sockfold some of his mules. its not like every game was nonstop multitask intensive action...


what kind of pros are you imagining?


Well say he drops down 4 mules on a gold (say 3 orbitals, one had 100+ energy). Idk how much the mule brings in, but assuming around 40 per trip, if each got 1 more trip from the trick, that's 160 minerals in quite a short time frame, isn't it?
Cryptic
Profile Joined April 2010
Canada44 Posts
September 15 2010 17:45 GMT
#924
Ok so correct me if i'm wrong, but queueing actions causes a delay still, so it would be optimal to manually correct the error. Now I can't test this atm, but shouldn't you just be able to select all of your workers and hold C? Makes sense... =S
As far as my opinion on the current method, I think it is an early-game only skill which helps give useful APM without giving a game-breaking bonus. I'm completely fine with raising the useful APM early game.
"Solitude is strength; to depend on the presence of the crowd is weakness. The man who needs a mob to nerve him is much more alone than he imagines."
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 15 2010 18:26 GMT
#925
On September 16 2010 02:45 Cryptic wrote:
Ok so correct me if i'm wrong, but queueing actions causes a delay still, so it would be optimal to manually correct the error. Now I can't test this atm, but shouldn't you just be able to select all of your workers and hold C? Makes sense... =S
As far as my opinion on the current method, I think it is an early-game only skill which helps give useful APM without giving a game-breaking bonus. I'm completely fine with raising the useful APM early game.


In fact it'd be much more tolerable just having all workers and spamming "return cargo" early game. Does that work just as well?
Vathus
Profile Joined October 2009
Canada404 Posts
September 15 2010 18:29 GMT
#926
On September 16 2010 03:26 FabledIntegral wrote:
Show nested quote +
On September 16 2010 02:45 Cryptic wrote:
Ok so correct me if i'm wrong, but queueing actions causes a delay still, so it would be optimal to manually correct the error. Now I can't test this atm, but shouldn't you just be able to select all of your workers and hold C? Makes sense... =S
As far as my opinion on the current method, I think it is an early-game only skill which helps give useful APM without giving a game-breaking bonus. I'm completely fine with raising the useful APM early game.


In fact it'd be much more tolerable just having all workers and spamming "return cargo" early game. Does that work just as well?


Been brought up several times it doesn't work at all =S
vectorix108
Profile Blog Joined July 2010
United States4633 Posts
September 15 2010 18:32 GMT
#927
interesting find. i will try it out
Aka XephyR/Shaneyesss
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2010-09-15 18:38:14
September 15 2010 18:37 GMT
#928
On September 16 2010 01:25 FabledIntegral wrote:
Ugh this just makes it a dumb tedious task. Why not make workers not auto return the minerals at all, and instead people manually have to do it... however could click the fastest wins there.... bleh


That is an atrocious comparison.

If you did that, first off clicking would completely affect how fast you get minerals and therefore would be your entire economy (as opposed to max 7% of it). Secondly midgame and lategame would become impossible to play even for 400APM monsters, whereas this trick dies off pretty early into the game. Thirdly this trick doesn't affect casual players at all (really won't affect anyone beyond the very top players if it even affects them much at all) whereas your dumb comparison would screw over everyone
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Kikuichimonji
Profile Joined June 2010
United States102 Posts
September 15 2010 19:13 GMT
#929
As a protoss player I have found that this does indeed smooth out the bumps in my BOs. I can have constant probe production and not get supply blocked before my first or second pylons even if I build a first zealot after a 12/13 gate.
EddyBee
Profile Joined April 2010
Netherlands46 Posts
September 15 2010 19:19 GMT
#930
EPIC, EPIC POST!!!

Grats for finding this out and thx for sharing

I really like this. Now I actually have something usefull to do early game...
(my apm would be terrible because I refuse to do redundant clicks, but this is great and I like the flow of this in between my BO)

Personally hope Blizz keeps it in.
(only problem is that early game chatting now costs me minerals )
“We are not retreating. We are advancing in another direction.” Douglas MacArthur
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
September 15 2010 19:30 GMT
#931
I tried this out for the first time last night, and the difference it makes is pretty awesome. Its not a huge difference, but it makes enough of a difference that you can make a 9 pylon and 12gate with out stopping probe production and lets you make that
When you play the game of drones you win or you die.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
September 15 2010 19:32 GMT
#932
imo make the delay longer and call it a macro mechanic
LittLeD
Profile Joined May 2010
Sweden7973 Posts
September 15 2010 19:34 GMT
#933
On September 15 2010 06:45 HuK wrote:
this will be patched


Pessimist. Wc3 had this feature for 8 years. What makes you think?
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 15 2010 19:34 GMT
#934
On September 16 2010 03:37 -orb- wrote:
Show nested quote +
On September 16 2010 01:25 FabledIntegral wrote:
Ugh this just makes it a dumb tedious task. Why not make workers not auto return the minerals at all, and instead people manually have to do it... however could click the fastest wins there.... bleh


That is an atrocious comparison.

If you did that, first off clicking would completely affect how fast you get minerals and therefore would be your entire economy (as opposed to max 7% of it). Secondly midgame and lategame would become impossible to play even for 400APM monsters, whereas this trick dies off pretty early into the game. Thirdly this trick doesn't affect casual players at all (really won't affect anyone beyond the very top players if it even affects them much at all) whereas your dumb comparison would screw over everyone


No, it's actually not, but I'm not surprised you fail to see it.

