[Trick] Early Game +7% Mineral Boost - Page 8
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Dr.Frost
United States389 Posts
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Zurles
United Kingdom1659 Posts
On September 13 2010 06:32 CooLMaN wrote: How about; this is a game I play for fun, and mashing buttons is not fun. Then the people you play against are very unlikely to be doing this. | ||
sockfolder
United States9 Posts
As far as the skill discussion, I recommend you actually try this trick before you comment how mindless it is. Admittedly, I am relatively bad at the game, but trying to use this well requires alot of focus for me. I have to pay attention to when the next worker will return so I can quickly queue him at the appropriate time. Also, there are no actions to queue until the first worker starts returning, so you can still type GL HF. If you want to relax in the beginning, you don't lose too much either. | ||
vyyye
Sweden3917 Posts
On September 13 2010 06:36 Zocat wrote: I cannot see how peopl are whining, because of this. You will almost never lose a game, because your opponent uses this technique and you dont use it, unless you are some progamer. And progamers have enough APM to pull it off and it gives them a small edge - the small edges they are searching for anyway. I think it's similiar to this: Player A sets the rallypoint of his Hatch/Nexus/CC once vs Player B sets the rallypoint of his Hatch/Nexus/CC each time a new worker pops out, so the new workers never have to run away from their initial mineral patches to others and can start mining immediately thus increasing income. It's a small edge just like the "socketfolding" ![]() Your example is stupidly easy to do, though. It requires one click, nothing more. Hell, I do that and I'm years from being a pro player. | ||
Sylvr
United States524 Posts
Why do idiots assume that this trick is mandatory? Why would you assume that your opponent is automatically going to use it? Why do you assume that everyone has good enough macro to even put this to use? This is the kind of trick that will only effect people who already have pristine macro. What does ~50 extra minerals mean if you end up sitting at 500+ five minutes into the game? This trick is only going to be useful at high levels of play. Even if a lower level player uses this trick, they're likely to throw away the advantage fairly quickly anyway. If they don't, then they won't be a lower-level player for very much longer anyway. There are more important things to master before this. This trick is mostly for players that can't think of anywhere else they can improve. | ||
Gecko
United States519 Posts
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Hider
Denmark9341 Posts
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vyyye
Sweden3917 Posts
On September 13 2010 06:41 Gecko wrote: I hope the people whining about this realize that BW did not have automine and you had to send your workers to mine throughout the entire game. This is not nearly as bad and the difference is not nearly as huge. Well, this isn't BW. | ||
Ryzu
United States369 Posts
Is it exciting? No. Is it useful? Probably. Is it going to become mainstream? Most likely not. In fact, I'd imagine that once people get even more used to the new builds and timings, something like this will be calculated to only show a realistic benefit with very specific builds, against very specific opponents. It's a neat trick for those with the APM to support it. If you're up against someone who can successfully do this, then I'd say this trick will be the least of your worries. | ||
iEchoic
United States1776 Posts
On September 13 2010 06:39 Sylvr wrote: Why do idiots assume that this trick is mandatory? ...This trick is only going to be useful at high levels of play. It has no downside, only an upside. It's mandatory if you want to compete (which I do) . It just made the game less fun for me. Video games are for fun. | ||
ltortoise
633 Posts
On September 13 2010 06:34 Half wrote: You couldn't train an ape to stop doing it though based on the current state of the game. In ideology, yes, but in practice, no, because all the SC2 macro mechanics are designed and balanced around being used. Its suboptimal player, up until very very very late game, to not inject Hatches. It doesn't scale heavily with skill, beyond a certain point. You watch Idra player, and unless he screws up (like IEM game 5), he almost never misses until he gets more then 3 bases. Larvae inject is a choice. You are choosing how to spend the Queen's energy, and that's just a fact. Even for Idra, there are situations where he chooses to miss injections, for instance if he's being banshee rushed and is using his queen's for defense. Or maybe he simply doesn't need the larvae and would rather spread creep. These situations happen. On September 13 2010 06:34 Half wrote:This mechanic allows for a third dynamic, skill, because it exists as purely a metagame element. I redirect you towards the alphabet analogy. If you type the alphabet backwards successfully during the game, you are awarded 20 free minerals. This is a skillful mechanic with a metagame element, right? Because you have to choose if you have the time to do it, or you could be interrupted and then the cost of only typing half the alphabet, you could have done something that might have taken less time... Do you realize how absurd all this is? Obviously this is a bug. | ||
CooLMaN
Israel4 Posts
On September 13 2010 06:38 Zurles wrote: Then the people you play against are very unlikely to be doing this. Why are you so sure? Requiring me to go crazy at every start of every game in order to gain an advantage is ridiculous. Most players do not dedicate their lives to SC2 mechanics, hopefully this will be patched. | ||
-Frog-
United States514 Posts
On September 13 2010 06:43 CooLMaN wrote: Why are you so sure? Requiring me to go crazy at every start of every game in order to gain an advantage is ridiculous. Most players do not dedicate their lives to SC2 mechanics, hopefully this will be patched. If you haven't dedicated your life to SC2 mechanics then why do you expect to win against someone who has? | ||
koppik
United States676 Posts
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Piy
Scotland3152 Posts
sorry, it's just kind of funny ![]() | ||
iEchoic
United States1776 Posts
On September 13 2010 06:43 ltortoise wrote: Larvae inject is a choice. You are choosing how to spend the Queen's energy, and that's just a fact. Even for Idra, there are situations where he chooses to miss injections, for instance if he's being banshee rushed and is using his queen's for defense. Or maybe he simply doesn't need the larvae and would rather spread creep. These situations happen. Exactly. This mechanic involves no choice. There is no choice like between a scan and a mule. It's basically "just do it and get free minerals, if you don't, you don't". There's no strategical merit to this at all. I love how SC1 players think that doing stupid mindless clicking bullshit is the epitome of skill. This is the kind of stuff that makes games less likely to become legitimate e-sports. | ||
Half
United States2554 Posts
On September 13 2010 06:42 iEchoic wrote: It has no downside, only an upside. It's mandatory if you want to compete (which I do) . It just made the game less fun for me. Video games are for fun. lolwut. You simultaneously want to be competitive and a game with less avenues for competitive development. I think you would be pretty well suited for WoW arenas. Larvae inject is a choice. You are choosing how to spend the Queen's energy, and that's just a fact. Even for Idra, there are situations where he chooses to miss injections, for instance if he's being banshee rushed See how exceptional that was? Only when the opponent is literally rushing his base with banshees. That shows that theirs a very effective skill cap on Larvae injection, while the skill cap on this mechanic is so much higher. | ||
Gecko
United States519 Posts
well, This is starcraft 2 and if you want to optimize your play in starcraft 2 your going to have to do this unless it gets patched. | ||
Hidden_MotiveS
Canada2562 Posts
I didn't find it to be very useful, and often would rather spend the apm scouting or being lazy. Some empirical evidence on the 7% increase would be useful. | ||
qoiN
Sweden576 Posts
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