Firstly, it's analogous to merely clicking faster = more income. And this trick does exactly that. It affects how fast you get minerals. Whether there is a cap or not is completely irrelevant.

Second, whether it dies off after the mid/late game is irrelevant when the analogy was meant to portray the tedious early game task.

Third, the casual argument is borderline retarded. Are you telling me a reaper getting in your mineral lines that much faster isn't going to affect things if one casual player does it and the other doesn't? No, timings don't need to be as precise, but things that plague casual games such as 6pooling would only be that much stronger. And the players that hope to pull off those rushes are the ones that would be most interested in doing it.

But I'll tell you what. It'll affect my game for sure. I 14 hatch many of my games. Having that hatch out that much sooner is going to help me if I do it and my opponent does it. And vs a reaper rush the natural queen pops out to defend about ~3s after the reaper arrives. If he tries to run through my natural now, my queen might be out, and score a few crucial hits early game. So my opponent has to do it too. Now we're back even, both being forced to do some shitty maneuvers early game that there really is no reason we should have to do.
Kikuichimonji
Profile Joined June 2010
United States102 Posts
Last Edited: 2010-09-15 20:12:17
September 15 2010 20:10 GMT
#935
Wow I can't believe that everyone here reads about this and is immediately calling for a patch. Why can't you be happy for your 7% increased minerals? If it becomes a problem it can always be patched later.

2 workers can mine the same patch and not get in each other's way right? So that means you can get up to 16 workers and still have this work? That means that this would benefit people who aren't cheesing moreso than people who are by making each worker more valuable.

Also I remember someone on a previous thread saying that the mining AI's milling around is actually less efficient than waiting for the patch to open up. So making the probes wait might actually improve mining efficiency even at max saturation?

I actually find this task fun because it has a tangible benefit without being extremely complex or coming up at a time where I need all my clicks. Anyone complaining about 'having to do another task' must enjoy waiting 7 seconds doing absolutely nothing while waiting for a scouting worker to get to the next start location or to get that extra 30 minerals needed to build a supply depot.

The scope of the benefit (7%) is also important to consider. If the trick doubled income or something stupid I could see why people would want it fixed because it would completely change the game. But this trick is only going to net you a total of maybe 100 minerals over an entire game. You can easily lose that much by losing a scouting SCV and 1 marine. Not that big of a deal.

Edit: To me this is no worse than the extractor trick. You bend the rules of the game slightly to get an advantage.
YoonHo
Profile Blog Joined October 2008
Canada1043 Posts
Last Edited: 2010-09-15 20:30:21
September 15 2010 20:20 GMT
#936
Sorry if I didn't understand the trick quite well, but can't you just select all the workers and spam the 'c' button? Wouldn't it essentially accomplish the same thing, since you're just trying to make them return cargo faster.
IUFam Golf Wang~ NrGsteve
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
September 15 2010 20:38 GMT
#937
On September 16 2010 05:20 YoonHo wrote:
Sorry if I didn't understand the trick quite well, but can't you just select all the workers and spam the 'c' button? Wouldn't it essentially accomplish the same thing, since you're just trying to make them return cargo faster.

If I understand this trick correctly, they will stay at your Nexus if you don't order them to mine.
wwww
YoonHo
Profile Blog Joined October 2008
Canada1043 Posts
September 15 2010 21:28 GMT
#938
On September 16 2010 05:38 beetlelisk wrote:
Show nested quote +
On September 16 2010 05:20 YoonHo wrote:
Sorry if I didn't understand the trick quite well, but can't you just select all the workers and spam the 'c' button? Wouldn't it essentially accomplish the same thing, since you're just trying to make them return cargo faster.

If I understand this trick correctly, they will stay at your Nexus if you don't order them to mine.


Sorry, I'm talking about a new method to this trick.

This trick is to make the workers return cargo faster because they wait a tiny little bit after they mine minerals right? So, why don't we just have all the workers selected and just continuously press c, which gets rid of all the unnecessary tedious work (shift, right click, etc.) since this doesnt stop them after they return cargo. Even though you have all the workers selected, if you press c, it only applies to those that have minerals.
IUFam Golf Wang~ NrGsteve
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
September 15 2010 21:35 GMT
#939
On September 16 2010 06:28 YoonHo wrote:
Show nested quote +
On September 16 2010 05:38 beetlelisk wrote:
On September 16 2010 05:20 YoonHo wrote:
Sorry if I didn't understand the trick quite well, but can't you just select all the workers and spam the 'c' button? Wouldn't it essentially accomplish the same thing, since you're just trying to make them return cargo faster.

If I understand this trick correctly, they will stay at your Nexus if you don't order them to mine.


Sorry, I'm talking about a new method to this trick.

This trick is to make the workers return cargo faster because they wait a tiny little bit after they mine minerals right? So, why don't we just have all the workers selected and just continuously press c, which gets rid of all the unnecessary tedious work (shift, right click, etc.) since this doesnt stop them after they return cargo. Even though you have all the workers selected, if you press c, it only applies to those that have minerals.


What he was saying was that he thought if you pressed C, the probes iwth minerals would return the cargo, and NOT return to mining. If what you're saying is true, and after returning the minerals all the probes continue their track of mining (which actually I think it IS what happens), I don't see why this wouldn't work.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
September 15 2010 21:38 GMT
#940
The reason why you HAVE to right click after shift C in the real technique is return cargo stops them from automining so holding down C doesn't work sorry folks.
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